fileviewer/external/ViewerJS/video-js/video.dev.js

11805 lines
353 KiB
JavaScript
Executable File

/**
* @fileoverview Main function src.
*/
// HTML5 Shiv. Must be in <head> to support older browsers.
document.createElement('video');
document.createElement('audio');
document.createElement('track');
/**
* Doubles as the main function for users to create a player instance and also
* the main library object.
*
* **ALIASES** videojs, _V_ (deprecated)
*
* The `vjs` function can be used to initialize or retrieve a player.
*
* var myPlayer = vjs('my_video_id');
*
* @param {String|Element} id Video element or video element ID
* @param {Object=} options Optional options object for config/settings
* @param {Function=} ready Optional ready callback
* @return {vjs.Player} A player instance
* @namespace
*/
var vjs = function(id, options, ready){
var tag; // Element of ID
// Allow for element or ID to be passed in
// String ID
if (typeof id === 'string') {
// Adjust for jQuery ID syntax
if (id.indexOf('#') === 0) {
id = id.slice(1);
}
// If a player instance has already been created for this ID return it.
if (vjs.players[id]) {
// If options or ready funtion are passed, warn
if (options) {
vjs.log.warn ('Player "' + id + '" is already initialised. Options will not be applied.');
}
if (ready) {
vjs.players[id].ready(ready);
}
return vjs.players[id];
// Otherwise get element for ID
} else {
tag = vjs.el(id);
}
// ID is a media element
} else {
tag = id;
}
// Check for a useable element
if (!tag || !tag.nodeName) { // re: nodeName, could be a box div also
throw new TypeError('The element or ID supplied is not valid. (videojs)'); // Returns
}
// Element may have a player attr referring to an already created player instance.
// If not, set up a new player and return the instance.
return tag['player'] || new vjs.Player(tag, options, ready);
};
// Extended name, also available externally, window.videojs
var videojs = window['videojs'] = vjs;
// CDN Version. Used to target right flash swf.
vjs.CDN_VERSION = '4.12';
vjs.ACCESS_PROTOCOL = ('https:' == document.location.protocol ? 'https://' : 'http://');
/**
* Full player version
* @type {string}
*/
vjs['VERSION'] = '4.12.7';
/**
* Global Player instance options, surfaced from vjs.Player.prototype.options_
* vjs.options = vjs.Player.prototype.options_
* All options should use string keys so they avoid
* renaming by closure compiler
* @type {Object}
*/
vjs.options = {
// Default order of fallback technology
'techOrder': ['html5','flash'],
// techOrder: ['flash','html5'],
'html5': {},
'flash': {},
// Default of web browser is 300x150. Should rely on source width/height.
'width': 300,
'height': 150,
// defaultVolume: 0.85,
'defaultVolume': 0.00, // The freakin seaguls are driving me crazy!
// default playback rates
'playbackRates': [],
// Add playback rate selection by adding rates
// 'playbackRates': [0.5, 1, 1.5, 2],
// default inactivity timeout
'inactivityTimeout': 2000,
// Included control sets
'children': {
'mediaLoader': {},
'posterImage': {},
'loadingSpinner': {},
'textTrackDisplay': {},
'bigPlayButton': {},
'controlBar': {},
'errorDisplay': {},
'textTrackSettings': {}
},
'language': document.getElementsByTagName('html')[0].getAttribute('lang') || navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language || 'en',
// locales and their language translations
'languages': {},
// Default message to show when a video cannot be played.
'notSupportedMessage': 'No compatible source was found for this video.'
};
// Set CDN Version of swf
// The added (+) blocks the replace from changing this 4.12 string
if (vjs.CDN_VERSION !== 'GENERATED'+'_CDN_VSN') {
videojs.options['flash']['swf'] = vjs.ACCESS_PROTOCOL + 'vjs.zencdn.net/'+vjs.CDN_VERSION+'/video-js.swf';
}
/**
* Utility function for adding languages to the default options. Useful for
* amending multiple language support at runtime.
*
* Example: vjs.addLanguage('es', {'Hello':'Hola'});
*
* @param {String} code The language code or dictionary property
* @param {Object} data The data values to be translated
* @return {Object} The resulting global languages dictionary object
*/
vjs.addLanguage = function(code, data){
if(vjs.options['languages'][code] !== undefined) {
vjs.options['languages'][code] = vjs.util.mergeOptions(vjs.options['languages'][code], data);
} else {
vjs.options['languages'][code] = data;
}
return vjs.options['languages'];
};
/**
* Global player list
* @type {Object}
*/
vjs.players = {};
/*!
* Custom Universal Module Definition (UMD)
*
* Video.js will never be a non-browser lib so we can simplify UMD a bunch and
* still support requirejs and browserify. This also needs to be closure
* compiler compatible, so string keys are used.
*/
if (typeof define === 'function' && define['amd']) {
define('videojs', [], function(){ return videojs; });
// checking that module is an object too because of umdjs/umd#35
} else if (typeof exports === 'object' && typeof module === 'object') {
module['exports'] = videojs;
}
/**
* Core Object/Class for objects that use inheritance + constructors
*
* To create a class that can be subclassed itself, extend the CoreObject class.
*
* var Animal = CoreObject.extend();
* var Horse = Animal.extend();
*
* The constructor can be defined through the init property of an object argument.
*
* var Animal = CoreObject.extend({
* init: function(name, sound){
* this.name = name;
* }
* });
*
* Other methods and properties can be added the same way, or directly to the
* prototype.
*
* var Animal = CoreObject.extend({
* init: function(name){
* this.name = name;
* },
* getName: function(){
* return this.name;
* },
* sound: '...'
* });
*
* Animal.prototype.makeSound = function(){
* alert(this.sound);
* };
*
* To create an instance of a class, use the create method.
*
* var fluffy = Animal.create('Fluffy');
* fluffy.getName(); // -> Fluffy
*
* Methods and properties can be overridden in subclasses.
*
* var Horse = Animal.extend({
* sound: 'Neighhhhh!'
* });
*
* var horsey = Horse.create('Horsey');
* horsey.getName(); // -> Horsey
* horsey.makeSound(); // -> Alert: Neighhhhh!
*
* @class
* @constructor
*/
vjs.CoreObject = vjs['CoreObject'] = function(){};
// Manually exporting vjs['CoreObject'] here for Closure Compiler
// because of the use of the extend/create class methods
// If we didn't do this, those functions would get flattened to something like
// `a = ...` and `this.prototype` would refer to the global object instead of
// CoreObject
/**
* Create a new object that inherits from this Object
*
* var Animal = CoreObject.extend();
* var Horse = Animal.extend();
*
* @param {Object} props Functions and properties to be applied to the
* new object's prototype
* @return {vjs.CoreObject} An object that inherits from CoreObject
* @this {*}
*/
vjs.CoreObject.extend = function(props){
var init, subObj;
props = props || {};
// Set up the constructor using the supplied init method
// or using the init of the parent object
// Make sure to check the unobfuscated version for external libs
init = props['init'] || props.init || this.prototype['init'] || this.prototype.init || function(){};
// In Resig's simple class inheritance (previously used) the constructor
// is a function that calls `this.init.apply(arguments)`
// However that would prevent us from using `ParentObject.call(this);`
// in a Child constructor because the `this` in `this.init`
// would still refer to the Child and cause an infinite loop.
// We would instead have to do
// `ParentObject.prototype.init.apply(this, arguments);`
// Bleh. We're not creating a _super() function, so it's good to keep
// the parent constructor reference simple.
subObj = function(){
init.apply(this, arguments);
};
// Inherit from this object's prototype
subObj.prototype = vjs.obj.create(this.prototype);
// Reset the constructor property for subObj otherwise
// instances of subObj would have the constructor of the parent Object
subObj.prototype.constructor = subObj;
// Make the class extendable
subObj.extend = vjs.CoreObject.extend;
// Make a function for creating instances
subObj.create = vjs.CoreObject.create;
// Extend subObj's prototype with functions and other properties from props
for (var name in props) {
if (props.hasOwnProperty(name)) {
subObj.prototype[name] = props[name];
}
}
return subObj;
};
/**
* Create a new instance of this Object class
*
* var myAnimal = Animal.create();
*
* @return {vjs.CoreObject} An instance of a CoreObject subclass
* @this {*}
*/
vjs.CoreObject.create = function(){
// Create a new object that inherits from this object's prototype
var inst = vjs.obj.create(this.prototype);
// Apply this constructor function to the new object
this.apply(inst, arguments);
// Return the new object
return inst;
};
/**
* @fileoverview Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)
* (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)
* This should work very similarly to jQuery's events, however it's based off the book version which isn't as
* robust as jquery's, so there's probably some differences.
*/
/**
* Add an event listener to element
* It stores the handler function in a separate cache object
* and adds a generic handler to the element's event,
* along with a unique id (guid) to the element.
* @param {Element|Object} elem Element or object to bind listeners to
* @param {String|Array} type Type of event to bind to.
* @param {Function} fn Event listener.
* @private
*/
vjs.on = function(elem, type, fn){
if (vjs.obj.isArray(type)) {
return _handleMultipleEvents(vjs.on, elem, type, fn);
}
var data = vjs.getData(elem);
// We need a place to store all our handler data
if (!data.handlers) data.handlers = {};
if (!data.handlers[type]) data.handlers[type] = [];
if (!fn.guid) fn.guid = vjs.guid++;
data.handlers[type].push(fn);
if (!data.dispatcher) {
data.disabled = false;
data.dispatcher = function (event){
if (data.disabled) return;
event = vjs.fixEvent(event);
var handlers = data.handlers[event.type];
if (handlers) {
// Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
var handlersCopy = handlers.slice(0);
for (var m = 0, n = handlersCopy.length; m < n; m++) {
if (event.isImmediatePropagationStopped()) {
break;
} else {
handlersCopy[m].call(elem, event);
}
}
}
};
}
if (data.handlers[type].length == 1) {
if (elem.addEventListener) {
elem.addEventListener(type, data.dispatcher, false);
} else if (elem.attachEvent) {
elem.attachEvent('on' + type, data.dispatcher);
}
}
};
/**
* Removes event listeners from an element
* @param {Element|Object} elem Object to remove listeners from
* @param {String|Array=} type Type of listener to remove. Don't include to remove all events from element.
* @param {Function} fn Specific listener to remove. Don't include to remove listeners for an event type.
* @private
*/
vjs.off = function(elem, type, fn) {
// Don't want to add a cache object through getData if not needed
if (!vjs.hasData(elem)) return;
var data = vjs.getData(elem);
// If no events exist, nothing to unbind
if (!data.handlers) { return; }
if (vjs.obj.isArray(type)) {
return _handleMultipleEvents(vjs.off, elem, type, fn);
}
// Utility function
var removeType = function(t){
data.handlers[t] = [];
vjs.cleanUpEvents(elem,t);
};
// Are we removing all bound events?
if (!type) {
for (var t in data.handlers) removeType(t);
return;
}
var handlers = data.handlers[type];
// If no handlers exist, nothing to unbind
if (!handlers) return;
// If no listener was provided, remove all listeners for type
if (!fn) {
removeType(type);
return;
}
// We're only removing a single handler
if (fn.guid) {
for (var n = 0; n < handlers.length; n++) {
if (handlers[n].guid === fn.guid) {
handlers.splice(n--, 1);
}
}
}
vjs.cleanUpEvents(elem, type);
};
/**
* Clean up the listener cache and dispatchers
* @param {Element|Object} elem Element to clean up
* @param {String} type Type of event to clean up
* @private
*/
vjs.cleanUpEvents = function(elem, type) {
var data = vjs.getData(elem);
// Remove the events of a particular type if there are none left
if (data.handlers[type].length === 0) {
delete data.handlers[type];
// data.handlers[type] = null;
// Setting to null was causing an error with data.handlers
// Remove the meta-handler from the element
if (elem.removeEventListener) {
elem.removeEventListener(type, data.dispatcher, false);
} else if (elem.detachEvent) {
elem.detachEvent('on' + type, data.dispatcher);
}
}
// Remove the events object if there are no types left
if (vjs.isEmpty(data.handlers)) {
delete data.handlers;
delete data.dispatcher;
delete data.disabled;
// data.handlers = null;
// data.dispatcher = null;
// data.disabled = null;
}
// Finally remove the expando if there is no data left
if (vjs.isEmpty(data)) {
vjs.removeData(elem);
}
};
/**
* Fix a native event to have standard property values
* @param {Object} event Event object to fix
* @return {Object}
* @private
*/
vjs.fixEvent = function(event) {
function returnTrue() { return true; }
function returnFalse() { return false; }
// Test if fixing up is needed
// Used to check if !event.stopPropagation instead of isPropagationStopped
// But native events return true for stopPropagation, but don't have
// other expected methods like isPropagationStopped. Seems to be a problem
// with the Javascript Ninja code. So we're just overriding all events now.
if (!event || !event.isPropagationStopped) {
var old = event || window.event;
event = {};
// Clone the old object so that we can modify the values event = {};
// IE8 Doesn't like when you mess with native event properties
// Firefox returns false for event.hasOwnProperty('type') and other props
// which makes copying more difficult.
// TODO: Probably best to create a whitelist of event props
for (var key in old) {
// Safari 6.0.3 warns you if you try to copy deprecated layerX/Y
// Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation
if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation') {
// Chrome 32+ warns if you try to copy deprecated returnValue, but
// we still want to if preventDefault isn't supported (IE8).
if (!(key == 'returnValue' && old.preventDefault)) {
event[key] = old[key];
}
}
}
// The event occurred on this element
if (!event.target) {
event.target = event.srcElement || document;
}
// Handle which other element the event is related to
event.relatedTarget = event.fromElement === event.target ?
event.toElement :
event.fromElement;
// Stop the default browser action
event.preventDefault = function () {
if (old.preventDefault) {
old.preventDefault();
}
event.returnValue = false;
event.isDefaultPrevented = returnTrue;
event.defaultPrevented = true;
};
event.isDefaultPrevented = returnFalse;
event.defaultPrevented = false;
// Stop the event from bubbling
event.stopPropagation = function () {
if (old.stopPropagation) {
old.stopPropagation();
}
event.cancelBubble = true;
event.isPropagationStopped = returnTrue;
};
event.isPropagationStopped = returnFalse;
// Stop the event from bubbling and executing other handlers
event.stopImmediatePropagation = function () {
if (old.stopImmediatePropagation) {
old.stopImmediatePropagation();
}
event.isImmediatePropagationStopped = returnTrue;
event.stopPropagation();
};
event.isImmediatePropagationStopped = returnFalse;
// Handle mouse position
if (event.clientX != null) {
var doc = document.documentElement, body = document.body;
event.pageX = event.clientX +
(doc && doc.scrollLeft || body && body.scrollLeft || 0) -
(doc && doc.clientLeft || body && body.clientLeft || 0);
event.pageY = event.clientY +
(doc && doc.scrollTop || body && body.scrollTop || 0) -
(doc && doc.clientTop || body && body.clientTop || 0);
}
// Handle key presses
event.which = event.charCode || event.keyCode;
// Fix button for mouse clicks:
// 0 == left; 1 == middle; 2 == right
if (event.button != null) {
event.button = (event.button & 1 ? 0 :
(event.button & 4 ? 1 :
(event.button & 2 ? 2 : 0)));
}
}
// Returns fixed-up instance
return event;
};
/**
* Trigger an event for an element
* @param {Element|Object} elem Element to trigger an event on
* @param {Event|Object|String} event A string (the type) or an event object with a type attribute
* @private
*/
vjs.trigger = function(elem, event) {
// Fetches element data and a reference to the parent (for bubbling).
// Don't want to add a data object to cache for every parent,
// so checking hasData first.
var elemData = (vjs.hasData(elem)) ? vjs.getData(elem) : {};
var parent = elem.parentNode || elem.ownerDocument;
// type = event.type || event,
// handler;
// If an event name was passed as a string, creates an event out of it
if (typeof event === 'string') {
event = { type:event, target:elem };
}
// Normalizes the event properties.
event = vjs.fixEvent(event);
// If the passed element has a dispatcher, executes the established handlers.
if (elemData.dispatcher) {
elemData.dispatcher.call(elem, event);
}
// Unless explicitly stopped or the event does not bubble (e.g. media events)
// recursively calls this function to bubble the event up the DOM.
if (parent && !event.isPropagationStopped() && event.bubbles !== false) {
vjs.trigger(parent, event);
// If at the top of the DOM, triggers the default action unless disabled.
} else if (!parent && !event.defaultPrevented) {
var targetData = vjs.getData(event.target);
// Checks if the target has a default action for this event.
if (event.target[event.type]) {
// Temporarily disables event dispatching on the target as we have already executed the handler.
targetData.disabled = true;
// Executes the default action.
if (typeof event.target[event.type] === 'function') {
event.target[event.type]();
}
// Re-enables event dispatching.
targetData.disabled = false;
}
}
// Inform the triggerer if the default was prevented by returning false
return !event.defaultPrevented;
/* Original version of js ninja events wasn't complete.
* We've since updated to the latest version, but keeping this around
* for now just in case.
*/
// // Added in addition to book. Book code was broke.
// event = typeof event === 'object' ?
// event[vjs.expando] ?
// event :
// new vjs.Event(type, event) :
// new vjs.Event(type);
// event.type = type;
// if (handler) {
// handler.call(elem, event);
// }
// // Clean up the event in case it is being reused
// event.result = undefined;
// event.target = elem;
};
/**
* Trigger a listener only once for an event
* @param {Element|Object} elem Element or object to
* @param {String|Array} type
* @param {Function} fn
* @private
*/
vjs.one = function(elem, type, fn) {
if (vjs.obj.isArray(type)) {
return _handleMultipleEvents(vjs.one, elem, type, fn);
}
var func = function(){
vjs.off(elem, type, func);
fn.apply(this, arguments);
};
// copy the guid to the new function so it can removed using the original function's ID
func.guid = fn.guid = fn.guid || vjs.guid++;
vjs.on(elem, type, func);
};
/**
* Loops through an array of event types and calls the requested method for each type.
* @param {Function} fn The event method we want to use.
* @param {Element|Object} elem Element or object to bind listeners to
* @param {String} type Type of event to bind to.
* @param {Function} callback Event listener.
* @private
*/
function _handleMultipleEvents(fn, elem, type, callback) {
vjs.arr.forEach(type, function(type) {
fn(elem, type, callback); //Call the event method for each one of the types
});
}
var hasOwnProp = Object.prototype.hasOwnProperty;
/**
* Creates an element and applies properties.
* @param {String=} tagName Name of tag to be created.
* @param {Object=} properties Element properties to be applied.
* @return {Element}
* @private
*/
vjs.createEl = function(tagName, properties){
var el;
tagName = tagName || 'div';
properties = properties || {};
el = document.createElement(tagName);
vjs.obj.each(properties, function(propName, val){
// Not remembering why we were checking for dash
// but using setAttribute means you have to use getAttribute
// The check for dash checks for the aria-* attributes, like aria-label, aria-valuemin.
// The additional check for "role" is because the default method for adding attributes does not
// add the attribute "role". My guess is because it's not a valid attribute in some namespaces, although
// browsers handle the attribute just fine. The W3C allows for aria-* attributes to be used in pre-HTML5 docs.
// http://www.w3.org/TR/wai-aria-primer/#ariahtml. Using setAttribute gets around this problem.
if (propName.indexOf('aria-') !== -1 || propName == 'role') {
el.setAttribute(propName, val);
} else {
el[propName] = val;
}
});
return el;
};
/**
* Uppercase the first letter of a string
* @param {String} string String to be uppercased
* @return {String}
* @private
*/
vjs.capitalize = function(string){
return string.charAt(0).toUpperCase() + string.slice(1);
};
/**
* Object functions container
* @type {Object}
* @private
*/
vjs.obj = {};
/**
* Object.create shim for prototypal inheritance
*
* https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/Object/create
*
* @function
* @param {Object} obj Object to use as prototype
* @private
*/
vjs.obj.create = Object.create || function(obj){
//Create a new function called 'F' which is just an empty object.
function F() {}
//the prototype of the 'F' function should point to the
//parameter of the anonymous function.
F.prototype = obj;
//create a new constructor function based off of the 'F' function.
return new F();
};
/**
* Loop through each property in an object and call a function
* whose arguments are (key,value)
* @param {Object} obj Object of properties
* @param {Function} fn Function to be called on each property.
* @this {*}
* @private
*/
vjs.obj.each = function(obj, fn, context){
for (var key in obj) {
if (hasOwnProp.call(obj, key)) {
fn.call(context || this, key, obj[key]);
}
}
};
/**
* Merge two objects together and return the original.
* @param {Object} obj1
* @param {Object} obj2
* @return {Object}
* @private
*/
vjs.obj.merge = function(obj1, obj2){
if (!obj2) { return obj1; }
for (var key in obj2){
if (hasOwnProp.call(obj2, key)) {
obj1[key] = obj2[key];
}
}
return obj1;
};
/**
* Merge two objects, and merge any properties that are objects
* instead of just overwriting one. Uses to merge options hashes
* where deeper default settings are important.
* @param {Object} obj1 Object to override
* @param {Object} obj2 Overriding object
* @return {Object} New object. Obj1 and Obj2 will be untouched.
* @private
*/
vjs.obj.deepMerge = function(obj1, obj2){
var key, val1, val2;
// make a copy of obj1 so we're not overwriting original values.
// like prototype.options_ and all sub options objects
obj1 = vjs.obj.copy(obj1);
for (key in obj2){
if (hasOwnProp.call(obj2, key)) {
val1 = obj1[key];
val2 = obj2[key];
// Check if both properties are pure objects and do a deep merge if so
if (vjs.obj.isPlain(val1) && vjs.obj.isPlain(val2)) {
obj1[key] = vjs.obj.deepMerge(val1, val2);
} else {
obj1[key] = obj2[key];
}
}
}
return obj1;
};
/**
* Make a copy of the supplied object
* @param {Object} obj Object to copy
* @return {Object} Copy of object
* @private
*/
vjs.obj.copy = function(obj){
return vjs.obj.merge({}, obj);
};
/**
* Check if an object is plain, and not a dom node or any object sub-instance
* @param {Object} obj Object to check
* @return {Boolean} True if plain, false otherwise
* @private
*/
vjs.obj.isPlain = function(obj){
return !!obj
&& typeof obj === 'object'
&& obj.toString() === '[object Object]'
&& obj.constructor === Object;
};
/**
* Check if an object is Array
* Since instanceof Array will not work on arrays created in another frame we need to use Array.isArray, but since IE8 does not support Array.isArray we need this shim
* @param {Object} obj Object to check
* @return {Boolean} True if plain, false otherwise
* @private
*/
vjs.obj.isArray = Array.isArray || function(arr) {
return Object.prototype.toString.call(arr) === '[object Array]';
};
/**
* Check to see whether the input is NaN or not.
* NaN is the only JavaScript construct that isn't equal to itself
* @param {Number} num Number to check
* @return {Boolean} True if NaN, false otherwise
* @private
*/
vjs.isNaN = function(num) {
return num !== num;
};
/**
* Bind (a.k.a proxy or Context). A simple method for changing the context of a function
It also stores a unique id on the function so it can be easily removed from events
* @param {*} context The object to bind as scope
* @param {Function} fn The function to be bound to a scope
* @param {Number=} uid An optional unique ID for the function to be set
* @return {Function}
* @private
*/
vjs.bind = function(context, fn, uid) {
// Make sure the function has a unique ID
if (!fn.guid) { fn.guid = vjs.guid++; }
// Create the new function that changes the context
var ret = function() {
return fn.apply(context, arguments);
};
// Allow for the ability to individualize this function
// Needed in the case where multiple objects might share the same prototype
// IF both items add an event listener with the same function, then you try to remove just one
// it will remove both because they both have the same guid.
// when using this, you need to use the bind method when you remove the listener as well.
// currently used in text tracks
ret.guid = (uid) ? uid + '_' + fn.guid : fn.guid;
return ret;
};
/**
* Element Data Store. Allows for binding data to an element without putting it directly on the element.
* Ex. Event listeners are stored here.
* (also from jsninja.com, slightly modified and updated for closure compiler)
* @type {Object}
* @private
*/
vjs.cache = {};
/**
* Unique ID for an element or function
* @type {Number}
* @private
*/
vjs.guid = 1;
/**
* Unique attribute name to store an element's guid in
* @type {String}
* @constant
* @private
*/
vjs.expando = 'vdata' + (new Date()).getTime();
/**
* Returns the cache object where data for an element is stored
* @param {Element} el Element to store data for.
* @return {Object}
* @private
*/
vjs.getData = function(el){
var id = el[vjs.expando];
if (!id) {
id = el[vjs.expando] = vjs.guid++;
}
if (!vjs.cache[id]) {
vjs.cache[id] = {};
}
return vjs.cache[id];
};
/**
* Returns the cache object where data for an element is stored
* @param {Element} el Element to store data for.
* @return {Object}
* @private
*/
vjs.hasData = function(el){
var id = el[vjs.expando];
return !(!id || vjs.isEmpty(vjs.cache[id]));
};
/**
* Delete data for the element from the cache and the guid attr from getElementById
* @param {Element} el Remove data for an element
* @private
*/
vjs.removeData = function(el){
var id = el[vjs.expando];
if (!id) { return; }
// Remove all stored data
// Changed to = null
// http://coding.smashingmagazine.com/2012/11/05/writing-fast-memory-efficient-javascript/
// vjs.cache[id] = null;
delete vjs.cache[id];
// Remove the expando property from the DOM node
try {
delete el[vjs.expando];
} catch(e) {
if (el.removeAttribute) {
el.removeAttribute(vjs.expando);
} else {
// IE doesn't appear to support removeAttribute on the document element
el[vjs.expando] = null;
}
}
};
/**
* Check if an object is empty
* @param {Object} obj The object to check for emptiness
* @return {Boolean}
* @private
*/
vjs.isEmpty = function(obj) {
for (var prop in obj) {
// Inlude null properties as empty.
if (obj[prop] !== null) {
return false;
}
}
return true;
};
/**
* Check if an element has a CSS class
* @param {Element} element Element to check
* @param {String} classToCheck Classname to check
* @private
*/
vjs.hasClass = function(element, classToCheck){
return ((' ' + element.className + ' ').indexOf(' ' + classToCheck + ' ') !== -1);
};
/**
* Add a CSS class name to an element
* @param {Element} element Element to add class name to
* @param {String} classToAdd Classname to add
* @private
*/
vjs.addClass = function(element, classToAdd){
if (!vjs.hasClass(element, classToAdd)) {
element.className = element.className === '' ? classToAdd : element.className + ' ' + classToAdd;
}
};
/**
* Remove a CSS class name from an element
* @param {Element} element Element to remove from class name
* @param {String} classToAdd Classname to remove
* @private
*/
vjs.removeClass = function(element, classToRemove){
var classNames, i;
if (!vjs.hasClass(element, classToRemove)) {return;}
classNames = element.className.split(' ');
// no arr.indexOf in ie8, and we don't want to add a big shim
for (i = classNames.length - 1; i >= 0; i--) {
if (classNames[i] === classToRemove) {
classNames.splice(i,1);
}
}
element.className = classNames.join(' ');
};
/**
* Element for testing browser HTML5 video capabilities
* @type {Element}
* @constant
* @private
*/
vjs.TEST_VID = vjs.createEl('video');
(function() {
var track = document.createElement('track');
track.kind = 'captions';
track.srclang = 'en';
track.label = 'English';
vjs.TEST_VID.appendChild(track);
})();
/**
* Useragent for browser testing.
* @type {String}
* @constant
* @private
*/
vjs.USER_AGENT = navigator.userAgent;
/**
* Device is an iPhone
* @type {Boolean}
* @constant
* @private
*/
vjs.IS_IPHONE = (/iPhone/i).test(vjs.USER_AGENT);
vjs.IS_IPAD = (/iPad/i).test(vjs.USER_AGENT);
vjs.IS_IPOD = (/iPod/i).test(vjs.USER_AGENT);
vjs.IS_IOS = vjs.IS_IPHONE || vjs.IS_IPAD || vjs.IS_IPOD;
vjs.IOS_VERSION = (function(){
var match = vjs.USER_AGENT.match(/OS (\d+)_/i);
if (match && match[1]) { return match[1]; }
})();
vjs.IS_ANDROID = (/Android/i).test(vjs.USER_AGENT);
vjs.ANDROID_VERSION = (function() {
// This matches Android Major.Minor.Patch versions
// ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned
var match = vjs.USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i),
major,
minor;
if (!match) {
return null;
}
major = match[1] && parseFloat(match[1]);
minor = match[2] && parseFloat(match[2]);
if (major && minor) {
return parseFloat(match[1] + '.' + match[2]);
} else if (major) {
return major;
} else {
return null;
}
})();
// Old Android is defined as Version older than 2.3, and requiring a webkit version of the android browser
vjs.IS_OLD_ANDROID = vjs.IS_ANDROID && (/webkit/i).test(vjs.USER_AGENT) && vjs.ANDROID_VERSION < 2.3;
vjs.IS_FIREFOX = (/Firefox/i).test(vjs.USER_AGENT);
vjs.IS_CHROME = (/Chrome/i).test(vjs.USER_AGENT);
vjs.IS_IE8 = (/MSIE\s8\.0/).test(vjs.USER_AGENT);
vjs.TOUCH_ENABLED = !!(('ontouchstart' in window) || window.DocumentTouch && document instanceof window.DocumentTouch);
vjs.BACKGROUND_SIZE_SUPPORTED = 'backgroundSize' in vjs.TEST_VID.style;
/**
* Apply attributes to an HTML element.
* @param {Element} el Target element.
* @param {Object=} attributes Element attributes to be applied.
* @private
*/
vjs.setElementAttributes = function(el, attributes){
vjs.obj.each(attributes, function(attrName, attrValue) {
if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {
el.removeAttribute(attrName);
} else {
el.setAttribute(attrName, (attrValue === true ? '' : attrValue));
}
});
};
/**
* Get an element's attribute values, as defined on the HTML tag
* Attributes are not the same as properties. They're defined on the tag
* or with setAttribute (which shouldn't be used with HTML)
* This will return true or false for boolean attributes.
* @param {Element} tag Element from which to get tag attributes
* @return {Object}
* @private
*/
vjs.getElementAttributes = function(tag){
var obj, knownBooleans, attrs, attrName, attrVal;
obj = {};
// known boolean attributes
// we can check for matching boolean properties, but older browsers
// won't know about HTML5 boolean attributes that we still read from
knownBooleans = ','+'autoplay,controls,loop,muted,default'+',';
if (tag && tag.attributes && tag.attributes.length > 0) {
attrs = tag.attributes;
for (var i = attrs.length - 1; i >= 0; i--) {
attrName = attrs[i].name;
attrVal = attrs[i].value;
// check for known booleans
// the matching element property will return a value for typeof
if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(','+attrName+',') !== -1) {
// the value of an included boolean attribute is typically an empty
// string ('') which would equal false if we just check for a false value.
// we also don't want support bad code like autoplay='false'
attrVal = (attrVal !== null) ? true : false;
}
obj[attrName] = attrVal;
}
}
return obj;
};
/**
* Get the computed style value for an element
* From http://robertnyman.com/2006/04/24/get-the-rendered-style-of-an-element/
* @param {Element} el Element to get style value for
* @param {String} strCssRule Style name
* @return {String} Style value
* @private
*/
vjs.getComputedDimension = function(el, strCssRule){
var strValue = '';
if(document.defaultView && document.defaultView.getComputedStyle){
strValue = document.defaultView.getComputedStyle(el, '').getPropertyValue(strCssRule);
} else if(el.currentStyle){
// IE8 Width/Height support
strValue = el['client'+strCssRule.substr(0,1).toUpperCase() + strCssRule.substr(1)] + 'px';
}
return strValue;
};
/**
* Insert an element as the first child node of another
* @param {Element} child Element to insert
* @param {[type]} parent Element to insert child into
* @private
*/
vjs.insertFirst = function(child, parent){
if (parent.firstChild) {
parent.insertBefore(child, parent.firstChild);
} else {
parent.appendChild(child);
}
};
/**
* Object to hold browser support information
* @type {Object}
* @private
*/
vjs.browser = {};
/**
* Shorthand for document.getElementById()
* Also allows for CSS (jQuery) ID syntax. But nothing other than IDs.
* @param {String} id Element ID
* @return {Element} Element with supplied ID
* @private
*/
vjs.el = function(id){
if (id.indexOf('#') === 0) {
id = id.slice(1);
}
return document.getElementById(id);
};
/**
* Format seconds as a time string, H:MM:SS or M:SS
* Supplying a guide (in seconds) will force a number of leading zeros
* to cover the length of the guide
* @param {Number} seconds Number of seconds to be turned into a string
* @param {Number} guide Number (in seconds) to model the string after
* @return {String} Time formatted as H:MM:SS or M:SS
* @private
*/
vjs.formatTime = function(seconds, guide) {
// Default to using seconds as guide
guide = guide || seconds;
var s = Math.floor(seconds % 60),
m = Math.floor(seconds / 60 % 60),
h = Math.floor(seconds / 3600),
gm = Math.floor(guide / 60 % 60),
gh = Math.floor(guide / 3600);
// handle invalid times
if (isNaN(seconds) || seconds === Infinity) {
// '-' is false for all relational operators (e.g. <, >=) so this setting
// will add the minimum number of fields specified by the guide
h = m = s = '-';
}
// Check if we need to show hours
h = (h > 0 || gh > 0) ? h + ':' : '';
// If hours are showing, we may need to add a leading zero.
// Always show at least one digit of minutes.
m = (((h || gm >= 10) && m < 10) ? '0' + m : m) + ':';
// Check if leading zero is need for seconds
s = (s < 10) ? '0' + s : s;
return h + m + s;
};
// Attempt to block the ability to select text while dragging controls
vjs.blockTextSelection = function(){
document.body.focus();
document.onselectstart = function () { return false; };
};
// Turn off text selection blocking
vjs.unblockTextSelection = function(){ document.onselectstart = function () { return true; }; };
/**
* Trim whitespace from the ends of a string.
* @param {String} string String to trim
* @return {String} Trimmed string
* @private
*/
vjs.trim = function(str){
return (str+'').replace(/^\s+|\s+$/g, '');
};
/**
* Should round off a number to a decimal place
* @param {Number} num Number to round
* @param {Number} dec Number of decimal places to round to
* @return {Number} Rounded number
* @private
*/
vjs.round = function(num, dec) {
if (!dec) { dec = 0; }
return Math.round(num*Math.pow(10,dec))/Math.pow(10,dec);
};
/**
* Should create a fake TimeRange object
* Mimics an HTML5 time range instance, which has functions that
* return the start and end times for a range
* TimeRanges are returned by the buffered() method
* @param {Number} start Start time in seconds
* @param {Number} end End time in seconds
* @return {Object} Fake TimeRange object
* @private
*/
vjs.createTimeRange = function(start, end){
return {
length: 1,
start: function() { return start; },
end: function() { return end; }
};
};
/**
* Add to local storage (may removable)
* @private
*/
vjs.setLocalStorage = function(key, value){
try {
// IE was throwing errors referencing the var anywhere without this
var localStorage = window.localStorage || false;
if (!localStorage) { return; }
localStorage[key] = value;
} catch(e) {
if (e.code == 22 || e.code == 1014) { // Webkit == 22 / Firefox == 1014
vjs.log('LocalStorage Full (VideoJS)', e);
} else {
if (e.code == 18) {
vjs.log('LocalStorage not allowed (VideoJS)', e);
} else {
vjs.log('LocalStorage Error (VideoJS)', e);
}
}
}
};
/**
* Get absolute version of relative URL. Used to tell flash correct URL.
* http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue
* @param {String} url URL to make absolute
* @return {String} Absolute URL
* @private
*/
vjs.getAbsoluteURL = function(url){
// Check if absolute URL
if (!url.match(/^https?:\/\//)) {
// Convert to absolute URL. Flash hosted off-site needs an absolute URL.
url = vjs.createEl('div', {
innerHTML: '<a href="'+url+'">x</a>'
}).firstChild.href;
}
return url;
};
/**
* Resolve and parse the elements of a URL
* @param {String} url The url to parse
* @return {Object} An object of url details
*/
vjs.parseUrl = function(url) {
var div, a, addToBody, props, details;
props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host'];
// add the url to an anchor and let the browser parse the URL
a = vjs.createEl('a', { href: url });
// IE8 (and 9?) Fix
// ie8 doesn't parse the URL correctly until the anchor is actually
// added to the body, and an innerHTML is needed to trigger the parsing
addToBody = (a.host === '' && a.protocol !== 'file:');
if (addToBody) {
div = vjs.createEl('div');
div.innerHTML = '<a href="'+url+'"></a>';
a = div.firstChild;
// prevent the div from affecting layout
div.setAttribute('style', 'display:none; position:absolute;');
document.body.appendChild(div);
}
// Copy the specific URL properties to a new object
// This is also needed for IE8 because the anchor loses its
// properties when it's removed from the dom
details = {};
for (var i = 0; i < props.length; i++) {
details[props[i]] = a[props[i]];
}
// IE9 adds the port to the host property unlike everyone else. If
// a port identifier is added for standard ports, strip it.
if (details.protocol === 'http:') {
details.host = details.host.replace(/:80$/, '');
}
if (details.protocol === 'https:') {
details.host = details.host.replace(/:443$/, '');
}
if (addToBody) {
document.body.removeChild(div);
}
return details;
};
/**
* Log messages to the console and history based on the type of message
*
* @param {String} type The type of message, or `null` for `log`
* @param {[type]} args The args to be passed to the log
* @private
*/
function _logType(type, args){
var argsArray, noop, console;
// convert args to an array to get array functions
argsArray = Array.prototype.slice.call(args);
// if there's no console then don't try to output messages
// they will still be stored in vjs.log.history
// Was setting these once outside of this function, but containing them
// in the function makes it easier to test cases where console doesn't exist
noop = function(){};
console = window['console'] || {
'log': noop,
'warn': noop,
'error': noop
};
if (type) {
// add the type to the front of the message
argsArray.unshift(type.toUpperCase()+':');
} else {
// default to log with no prefix
type = 'log';
}
// add to history
vjs.log.history.push(argsArray);
// add console prefix after adding to history
argsArray.unshift('VIDEOJS:');
// call appropriate log function
if (console[type].apply) {
console[type].apply(console, argsArray);
} else {
// ie8 doesn't allow error.apply, but it will just join() the array anyway
console[type](argsArray.join(' '));
}
}
/**
* Log plain debug messages
*/
vjs.log = function(){
_logType(null, arguments);
};
/**
* Keep a history of log messages
* @type {Array}
*/
vjs.log.history = [];
/**
* Log error messages
*/
vjs.log.error = function(){
_logType('error', arguments);
};
/**
* Log warning messages
*/
vjs.log.warn = function(){
_logType('warn', arguments);
};
// Offset Left
// getBoundingClientRect technique from John Resig http://ejohn.org/blog/getboundingclientrect-is-awesome/
vjs.findPosition = function(el) {
var box, docEl, body, clientLeft, scrollLeft, left, clientTop, scrollTop, top;
if (el.getBoundingClientRect && el.parentNode) {
box = el.getBoundingClientRect();
}
if (!box) {
return {
left: 0,
top: 0
};
}
docEl = document.documentElement;
body = document.body;
clientLeft = docEl.clientLeft || body.clientLeft || 0;
scrollLeft = window.pageXOffset || body.scrollLeft;
left = box.left + scrollLeft - clientLeft;
clientTop = docEl.clientTop || body.clientTop || 0;
scrollTop = window.pageYOffset || body.scrollTop;
top = box.top + scrollTop - clientTop;
// Android sometimes returns slightly off decimal values, so need to round
return {
left: vjs.round(left),
top: vjs.round(top)
};
};
/**
* Array functions container
* @type {Object}
* @private
*/
vjs.arr = {};
/*
* Loops through an array and runs a function for each item inside it.
* @param {Array} array The array
* @param {Function} callback The function to be run for each item
* @param {*} thisArg The `this` binding of callback
* @returns {Array} The array
* @private
*/
vjs.arr.forEach = function(array, callback, thisArg) {
if (vjs.obj.isArray(array) && callback instanceof Function) {
for (var i = 0, len = array.length; i < len; ++i) {
callback.call(thisArg || vjs, array[i], i, array);
}
}
return array;
};
/**
* Simple http request for retrieving external files (e.g. text tracks)
*
* ##### Example
*
* // using url string
* videojs.xhr('http://example.com/myfile.vtt', function(error, response, responseBody){});
*
* // or options block
* videojs.xhr({
* uri: 'http://example.com/myfile.vtt',
* method: 'GET',
* responseType: 'text'
* }, function(error, response, responseBody){
* if (error) {
* // log the error
* } else {
* // successful, do something with the response
* }
* });
*
*
* API is modeled after the Raynos/xhr, which we hope to use after
* getting browserify implemented.
* https://github.com/Raynos/xhr/blob/master/index.js
*
* @param {Object|String} options Options block or URL string
* @param {Function} callback The callback function
* @returns {Object} The request
*/
vjs.xhr = function(options, callback){
var XHR, request, urlInfo, winLoc, fileUrl, crossOrigin, abortTimeout, successHandler, errorHandler;
// If options is a string it's the url
if (typeof options === 'string') {
options = {
uri: options
};
}
// Merge with default options
videojs.util.mergeOptions({
method: 'GET',
timeout: 45 * 1000
}, options);
callback = callback || function(){};
successHandler = function(){
window.clearTimeout(abortTimeout);
callback(null, request, request.response || request.responseText);
};
errorHandler = function(err){
window.clearTimeout(abortTimeout);
if (!err || typeof err === 'string') {
err = new Error(err);
}
callback(err, request);
};
XHR = window.XMLHttpRequest;
if (typeof XHR === 'undefined') {
// Shim XMLHttpRequest for older IEs
XHR = function () {
try { return new window.ActiveXObject('Msxml2.XMLHTTP.6.0'); } catch (e) {}
try { return new window.ActiveXObject('Msxml2.XMLHTTP.3.0'); } catch (f) {}
try { return new window.ActiveXObject('Msxml2.XMLHTTP'); } catch (g) {}
throw new Error('This browser does not support XMLHttpRequest.');
};
}
request = new XHR();
// Store a reference to the url on the request instance
request.uri = options.uri;
urlInfo = vjs.parseUrl(options.uri);
winLoc = window.location;
// Check if url is for another domain/origin
// IE8 doesn't know location.origin, so we won't rely on it here
crossOrigin = (urlInfo.protocol + urlInfo.host) !== (winLoc.protocol + winLoc.host);
// XDomainRequest -- Use for IE if XMLHTTPRequest2 isn't available
// 'withCredentials' is only available in XMLHTTPRequest2
// Also XDomainRequest has a lot of gotchas, so only use if cross domain
if (crossOrigin && window.XDomainRequest && !('withCredentials' in request)) {
request = new window.XDomainRequest();
request.onload = successHandler;
request.onerror = errorHandler;
// These blank handlers need to be set to fix ie9
// http://cypressnorth.com/programming/internet-explorer-aborting-ajax-requests-fixed/
request.onprogress = function(){};
request.ontimeout = function(){};
// XMLHTTPRequest
} else {
fileUrl = (urlInfo.protocol == 'file:' || winLoc.protocol == 'file:');
request.onreadystatechange = function() {
if (request.readyState === 4) {
if (request.timedout) {
return errorHandler('timeout');
}
if (request.status === 200 || fileUrl && request.status === 0) {
successHandler();
} else {
errorHandler();
}
}
};
if (options.timeout) {
abortTimeout = window.setTimeout(function() {
if (request.readyState !== 4) {
request.timedout = true;
request.abort();
}
}, options.timeout);
}
}
// open the connection
try {
// Third arg is async, or ignored by XDomainRequest
request.open(options.method || 'GET', options.uri, true);
} catch(err) {
return errorHandler(err);
}
// withCredentials only supported by XMLHttpRequest2
if(options.withCredentials) {
request.withCredentials = true;
}
if (options.responseType) {
request.responseType = options.responseType;
}
// send the request
try {
request.send();
} catch(err) {
return errorHandler(err);
}
return request;
};
/**
* Utility functions namespace
* @namespace
* @type {Object}
*/
vjs.util = {};
/**
* Merge two options objects, recursively merging any plain object properties as
* well. Previously `deepMerge`
*
* @param {Object} obj1 Object to override values in
* @param {Object} obj2 Overriding object
* @return {Object} New object -- obj1 and obj2 will be untouched
*/
vjs.util.mergeOptions = function(obj1, obj2){
var key, val1, val2;
// make a copy of obj1 so we're not overwriting original values.
// like prototype.options_ and all sub options objects
obj1 = vjs.obj.copy(obj1);
for (key in obj2){
if (obj2.hasOwnProperty(key)) {
val1 = obj1[key];
val2 = obj2[key];
// Check if both properties are pure objects and do a deep merge if so
if (vjs.obj.isPlain(val1) && vjs.obj.isPlain(val2)) {
obj1[key] = vjs.util.mergeOptions(val1, val2);
} else {
obj1[key] = obj2[key];
}
}
}
return obj1;
};vjs.EventEmitter = function() {
};
vjs.EventEmitter.prototype.allowedEvents_ = {
};
vjs.EventEmitter.prototype.on = function(type, fn) {
// Remove the addEventListener alias before calling vjs.on
// so we don't get into an infinite type loop
var ael = this.addEventListener;
this.addEventListener = Function.prototype;
vjs.on(this, type, fn);
this.addEventListener = ael;
};
vjs.EventEmitter.prototype.addEventListener = vjs.EventEmitter.prototype.on;
vjs.EventEmitter.prototype.off = function(type, fn) {
vjs.off(this, type, fn);
};
vjs.EventEmitter.prototype.removeEventListener = vjs.EventEmitter.prototype.off;
vjs.EventEmitter.prototype.one = function(type, fn) {
vjs.one(this, type, fn);
};
vjs.EventEmitter.prototype.trigger = function(event) {
var type = event.type || event;
if (typeof event === 'string') {
event = {
type: type
};
}
event = vjs.fixEvent(event);
if (this.allowedEvents_[type] && this['on' + type]) {
this['on' + type](event);
}
vjs.trigger(this, event);
};
// The standard DOM EventTarget.dispatchEvent() is aliased to trigger()
vjs.EventEmitter.prototype.dispatchEvent = vjs.EventEmitter.prototype.trigger;
/**
* @fileoverview Player Component - Base class for all UI objects
*
*/
/**
* Base UI Component class
*
* Components are embeddable UI objects that are represented by both a
* javascript object and an element in the DOM. They can be children of other
* components, and can have many children themselves.
*
* // adding a button to the player
* var button = player.addChild('button');
* button.el(); // -> button element
*
* <div class="video-js">
* <div class="vjs-button">Button</div>
* </div>
*
* Components are also event emitters.
*
* button.on('click', function(){
* console.log('Button Clicked!');
* });
*
* button.trigger('customevent');
*
* @param {Object} player Main Player
* @param {Object=} options
* @class
* @constructor
* @extends vjs.CoreObject
*/
vjs.Component = vjs.CoreObject.extend({
/**
* the constructor function for the class
*
* @constructor
*/
init: function(player, options, ready){
this.player_ = player;
// Make a copy of prototype.options_ to protect against overriding global defaults
this.options_ = vjs.obj.copy(this.options_);
// Updated options with supplied options
options = this.options(options);
// Get ID from options or options element if one is supplied
this.id_ = options['id'] || (options['el'] && options['el']['id']);
// If there was no ID from the options, generate one
if (!this.id_) {
// Don't require the player ID function in the case of mock players
this.id_ = ((player.id && player.id()) || 'no_player') + '_component_' + vjs.guid++;
}
this.name_ = options['name'] || null;
// Create element if one wasn't provided in options
this.el_ = options['el'] || this.createEl();
this.children_ = [];
this.childIndex_ = {};
this.childNameIndex_ = {};
// Add any child components in options
this.initChildren();
this.ready(ready);
// Don't want to trigger ready here or it will before init is actually
// finished for all children that run this constructor
if (options.reportTouchActivity !== false) {
this.enableTouchActivity();
}
}
});
/**
* Dispose of the component and all child components
*/
vjs.Component.prototype.dispose = function(){
this.trigger({ type: 'dispose', 'bubbles': false });
// Dispose all children.
if (this.children_) {
for (var i = this.children_.length - 1; i >= 0; i--) {
if (this.children_[i].dispose) {
this.children_[i].dispose();
}
}
}
// Delete child references
this.children_ = null;
this.childIndex_ = null;
this.childNameIndex_ = null;
// Remove all event listeners.
this.off();
// Remove element from DOM
if (this.el_.parentNode) {
this.el_.parentNode.removeChild(this.el_);
}
vjs.removeData(this.el_);
this.el_ = null;
};
/**
* Reference to main player instance
*
* @type {vjs.Player}
* @private
*/
vjs.Component.prototype.player_ = true;
/**
* Return the component's player
*
* @return {vjs.Player}
*/
vjs.Component.prototype.player = function(){
return this.player_;
};
/**
* The component's options object
*
* @type {Object}
* @private
*/
vjs.Component.prototype.options_;
/**
* Deep merge of options objects
*
* Whenever a property is an object on both options objects
* the two properties will be merged using vjs.obj.deepMerge.
*
* This is used for merging options for child components. We
* want it to be easy to override individual options on a child
* component without having to rewrite all the other default options.
*
* Parent.prototype.options_ = {
* children: {
* 'childOne': { 'foo': 'bar', 'asdf': 'fdsa' },
* 'childTwo': {},
* 'childThree': {}
* }
* }
* newOptions = {
* children: {
* 'childOne': { 'foo': 'baz', 'abc': '123' }
* 'childTwo': null,
* 'childFour': {}
* }
* }
*
* this.options(newOptions);
*
* RESULT
*
* {
* children: {
* 'childOne': { 'foo': 'baz', 'asdf': 'fdsa', 'abc': '123' },
* 'childTwo': null, // Disabled. Won't be initialized.
* 'childThree': {},
* 'childFour': {}
* }
* }
*
* @param {Object} obj Object of new option values
* @return {Object} A NEW object of this.options_ and obj merged
*/
vjs.Component.prototype.options = function(obj){
if (obj === undefined) return this.options_;
return this.options_ = vjs.util.mergeOptions(this.options_, obj);
};
/**
* The DOM element for the component
*
* @type {Element}
* @private
*/
vjs.Component.prototype.el_;
/**
* Create the component's DOM element
*
* @param {String=} tagName Element's node type. e.g. 'div'
* @param {Object=} attributes An object of element attributes that should be set on the element
* @return {Element}
*/
vjs.Component.prototype.createEl = function(tagName, attributes){
return vjs.createEl(tagName, attributes);
};
vjs.Component.prototype.localize = function(string){
var lang = this.player_.language(),
languages = this.player_.languages();
if (languages && languages[lang] && languages[lang][string]) {
return languages[lang][string];
}
return string;
};
/**
* Get the component's DOM element
*
* var domEl = myComponent.el();
*
* @return {Element}
*/
vjs.Component.prototype.el = function(){
return this.el_;
};
/**
* An optional element where, if defined, children will be inserted instead of
* directly in `el_`
*
* @type {Element}
* @private
*/
vjs.Component.prototype.contentEl_;
/**
* Return the component's DOM element for embedding content.
* Will either be el_ or a new element defined in createEl.
*
* @return {Element}
*/
vjs.Component.prototype.contentEl = function(){
return this.contentEl_ || this.el_;
};
/**
* The ID for the component
*
* @type {String}
* @private
*/
vjs.Component.prototype.id_;
/**
* Get the component's ID
*
* var id = myComponent.id();
*
* @return {String}
*/
vjs.Component.prototype.id = function(){
return this.id_;
};
/**
* The name for the component. Often used to reference the component.
*
* @type {String}
* @private
*/
vjs.Component.prototype.name_;
/**
* Get the component's name. The name is often used to reference the component.
*
* var name = myComponent.name();
*
* @return {String}
*/
vjs.Component.prototype.name = function(){
return this.name_;
};
/**
* Array of child components
*
* @type {Array}
* @private
*/
vjs.Component.prototype.children_;
/**
* Get an array of all child components
*
* var kids = myComponent.children();
*
* @return {Array} The children
*/
vjs.Component.prototype.children = function(){
return this.children_;
};
/**
* Object of child components by ID
*
* @type {Object}
* @private
*/
vjs.Component.prototype.childIndex_;
/**
* Returns a child component with the provided ID
*
* @return {vjs.Component}
*/
vjs.Component.prototype.getChildById = function(id){
return this.childIndex_[id];
};
/**
* Object of child components by name
*
* @type {Object}
* @private
*/
vjs.Component.prototype.childNameIndex_;
/**
* Returns a child component with the provided name
*
* @return {vjs.Component}
*/
vjs.Component.prototype.getChild = function(name){
return this.childNameIndex_[name];
};
/**
* Adds a child component inside this component
*
* myComponent.el();
* // -> <div class='my-component'></div>
* myComonent.children();
* // [empty array]
*
* var myButton = myComponent.addChild('MyButton');
* // -> <div class='my-component'><div class="my-button">myButton<div></div>
* // -> myButton === myComonent.children()[0];
*
* Pass in options for child constructors and options for children of the child
*
* var myButton = myComponent.addChild('MyButton', {
* text: 'Press Me',
* children: {
* buttonChildExample: {
* buttonChildOption: true
* }
* }
* });
*
* @param {String|vjs.Component} child The class name or instance of a child to add
* @param {Object=} options Options, including options to be passed to children of the child.
* @return {vjs.Component} The child component (created by this process if a string was used)
* @suppress {accessControls|checkRegExp|checkTypes|checkVars|const|constantProperty|deprecated|duplicate|es5Strict|fileoverviewTags|globalThis|invalidCasts|missingProperties|nonStandardJsDocs|strictModuleDepCheck|undefinedNames|undefinedVars|unknownDefines|uselessCode|visibility}
*/
vjs.Component.prototype.addChild = function(child, options){
var component, componentClass, componentName;
// If child is a string, create new component with options
if (typeof child === 'string') {
componentName = child;
// Make sure options is at least an empty object to protect against errors
options = options || {};
// If no componentClass in options, assume componentClass is the name lowercased
// (e.g. playButton)
componentClass = options['componentClass'] || vjs.capitalize(componentName);
// Set name through options
options['name'] = componentName;
// Create a new object & element for this controls set
// If there's no .player_, this is a player
// Closure Compiler throws an 'incomplete alias' warning if we use the vjs variable directly.
// Every class should be exported, so this should never be a problem here.
component = new window['videojs'][componentClass](this.player_ || this, options);
// child is a component instance
} else {
component = child;
}
this.children_.push(component);
if (typeof component.id === 'function') {
this.childIndex_[component.id()] = component;
}
// If a name wasn't used to create the component, check if we can use the
// name function of the component
componentName = componentName || (component.name && component.name());
if (componentName) {
this.childNameIndex_[componentName] = component;
}
// Add the UI object's element to the container div (box)
// Having an element is not required
if (typeof component['el'] === 'function' && component['el']()) {
this.contentEl().appendChild(component['el']());
}
// Return so it can stored on parent object if desired.
return component;
};
/**
* Remove a child component from this component's list of children, and the
* child component's element from this component's element
*
* @param {vjs.Component} component Component to remove
*/
vjs.Component.prototype.removeChild = function(component){
if (typeof component === 'string') {
component = this.getChild(component);
}
if (!component || !this.children_) return;
var childFound = false;
for (var i = this.children_.length - 1; i >= 0; i--) {
if (this.children_[i] === component) {
childFound = true;
this.children_.splice(i,1);
break;
}
}
if (!childFound) return;
this.childIndex_[component.id()] = null;
this.childNameIndex_[component.name()] = null;
var compEl = component.el();
if (compEl && compEl.parentNode === this.contentEl()) {
this.contentEl().removeChild(component.el());
}
};
/**
* Add and initialize default child components from options
*
* // when an instance of MyComponent is created, all children in options
* // will be added to the instance by their name strings and options
* MyComponent.prototype.options_.children = {
* myChildComponent: {
* myChildOption: true
* }
* }
*
* // Or when creating the component
* var myComp = new MyComponent(player, {
* children: {
* myChildComponent: {
* myChildOption: true
* }
* }
* });
*
* The children option can also be an Array of child names or
* child options objects (that also include a 'name' key).
*
* var myComp = new MyComponent(player, {
* children: [
* 'button',
* {
* name: 'button',
* someOtherOption: true
* }
* ]
* });
*
*/
vjs.Component.prototype.initChildren = function(){
var parent, parentOptions, children, child, name, opts, handleAdd;
parent = this;
parentOptions = parent.options();
children = parentOptions['children'];
if (children) {
handleAdd = function(name, opts){
// Allow options for children to be set at the parent options
// e.g. videojs(id, { controlBar: false });
// instead of videojs(id, { children: { controlBar: false });
if (parentOptions[name] !== undefined) {
opts = parentOptions[name];
}
// Allow for disabling default components
// e.g. vjs.options['children']['posterImage'] = false
if (opts === false) return;
// Create and add the child component.
// Add a direct reference to the child by name on the parent instance.
// If two of the same component are used, different names should be supplied
// for each
parent[name] = parent.addChild(name, opts);
};
// Allow for an array of children details to passed in the options
if (vjs.obj.isArray(children)) {
for (var i = 0; i < children.length; i++) {
child = children[i];
if (typeof child == 'string') {
// ['myComponent']
name = child;
opts = {};
} else {
// [{ name: 'myComponent', otherOption: true }]
name = child.name;
opts = child;
}
handleAdd(name, opts);
}
} else {
vjs.obj.each(children, handleAdd);
}
}
};
/**
* Allows sub components to stack CSS class names
*
* @return {String} The constructed class name
*/
vjs.Component.prototype.buildCSSClass = function(){
// Child classes can include a function that does:
// return 'CLASS NAME' + this._super();
return '';
};
/* Events
============================================================================= */
/**
* Add an event listener to this component's element
*
* var myFunc = function(){
* var myComponent = this;
* // Do something when the event is fired
* };
*
* myComponent.on('eventType', myFunc);
*
* The context of myFunc will be myComponent unless previously bound.
*
* Alternatively, you can add a listener to another element or component.
*
* myComponent.on(otherElement, 'eventName', myFunc);
* myComponent.on(otherComponent, 'eventName', myFunc);
*
* The benefit of using this over `vjs.on(otherElement, 'eventName', myFunc)`
* and `otherComponent.on('eventName', myFunc)` is that this way the listeners
* will be automatically cleaned up when either component is disposed.
* It will also bind myComponent as the context of myFunc.
*
* **NOTE**: When using this on elements in the page other than window
* and document (both permanent), if you remove the element from the DOM
* you need to call `vjs.trigger(el, 'dispose')` on it to clean up
* references to it and allow the browser to garbage collect it.
*
* @param {String|vjs.Component} first The event type or other component
* @param {Function|String} second The event handler or event type
* @param {Function} third The event handler
* @return {vjs.Component} self
*/
vjs.Component.prototype.on = function(first, second, third){
var target, type, fn, removeOnDispose, cleanRemover, thisComponent;
if (typeof first === 'string' || vjs.obj.isArray(first)) {
vjs.on(this.el_, first, vjs.bind(this, second));
// Targeting another component or element
} else {
target = first;
type = second;
fn = vjs.bind(this, third);
thisComponent = this;
// When this component is disposed, remove the listener from the other component
removeOnDispose = function(){
thisComponent.off(target, type, fn);
};
// Use the same function ID so we can remove it later it using the ID
// of the original listener
removeOnDispose.guid = fn.guid;
this.on('dispose', removeOnDispose);
// If the other component is disposed first we need to clean the reference
// to the other component in this component's removeOnDispose listener
// Otherwise we create a memory leak.
cleanRemover = function(){
thisComponent.off('dispose', removeOnDispose);
};
// Add the same function ID so we can easily remove it later
cleanRemover.guid = fn.guid;
// Check if this is a DOM node
if (first.nodeName) {
// Add the listener to the other element
vjs.on(target, type, fn);
vjs.on(target, 'dispose', cleanRemover);
// Should be a component
// Not using `instanceof vjs.Component` because it makes mock players difficult
} else if (typeof first.on === 'function') {
// Add the listener to the other component
target.on(type, fn);
target.on('dispose', cleanRemover);
}
}
return this;
};
/**
* Remove an event listener from this component's element
*
* myComponent.off('eventType', myFunc);
*
* If myFunc is excluded, ALL listeners for the event type will be removed.
* If eventType is excluded, ALL listeners will be removed from the component.
*
* Alternatively you can use `off` to remove listeners that were added to other
* elements or components using `myComponent.on(otherComponent...`.
* In this case both the event type and listener function are REQUIRED.
*
* myComponent.off(otherElement, 'eventType', myFunc);
* myComponent.off(otherComponent, 'eventType', myFunc);
*
* @param {String=|vjs.Component} first The event type or other component
* @param {Function=|String} second The listener function or event type
* @param {Function=} third The listener for other component
* @return {vjs.Component}
*/
vjs.Component.prototype.off = function(first, second, third){
var target, otherComponent, type, fn, otherEl;
if (!first || typeof first === 'string' || vjs.obj.isArray(first)) {
vjs.off(this.el_, first, second);
} else {
target = first;
type = second;
// Ensure there's at least a guid, even if the function hasn't been used
fn = vjs.bind(this, third);
// Remove the dispose listener on this component,
// which was given the same guid as the event listener
this.off('dispose', fn);
if (first.nodeName) {
// Remove the listener
vjs.off(target, type, fn);
// Remove the listener for cleaning the dispose listener
vjs.off(target, 'dispose', fn);
} else {
target.off(type, fn);
target.off('dispose', fn);
}
}
return this;
};
/**
* Add an event listener to be triggered only once and then removed
*
* myComponent.one('eventName', myFunc);
*
* Alternatively you can add a listener to another element or component
* that will be triggered only once.
*
* myComponent.one(otherElement, 'eventName', myFunc);
* myComponent.one(otherComponent, 'eventName', myFunc);
*
* @param {String|vjs.Component} first The event type or other component
* @param {Function|String} second The listener function or event type
* @param {Function=} third The listener function for other component
* @return {vjs.Component}
*/
vjs.Component.prototype.one = function(first, second, third) {
var target, type, fn, thisComponent, newFunc;
if (typeof first === 'string' || vjs.obj.isArray(first)) {
vjs.one(this.el_, first, vjs.bind(this, second));
} else {
target = first;
type = second;
fn = vjs.bind(this, third);
thisComponent = this;
newFunc = function(){
thisComponent.off(target, type, newFunc);
fn.apply(this, arguments);
};
// Keep the same function ID so we can remove it later
newFunc.guid = fn.guid;
this.on(target, type, newFunc);
}
return this;
};
/**
* Trigger an event on an element
*
* myComponent.trigger('eventName');
* myComponent.trigger({'type':'eventName'});
*
* @param {Event|Object|String} event A string (the type) or an event object with a type attribute
* @return {vjs.Component} self
*/
vjs.Component.prototype.trigger = function(event){
vjs.trigger(this.el_, event);
return this;
};
/* Ready
================================================================================ */
/**
* Is the component loaded
* This can mean different things depending on the component.
*
* @private
* @type {Boolean}
*/
vjs.Component.prototype.isReady_;
/**
* Trigger ready as soon as initialization is finished
*
* Allows for delaying ready. Override on a sub class prototype.
* If you set this.isReadyOnInitFinish_ it will affect all components.
* Specially used when waiting for the Flash player to asynchronously load.
*
* @type {Boolean}
* @private
*/
vjs.Component.prototype.isReadyOnInitFinish_ = true;
/**
* List of ready listeners
*
* @type {Array}
* @private
*/
vjs.Component.prototype.readyQueue_;
/**
* Bind a listener to the component's ready state
*
* Different from event listeners in that if the ready event has already happened
* it will trigger the function immediately.
*
* @param {Function} fn Ready listener
* @return {vjs.Component}
*/
vjs.Component.prototype.ready = function(fn){
if (fn) {
if (this.isReady_) {
fn.call(this);
} else {
if (this.readyQueue_ === undefined) {
this.readyQueue_ = [];
}
this.readyQueue_.push(fn);
}
}
return this;
};
/**
* Trigger the ready listeners
*
* @return {vjs.Component}
*/
vjs.Component.prototype.triggerReady = function(){
this.isReady_ = true;
var readyQueue = this.readyQueue_;
if (readyQueue && readyQueue.length > 0) {
for (var i = 0, j = readyQueue.length; i < j; i++) {
readyQueue[i].call(this);
}
// Reset Ready Queue
this.readyQueue_ = [];
// Allow for using event listeners also, in case you want to do something everytime a source is ready.
this.trigger('ready');
}
};
/* Display
============================================================================= */
/**
* Check if a component's element has a CSS class name
*
* @param {String} classToCheck Classname to check
* @return {vjs.Component}
*/
vjs.Component.prototype.hasClass = function(classToCheck){
return vjs.hasClass(this.el_, classToCheck);
};
/**
* Add a CSS class name to the component's element
*
* @param {String} classToAdd Classname to add
* @return {vjs.Component}
*/
vjs.Component.prototype.addClass = function(classToAdd){
vjs.addClass(this.el_, classToAdd);
return this;
};
/**
* Remove a CSS class name from the component's element
*
* @param {String} classToRemove Classname to remove
* @return {vjs.Component}
*/
vjs.Component.prototype.removeClass = function(classToRemove){
vjs.removeClass(this.el_, classToRemove);
return this;
};
/**
* Show the component element if hidden
*
* @return {vjs.Component}
*/
vjs.Component.prototype.show = function(){
this.removeClass('vjs-hidden');
return this;
};
/**
* Hide the component element if currently showing
*
* @return {vjs.Component}
*/
vjs.Component.prototype.hide = function(){
this.addClass('vjs-hidden');
return this;
};
/**
* Lock an item in its visible state
* To be used with fadeIn/fadeOut.
*
* @return {vjs.Component}
* @private
*/
vjs.Component.prototype.lockShowing = function(){
this.addClass('vjs-lock-showing');
return this;
};
/**
* Unlock an item to be hidden
* To be used with fadeIn/fadeOut.
*
* @return {vjs.Component}
* @private
*/
vjs.Component.prototype.unlockShowing = function(){
this.removeClass('vjs-lock-showing');
return this;
};
/**
* Disable component by making it unshowable
*
* Currently private because we're moving towards more css-based states.
* @private
*/
vjs.Component.prototype.disable = function(){
this.hide();
this.show = function(){};
};
/**
* Set or get the width of the component (CSS values)
*
* Setting the video tag dimension values only works with values in pixels.
* Percent values will not work.
* Some percents can be used, but width()/height() will return the number + %,
* not the actual computed width/height.
*
* @param {Number|String=} num Optional width number
* @param {Boolean} skipListeners Skip the 'resize' event trigger
* @return {vjs.Component} This component, when setting the width
* @return {Number|String} The width, when getting
*/
vjs.Component.prototype.width = function(num, skipListeners){
return this.dimension('width', num, skipListeners);
};
/**
* Get or set the height of the component (CSS values)
*
* Setting the video tag dimension values only works with values in pixels.
* Percent values will not work.
* Some percents can be used, but width()/height() will return the number + %,
* not the actual computed width/height.
*
* @param {Number|String=} num New component height
* @param {Boolean=} skipListeners Skip the resize event trigger
* @return {vjs.Component} This component, when setting the height
* @return {Number|String} The height, when getting
*/
vjs.Component.prototype.height = function(num, skipListeners){
return this.dimension('height', num, skipListeners);
};
/**
* Set both width and height at the same time
*
* @param {Number|String} width
* @param {Number|String} height
* @return {vjs.Component} The component
*/
vjs.Component.prototype.dimensions = function(width, height){
// Skip resize listeners on width for optimization
return this.width(width, true).height(height);
};
/**
* Get or set width or height
*
* This is the shared code for the width() and height() methods.
* All for an integer, integer + 'px' or integer + '%';
*
* Known issue: Hidden elements officially have a width of 0. We're defaulting
* to the style.width value and falling back to computedStyle which has the
* hidden element issue. Info, but probably not an efficient fix:
* http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/
*
* @param {String} widthOrHeight 'width' or 'height'
* @param {Number|String=} num New dimension
* @param {Boolean=} skipListeners Skip resize event trigger
* @return {vjs.Component} The component if a dimension was set
* @return {Number|String} The dimension if nothing was set
* @private
*/
vjs.Component.prototype.dimension = function(widthOrHeight, num, skipListeners){
if (num !== undefined) {
if (num === null || vjs.isNaN(num)) {
num = 0;
}
// Check if using css width/height (% or px) and adjust
if ((''+num).indexOf('%') !== -1 || (''+num).indexOf('px') !== -1) {
this.el_.style[widthOrHeight] = num;
} else if (num === 'auto') {
this.el_.style[widthOrHeight] = '';
} else {
this.el_.style[widthOrHeight] = num+'px';
}
// skipListeners allows us to avoid triggering the resize event when setting both width and height
if (!skipListeners) { this.trigger('resize'); }
// Return component
return this;
}
// Not setting a value, so getting it
// Make sure element exists
if (!this.el_) return 0;
// Get dimension value from style
var val = this.el_.style[widthOrHeight];
var pxIndex = val.indexOf('px');
if (pxIndex !== -1) {
// Return the pixel value with no 'px'
return parseInt(val.slice(0,pxIndex), 10);
// No px so using % or no style was set, so falling back to offsetWidth/height
// If component has display:none, offset will return 0
// TODO: handle display:none and no dimension style using px
} else {
return parseInt(this.el_['offset'+vjs.capitalize(widthOrHeight)], 10);
// ComputedStyle version.
// Only difference is if the element is hidden it will return
// the percent value (e.g. '100%'')
// instead of zero like offsetWidth returns.
// var val = vjs.getComputedStyleValue(this.el_, widthOrHeight);
// var pxIndex = val.indexOf('px');
// if (pxIndex !== -1) {
// return val.slice(0, pxIndex);
// } else {
// return val;
// }
}
};
/**
* Fired when the width and/or height of the component changes
* @event resize
*/
vjs.Component.prototype.onResize;
/**
* Emit 'tap' events when touch events are supported
*
* This is used to support toggling the controls through a tap on the video.
*
* We're requiring them to be enabled because otherwise every component would
* have this extra overhead unnecessarily, on mobile devices where extra
* overhead is especially bad.
* @private
*/
vjs.Component.prototype.emitTapEvents = function(){
var touchStart, firstTouch, touchTime, couldBeTap, noTap,
xdiff, ydiff, touchDistance, tapMovementThreshold, touchTimeThreshold;
// Track the start time so we can determine how long the touch lasted
touchStart = 0;
firstTouch = null;
// Maximum movement allowed during a touch event to still be considered a tap
// Other popular libs use anywhere from 2 (hammer.js) to 15, so 10 seems like a nice, round number.
tapMovementThreshold = 10;
// The maximum length a touch can be while still being considered a tap
touchTimeThreshold = 200;
this.on('touchstart', function(event) {
// If more than one finger, don't consider treating this as a click
if (event.touches.length === 1) {
firstTouch = vjs.obj.copy(event.touches[0]);
// Record start time so we can detect a tap vs. "touch and hold"
touchStart = new Date().getTime();
// Reset couldBeTap tracking
couldBeTap = true;
}
});
this.on('touchmove', function(event) {
// If more than one finger, don't consider treating this as a click
if (event.touches.length > 1) {
couldBeTap = false;
} else if (firstTouch) {
// Some devices will throw touchmoves for all but the slightest of taps.
// So, if we moved only a small distance, this could still be a tap
xdiff = event.touches[0].pageX - firstTouch.pageX;
ydiff = event.touches[0].pageY - firstTouch.pageY;
touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
if (touchDistance > tapMovementThreshold) {
couldBeTap = false;
}
}
});
noTap = function(){
couldBeTap = false;
};
// TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s
this.on('touchleave', noTap);
this.on('touchcancel', noTap);
// When the touch ends, measure how long it took and trigger the appropriate
// event
this.on('touchend', function(event) {
firstTouch = null;
// Proceed only if the touchmove/leave/cancel event didn't happen
if (couldBeTap === true) {
// Measure how long the touch lasted
touchTime = new Date().getTime() - touchStart;
// Make sure the touch was less than the threshold to be considered a tap
if (touchTime < touchTimeThreshold) {
event.preventDefault(); // Don't let browser turn this into a click
this.trigger('tap');
// It may be good to copy the touchend event object and change the
// type to tap, if the other event properties aren't exact after
// vjs.fixEvent runs (e.g. event.target)
}
}
});
};
/**
* Report user touch activity when touch events occur
*
* User activity is used to determine when controls should show/hide. It's
* relatively simple when it comes to mouse events, because any mouse event
* should show the controls. So we capture mouse events that bubble up to the
* player and report activity when that happens.
*
* With touch events it isn't as easy. We can't rely on touch events at the
* player level, because a tap (touchstart + touchend) on the video itself on
* mobile devices is meant to turn controls off (and on). User activity is
* checked asynchronously, so what could happen is a tap event on the video
* turns the controls off, then the touchend event bubbles up to the player,
* which if it reported user activity, would turn the controls right back on.
* (We also don't want to completely block touch events from bubbling up)
*
* Also a touchmove, touch+hold, and anything other than a tap is not supposed
* to turn the controls back on on a mobile device.
*
* Here we're setting the default component behavior to report user activity
* whenever touch events happen, and this can be turned off by components that
* want touch events to act differently.
*/
vjs.Component.prototype.enableTouchActivity = function() {
var report, touchHolding, touchEnd;
// Don't continue if the root player doesn't support reporting user activity
if (!this.player().reportUserActivity) {
return;
}
// listener for reporting that the user is active
report = vjs.bind(this.player(), this.player().reportUserActivity);
this.on('touchstart', function() {
report();
// For as long as the they are touching the device or have their mouse down,
// we consider them active even if they're not moving their finger or mouse.
// So we want to continue to update that they are active
this.clearInterval(touchHolding);
// report at the same interval as activityCheck
touchHolding = this.setInterval(report, 250);
});
touchEnd = function(event) {
report();
// stop the interval that maintains activity if the touch is holding
this.clearInterval(touchHolding);
};
this.on('touchmove', report);
this.on('touchend', touchEnd);
this.on('touchcancel', touchEnd);
};
/**
* Creates timeout and sets up disposal automatically.
* @param {Function} fn The function to run after the timeout.
* @param {Number} timeout Number of ms to delay before executing specified function.
* @return {Number} Returns the timeout ID
*/
vjs.Component.prototype.setTimeout = function(fn, timeout) {
fn = vjs.bind(this, fn);
// window.setTimeout would be preferable here, but due to some bizarre issue with Sinon and/or Phantomjs, we can't.
var timeoutId = setTimeout(fn, timeout);
var disposeFn = function() {
this.clearTimeout(timeoutId);
};
disposeFn.guid = 'vjs-timeout-'+ timeoutId;
this.on('dispose', disposeFn);
return timeoutId;
};
/**
* Clears a timeout and removes the associated dispose listener
* @param {Number} timeoutId The id of the timeout to clear
* @return {Number} Returns the timeout ID
*/
vjs.Component.prototype.clearTimeout = function(timeoutId) {
clearTimeout(timeoutId);
var disposeFn = function(){};
disposeFn.guid = 'vjs-timeout-'+ timeoutId;
this.off('dispose', disposeFn);
return timeoutId;
};
/**
* Creates an interval and sets up disposal automatically.
* @param {Function} fn The function to run every N seconds.
* @param {Number} interval Number of ms to delay before executing specified function.
* @return {Number} Returns the interval ID
*/
vjs.Component.prototype.setInterval = function(fn, interval) {
fn = vjs.bind(this, fn);
var intervalId = setInterval(fn, interval);
var disposeFn = function() {
this.clearInterval(intervalId);
};
disposeFn.guid = 'vjs-interval-'+ intervalId;
this.on('dispose', disposeFn);
return intervalId;
};
/**
* Clears an interval and removes the associated dispose listener
* @param {Number} intervalId The id of the interval to clear
* @return {Number} Returns the interval ID
*/
vjs.Component.prototype.clearInterval = function(intervalId) {
clearInterval(intervalId);
var disposeFn = function(){};
disposeFn.guid = 'vjs-interval-'+ intervalId;
this.off('dispose', disposeFn);
return intervalId;
};
/* Button - Base class for all buttons
================================================================================ */
/**
* Base class for all buttons
* @param {vjs.Player|Object} player
* @param {Object=} options
* @class
* @constructor
*/
vjs.Button = vjs.Component.extend({
/**
* @constructor
* @inheritDoc
*/
init: function(player, options){
vjs.Component.call(this, player, options);
this.emitTapEvents();
this.on('tap', this.onClick);
this.on('click', this.onClick);
this.on('focus', this.onFocus);
this.on('blur', this.onBlur);
}
});
vjs.Button.prototype.createEl = function(type, props){
var el;
// Add standard Aria and Tabindex info
props = vjs.obj.merge({
className: this.buildCSSClass(),
'role': 'button',
'aria-live': 'polite', // let the screen reader user know that the text of the button may change
tabIndex: 0
}, props);
el = vjs.Component.prototype.createEl.call(this, type, props);
// if innerHTML hasn't been overridden (bigPlayButton), add content elements
if (!props.innerHTML) {
this.contentEl_ = vjs.createEl('div', {
className: 'vjs-control-content'
});
this.controlText_ = vjs.createEl('span', {
className: 'vjs-control-text',
innerHTML: this.localize(this.buttonText) || 'Need Text'
});
this.contentEl_.appendChild(this.controlText_);
el.appendChild(this.contentEl_);
}
return el;
};
vjs.Button.prototype.buildCSSClass = function(){
// TODO: Change vjs-control to vjs-button?
return 'vjs-control ' + vjs.Component.prototype.buildCSSClass.call(this);
};
// Click - Override with specific functionality for button
vjs.Button.prototype.onClick = function(){};
// Focus - Add keyboard functionality to element
vjs.Button.prototype.onFocus = function(){
vjs.on(document, 'keydown', vjs.bind(this, this.onKeyPress));
};
// KeyPress (document level) - Trigger click when keys are pressed
vjs.Button.prototype.onKeyPress = function(event){
// Check for space bar (32) or enter (13) keys
if (event.which == 32 || event.which == 13) {
event.preventDefault();
this.onClick();
}
};
// Blur - Remove keyboard triggers
vjs.Button.prototype.onBlur = function(){
vjs.off(document, 'keydown', vjs.bind(this, this.onKeyPress));
};
/* Slider
================================================================================ */
/**
* The base functionality for sliders like the volume bar and seek bar
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.Slider = vjs.Component.extend({
/** @constructor */
init: function(player, options){
vjs.Component.call(this, player, options);
// Set property names to bar and handle to match with the child Slider class is looking for
this.bar = this.getChild(this.options_['barName']);
this.handle = this.getChild(this.options_['handleName']);
this.on('mousedown', this.onMouseDown);
this.on('touchstart', this.onMouseDown);
this.on('focus', this.onFocus);
this.on('blur', this.onBlur);
this.on('click', this.onClick);
this.on(player, 'controlsvisible', this.update);
this.on(player, this.playerEvent, this.update);
}
});
vjs.Slider.prototype.createEl = function(type, props) {
props = props || {};
// Add the slider element class to all sub classes
props.className = props.className + ' vjs-slider';
props = vjs.obj.merge({
'role': 'slider',
'aria-valuenow': 0,
'aria-valuemin': 0,
'aria-valuemax': 100,
tabIndex: 0
}, props);
return vjs.Component.prototype.createEl.call(this, type, props);
};
vjs.Slider.prototype.onMouseDown = function(event){
event.preventDefault();
vjs.blockTextSelection();
this.addClass('vjs-sliding');
this.on(document, 'mousemove', this.onMouseMove);
this.on(document, 'mouseup', this.onMouseUp);
this.on(document, 'touchmove', this.onMouseMove);
this.on(document, 'touchend', this.onMouseUp);
this.onMouseMove(event);
};
// To be overridden by a subclass
vjs.Slider.prototype.onMouseMove = function(){};
vjs.Slider.prototype.onMouseUp = function() {
vjs.unblockTextSelection();
this.removeClass('vjs-sliding');
this.off(document, 'mousemove', this.onMouseMove);
this.off(document, 'mouseup', this.onMouseUp);
this.off(document, 'touchmove', this.onMouseMove);
this.off(document, 'touchend', this.onMouseUp);
this.update();
};
vjs.Slider.prototype.update = function(){
// In VolumeBar init we have a setTimeout for update that pops and update to the end of the
// execution stack. The player is destroyed before then update will cause an error
if (!this.el_) return;
// If scrubbing, we could use a cached value to make the handle keep up with the user's mouse.
// On HTML5 browsers scrubbing is really smooth, but some flash players are slow, so we might want to utilize this later.
// var progress = (this.player_.scrubbing) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration();
var barProgress,
progress = this.getPercent(),
handle = this.handle,
bar = this.bar;
// Protect against no duration and other division issues
if (typeof progress !== 'number' ||
progress !== progress ||
progress < 0 ||
progress === Infinity) {
progress = 0;
}
barProgress = progress;
// If there is a handle, we need to account for the handle in our calculation for progress bar
// so that it doesn't fall short of or extend past the handle.
if (handle) {
var box = this.el_,
boxWidth = box.offsetWidth,
handleWidth = handle.el().offsetWidth,
// The width of the handle in percent of the containing box
// In IE, widths may not be ready yet causing NaN
handlePercent = (handleWidth) ? handleWidth / boxWidth : 0,
// Get the adjusted size of the box, considering that the handle's center never touches the left or right side.
// There is a margin of half the handle's width on both sides.
boxAdjustedPercent = 1 - handlePercent,
// Adjust the progress that we'll use to set widths to the new adjusted box width
adjustedProgress = progress * boxAdjustedPercent;
// The bar does reach the left side, so we need to account for this in the bar's width
barProgress = adjustedProgress + (handlePercent / 2);
// Move the handle from the left based on the adjected progress
handle.el().style.left = vjs.round(adjustedProgress * 100, 2) + '%';
}
// Set the new bar width
if (bar) {
bar.el().style.width = vjs.round(barProgress * 100, 2) + '%';
}
};
vjs.Slider.prototype.calculateDistance = function(event){
var el, box, boxX, boxY, boxW, boxH, handle, pageX, pageY;
el = this.el_;
box = vjs.findPosition(el);
boxW = boxH = el.offsetWidth;
handle = this.handle;
if (this.options()['vertical']) {
boxY = box.top;
if (event.changedTouches) {
pageY = event.changedTouches[0].pageY;
} else {
pageY = event.pageY;
}
if (handle) {
var handleH = handle.el().offsetHeight;
// Adjusted X and Width, so handle doesn't go outside the bar
boxY = boxY + (handleH / 2);
boxH = boxH - handleH;
}
// Percent that the click is through the adjusted area
return Math.max(0, Math.min(1, ((boxY - pageY) + boxH) / boxH));
} else {
boxX = box.left;
if (event.changedTouches) {
pageX = event.changedTouches[0].pageX;
} else {
pageX = event.pageX;
}
if (handle) {
var handleW = handle.el().offsetWidth;
// Adjusted X and Width, so handle doesn't go outside the bar
boxX = boxX + (handleW / 2);
boxW = boxW - handleW;
}
// Percent that the click is through the adjusted area
return Math.max(0, Math.min(1, (pageX - boxX) / boxW));
}
};
vjs.Slider.prototype.onFocus = function(){
this.on(document, 'keydown', this.onKeyPress);
};
vjs.Slider.prototype.onKeyPress = function(event){
if (event.which == 37 || event.which == 40) { // Left and Down Arrows
event.preventDefault();
this.stepBack();
} else if (event.which == 38 || event.which == 39) { // Up and Right Arrows
event.preventDefault();
this.stepForward();
}
};
vjs.Slider.prototype.onBlur = function(){
this.off(document, 'keydown', this.onKeyPress);
};
/**
* Listener for click events on slider, used to prevent clicks
* from bubbling up to parent elements like button menus.
* @param {Object} event Event object
*/
vjs.Slider.prototype.onClick = function(event){
event.stopImmediatePropagation();
event.preventDefault();
};
/**
* SeekBar Behavior includes play progress bar, and seek handle
* Needed so it can determine seek position based on handle position/size
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.SliderHandle = vjs.Component.extend();
/**
* Default value of the slider
*
* @type {Number}
* @private
*/
vjs.SliderHandle.prototype.defaultValue = 0;
/** @inheritDoc */
vjs.SliderHandle.prototype.createEl = function(type, props) {
props = props || {};
// Add the slider element class to all sub classes
props.className = props.className + ' vjs-slider-handle';
props = vjs.obj.merge({
innerHTML: '<span class="vjs-control-text">'+this.defaultValue+'</span>'
}, props);
return vjs.Component.prototype.createEl.call(this, 'div', props);
};
/* Menu
================================================================================ */
/**
* The Menu component is used to build pop up menus, including subtitle and
* captions selection menus.
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @class
* @constructor
*/
vjs.Menu = vjs.Component.extend();
/**
* Add a menu item to the menu
* @param {Object|String} component Component or component type to add
*/
vjs.Menu.prototype.addItem = function(component){
this.addChild(component);
component.on('click', vjs.bind(this, function(){
this.unlockShowing();
}));
};
/** @inheritDoc */
vjs.Menu.prototype.createEl = function(){
var contentElType = this.options().contentElType || 'ul';
this.contentEl_ = vjs.createEl(contentElType, {
className: 'vjs-menu-content'
});
var el = vjs.Component.prototype.createEl.call(this, 'div', {
append: this.contentEl_,
className: 'vjs-menu'
});
el.appendChild(this.contentEl_);
// Prevent clicks from bubbling up. Needed for Menu Buttons,
// where a click on the parent is significant
vjs.on(el, 'click', function(event){
event.preventDefault();
event.stopImmediatePropagation();
});
return el;
};
/**
* The component for a menu item. `<li>`
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @class
* @constructor
*/
vjs.MenuItem = vjs.Button.extend({
/** @constructor */
init: function(player, options){
vjs.Button.call(this, player, options);
this.selected(options['selected']);
}
});
/** @inheritDoc */
vjs.MenuItem.prototype.createEl = function(type, props){
return vjs.Button.prototype.createEl.call(this, 'li', vjs.obj.merge({
className: 'vjs-menu-item',
innerHTML: this.localize(this.options_['label'])
}, props));
};
/**
* Handle a click on the menu item, and set it to selected
*/
vjs.MenuItem.prototype.onClick = function(){
this.selected(true);
};
/**
* Set this menu item as selected or not
* @param {Boolean} selected
*/
vjs.MenuItem.prototype.selected = function(selected){
if (selected) {
this.addClass('vjs-selected');
this.el_.setAttribute('aria-selected',true);
} else {
this.removeClass('vjs-selected');
this.el_.setAttribute('aria-selected',false);
}
};
/**
* A button class with a popup menu
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.MenuButton = vjs.Button.extend({
/** @constructor */
init: function(player, options){
vjs.Button.call(this, player, options);
this.update();
this.on('keydown', this.onKeyPress);
this.el_.setAttribute('aria-haspopup', true);
this.el_.setAttribute('role', 'button');
}
});
vjs.MenuButton.prototype.update = function() {
var menu = this.createMenu();
if (this.menu) {
this.removeChild(this.menu);
}
this.menu = menu;
this.addChild(menu);
if (this.items && this.items.length === 0) {
this.hide();
} else if (this.items && this.items.length > 1) {
this.show();
}
};
/**
* Track the state of the menu button
* @type {Boolean}
* @private
*/
vjs.MenuButton.prototype.buttonPressed_ = false;
vjs.MenuButton.prototype.createMenu = function(){
var menu = new vjs.Menu(this.player_);
// Add a title list item to the top
if (this.options().title) {
menu.contentEl().appendChild(vjs.createEl('li', {
className: 'vjs-menu-title',
innerHTML: vjs.capitalize(this.options().title),
tabindex: -1
}));
}
this.items = this['createItems']();
if (this.items) {
// Add menu items to the menu
for (var i = 0; i < this.items.length; i++) {
menu.addItem(this.items[i]);
}
}
return menu;
};
/**
* Create the list of menu items. Specific to each subclass.
*/
vjs.MenuButton.prototype.createItems = function(){};
/** @inheritDoc */
vjs.MenuButton.prototype.buildCSSClass = function(){
return this.className + ' vjs-menu-button ' + vjs.Button.prototype.buildCSSClass.call(this);
};
// Focus - Add keyboard functionality to element
// This function is not needed anymore. Instead, the keyboard functionality is handled by
// treating the button as triggering a submenu. When the button is pressed, the submenu
// appears. Pressing the button again makes the submenu disappear.
vjs.MenuButton.prototype.onFocus = function(){};
// Can't turn off list display that we turned on with focus, because list would go away.
vjs.MenuButton.prototype.onBlur = function(){};
vjs.MenuButton.prototype.onClick = function(){
// When you click the button it adds focus, which will show the menu indefinitely.
// So we'll remove focus when the mouse leaves the button.
// Focus is needed for tab navigation.
this.one('mouseout', vjs.bind(this, function(){
this.menu.unlockShowing();
this.el_.blur();
}));
if (this.buttonPressed_){
this.unpressButton();
} else {
this.pressButton();
}
};
vjs.MenuButton.prototype.onKeyPress = function(event){
// Check for space bar (32) or enter (13) keys
if (event.which == 32 || event.which == 13) {
if (this.buttonPressed_){
this.unpressButton();
} else {
this.pressButton();
}
event.preventDefault();
// Check for escape (27) key
} else if (event.which == 27){
if (this.buttonPressed_){
this.unpressButton();
}
event.preventDefault();
}
};
vjs.MenuButton.prototype.pressButton = function(){
this.buttonPressed_ = true;
this.menu.lockShowing();
this.el_.setAttribute('aria-pressed', true);
if (this.items && this.items.length > 0) {
this.items[0].el().focus(); // set the focus to the title of the submenu
}
};
vjs.MenuButton.prototype.unpressButton = function(){
this.buttonPressed_ = false;
this.menu.unlockShowing();
this.el_.setAttribute('aria-pressed', false);
};
/**
* Custom MediaError to mimic the HTML5 MediaError
* @param {Number} code The media error code
*/
vjs.MediaError = function(code){
if (typeof code === 'number') {
this.code = code;
} else if (typeof code === 'string') {
// default code is zero, so this is a custom error
this.message = code;
} else if (typeof code === 'object') { // object
vjs.obj.merge(this, code);
}
if (!this.message) {
this.message = vjs.MediaError.defaultMessages[this.code] || '';
}
};
/**
* The error code that refers two one of the defined
* MediaError types
* @type {Number}
*/
vjs.MediaError.prototype.code = 0;
/**
* An optional message to be shown with the error.
* Message is not part of the HTML5 video spec
* but allows for more informative custom errors.
* @type {String}
*/
vjs.MediaError.prototype.message = '';
/**
* An optional status code that can be set by plugins
* to allow even more detail about the error.
* For example the HLS plugin might provide the specific
* HTTP status code that was returned when the error
* occurred, then allowing a custom error overlay
* to display more information.
* @type {[type]}
*/
vjs.MediaError.prototype.status = null;
vjs.MediaError.errorTypes = [
'MEDIA_ERR_CUSTOM', // = 0
'MEDIA_ERR_ABORTED', // = 1
'MEDIA_ERR_NETWORK', // = 2
'MEDIA_ERR_DECODE', // = 3
'MEDIA_ERR_SRC_NOT_SUPPORTED', // = 4
'MEDIA_ERR_ENCRYPTED' // = 5
];
vjs.MediaError.defaultMessages = {
1: 'You aborted the video playback',
2: 'A network error caused the video download to fail part-way.',
3: 'The video playback was aborted due to a corruption problem or because the video used features your browser did not support.',
4: 'The video could not be loaded, either because the server or network failed or because the format is not supported.',
5: 'The video is encrypted and we do not have the keys to decrypt it.'
};
// Add types as properties on MediaError
// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
for (var errNum = 0; errNum < vjs.MediaError.errorTypes.length; errNum++) {
vjs.MediaError[vjs.MediaError.errorTypes[errNum]] = errNum;
// values should be accessible on both the class and instance
vjs.MediaError.prototype[vjs.MediaError.errorTypes[errNum]] = errNum;
}
(function(){
var apiMap, specApi, browserApi, i;
/**
* Store the browser-specific methods for the fullscreen API
* @type {Object|undefined}
* @private
*/
vjs.browser.fullscreenAPI;
// browser API methods
// map approach from Screenful.js - https://github.com/sindresorhus/screenfull.js
apiMap = [
// Spec: https://dvcs.w3.org/hg/fullscreen/raw-file/tip/Overview.html
[
'requestFullscreen',
'exitFullscreen',
'fullscreenElement',
'fullscreenEnabled',
'fullscreenchange',
'fullscreenerror'
],
// WebKit
[
'webkitRequestFullscreen',
'webkitExitFullscreen',
'webkitFullscreenElement',
'webkitFullscreenEnabled',
'webkitfullscreenchange',
'webkitfullscreenerror'
],
// Old WebKit (Safari 5.1)
[
'webkitRequestFullScreen',
'webkitCancelFullScreen',
'webkitCurrentFullScreenElement',
'webkitCancelFullScreen',
'webkitfullscreenchange',
'webkitfullscreenerror'
],
// Mozilla
[
'mozRequestFullScreen',
'mozCancelFullScreen',
'mozFullScreenElement',
'mozFullScreenEnabled',
'mozfullscreenchange',
'mozfullscreenerror'
],
// Microsoft
[
'msRequestFullscreen',
'msExitFullscreen',
'msFullscreenElement',
'msFullscreenEnabled',
'MSFullscreenChange',
'MSFullscreenError'
]
];
specApi = apiMap[0];
// determine the supported set of functions
for (i=0; i<apiMap.length; i++) {
// check for exitFullscreen function
if (apiMap[i][1] in document) {
browserApi = apiMap[i];
break;
}
}
// map the browser API names to the spec API names
// or leave vjs.browser.fullscreenAPI undefined
if (browserApi) {
vjs.browser.fullscreenAPI = {};
for (i=0; i<browserApi.length; i++) {
vjs.browser.fullscreenAPI[specApi[i]] = browserApi[i];
}
}
})();
/**
* An instance of the `vjs.Player` class is created when any of the Video.js setup methods are used to initialize a video.
*
* ```js
* var myPlayer = videojs('example_video_1');
* ```
*
* In the following example, the `data-setup` attribute tells the Video.js library to create a player instance when the library is ready.
*
* ```html
* <video id="example_video_1" data-setup='{}' controls>
* <source src="my-source.mp4" type="video/mp4">
* </video>
* ```
*
* After an instance has been created it can be accessed globally using `Video('example_video_1')`.
*
* @class
* @extends vjs.Component
*/
vjs.Player = vjs.Component.extend({
/**
* player's constructor function
*
* @constructs
* @method init
* @param {Element} tag The original video tag used for configuring options
* @param {Object=} options Player options
* @param {Function=} ready Ready callback function
*/
init: function(tag, options, ready){
this.tag = tag; // Store the original tag used to set options
// Make sure tag ID exists
tag.id = tag.id || 'vjs_video_' + vjs.guid++;
// Store the tag attributes used to restore html5 element
this.tagAttributes = tag && vjs.getElementAttributes(tag);
// Set Options
// The options argument overrides options set in the video tag
// which overrides globally set options.
// This latter part coincides with the load order
// (tag must exist before Player)
options = vjs.obj.merge(this.getTagSettings(tag), options);
// Update Current Language
this.language_ = options['language'] || vjs.options['language'];
// Update Supported Languages
this.languages_ = options['languages'] || vjs.options['languages'];
// Cache for video property values.
this.cache_ = {};
// Set poster
this.poster_ = options['poster'] || '';
// Set controls
this.controls_ = !!options['controls'];
// Original tag settings stored in options
// now remove immediately so native controls don't flash.
// May be turned back on by HTML5 tech if nativeControlsForTouch is true
tag.controls = false;
// we don't want the player to report touch activity on itself
// see enableTouchActivity in Component
options.reportTouchActivity = false;
// Set isAudio based on whether or not an audio tag was used
this.isAudio(this.tag.nodeName.toLowerCase() === 'audio');
// Run base component initializing with new options.
// Builds the element through createEl()
// Inits and embeds any child components in opts
vjs.Component.call(this, this, options, ready);
// Update controls className. Can't do this when the controls are initially
// set because the element doesn't exist yet.
if (this.controls()) {
this.addClass('vjs-controls-enabled');
} else {
this.addClass('vjs-controls-disabled');
}
if (this.isAudio()) {
this.addClass('vjs-audio');
}
// TODO: Make this smarter. Toggle user state between touching/mousing
// using events, since devices can have both touch and mouse events.
// if (vjs.TOUCH_ENABLED) {
// this.addClass('vjs-touch-enabled');
// }
// Make player easily findable by ID
vjs.players[this.id_] = this;
if (options['plugins']) {
vjs.obj.each(options['plugins'], function(key, val){
this[key](val);
}, this);
}
this.listenForUserActivity();
}
});
/**
* The player's stored language code
*
* @type {String}
* @private
*/
vjs.Player.prototype.language_;
/**
* The player's language code
* @param {String} languageCode The locale string
* @return {String} The locale string when getting
* @return {vjs.Player} self, when setting
*/
vjs.Player.prototype.language = function (languageCode) {
if (languageCode === undefined) {
return this.language_;
}
this.language_ = languageCode;
return this;
};
/**
* The player's stored language dictionary
*
* @type {Object}
* @private
*/
vjs.Player.prototype.languages_;
vjs.Player.prototype.languages = function(){
return this.languages_;
};
/**
* Player instance options, surfaced using vjs.options
* vjs.options = vjs.Player.prototype.options_
* Make changes in vjs.options, not here.
* All options should use string keys so they avoid
* renaming by closure compiler
* @type {Object}
* @private
*/
vjs.Player.prototype.options_ = vjs.options;
/**
* Destroys the video player and does any necessary cleanup
*
* myPlayer.dispose();
*
* This is especially helpful if you are dynamically adding and removing videos
* to/from the DOM.
*/
vjs.Player.prototype.dispose = function(){
this.trigger('dispose');
// prevent dispose from being called twice
this.off('dispose');
// Kill reference to this player
vjs.players[this.id_] = null;
if (this.tag && this.tag['player']) { this.tag['player'] = null; }
if (this.el_ && this.el_['player']) { this.el_['player'] = null; }
if (this.tech) { this.tech.dispose(); }
// Component dispose
vjs.Component.prototype.dispose.call(this);
};
vjs.Player.prototype.getTagSettings = function(tag){
var tagOptions,
dataSetup,
options = {
'sources': [],
'tracks': []
};
tagOptions = vjs.getElementAttributes(tag);
dataSetup = tagOptions['data-setup'];
// Check if data-setup attr exists.
if (dataSetup !== null){
// Parse options JSON
// If empty string, make it a parsable json object.
vjs.obj.merge(tagOptions, vjs.JSON.parse(dataSetup || '{}'));
}
vjs.obj.merge(options, tagOptions);
// Get tag children settings
if (tag.hasChildNodes()) {
var children, child, childName, i, j;
children = tag.childNodes;
for (i=0,j=children.length; i<j; i++) {
child = children[i];
// Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/
childName = child.nodeName.toLowerCase();
if (childName === 'source') {
options['sources'].push(vjs.getElementAttributes(child));
} else if (childName === 'track') {
options['tracks'].push(vjs.getElementAttributes(child));
}
}
}
return options;
};
vjs.Player.prototype.createEl = function(){
var
el = this.el_ = vjs.Component.prototype.createEl.call(this, 'div'),
tag = this.tag,
attrs;
// Remove width/height attrs from tag so CSS can make it 100% width/height
tag.removeAttribute('width');
tag.removeAttribute('height');
// Copy over all the attributes from the tag, including ID and class
// ID will now reference player box, not the video tag
attrs = vjs.getElementAttributes(tag);
vjs.obj.each(attrs, function(attr) {
// workaround so we don't totally break IE7
// http://stackoverflow.com/questions/3653444/css-styles-not-applied-on-dynamic-elements-in-internet-explorer-7
if (attr == 'class') {
el.className = attrs[attr];
} else {
el.setAttribute(attr, attrs[attr]);
}
});
// Update tag id/class for use as HTML5 playback tech
// Might think we should do this after embedding in container so .vjs-tech class
// doesn't flash 100% width/height, but class only applies with .video-js parent
tag.id += '_html5_api';
tag.className = 'vjs-tech';
// Make player findable on elements
tag['player'] = el['player'] = this;
// Default state of video is paused
this.addClass('vjs-paused');
// Make box use width/height of tag, or rely on default implementation
// Enforce with CSS since width/height attrs don't work on divs
this.width(this.options_['width'], true); // (true) Skip resize listener on load
this.height(this.options_['height'], true);
// vjs.insertFirst seems to cause the networkState to flicker from 3 to 2, so
// keep track of the original for later so we can know if the source originally failed
tag.initNetworkState_ = tag.networkState;
// Wrap video tag in div (el/box) container
if (tag.parentNode) {
tag.parentNode.insertBefore(el, tag);
}
vjs.insertFirst(tag, el); // Breaks iPhone, fixed in HTML5 setup.
// The event listeners need to be added before the children are added
// in the component init because the tech (loaded with mediaLoader) may
// fire events, like loadstart, that these events need to capture.
// Long term it might be better to expose a way to do this in component.init
// like component.initEventListeners() that runs between el creation and
// adding children
this.el_ = el;
this.on('loadstart', this.onLoadStart);
this.on('waiting', this.onWaiting);
this.on(['canplay', 'canplaythrough', 'playing', 'ended'], this.onWaitEnd);
this.on('seeking', this.onSeeking);
this.on('seeked', this.onSeeked);
this.on('ended', this.onEnded);
this.on('play', this.onPlay);
this.on('firstplay', this.onFirstPlay);
this.on('pause', this.onPause);
this.on('progress', this.onProgress);
this.on('durationchange', this.onDurationChange);
this.on('fullscreenchange', this.onFullscreenChange);
return el;
};
// /* Media Technology (tech)
// ================================================================================ */
// Load/Create an instance of playback technology including element and API methods
// And append playback element in player div.
vjs.Player.prototype.loadTech = function(techName, source){
// Pause and remove current playback technology
if (this.tech) {
this.unloadTech();
}
// get rid of the HTML5 video tag as soon as we are using another tech
if (techName !== 'Html5' && this.tag) {
vjs.Html5.disposeMediaElement(this.tag);
this.tag = null;
}
this.techName = techName;
// Turn off API access because we're loading a new tech that might load asynchronously
this.isReady_ = false;
var techReady = function(){
this.player_.triggerReady();
};
// Grab tech-specific options from player options and add source and parent element to use.
var techOptions = vjs.obj.merge({ 'source': source, 'parentEl': this.el_ }, this.options_[techName.toLowerCase()]);
if (source) {
this.currentType_ = source.type;
if (source.src == this.cache_.src && this.cache_.currentTime > 0) {
techOptions['startTime'] = this.cache_.currentTime;
}
this.cache_.src = source.src;
}
// Initialize tech instance
this.tech = new window['videojs'][techName](this, techOptions);
this.tech.ready(techReady);
};
vjs.Player.prototype.unloadTech = function(){
this.isReady_ = false;
this.tech.dispose();
this.tech = false;
};
// There's many issues around changing the size of a Flash (or other plugin) object.
// First is a plugin reload issue in Firefox that has been around for 11 years: https://bugzilla.mozilla.org/show_bug.cgi?id=90268
// Then with the new fullscreen API, Mozilla and webkit browsers will reload the flash object after going to fullscreen.
// To get around this, we're unloading the tech, caching source and currentTime values, and reloading the tech once the plugin is resized.
// reloadTech: function(betweenFn){
// vjs.log('unloadingTech')
// this.unloadTech();
// vjs.log('unloadedTech')
// if (betweenFn) { betweenFn.call(); }
// vjs.log('LoadingTech')
// this.loadTech(this.techName, { src: this.cache_.src })
// vjs.log('loadedTech')
// },
// /* Player event handlers (how the player reacts to certain events)
// ================================================================================ */
/**
* Fired when the user agent begins looking for media data
* @event loadstart
*/
vjs.Player.prototype.onLoadStart = function() {
// TODO: Update to use `emptied` event instead. See #1277.
this.removeClass('vjs-ended');
// reset the error state
this.error(null);
// If it's already playing we want to trigger a firstplay event now.
// The firstplay event relies on both the play and loadstart events
// which can happen in any order for a new source
if (!this.paused()) {
this.trigger('firstplay');
} else {
// reset the hasStarted state
this.hasStarted(false);
}
};
vjs.Player.prototype.hasStarted_ = false;
vjs.Player.prototype.hasStarted = function(hasStarted){
if (hasStarted !== undefined) {
// only update if this is a new value
if (this.hasStarted_ !== hasStarted) {
this.hasStarted_ = hasStarted;
if (hasStarted) {
this.addClass('vjs-has-started');
// trigger the firstplay event if this newly has played
this.trigger('firstplay');
} else {
this.removeClass('vjs-has-started');
}
}
return this;
}
return this.hasStarted_;
};
/**
* Fired when the player has initial duration and dimension information
* @event loadedmetadata
*/
vjs.Player.prototype.onLoadedMetaData;
/**
* Fired when the player has downloaded data at the current playback position
* @event loadeddata
*/
vjs.Player.prototype.onLoadedData;
/**
* Fired when the player has finished downloading the source data
* @event loadedalldata
*/
vjs.Player.prototype.onLoadedAllData;
/**
* Fired whenever the media begins or resumes playback
* @event play
*/
vjs.Player.prototype.onPlay = function(){
this.removeClass('vjs-ended');
this.removeClass('vjs-paused');
this.addClass('vjs-playing');
// hide the poster when the user hits play
// https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play
this.hasStarted(true);
};
/**
* Fired whenever the media begins waiting
* @event waiting
*/
vjs.Player.prototype.onWaiting = function(){
this.addClass('vjs-waiting');
};
/**
* A handler for events that signal that waiting has ended
* which is not consistent between browsers. See #1351
* @private
*/
vjs.Player.prototype.onWaitEnd = function(){
this.removeClass('vjs-waiting');
};
/**
* Fired whenever the player is jumping to a new time
* @event seeking
*/
vjs.Player.prototype.onSeeking = function(){
this.addClass('vjs-seeking');
};
/**
* Fired when the player has finished jumping to a new time
* @event seeked
*/
vjs.Player.prototype.onSeeked = function(){
this.removeClass('vjs-seeking');
};
/**
* Fired the first time a video is played
*
* Not part of the HLS spec, and we're not sure if this is the best
* implementation yet, so use sparingly. If you don't have a reason to
* prevent playback, use `myPlayer.one('play');` instead.
*
* @event firstplay
*/
vjs.Player.prototype.onFirstPlay = function(){
//If the first starttime attribute is specified
//then we will start at the given offset in seconds
if(this.options_['starttime']){
this.currentTime(this.options_['starttime']);
}
this.addClass('vjs-has-started');
};
/**
* Fired whenever the media has been paused
* @event pause
*/
vjs.Player.prototype.onPause = function(){
this.removeClass('vjs-playing');
this.addClass('vjs-paused');
};
/**
* Fired when the current playback position has changed
*
* During playback this is fired every 15-250 milliseconds, depending on the
* playback technology in use.
* @event timeupdate
*/
vjs.Player.prototype.onTimeUpdate;
/**
* Fired while the user agent is downloading media data
* @event progress
*/
vjs.Player.prototype.onProgress = function(){
// Add custom event for when source is finished downloading.
if (this.bufferedPercent() == 1) {
this.trigger('loadedalldata');
}
};
/**
* Fired when the end of the media resource is reached (currentTime == duration)
* @event ended
*/
vjs.Player.prototype.onEnded = function(){
this.addClass('vjs-ended');
if (this.options_['loop']) {
this.currentTime(0);
this.play();
} else if (!this.paused()) {
this.pause();
}
};
/**
* Fired when the duration of the media resource is first known or changed
* @event durationchange
*/
vjs.Player.prototype.onDurationChange = function(){
// Allows for caching value instead of asking player each time.
// We need to get the techGet response and check for a value so we don't
// accidentally cause the stack to blow up.
var duration = this.techGet('duration');
if (duration) {
if (duration < 0) {
duration = Infinity;
}
this.duration(duration);
// Determine if the stream is live and propagate styles down to UI.
if (duration === Infinity) {
this.addClass('vjs-live');
} else {
this.removeClass('vjs-live');
}
}
};
/**
* Fired when the volume changes
* @event volumechange
*/
vjs.Player.prototype.onVolumeChange;
/**
* Fired when the player switches in or out of fullscreen mode
* @event fullscreenchange
*/
vjs.Player.prototype.onFullscreenChange = function() {
if (this.isFullscreen()) {
this.addClass('vjs-fullscreen');
} else {
this.removeClass('vjs-fullscreen');
}
};
/**
* Fired when an error occurs
* @event error
*/
vjs.Player.prototype.onError;
// /* Player API
// ================================================================================ */
/**
* Object for cached values.
* @private
*/
vjs.Player.prototype.cache_;
vjs.Player.prototype.getCache = function(){
return this.cache_;
};
// Pass values to the playback tech
vjs.Player.prototype.techCall = function(method, arg){
// If it's not ready yet, call method when it is
if (this.tech && !this.tech.isReady_) {
this.tech.ready(function(){
this[method](arg);
});
// Otherwise call method now
} else {
try {
this.tech[method](arg);
} catch(e) {
vjs.log(e);
throw e;
}
}
};
// Get calls can't wait for the tech, and sometimes don't need to.
vjs.Player.prototype.techGet = function(method){
if (this.tech && this.tech.isReady_) {
// Flash likes to die and reload when you hide or reposition it.
// In these cases the object methods go away and we get errors.
// When that happens we'll catch the errors and inform tech that it's not ready any more.
try {
return this.tech[method]();
} catch(e) {
// When building additional tech libs, an expected method may not be defined yet
if (this.tech[method] === undefined) {
vjs.log('Video.js: ' + method + ' method not defined for '+this.techName+' playback technology.', e);
} else {
// When a method isn't available on the object it throws a TypeError
if (e.name == 'TypeError') {
vjs.log('Video.js: ' + method + ' unavailable on '+this.techName+' playback technology element.', e);
this.tech.isReady_ = false;
} else {
vjs.log(e);
}
}
throw e;
}
}
return;
};
/**
* start media playback
*
* myPlayer.play();
*
* @return {vjs.Player} self
*/
vjs.Player.prototype.play = function(){
this.techCall('play');
return this;
};
/**
* Pause the video playback
*
* myPlayer.pause();
*
* @return {vjs.Player} self
*/
vjs.Player.prototype.pause = function(){
this.techCall('pause');
return this;
};
/**
* Check if the player is paused
*
* var isPaused = myPlayer.paused();
* var isPlaying = !myPlayer.paused();
*
* @return {Boolean} false if the media is currently playing, or true otherwise
*/
vjs.Player.prototype.paused = function(){
// The initial state of paused should be true (in Safari it's actually false)
return (this.techGet('paused') === false) ? false : true;
};
/**
* Get or set the current time (in seconds)
*
* // get
* var whereYouAt = myPlayer.currentTime();
*
* // set
* myPlayer.currentTime(120); // 2 minutes into the video
*
* @param {Number|String=} seconds The time to seek to
* @return {Number} The time in seconds, when not setting
* @return {vjs.Player} self, when the current time is set
*/
vjs.Player.prototype.currentTime = function(seconds){
if (seconds !== undefined) {
this.techCall('setCurrentTime', seconds);
return this;
}
// cache last currentTime and return. default to 0 seconds
//
// Caching the currentTime is meant to prevent a massive amount of reads on the tech's
// currentTime when scrubbing, but may not provide much performance benefit afterall.
// Should be tested. Also something has to read the actual current time or the cache will
// never get updated.
return this.cache_.currentTime = (this.techGet('currentTime') || 0);
};
/**
* Get the length in time of the video in seconds
*
* var lengthOfVideo = myPlayer.duration();
*
* **NOTE**: The video must have started loading before the duration can be
* known, and in the case of Flash, may not be known until the video starts
* playing.
*
* @return {Number} The duration of the video in seconds
*/
vjs.Player.prototype.duration = function(seconds){
if (seconds !== undefined) {
// cache the last set value for optimized scrubbing (esp. Flash)
this.cache_.duration = parseFloat(seconds);
return this;
}
if (this.cache_.duration === undefined) {
this.onDurationChange();
}
return this.cache_.duration || 0;
};
/**
* Calculates how much time is left.
*
* var timeLeft = myPlayer.remainingTime();
*
* Not a native video element function, but useful
* @return {Number} The time remaining in seconds
*/
vjs.Player.prototype.remainingTime = function(){
return this.duration() - this.currentTime();
};
// http://dev.w3.org/html5/spec/video.html#dom-media-buffered
// Buffered returns a timerange object.
// Kind of like an array of portions of the video that have been downloaded.
/**
* Get a TimeRange object with the times of the video that have been downloaded
*
* If you just want the percent of the video that's been downloaded,
* use bufferedPercent.
*
* // Number of different ranges of time have been buffered. Usually 1.
* numberOfRanges = bufferedTimeRange.length,
*
* // Time in seconds when the first range starts. Usually 0.
* firstRangeStart = bufferedTimeRange.start(0),
*
* // Time in seconds when the first range ends
* firstRangeEnd = bufferedTimeRange.end(0),
*
* // Length in seconds of the first time range
* firstRangeLength = firstRangeEnd - firstRangeStart;
*
* @return {Object} A mock TimeRange object (following HTML spec)
*/
vjs.Player.prototype.buffered = function(){
var buffered = this.techGet('buffered');
if (!buffered || !buffered.length) {
buffered = vjs.createTimeRange(0,0);
}
return buffered;
};
/**
* Get the percent (as a decimal) of the video that's been downloaded
*
* var howMuchIsDownloaded = myPlayer.bufferedPercent();
*
* 0 means none, 1 means all.
* (This method isn't in the HTML5 spec, but it's very convenient)
*
* @return {Number} A decimal between 0 and 1 representing the percent
*/
vjs.Player.prototype.bufferedPercent = function(){
var duration = this.duration(),
buffered = this.buffered(),
bufferedDuration = 0,
start, end;
if (!duration) {
return 0;
}
for (var i=0; i<buffered.length; i++){
start = buffered.start(i);
end = buffered.end(i);
// buffered end can be bigger than duration by a very small fraction
if (end > duration) {
end = duration;
}
bufferedDuration += end - start;
}
return bufferedDuration / duration;
};
/**
* Get the ending time of the last buffered time range
*
* This is used in the progress bar to encapsulate all time ranges.
* @return {Number} The end of the last buffered time range
*/
vjs.Player.prototype.bufferedEnd = function(){
var buffered = this.buffered(),
duration = this.duration(),
end = buffered.end(buffered.length-1);
if (end > duration) {
end = duration;
}
return end;
};
/**
* Get or set the current volume of the media
*
* // get
* var howLoudIsIt = myPlayer.volume();
*
* // set
* myPlayer.volume(0.5); // Set volume to half
*
* 0 is off (muted), 1.0 is all the way up, 0.5 is half way.
*
* @param {Number} percentAsDecimal The new volume as a decimal percent
* @return {Number} The current volume, when getting
* @return {vjs.Player} self, when setting
*/
vjs.Player.prototype.volume = function(percentAsDecimal){
var vol;
if (percentAsDecimal !== undefined) {
vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal))); // Force value to between 0 and 1
this.cache_.volume = vol;
this.techCall('setVolume', vol);
vjs.setLocalStorage('volume', vol);
return this;
}
// Default to 1 when returning current volume.
vol = parseFloat(this.techGet('volume'));
return (isNaN(vol)) ? 1 : vol;
};
/**
* Get the current muted state, or turn mute on or off
*
* // get
* var isVolumeMuted = myPlayer.muted();
*
* // set
* myPlayer.muted(true); // mute the volume
*
* @param {Boolean=} muted True to mute, false to unmute
* @return {Boolean} True if mute is on, false if not, when getting
* @return {vjs.Player} self, when setting mute
*/
vjs.Player.prototype.muted = function(muted){
if (muted !== undefined) {
this.techCall('setMuted', muted);
return this;
}
return this.techGet('muted') || false; // Default to false
};
// Check if current tech can support native fullscreen
// (e.g. with built in controls like iOS, so not our flash swf)
vjs.Player.prototype.supportsFullScreen = function(){
return this.techGet('supportsFullScreen') || false;
};
/**
* is the player in fullscreen
* @type {Boolean}
* @private
*/
vjs.Player.prototype.isFullscreen_ = false;
/**
* Check if the player is in fullscreen mode
*
* // get
* var fullscreenOrNot = myPlayer.isFullscreen();
*
* // set
* myPlayer.isFullscreen(true); // tell the player it's in fullscreen
*
* NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official
* property and instead document.fullscreenElement is used. But isFullscreen is
* still a valuable property for internal player workings.
*
* @param {Boolean=} isFS Update the player's fullscreen state
* @return {Boolean} true if fullscreen, false if not
* @return {vjs.Player} self, when setting
*/
vjs.Player.prototype.isFullscreen = function(isFS){
if (isFS !== undefined) {
this.isFullscreen_ = !!isFS;
return this;
}
return this.isFullscreen_;
};
/**
* Old naming for isFullscreen()
* @deprecated for lowercase 's' version
*/
vjs.Player.prototype.isFullScreen = function(isFS){
vjs.log.warn('player.isFullScreen() has been deprecated, use player.isFullscreen() with a lowercase "s")');
return this.isFullscreen(isFS);
};
/**
* Increase the size of the video to full screen
*
* myPlayer.requestFullscreen();
*
* In some browsers, full screen is not supported natively, so it enters
* "full window mode", where the video fills the browser window.
* In browsers and devices that support native full screen, sometimes the
* browser's default controls will be shown, and not the Video.js custom skin.
* This includes most mobile devices (iOS, Android) and older versions of
* Safari.
*
* @return {vjs.Player} self
*/
vjs.Player.prototype.requestFullscreen = function(){
var fsApi = vjs.browser.fullscreenAPI;
this.isFullscreen(true);
if (fsApi) {
// the browser supports going fullscreen at the element level so we can
// take the controls fullscreen as well as the video
// Trigger fullscreenchange event after change
// We have to specifically add this each time, and remove
// when canceling fullscreen. Otherwise if there's multiple
// players on a page, they would all be reacting to the same fullscreen
// events
vjs.on(document, fsApi['fullscreenchange'], vjs.bind(this, function(e){
this.isFullscreen(document[fsApi.fullscreenElement]);
// If cancelling fullscreen, remove event listener.
if (this.isFullscreen() === false) {
vjs.off(document, fsApi['fullscreenchange'], arguments.callee);
}
this.trigger('fullscreenchange');
}));
this.el_[fsApi.requestFullscreen]();
} else if (this.tech.supportsFullScreen()) {
// we can't take the video.js controls fullscreen but we can go fullscreen
// with native controls
this.techCall('enterFullScreen');
} else {
// fullscreen isn't supported so we'll just stretch the video element to
// fill the viewport
this.enterFullWindow();
this.trigger('fullscreenchange');
}
return this;
};
/**
* Old naming for requestFullscreen
* @deprecated for lower case 's' version
*/
vjs.Player.prototype.requestFullScreen = function(){
vjs.log.warn('player.requestFullScreen() has been deprecated, use player.requestFullscreen() with a lowercase "s")');
return this.requestFullscreen();
};
/**
* Return the video to its normal size after having been in full screen mode
*
* myPlayer.exitFullscreen();
*
* @return {vjs.Player} self
*/
vjs.Player.prototype.exitFullscreen = function(){
var fsApi = vjs.browser.fullscreenAPI;
this.isFullscreen(false);
// Check for browser element fullscreen support
if (fsApi) {
document[fsApi.exitFullscreen]();
} else if (this.tech.supportsFullScreen()) {
this.techCall('exitFullScreen');
} else {
this.exitFullWindow();
this.trigger('fullscreenchange');
}
return this;
};
/**
* Old naming for exitFullscreen
* @deprecated for exitFullscreen
*/
vjs.Player.prototype.cancelFullScreen = function(){
vjs.log.warn('player.cancelFullScreen() has been deprecated, use player.exitFullscreen()');
return this.exitFullscreen();
};
// When fullscreen isn't supported we can stretch the video container to as wide as the browser will let us.
vjs.Player.prototype.enterFullWindow = function(){
this.isFullWindow = true;
// Storing original doc overflow value to return to when fullscreen is off
this.docOrigOverflow = document.documentElement.style.overflow;
// Add listener for esc key to exit fullscreen
vjs.on(document, 'keydown', vjs.bind(this, this.fullWindowOnEscKey));
// Hide any scroll bars
document.documentElement.style.overflow = 'hidden';
// Apply fullscreen styles
vjs.addClass(document.body, 'vjs-full-window');
this.trigger('enterFullWindow');
};
vjs.Player.prototype.fullWindowOnEscKey = function(event){
if (event.keyCode === 27) {
if (this.isFullscreen() === true) {
this.exitFullscreen();
} else {
this.exitFullWindow();
}
}
};
vjs.Player.prototype.exitFullWindow = function(){
this.isFullWindow = false;
vjs.off(document, 'keydown', this.fullWindowOnEscKey);
// Unhide scroll bars.
document.documentElement.style.overflow = this.docOrigOverflow;
// Remove fullscreen styles
vjs.removeClass(document.body, 'vjs-full-window');
// Resize the box, controller, and poster to original sizes
// this.positionAll();
this.trigger('exitFullWindow');
};
vjs.Player.prototype.selectSource = function(sources){
// Loop through each playback technology in the options order
for (var i=0,j=this.options_['techOrder'];i<j.length;i++) {
var techName = vjs.capitalize(j[i]),
tech = window['videojs'][techName];
// Check if the current tech is defined before continuing
if (!tech) {
vjs.log.error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.');
continue;
}
// Check if the browser supports this technology
if (tech.isSupported()) {
// Loop through each source object
for (var a=0,b=sources;a<b.length;a++) {
var source = b[a];
// Check if source can be played with this technology
if (tech['canPlaySource'](source)) {
return { source: source, tech: techName };
}
}
}
}
return false;
};
/**
* The source function updates the video source
*
* There are three types of variables you can pass as the argument.
*
* **URL String**: A URL to the the video file. Use this method if you are sure
* the current playback technology (HTML5/Flash) can support the source you
* provide. Currently only MP4 files can be used in both HTML5 and Flash.
*
* myPlayer.src("http://www.example.com/path/to/video.mp4");
*
* **Source Object (or element):** A javascript object containing information
* about the source file. Use this method if you want the player to determine if
* it can support the file using the type information.
*
* myPlayer.src({ type: "video/mp4", src: "http://www.example.com/path/to/video.mp4" });
*
* **Array of Source Objects:** To provide multiple versions of the source so
* that it can be played using HTML5 across browsers you can use an array of
* source objects. Video.js will detect which version is supported and load that
* file.
*
* myPlayer.src([
* { type: "video/mp4", src: "http://www.example.com/path/to/video.mp4" },
* { type: "video/webm", src: "http://www.example.com/path/to/video.webm" },
* { type: "video/ogg", src: "http://www.example.com/path/to/video.ogv" }
* ]);
*
* @param {String|Object|Array=} source The source URL, object, or array of sources
* @return {String} The current video source when getting
* @return {String} The player when setting
*/
vjs.Player.prototype.src = function(source){
if (source === undefined) {
return this.techGet('src');
}
// case: Array of source objects to choose from and pick the best to play
if (vjs.obj.isArray(source)) {
this.sourceList_(source);
// case: URL String (http://myvideo...)
} else if (typeof source === 'string') {
// create a source object from the string
this.src({ src: source });
// case: Source object { src: '', type: '' ... }
} else if (source instanceof Object) {
// check if the source has a type and the loaded tech cannot play the source
// if there's no type we'll just try the current tech
if (source.type && !window['videojs'][this.techName]['canPlaySource'](source)) {
// create a source list with the current source and send through
// the tech loop to check for a compatible technology
this.sourceList_([source]);
} else {
this.cache_.src = source.src;
this.currentType_ = source.type || '';
// wait until the tech is ready to set the source
this.ready(function(){
// The setSource tech method was added with source handlers
// so older techs won't support it
// We need to check the direct prototype for the case where subclasses
// of the tech do not support source handlers
if (window['videojs'][this.techName].prototype.hasOwnProperty('setSource')) {
this.techCall('setSource', source);
} else {
this.techCall('src', source.src);
}
if (this.options_['preload'] == 'auto') {
this.load();
}
if (this.options_['autoplay']) {
this.play();
}
});
}
}
return this;
};
/**
* Handle an array of source objects
* @param {[type]} sources Array of source objects
* @private
*/
vjs.Player.prototype.sourceList_ = function(sources){
var sourceTech = this.selectSource(sources);
if (sourceTech) {
if (sourceTech.tech === this.techName) {
// if this technology is already loaded, set the source
this.src(sourceTech.source);
} else {
// load this technology with the chosen source
this.loadTech(sourceTech.tech, sourceTech.source);
}
} else {
// We need to wrap this in a timeout to give folks a chance to add error event handlers
this.setTimeout( function() {
this.error({ code: 4, message: this.localize(this.options()['notSupportedMessage']) });
}, 0);
// we could not find an appropriate tech, but let's still notify the delegate that this is it
// this needs a better comment about why this is needed
this.triggerReady();
}
};
/**
* Begin loading the src data.
* @return {vjs.Player} Returns the player
*/
vjs.Player.prototype.load = function(){
this.techCall('load');
return this;
};
/**
* Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4
* Can be used in conjuction with `currentType` to assist in rebuilding the current source object.
* @return {String} The current source
*/
vjs.Player.prototype.currentSrc = function(){
return this.techGet('currentSrc') || this.cache_.src || '';
};
/**
* Get the current source type e.g. video/mp4
* This can allow you rebuild the current source object so that you could load the same
* source and tech later
* @return {String} The source MIME type
*/
vjs.Player.prototype.currentType = function(){
return this.currentType_ || '';
};
/**
* Get or set the preload attribute.
* @return {String} The preload attribute value when getting
* @return {vjs.Player} Returns the player when setting
*/
vjs.Player.prototype.preload = function(value){
if (value !== undefined) {
this.techCall('setPreload', value);
this.options_['preload'] = value;
return this;
}
return this.techGet('preload');
};
/**
* Get or set the autoplay attribute.
* @return {String} The autoplay attribute value when getting
* @return {vjs.Player} Returns the player when setting
*/
vjs.Player.prototype.autoplay = function(value){
if (value !== undefined) {
this.techCall('setAutoplay', value);
this.options_['autoplay'] = value;
return this;
}
return this.techGet('autoplay', value);
};
/**
* Get or set the loop attribute on the video element.
* @return {String} The loop attribute value when getting
* @return {vjs.Player} Returns the player when setting
*/
vjs.Player.prototype.loop = function(value){
if (value !== undefined) {
this.techCall('setLoop', value);
this.options_['loop'] = value;
return this;
}
return this.techGet('loop');
};
/**
* the url of the poster image source
* @type {String}
* @private
*/
vjs.Player.prototype.poster_;
/**
* get or set the poster image source url
*
* ##### EXAMPLE:
*
* // getting
* var currentPoster = myPlayer.poster();
*
* // setting
* myPlayer.poster('http://example.com/myImage.jpg');
*
* @param {String=} [src] Poster image source URL
* @return {String} poster URL when getting
* @return {vjs.Player} self when setting
*/
vjs.Player.prototype.poster = function(src){
if (src === undefined) {
return this.poster_;
}
// The correct way to remove a poster is to set as an empty string
// other falsey values will throw errors
if (!src) {
src = '';
}
// update the internal poster variable
this.poster_ = src;
// update the tech's poster
this.techCall('setPoster', src);
// alert components that the poster has been set
this.trigger('posterchange');
return this;
};
/**
* Whether or not the controls are showing
* @type {Boolean}
* @private
*/
vjs.Player.prototype.controls_;
/**
* Get or set whether or not the controls are showing.
* @param {Boolean} controls Set controls to showing or not
* @return {Boolean} Controls are showing
*/
vjs.Player.prototype.controls = function(bool){
if (bool !== undefined) {
bool = !!bool; // force boolean
// Don't trigger a change event unless it actually changed
if (this.controls_ !== bool) {
this.controls_ = bool;
if (bool) {
this.removeClass('vjs-controls-disabled');
this.addClass('vjs-controls-enabled');
this.trigger('controlsenabled');
} else {
this.removeClass('vjs-controls-enabled');
this.addClass('vjs-controls-disabled');
this.trigger('controlsdisabled');
}
}
return this;
}
return this.controls_;
};
vjs.Player.prototype.usingNativeControls_;
/**
* Toggle native controls on/off. Native controls are the controls built into
* devices (e.g. default iPhone controls), Flash, or other techs
* (e.g. Vimeo Controls)
*
* **This should only be set by the current tech, because only the tech knows
* if it can support native controls**
*
* @param {Boolean} bool True signals that native controls are on
* @return {vjs.Player} Returns the player
* @private
*/
vjs.Player.prototype.usingNativeControls = function(bool){
if (bool !== undefined) {
bool = !!bool; // force boolean
// Don't trigger a change event unless it actually changed
if (this.usingNativeControls_ !== bool) {
this.usingNativeControls_ = bool;
if (bool) {
this.addClass('vjs-using-native-controls');
/**
* player is using the native device controls
*
* @event usingnativecontrols
* @memberof vjs.Player
* @instance
* @private
*/
this.trigger('usingnativecontrols');
} else {
this.removeClass('vjs-using-native-controls');
/**
* player is using the custom HTML controls
*
* @event usingcustomcontrols
* @memberof vjs.Player
* @instance
* @private
*/
this.trigger('usingcustomcontrols');
}
}
return this;
}
return this.usingNativeControls_;
};
/**
* Store the current media error
* @type {Object}
* @private
*/
vjs.Player.prototype.error_ = null;
/**
* Set or get the current MediaError
* @param {*} err A MediaError or a String/Number to be turned into a MediaError
* @return {vjs.MediaError|null} when getting
* @return {vjs.Player} when setting
*/
vjs.Player.prototype.error = function(err){
if (err === undefined) {
return this.error_;
}
// restoring to default
if (err === null) {
this.error_ = err;
this.removeClass('vjs-error');
return this;
}
// error instance
if (err instanceof vjs.MediaError) {
this.error_ = err;
} else {
this.error_ = new vjs.MediaError(err);
}
// fire an error event on the player
this.trigger('error');
// add the vjs-error classname to the player
this.addClass('vjs-error');
// log the name of the error type and any message
// ie8 just logs "[object object]" if you just log the error object
vjs.log.error('(CODE:'+this.error_.code+' '+vjs.MediaError.errorTypes[this.error_.code]+')', this.error_.message, this.error_);
return this;
};
/**
* Returns whether or not the player is in the "ended" state.
* @return {Boolean} True if the player is in the ended state, false if not.
*/
vjs.Player.prototype.ended = function(){ return this.techGet('ended'); };
/**
* Returns whether or not the player is in the "seeking" state.
* @return {Boolean} True if the player is in the seeking state, false if not.
*/
vjs.Player.prototype.seeking = function(){ return this.techGet('seeking'); };
// When the player is first initialized, trigger activity so components
// like the control bar show themselves if needed
vjs.Player.prototype.userActivity_ = true;
vjs.Player.prototype.reportUserActivity = function(event){
this.userActivity_ = true;
};
vjs.Player.prototype.userActive_ = true;
vjs.Player.prototype.userActive = function(bool){
if (bool !== undefined) {
bool = !!bool;
if (bool !== this.userActive_) {
this.userActive_ = bool;
if (bool) {
// If the user was inactive and is now active we want to reset the
// inactivity timer
this.userActivity_ = true;
this.removeClass('vjs-user-inactive');
this.addClass('vjs-user-active');
this.trigger('useractive');
} else {
// We're switching the state to inactive manually, so erase any other
// activity
this.userActivity_ = false;
// Chrome/Safari/IE have bugs where when you change the cursor it can
// trigger a mousemove event. This causes an issue when you're hiding
// the cursor when the user is inactive, and a mousemove signals user
// activity. Making it impossible to go into inactive mode. Specifically
// this happens in fullscreen when we really need to hide the cursor.
//
// When this gets resolved in ALL browsers it can be removed
// https://code.google.com/p/chromium/issues/detail?id=103041
if(this.tech) {
this.tech.one('mousemove', function(e){
e.stopPropagation();
e.preventDefault();
});
}
this.removeClass('vjs-user-active');
this.addClass('vjs-user-inactive');
this.trigger('userinactive');
}
}
return this;
}
return this.userActive_;
};
vjs.Player.prototype.listenForUserActivity = function(){
var onActivity, onMouseMove, onMouseDown, mouseInProgress, onMouseUp,
activityCheck, inactivityTimeout, lastMoveX, lastMoveY;
onActivity = vjs.bind(this, this.reportUserActivity);
onMouseMove = function(e) {
// #1068 - Prevent mousemove spamming
// Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970
if(e.screenX != lastMoveX || e.screenY != lastMoveY) {
lastMoveX = e.screenX;
lastMoveY = e.screenY;
onActivity();
}
};
onMouseDown = function() {
onActivity();
// For as long as the they are touching the device or have their mouse down,
// we consider them active even if they're not moving their finger or mouse.
// So we want to continue to update that they are active
this.clearInterval(mouseInProgress);
// Setting userActivity=true now and setting the interval to the same time
// as the activityCheck interval (250) should ensure we never miss the
// next activityCheck
mouseInProgress = this.setInterval(onActivity, 250);
};
onMouseUp = function(event) {
onActivity();
// Stop the interval that maintains activity if the mouse/touch is down
this.clearInterval(mouseInProgress);
};
// Any mouse movement will be considered user activity
this.on('mousedown', onMouseDown);
this.on('mousemove', onMouseMove);
this.on('mouseup', onMouseUp);
// Listen for keyboard navigation
// Shouldn't need to use inProgress interval because of key repeat
this.on('keydown', onActivity);
this.on('keyup', onActivity);
// Run an interval every 250 milliseconds instead of stuffing everything into
// the mousemove/touchmove function itself, to prevent performance degradation.
// `this.reportUserActivity` simply sets this.userActivity_ to true, which
// then gets picked up by this loop
// http://ejohn.org/blog/learning-from-twitter/
activityCheck = this.setInterval(function() {
// Check to see if mouse/touch activity has happened
if (this.userActivity_) {
// Reset the activity tracker
this.userActivity_ = false;
// If the user state was inactive, set the state to active
this.userActive(true);
// Clear any existing inactivity timeout to start the timer over
this.clearTimeout(inactivityTimeout);
var timeout = this.options()['inactivityTimeout'];
if (timeout > 0) {
// In <timeout> milliseconds, if no more activity has occurred the
// user will be considered inactive
inactivityTimeout = this.setTimeout(function () {
// Protect against the case where the inactivityTimeout can trigger just
// before the next user activity is picked up by the activityCheck loop
// causing a flicker
if (!this.userActivity_) {
this.userActive(false);
}
}, timeout);
}
}
}, 250);
};
/**
* Gets or sets the current playback rate.
* @param {Boolean} rate New playback rate to set.
* @return {Number} Returns the new playback rate when setting
* @return {Number} Returns the current playback rate when getting
*/
vjs.Player.prototype.playbackRate = function(rate) {
if (rate !== undefined) {
this.techCall('setPlaybackRate', rate);
return this;
}
if (this.tech && this.tech['featuresPlaybackRate']) {
return this.techGet('playbackRate');
} else {
return 1.0;
}
};
/**
* Store the current audio state
* @type {Boolean}
* @private
*/
vjs.Player.prototype.isAudio_ = false;
/**
* Gets or sets the audio flag
*
* @param {Boolean} bool True signals that this is an audio player.
* @return {Boolean} Returns true if player is audio, false if not when getting
* @return {vjs.Player} Returns the player if setting
* @private
*/
vjs.Player.prototype.isAudio = function(bool) {
if (bool !== undefined) {
this.isAudio_ = !!bool;
return this;
}
return this.isAudio_;
};
/**
* Returns the current state of network activity for the element, from
* the codes in the list below.
* - NETWORK_EMPTY (numeric value 0)
* The element has not yet been initialised. All attributes are in
* their initial states.
* - NETWORK_IDLE (numeric value 1)
* The element's resource selection algorithm is active and has
* selected a resource, but it is not actually using the network at
* this time.
* - NETWORK_LOADING (numeric value 2)
* The user agent is actively trying to download data.
* - NETWORK_NO_SOURCE (numeric value 3)
* The element's resource selection algorithm is active, but it has
* not yet found a resource to use.
* @return {Number} the current network activity state
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states
*/
vjs.Player.prototype.networkState = function(){
return this.techGet('networkState');
};
/**
* Returns a value that expresses the current state of the element
* with respect to rendering the current playback position, from the
* codes in the list below.
* - HAVE_NOTHING (numeric value 0)
* No information regarding the media resource is available.
* - HAVE_METADATA (numeric value 1)
* Enough of the resource has been obtained that the duration of the
* resource is available.
* - HAVE_CURRENT_DATA (numeric value 2)
* Data for the immediate current playback position is available.
* - HAVE_FUTURE_DATA (numeric value 3)
* Data for the immediate current playback position is available, as
* well as enough data for the user agent to advance the current
* playback position in the direction of playback.
* - HAVE_ENOUGH_DATA (numeric value 4)
* The user agent estimates that enough data is available for
* playback to proceed uninterrupted.
* @return {Number} the current playback rendering state
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate
*/
vjs.Player.prototype.readyState = function(){
return this.techGet('readyState');
};
/**
* Text tracks are tracks of timed text events.
* Captions - text displayed over the video for the hearing impaired
* Subtitles - text displayed over the video for those who don't understand language in the video
* Chapters - text displayed in a menu allowing the user to jump to particular points (chapters) in the video
* Descriptions (not supported yet) - audio descriptions that are read back to the user by a screen reading device
*/
/**
* Get an array of associated text tracks. captions, subtitles, chapters, descriptions
* http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks
* @return {Array} Array of track objects
*/
vjs.Player.prototype.textTracks = function(){
// cannot use techGet directly because it checks to see whether the tech is ready.
// Flash is unlikely to be ready in time but textTracks should still work.
return this.tech && this.tech['textTracks']();
};
vjs.Player.prototype.remoteTextTracks = function() {
return this.tech && this.tech['remoteTextTracks']();
};
/**
* Add a text track
* In addition to the W3C settings we allow adding additional info through options.
* http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack
* @param {String} kind Captions, subtitles, chapters, descriptions, or metadata
* @param {String=} label Optional label
* @param {String=} language Optional language
*/
vjs.Player.prototype.addTextTrack = function(kind, label, language) {
return this.tech && this.tech['addTextTrack'](kind, label, language);
};
vjs.Player.prototype.addRemoteTextTrack = function(options) {
return this.tech && this.tech['addRemoteTextTrack'](options);
};
vjs.Player.prototype.removeRemoteTextTrack = function(track) {
this.tech && this.tech['removeRemoteTextTrack'](track);
};
// Methods to add support for
// initialTime: function(){ return this.techCall('initialTime'); },
// startOffsetTime: function(){ return this.techCall('startOffsetTime'); },
// played: function(){ return this.techCall('played'); },
// seekable: function(){ return this.techCall('seekable'); },
// videoTracks: function(){ return this.techCall('videoTracks'); },
// audioTracks: function(){ return this.techCall('audioTracks'); },
// videoWidth: function(){ return this.techCall('videoWidth'); },
// videoHeight: function(){ return this.techCall('videoHeight'); },
// defaultPlaybackRate: function(){ return this.techCall('defaultPlaybackRate'); },
// mediaGroup: function(){ return this.techCall('mediaGroup'); },
// controller: function(){ return this.techCall('controller'); },
// defaultMuted: function(){ return this.techCall('defaultMuted'); }
// TODO
// currentSrcList: the array of sources including other formats and bitrates
// playList: array of source lists in order of playback
/**
* Container of main controls
* @param {vjs.Player|Object} player
* @param {Object=} options
* @class
* @constructor
* @extends vjs.Component
*/
vjs.ControlBar = vjs.Component.extend();
vjs.ControlBar.prototype.options_ = {
loadEvent: 'play',
children: {
'playToggle': {},
'currentTimeDisplay': {},
'timeDivider': {},
'durationDisplay': {},
'remainingTimeDisplay': {},
'liveDisplay': {},
'progressControl': {},
'fullscreenToggle': {},
'volumeControl': {},
'muteToggle': {},
// 'volumeMenuButton': {},
'playbackRateMenuButton': {},
'subtitlesButton': {},
'captionsButton': {},
'chaptersButton': {}
}
};
vjs.ControlBar.prototype.createEl = function(){
return vjs.createEl('div', {
className: 'vjs-control-bar'
});
};
/**
* Displays the live indicator
* TODO - Future make it click to snap to live
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.LiveDisplay = vjs.Component.extend({
init: function(player, options){
vjs.Component.call(this, player, options);
}
});
vjs.LiveDisplay.prototype.createEl = function(){
var el = vjs.Component.prototype.createEl.call(this, 'div', {
className: 'vjs-live-controls vjs-control'
});
this.contentEl_ = vjs.createEl('div', {
className: 'vjs-live-display',
innerHTML: '<span class="vjs-control-text">' + this.localize('Stream Type') + '</span>' + this.localize('LIVE'),
'aria-live': 'off'
});
el.appendChild(this.contentEl_);
return el;
};
/**
* Button to toggle between play and pause
* @param {vjs.Player|Object} player
* @param {Object=} options
* @class
* @constructor
*/
vjs.PlayToggle = vjs.Button.extend({
/** @constructor */
init: function(player, options){
vjs.Button.call(this, player, options);
this.on(player, 'play', this.onPlay);
this.on(player, 'pause', this.onPause);
}
});
vjs.PlayToggle.prototype.buttonText = 'Play';
vjs.PlayToggle.prototype.buildCSSClass = function(){
return 'vjs-play-control ' + vjs.Button.prototype.buildCSSClass.call(this);
};
// OnClick - Toggle between play and pause
vjs.PlayToggle.prototype.onClick = function(){
if (this.player_.paused()) {
this.player_.play();
} else {
this.player_.pause();
}
};
// OnPlay - Add the vjs-playing class to the element so it can change appearance
vjs.PlayToggle.prototype.onPlay = function(){
this.removeClass('vjs-paused');
this.addClass('vjs-playing');
this.el_.children[0].children[0].innerHTML = this.localize('Pause'); // change the button text to "Pause"
};
// OnPause - Add the vjs-paused class to the element so it can change appearance
vjs.PlayToggle.prototype.onPause = function(){
this.removeClass('vjs-playing');
this.addClass('vjs-paused');
this.el_.children[0].children[0].innerHTML = this.localize('Play'); // change the button text to "Play"
};
/**
* Displays the current time
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.CurrentTimeDisplay = vjs.Component.extend({
/** @constructor */
init: function(player, options){
vjs.Component.call(this, player, options);
this.on(player, 'timeupdate', this.updateContent);
}
});
vjs.CurrentTimeDisplay.prototype.createEl = function(){
var el = vjs.Component.prototype.createEl.call(this, 'div', {
className: 'vjs-current-time vjs-time-controls vjs-control'
});
this.contentEl_ = vjs.createEl('div', {
className: 'vjs-current-time-display',
innerHTML: '<span class="vjs-control-text">Current Time </span>' + '0:00', // label the current time for screen reader users
'aria-live': 'off' // tell screen readers not to automatically read the time as it changes
});
el.appendChild(this.contentEl_);
return el;
};
vjs.CurrentTimeDisplay.prototype.updateContent = function(){
// Allows for smooth scrubbing, when player can't keep up.
var time = (this.player_.scrubbing) ? this.player_.getCache().currentTime : this.player_.currentTime();
this.contentEl_.innerHTML = '<span class="vjs-control-text">' + this.localize('Current Time') + '</span> ' + vjs.formatTime(time, this.player_.duration());
};
/**
* Displays the duration
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.DurationDisplay = vjs.Component.extend({
/** @constructor */
init: function(player, options){
vjs.Component.call(this, player, options);
// this might need to be changed to 'durationchange' instead of 'timeupdate' eventually,
// however the durationchange event fires before this.player_.duration() is set,
// so the value cannot be written out using this method.
// Once the order of durationchange and this.player_.duration() being set is figured out,
// this can be updated.
this.on(player, 'timeupdate', this.updateContent);
this.on(player, 'loadedmetadata', this.updateContent);
}
});
vjs.DurationDisplay.prototype.createEl = function(){
var el = vjs.Component.prototype.createEl.call(this, 'div', {
className: 'vjs-duration vjs-time-controls vjs-control'
});
this.contentEl_ = vjs.createEl('div', {
className: 'vjs-duration-display',
innerHTML: '<span class="vjs-control-text">' + this.localize('Duration Time') + '</span> ' + '0:00', // label the duration time for screen reader users
'aria-live': 'off' // tell screen readers not to automatically read the time as it changes
});
el.appendChild(this.contentEl_);
return el;
};
vjs.DurationDisplay.prototype.updateContent = function(){
var duration = this.player_.duration();
if (duration) {
this.contentEl_.innerHTML = '<span class="vjs-control-text">' + this.localize('Duration Time') + '</span> ' + vjs.formatTime(duration); // label the duration time for screen reader users
}
};
/**
* The separator between the current time and duration
*
* Can be hidden if it's not needed in the design.
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.TimeDivider = vjs.Component.extend({
/** @constructor */
init: function(player, options){
vjs.Component.call(this, player, options);
}
});
vjs.TimeDivider.prototype.createEl = function(){
return vjs.Component.prototype.createEl.call(this, 'div', {
className: 'vjs-time-divider',
innerHTML: '<div><span>/</span></div>'
});
};
/**
* Displays the time left in the video
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.RemainingTimeDisplay = vjs.Component.extend({
/** @constructor */
init: function(player, options){
vjs.Component.call(this, player, options);
this.on(player, 'timeupdate', this.updateContent);
}
});
vjs.RemainingTimeDisplay.prototype.createEl = function(){
var el = vjs.Component.prototype.createEl.call(this, 'div', {
className: 'vjs-remaining-time vjs-time-controls vjs-control'
});
this.contentEl_ = vjs.createEl('div', {
className: 'vjs-remaining-time-display',
innerHTML: '<span class="vjs-control-text">' + this.localize('Remaining Time') + '</span> ' + '-0:00', // label the remaining time for screen reader users
'aria-live': 'off' // tell screen readers not to automatically read the time as it changes
});
el.appendChild(this.contentEl_);
return el;
};
vjs.RemainingTimeDisplay.prototype.updateContent = function(){
if (this.player_.duration()) {
this.contentEl_.innerHTML = '<span class="vjs-control-text">' + this.localize('Remaining Time') + '</span> ' + '-'+ vjs.formatTime(this.player_.remainingTime());
}
// Allows for smooth scrubbing, when player can't keep up.
// var time = (this.player_.scrubbing) ? this.player_.getCache().currentTime : this.player_.currentTime();
// this.contentEl_.innerHTML = vjs.formatTime(time, this.player_.duration());
};
/**
* Toggle fullscreen video
* @param {vjs.Player|Object} player
* @param {Object=} options
* @class
* @extends vjs.Button
*/
vjs.FullscreenToggle = vjs.Button.extend({
/**
* @constructor
* @memberof vjs.FullscreenToggle
* @instance
*/
init: function(player, options){
vjs.Button.call(this, player, options);
}
});
vjs.FullscreenToggle.prototype.buttonText = 'Fullscreen';
vjs.FullscreenToggle.prototype.buildCSSClass = function(){
return 'vjs-fullscreen-control ' + vjs.Button.prototype.buildCSSClass.call(this);
};
vjs.FullscreenToggle.prototype.onClick = function(){
if (!this.player_.isFullscreen()) {
this.player_.requestFullscreen();
this.controlText_.innerHTML = this.localize('Non-Fullscreen');
} else {
this.player_.exitFullscreen();
this.controlText_.innerHTML = this.localize('Fullscreen');
}
};
/**
* The Progress Control component contains the seek bar, load progress,
* and play progress
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.ProgressControl = vjs.Component.extend({
/** @constructor */
init: function(player, options){
vjs.Component.call(this, player, options);
}
});
vjs.ProgressControl.prototype.options_ = {
children: {
'seekBar': {}
}
};
vjs.ProgressControl.prototype.createEl = function(){
return vjs.Component.prototype.createEl.call(this, 'div', {
className: 'vjs-progress-control vjs-control'
});
};
/**
* Seek Bar and holder for the progress bars
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.SeekBar = vjs.Slider.extend({
/** @constructor */
init: function(player, options){
vjs.Slider.call(this, player, options);
this.on(player, 'timeupdate', this.updateARIAAttributes);
player.ready(vjs.bind(this, this.updateARIAAttributes));
}
});
vjs.SeekBar.prototype.options_ = {
children: {
'loadProgressBar': {},
'playProgressBar': {},
'seekHandle': {}
},
'barName': 'playProgressBar',
'handleName': 'seekHandle'
};
vjs.SeekBar.prototype.playerEvent = 'timeupdate';
vjs.SeekBar.prototype.createEl = function(){
return vjs.Slider.prototype.createEl.call(this, 'div', {
className: 'vjs-progress-holder',
'aria-label': 'video progress bar'
});
};
vjs.SeekBar.prototype.updateARIAAttributes = function(){
// Allows for smooth scrubbing, when player can't keep up.
var time = (this.player_.scrubbing) ? this.player_.getCache().currentTime : this.player_.currentTime();
this.el_.setAttribute('aria-valuenow',vjs.round(this.getPercent()*100, 2)); // machine readable value of progress bar (percentage complete)
this.el_.setAttribute('aria-valuetext',vjs.formatTime(time, this.player_.duration())); // human readable value of progress bar (time complete)
};
vjs.SeekBar.prototype.getPercent = function(){
return this.player_.currentTime() / this.player_.duration();
};
vjs.SeekBar.prototype.onMouseDown = function(event){
vjs.Slider.prototype.onMouseDown.call(this, event);
this.player_.scrubbing = true;
this.player_.addClass('vjs-scrubbing');
this.videoWasPlaying = !this.player_.paused();
this.player_.pause();
};
vjs.SeekBar.prototype.onMouseMove = function(event){
var newTime = this.calculateDistance(event) * this.player_.duration();
// Don't let video end while scrubbing.
if (newTime == this.player_.duration()) { newTime = newTime - 0.1; }
// Set new time (tell player to seek to new time)
this.player_.currentTime(newTime);
};
vjs.SeekBar.prototype.onMouseUp = function(event){
vjs.Slider.prototype.onMouseUp.call(this, event);
this.player_.scrubbing = false;
this.player_.removeClass('vjs-scrubbing');
if (this.videoWasPlaying) {
this.player_.play();
}
};
vjs.SeekBar.prototype.stepForward = function(){
this.player_.currentTime(this.player_.currentTime() + 5); // more quickly fast forward for keyboard-only users
};
vjs.SeekBar.prototype.stepBack = function(){
this.player_.currentTime(this.player_.currentTime() - 5); // more quickly rewind for keyboard-only users
};
/**
* Shows load progress
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.LoadProgressBar = vjs.Component.extend({
/** @constructor */
init: function(player, options){
vjs.Component.call(this, player, options);
this.on(player, 'progress', this.update);
}
});
vjs.LoadProgressBar.prototype.createEl = function(){
return vjs.Component.prototype.createEl.call(this, 'div', {
className: 'vjs-load-progress',
innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Loaded') + '</span>: 0%</span>'
});
};
vjs.LoadProgressBar.prototype.update = function(){
var i, start, end, part,
buffered = this.player_.buffered(),
duration = this.player_.duration(),
bufferedEnd = this.player_.bufferedEnd(),
children = this.el_.children,
// get the percent width of a time compared to the total end
percentify = function (time, end){
var percent = (time / end) || 0; // no NaN
return (percent * 100) + '%';
};
// update the width of the progress bar
this.el_.style.width = percentify(bufferedEnd, duration);
// add child elements to represent the individual buffered time ranges
for (i = 0; i < buffered.length; i++) {
start = buffered.start(i),
end = buffered.end(i),
part = children[i];
if (!part) {
part = this.el_.appendChild(vjs.createEl());
}
// set the percent based on the width of the progress bar (bufferedEnd)
part.style.left = percentify(start, bufferedEnd);
part.style.width = percentify(end - start, bufferedEnd);
}
// remove unused buffered range elements
for (i = children.length; i > buffered.length; i--) {
this.el_.removeChild(children[i-1]);
}
};
/**
* Shows play progress
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.PlayProgressBar = vjs.Component.extend({
/** @constructor */
init: function(player, options){
vjs.Component.call(this, player, options);
}
});
vjs.PlayProgressBar.prototype.createEl = function(){
return vjs.Component.prototype.createEl.call(this, 'div', {
className: 'vjs-play-progress',
innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>'
});
};
/**
* The Seek Handle shows the current position of the playhead during playback,
* and can be dragged to adjust the playhead.
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.SeekHandle = vjs.SliderHandle.extend({
init: function(player, options) {
vjs.SliderHandle.call(this, player, options);
this.on(player, 'timeupdate', this.updateContent);
}
});
/**
* The default value for the handle content, which may be read by screen readers
*
* @type {String}
* @private
*/
vjs.SeekHandle.prototype.defaultValue = '00:00';
/** @inheritDoc */
vjs.SeekHandle.prototype.createEl = function() {
return vjs.SliderHandle.prototype.createEl.call(this, 'div', {
className: 'vjs-seek-handle',
'aria-live': 'off'
});
};
vjs.SeekHandle.prototype.updateContent = function() {
var time = (this.player_.scrubbing) ? this.player_.getCache().currentTime : this.player_.currentTime();
this.el_.innerHTML = '<span class="vjs-control-text">' + vjs.formatTime(time, this.player_.duration()) + '</span>';
};
/**
* The component for controlling the volume level
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.VolumeControl = vjs.Component.extend({
/** @constructor */
init: function(player, options){
vjs.Component.call(this, player, options);
// hide volume controls when they're not supported by the current tech
if (player.tech && player.tech['featuresVolumeControl'] === false) {
this.addClass('vjs-hidden');
}
this.on(player, 'loadstart', function(){
if (player.tech['featuresVolumeControl'] === false) {
this.addClass('vjs-hidden');
} else {
this.removeClass('vjs-hidden');
}
});
}
});
vjs.VolumeControl.prototype.options_ = {
children: {
'volumeBar': {}
}
};
vjs.VolumeControl.prototype.createEl = function(){
return vjs.Component.prototype.createEl.call(this, 'div', {
className: 'vjs-volume-control vjs-control'
});
};
/**
* The bar that contains the volume level and can be clicked on to adjust the level
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.VolumeBar = vjs.Slider.extend({
/** @constructor */
init: function(player, options){
vjs.Slider.call(this, player, options);
this.on(player, 'volumechange', this.updateARIAAttributes);
player.ready(vjs.bind(this, this.updateARIAAttributes));
}
});
vjs.VolumeBar.prototype.updateARIAAttributes = function(){
// Current value of volume bar as a percentage
this.el_.setAttribute('aria-valuenow',vjs.round(this.player_.volume()*100, 2));
this.el_.setAttribute('aria-valuetext',vjs.round(this.player_.volume()*100, 2)+'%');
};
vjs.VolumeBar.prototype.options_ = {
children: {
'volumeLevel': {},
'volumeHandle': {}
},
'barName': 'volumeLevel',
'handleName': 'volumeHandle'
};
vjs.VolumeBar.prototype.playerEvent = 'volumechange';
vjs.VolumeBar.prototype.createEl = function(){
return vjs.Slider.prototype.createEl.call(this, 'div', {
className: 'vjs-volume-bar',
'aria-label': 'volume level'
});
};
vjs.VolumeBar.prototype.onMouseMove = function(event) {
if (this.player_.muted()) {
this.player_.muted(false);
}
this.player_.volume(this.calculateDistance(event));
};
vjs.VolumeBar.prototype.getPercent = function(){
if (this.player_.muted()) {
return 0;
} else {
return this.player_.volume();
}
};
vjs.VolumeBar.prototype.stepForward = function(){
this.player_.volume(this.player_.volume() + 0.1);
};
vjs.VolumeBar.prototype.stepBack = function(){
this.player_.volume(this.player_.volume() - 0.1);
};
/**
* Shows volume level
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.VolumeLevel = vjs.Component.extend({
/** @constructor */
init: function(player, options){
vjs.Component.call(this, player, options);
}
});
vjs.VolumeLevel.prototype.createEl = function(){
return vjs.Component.prototype.createEl.call(this, 'div', {
className: 'vjs-volume-level',
innerHTML: '<span class="vjs-control-text"></span>'
});
};
/**
* The volume handle can be dragged to adjust the volume level
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.VolumeHandle = vjs.SliderHandle.extend();
vjs.VolumeHandle.prototype.defaultValue = '00:00';
/** @inheritDoc */
vjs.VolumeHandle.prototype.createEl = function(){
return vjs.SliderHandle.prototype.createEl.call(this, 'div', {
className: 'vjs-volume-handle'
});
};
/**
* A button component for muting the audio
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.MuteToggle = vjs.Button.extend({
/** @constructor */
init: function(player, options){
vjs.Button.call(this, player, options);
this.on(player, 'volumechange', this.update);
// hide mute toggle if the current tech doesn't support volume control
if (player.tech && player.tech['featuresVolumeControl'] === false) {
this.addClass('vjs-hidden');
}
this.on(player, 'loadstart', function(){
if (player.tech['featuresVolumeControl'] === false) {
this.addClass('vjs-hidden');
} else {
this.removeClass('vjs-hidden');
}
});
}
});
vjs.MuteToggle.prototype.createEl = function(){
return vjs.Button.prototype.createEl.call(this, 'div', {
className: 'vjs-mute-control vjs-control',
innerHTML: '<div><span class="vjs-control-text">' + this.localize('Mute') + '</span></div>'
});
};
vjs.MuteToggle.prototype.onClick = function(){
this.player_.muted( this.player_.muted() ? false : true );
};
vjs.MuteToggle.prototype.update = function(){
var vol = this.player_.volume(),
level = 3;
if (vol === 0 || this.player_.muted()) {
level = 0;
} else if (vol < 0.33) {
level = 1;
} else if (vol < 0.67) {
level = 2;
}
// Don't rewrite the button text if the actual text doesn't change.
// This causes unnecessary and confusing information for screen reader users.
// This check is needed because this function gets called every time the volume level is changed.
if(this.player_.muted()){
if(this.el_.children[0].children[0].innerHTML!=this.localize('Unmute')){
this.el_.children[0].children[0].innerHTML = this.localize('Unmute'); // change the button text to "Unmute"
}
} else {
if(this.el_.children[0].children[0].innerHTML!=this.localize('Mute')){
this.el_.children[0].children[0].innerHTML = this.localize('Mute'); // change the button text to "Mute"
}
}
/* TODO improve muted icon classes */
for (var i = 0; i < 4; i++) {
vjs.removeClass(this.el_, 'vjs-vol-'+i);
}
vjs.addClass(this.el_, 'vjs-vol-'+level);
};
/**
* Menu button with a popup for showing the volume slider.
* @constructor
*/
vjs.VolumeMenuButton = vjs.MenuButton.extend({
/** @constructor */
init: function(player, options){
vjs.MenuButton.call(this, player, options);
// Same listeners as MuteToggle
this.on(player, 'volumechange', this.volumeUpdate);
// hide mute toggle if the current tech doesn't support volume control
if (player.tech && player.tech['featuresVolumeControl'] === false) {
this.addClass('vjs-hidden');
}
this.on(player, 'loadstart', function(){
if (player.tech['featuresVolumeControl'] === false) {
this.addClass('vjs-hidden');
} else {
this.removeClass('vjs-hidden');
}
});
this.addClass('vjs-menu-button');
}
});
vjs.VolumeMenuButton.prototype.createMenu = function(){
var menu = new vjs.Menu(this.player_, {
contentElType: 'div'
});
var vc = new vjs.VolumeBar(this.player_, this.options_['volumeBar']);
vc.on('focus', function() {
menu.lockShowing();
});
vc.on('blur', function() {
menu.unlockShowing();
});
menu.addChild(vc);
return menu;
};
vjs.VolumeMenuButton.prototype.onClick = function(){
vjs.MuteToggle.prototype.onClick.call(this);
vjs.MenuButton.prototype.onClick.call(this);
};
vjs.VolumeMenuButton.prototype.createEl = function(){
return vjs.Button.prototype.createEl.call(this, 'div', {
className: 'vjs-volume-menu-button vjs-menu-button vjs-control',
innerHTML: '<div><span class="vjs-control-text">' + this.localize('Mute') + '</span></div>'
});
};
vjs.VolumeMenuButton.prototype.volumeUpdate = vjs.MuteToggle.prototype.update;
/**
* The component for controlling the playback rate
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.PlaybackRateMenuButton = vjs.MenuButton.extend({
/** @constructor */
init: function(player, options){
vjs.MenuButton.call(this, player, options);
this.updateVisibility();
this.updateLabel();
this.on(player, 'loadstart', this.updateVisibility);
this.on(player, 'ratechange', this.updateLabel);
}
});
vjs.PlaybackRateMenuButton.prototype.buttonText = 'Playback Rate';
vjs.PlaybackRateMenuButton.prototype.className = 'vjs-playback-rate';
vjs.PlaybackRateMenuButton.prototype.createEl = function(){
var el = vjs.MenuButton.prototype.createEl.call(this);
this.labelEl_ = vjs.createEl('div', {
className: 'vjs-playback-rate-value',
innerHTML: 1.0
});
el.appendChild(this.labelEl_);
return el;
};
// Menu creation
vjs.PlaybackRateMenuButton.prototype.createMenu = function(){
var menu = new vjs.Menu(this.player());
var rates = this.player().options()['playbackRates'];
if (rates) {
for (var i = rates.length - 1; i >= 0; i--) {
menu.addChild(
new vjs.PlaybackRateMenuItem(this.player(), { 'rate': rates[i] + 'x'})
);
}
}
return menu;
};
vjs.PlaybackRateMenuButton.prototype.updateARIAAttributes = function(){
// Current playback rate
this.el().setAttribute('aria-valuenow', this.player().playbackRate());
};
vjs.PlaybackRateMenuButton.prototype.onClick = function(){
// select next rate option
var currentRate = this.player().playbackRate();
var rates = this.player().options()['playbackRates'];
// this will select first one if the last one currently selected
var newRate = rates[0];
for (var i = 0; i <rates.length ; i++) {
if (rates[i] > currentRate) {
newRate = rates[i];
break;
}
}
this.player().playbackRate(newRate);
};
vjs.PlaybackRateMenuButton.prototype.playbackRateSupported = function(){
return this.player().tech
&& this.player().tech['featuresPlaybackRate']
&& this.player().options()['playbackRates']
&& this.player().options()['playbackRates'].length > 0
;
};
/**
* Hide playback rate controls when they're no playback rate options to select
*/
vjs.PlaybackRateMenuButton.prototype.updateVisibility = function(){
if (this.playbackRateSupported()) {
this.removeClass('vjs-hidden');
} else {
this.addClass('vjs-hidden');
}
};
/**
* Update button label when rate changed
*/
vjs.PlaybackRateMenuButton.prototype.updateLabel = function(){
if (this.playbackRateSupported()) {
this.labelEl_.innerHTML = this.player().playbackRate() + 'x';
}
};
/**
* The specific menu item type for selecting a playback rate
*
* @constructor
*/
vjs.PlaybackRateMenuItem = vjs.MenuItem.extend({
contentElType: 'button',
/** @constructor */
init: function(player, options){
var label = this.label = options['rate'];
var rate = this.rate = parseFloat(label, 10);
// Modify options for parent MenuItem class's init.
options['label'] = label;
options['selected'] = rate === 1;
vjs.MenuItem.call(this, player, options);
this.on(player, 'ratechange', this.update);
}
});
vjs.PlaybackRateMenuItem.prototype.onClick = function(){
vjs.MenuItem.prototype.onClick.call(this);
this.player().playbackRate(this.rate);
};
vjs.PlaybackRateMenuItem.prototype.update = function(){
this.selected(this.player().playbackRate() == this.rate);
};
/* Poster Image
================================================================================ */
/**
* The component that handles showing the poster image.
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.PosterImage = vjs.Button.extend({
/** @constructor */
init: function(player, options){
vjs.Button.call(this, player, options);
this.update();
player.on('posterchange', vjs.bind(this, this.update));
}
});
/**
* Clean up the poster image
*/
vjs.PosterImage.prototype.dispose = function(){
this.player().off('posterchange', this.update);
vjs.Button.prototype.dispose.call(this);
};
/**
* Create the poster image element
* @return {Element}
*/
vjs.PosterImage.prototype.createEl = function(){
var el = vjs.createEl('div', {
className: 'vjs-poster',
// Don't want poster to be tabbable.
tabIndex: -1
});
// To ensure the poster image resizes while maintaining its original aspect
// ratio, use a div with `background-size` when available. For browsers that
// do not support `background-size` (e.g. IE8), fall back on using a regular
// img element.
if (!vjs.BACKGROUND_SIZE_SUPPORTED) {
this.fallbackImg_ = vjs.createEl('img');
el.appendChild(this.fallbackImg_);
}
return el;
};
/**
* Event handler for updates to the player's poster source
*/
vjs.PosterImage.prototype.update = function(){
var url = this.player().poster();
this.setSrc(url);
// If there's no poster source we should display:none on this component
// so it's not still clickable or right-clickable
if (url) {
this.show();
} else {
this.hide();
}
};
/**
* Set the poster source depending on the display method
*/
vjs.PosterImage.prototype.setSrc = function(url){
var backgroundImage;
if (this.fallbackImg_) {
this.fallbackImg_.src = url;
} else {
backgroundImage = '';
// Any falsey values should stay as an empty string, otherwise
// this will throw an extra error
if (url) {
backgroundImage = 'url("' + url + '")';
}
this.el_.style.backgroundImage = backgroundImage;
}
};
/**
* Event handler for clicks on the poster image
*/
vjs.PosterImage.prototype.onClick = function(){
// We don't want a click to trigger playback when controls are disabled
// but CSS should be hiding the poster to prevent that from happening
this.player_.play();
};
/* Loading Spinner
================================================================================ */
/**
* Loading spinner for waiting events
* @param {vjs.Player|Object} player
* @param {Object=} options
* @class
* @constructor
*/
vjs.LoadingSpinner = vjs.Component.extend({
/** @constructor */
init: function(player, options){
vjs.Component.call(this, player, options);
// MOVING DISPLAY HANDLING TO CSS
// player.on('canplay', vjs.bind(this, this.hide));
// player.on('canplaythrough', vjs.bind(this, this.hide));
// player.on('playing', vjs.bind(this, this.hide));
// player.on('seeking', vjs.bind(this, this.show));
// in some browsers seeking does not trigger the 'playing' event,
// so we also need to trap 'seeked' if we are going to set a
// 'seeking' event
// player.on('seeked', vjs.bind(this, this.hide));
// player.on('ended', vjs.bind(this, this.hide));
// Not showing spinner on stalled any more. Browsers may stall and then not trigger any events that would remove the spinner.
// Checked in Chrome 16 and Safari 5.1.2. http://help.videojs.com/discussions/problems/883-why-is-the-download-progress-showing
// player.on('stalled', vjs.bind(this, this.show));
// player.on('waiting', vjs.bind(this, this.show));
}
});
vjs.LoadingSpinner.prototype.createEl = function(){
return vjs.Component.prototype.createEl.call(this, 'div', {
className: 'vjs-loading-spinner'
});
};
/* Big Play Button
================================================================================ */
/**
* Initial play button. Shows before the video has played. The hiding of the
* big play button is done via CSS and player states.
* @param {vjs.Player|Object} player
* @param {Object=} options
* @class
* @constructor
*/
vjs.BigPlayButton = vjs.Button.extend();
vjs.BigPlayButton.prototype.createEl = function(){
return vjs.Button.prototype.createEl.call(this, 'div', {
className: 'vjs-big-play-button',
innerHTML: '<span aria-hidden="true"></span>',
'aria-label': 'play video'
});
};
vjs.BigPlayButton.prototype.onClick = function(){
this.player_.play();
};
/**
* Display that an error has occurred making the video unplayable
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.ErrorDisplay = vjs.Component.extend({
init: function(player, options){
vjs.Component.call(this, player, options);
this.update();
this.on(player, 'error', this.update);
}
});
vjs.ErrorDisplay.prototype.createEl = function(){
var el = vjs.Component.prototype.createEl.call(this, 'div', {
className: 'vjs-error-display'
});
this.contentEl_ = vjs.createEl('div');
el.appendChild(this.contentEl_);
return el;
};
vjs.ErrorDisplay.prototype.update = function(){
if (this.player().error()) {
this.contentEl_.innerHTML = this.localize(this.player().error().message);
}
};
(function() {
var createTrackHelper;
/**
* @fileoverview Media Technology Controller - Base class for media playback
* technology controllers like Flash and HTML5
*/
/**
* Base class for media (HTML5 Video, Flash) controllers
* @param {vjs.Player|Object} player Central player instance
* @param {Object=} options Options object
* @constructor
*/
vjs.MediaTechController = vjs.Component.extend({
/** @constructor */
init: function(player, options, ready){
options = options || {};
// we don't want the tech to report user activity automatically.
// This is done manually in addControlsListeners
options.reportTouchActivity = false;
vjs.Component.call(this, player, options, ready);
// Manually track progress in cases where the browser/flash player doesn't report it.
if (!this['featuresProgressEvents']) {
this.manualProgressOn();
}
// Manually track timeupdates in cases where the browser/flash player doesn't report it.
if (!this['featuresTimeupdateEvents']) {
this.manualTimeUpdatesOn();
}
this.initControlsListeners();
if (!this['featuresNativeTextTracks']) {
this.emulateTextTracks();
}
this.initTextTrackListeners();
}
});
/**
* Set up click and touch listeners for the playback element
* On desktops, a click on the video itself will toggle playback,
* on a mobile device a click on the video toggles controls.
* (toggling controls is done by toggling the user state between active and
* inactive)
*
* A tap can signal that a user has become active, or has become inactive
* e.g. a quick tap on an iPhone movie should reveal the controls. Another
* quick tap should hide them again (signaling the user is in an inactive
* viewing state)
*
* In addition to this, we still want the user to be considered inactive after
* a few seconds of inactivity.
*
* Note: the only part of iOS interaction we can't mimic with this setup
* is a touch and hold on the video element counting as activity in order to
* keep the controls showing, but that shouldn't be an issue. A touch and hold on
* any controls will still keep the user active
*/
vjs.MediaTechController.prototype.initControlsListeners = function(){
var player, activateControls;
player = this.player();
activateControls = function(){
if (player.controls() && !player.usingNativeControls()) {
this.addControlsListeners();
}
};
// Set up event listeners once the tech is ready and has an element to apply
// listeners to
this.ready(activateControls);
this.on(player, 'controlsenabled', activateControls);
this.on(player, 'controlsdisabled', this.removeControlsListeners);
// if we're loading the playback object after it has started loading or playing the
// video (often with autoplay on) then the loadstart event has already fired and we
// need to fire it manually because many things rely on it.
// Long term we might consider how we would do this for other events like 'canplay'
// that may also have fired.
this.ready(function(){
if (this.networkState && this.networkState() > 0) {
this.player().trigger('loadstart');
}
});
};
vjs.MediaTechController.prototype.addControlsListeners = function(){
var userWasActive;
// Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do
// trigger mousedown/up.
// http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object
// Any touch events are set to block the mousedown event from happening
this.on('mousedown', this.onClick);
// If the controls were hidden we don't want that to change without a tap event
// so we'll check if the controls were already showing before reporting user
// activity
this.on('touchstart', function(event) {
userWasActive = this.player_.userActive();
});
this.on('touchmove', function(event) {
if (userWasActive){
this.player().reportUserActivity();
}
});
this.on('touchend', function(event) {
// Stop the mouse events from also happening
event.preventDefault();
});
// Turn on component tap events
this.emitTapEvents();
// The tap listener needs to come after the touchend listener because the tap
// listener cancels out any reportedUserActivity when setting userActive(false)
this.on('tap', this.onTap);
};
/**
* Remove the listeners used for click and tap controls. This is needed for
* toggling to controls disabled, where a tap/touch should do nothing.
*/
vjs.MediaTechController.prototype.removeControlsListeners = function(){
// We don't want to just use `this.off()` because there might be other needed
// listeners added by techs that extend this.
this.off('tap');
this.off('touchstart');
this.off('touchmove');
this.off('touchleave');
this.off('touchcancel');
this.off('touchend');
this.off('click');
this.off('mousedown');
};
/**
* Handle a click on the media element. By default will play/pause the media.
*/
vjs.MediaTechController.prototype.onClick = function(event){
// We're using mousedown to detect clicks thanks to Flash, but mousedown
// will also be triggered with right-clicks, so we need to prevent that
if (event.button !== 0) return;
// When controls are disabled a click should not toggle playback because
// the click is considered a control
if (this.player().controls()) {
if (this.player().paused()) {
this.player().play();
} else {
this.player().pause();
}
}
};
/**
* Handle a tap on the media element. By default it will toggle the user
* activity state, which hides and shows the controls.
*/
vjs.MediaTechController.prototype.onTap = function(){
this.player().userActive(!this.player().userActive());
};
/* Fallbacks for unsupported event types
================================================================================ */
// Manually trigger progress events based on changes to the buffered amount
// Many flash players and older HTML5 browsers don't send progress or progress-like events
vjs.MediaTechController.prototype.manualProgressOn = function(){
this.manualProgress = true;
// Trigger progress watching when a source begins loading
this.trackProgress();
};
vjs.MediaTechController.prototype.manualProgressOff = function(){
this.manualProgress = false;
this.stopTrackingProgress();
};
vjs.MediaTechController.prototype.trackProgress = function(){
this.progressInterval = this.setInterval(function(){
// Don't trigger unless buffered amount is greater than last time
var bufferedPercent = this.player().bufferedPercent();
if (this.bufferedPercent_ != bufferedPercent) {
this.player().trigger('progress');
}
this.bufferedPercent_ = bufferedPercent;
if (bufferedPercent === 1) {
this.stopTrackingProgress();
}
}, 500);
};
vjs.MediaTechController.prototype.stopTrackingProgress = function(){ this.clearInterval(this.progressInterval); };
/*! Time Tracking -------------------------------------------------------------- */
vjs.MediaTechController.prototype.manualTimeUpdatesOn = function(){
var player = this.player_;
this.manualTimeUpdates = true;
this.on(player, 'play', this.trackCurrentTime);
this.on(player, 'pause', this.stopTrackingCurrentTime);
// timeupdate is also called by .currentTime whenever current time is set
// Watch for native timeupdate event
this.one('timeupdate', function(){
// Update known progress support for this playback technology
this['featuresTimeupdateEvents'] = true;
// Turn off manual progress tracking
this.manualTimeUpdatesOff();
});
};
vjs.MediaTechController.prototype.manualTimeUpdatesOff = function(){
var player = this.player_;
this.manualTimeUpdates = false;
this.stopTrackingCurrentTime();
this.off(player, 'play', this.trackCurrentTime);
this.off(player, 'pause', this.stopTrackingCurrentTime);
};
vjs.MediaTechController.prototype.trackCurrentTime = function(){
if (this.currentTimeInterval) { this.stopTrackingCurrentTime(); }
this.currentTimeInterval = this.setInterval(function(){
this.player().trigger('timeupdate');
}, 250); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15
};
// Turn off play progress tracking (when paused or dragging)
vjs.MediaTechController.prototype.stopTrackingCurrentTime = function(){
this.clearInterval(this.currentTimeInterval);
// #1002 - if the video ends right before the next timeupdate would happen,
// the progress bar won't make it all the way to the end
this.player().trigger('timeupdate');
};
vjs.MediaTechController.prototype.dispose = function() {
// Turn off any manual progress or timeupdate tracking
if (this.manualProgress) { this.manualProgressOff(); }
if (this.manualTimeUpdates) { this.manualTimeUpdatesOff(); }
vjs.Component.prototype.dispose.call(this);
};
vjs.MediaTechController.prototype.setCurrentTime = function() {
// improve the accuracy of manual timeupdates
if (this.manualTimeUpdates) { this.player().trigger('timeupdate'); }
};
// TODO: Consider looking at moving this into the text track display directly
// https://github.com/videojs/video.js/issues/1863
vjs.MediaTechController.prototype.initTextTrackListeners = function() {
var player = this.player_,
tracks,
textTrackListChanges = function() {
var textTrackDisplay = player.getChild('textTrackDisplay'),
controlBar;
if (textTrackDisplay) {
textTrackDisplay.updateDisplay();
}
};
tracks = this.textTracks();
if (!tracks) {
return;
}
tracks.addEventListener('removetrack', textTrackListChanges);
tracks.addEventListener('addtrack', textTrackListChanges);
this.on('dispose', vjs.bind(this, function() {
tracks.removeEventListener('removetrack', textTrackListChanges);
tracks.removeEventListener('addtrack', textTrackListChanges);
}));
};
vjs.MediaTechController.prototype.emulateTextTracks = function() {
var player = this.player_,
textTracksChanges,
tracks,
script;
if (!window['WebVTT']) {
script = document.createElement('script');
script.src = player.options()['vtt.js'] || '../node_modules/vtt.js/dist/vtt.js';
player.el().appendChild(script);
window['WebVTT'] = true;
}
tracks = this.textTracks();
if (!tracks) {
return;
}
textTracksChanges = function() {
var i, track, textTrackDisplay;
textTrackDisplay = player.getChild('textTrackDisplay'),
textTrackDisplay.updateDisplay();
for (i = 0; i < this.length; i++) {
track = this[i];
track.removeEventListener('cuechange', vjs.bind(textTrackDisplay, textTrackDisplay.updateDisplay));
if (track.mode === 'showing') {
track.addEventListener('cuechange', vjs.bind(textTrackDisplay, textTrackDisplay.updateDisplay));
}
}
};
tracks.addEventListener('change', textTracksChanges);
this.on('dispose', vjs.bind(this, function() {
tracks.removeEventListener('change', textTracksChanges);
}));
};
/**
* Provide default methods for text tracks.
*
* Html5 tech overrides these.
*/
/**
* List of associated text tracks
* @type {Array}
* @private
*/
vjs.MediaTechController.prototype.textTracks_;
vjs.MediaTechController.prototype.textTracks = function() {
this.player_.textTracks_ = this.player_.textTracks_ || new vjs.TextTrackList();
return this.player_.textTracks_;
};
vjs.MediaTechController.prototype.remoteTextTracks = function() {
this.player_.remoteTextTracks_ = this.player_.remoteTextTracks_ || new vjs.TextTrackList();
return this.player_.remoteTextTracks_;
};
createTrackHelper = function(self, kind, label, language, options) {
var tracks = self.textTracks(),
track;
options = options || {};
options['kind'] = kind;
if (label) {
options['label'] = label;
}
if (language) {
options['language'] = language;
}
options['player'] = self.player_;
track = new vjs.TextTrack(options);
tracks.addTrack_(track);
return track;
};
vjs.MediaTechController.prototype.addTextTrack = function(kind, label, language) {
if (!kind) {
throw new Error('TextTrack kind is required but was not provided');
}
return createTrackHelper(this, kind, label, language);
};
vjs.MediaTechController.prototype.addRemoteTextTrack = function(options) {
var track = createTrackHelper(this, options['kind'], options['label'], options['language'], options);
this.remoteTextTracks().addTrack_(track);
return {
track: track
};
};
vjs.MediaTechController.prototype.removeRemoteTextTrack = function(track) {
this.textTracks().removeTrack_(track);
this.remoteTextTracks().removeTrack_(track);
};
/**
* Provide a default setPoster method for techs
*
* Poster support for techs should be optional, so we don't want techs to
* break if they don't have a way to set a poster.
*/
vjs.MediaTechController.prototype.setPoster = function(){};
vjs.MediaTechController.prototype['featuresVolumeControl'] = true;
// Resizing plugins using request fullscreen reloads the plugin
vjs.MediaTechController.prototype['featuresFullscreenResize'] = false;
vjs.MediaTechController.prototype['featuresPlaybackRate'] = false;
// Optional events that we can manually mimic with timers
// currently not triggered by video-js-swf
vjs.MediaTechController.prototype['featuresProgressEvents'] = false;
vjs.MediaTechController.prototype['featuresTimeupdateEvents'] = false;
vjs.MediaTechController.prototype['featuresNativeTextTracks'] = false;
/**
* A functional mixin for techs that want to use the Source Handler pattern.
*
* ##### EXAMPLE:
*
* videojs.MediaTechController.withSourceHandlers.call(MyTech);
*
*/
vjs.MediaTechController.withSourceHandlers = function(Tech){
/**
* Register a source handler
* Source handlers are scripts for handling specific formats.
* The source handler pattern is used for adaptive formats (HLS, DASH) that
* manually load video data and feed it into a Source Buffer (Media Source Extensions)
* @param {Function} handler The source handler
* @param {Boolean} first Register it before any existing handlers
*/
Tech.registerSourceHandler = function(handler, index){
var handlers = Tech.sourceHandlers;
if (!handlers) {
handlers = Tech.sourceHandlers = [];
}
if (index === undefined) {
// add to the end of the list
index = handlers.length;
}
handlers.splice(index, 0, handler);
};
/**
* Return the first source handler that supports the source
* TODO: Answer question: should 'probably' be prioritized over 'maybe'
* @param {Object} source The source object
* @returns {Object} The first source handler that supports the source
* @returns {null} Null if no source handler is found
*/
Tech.selectSourceHandler = function(source){
var handlers = Tech.sourceHandlers || [],
can;
for (var i = 0; i < handlers.length; i++) {
can = handlers[i].canHandleSource(source);
if (can) {
return handlers[i];
}
}
return null;
};
/**
* Check if the tech can support the given source
* @param {Object} srcObj The source object
* @return {String} 'probably', 'maybe', or '' (empty string)
*/
Tech.canPlaySource = function(srcObj){
var sh = Tech.selectSourceHandler(srcObj);
if (sh) {
return sh.canHandleSource(srcObj);
}
return '';
};
/**
* Create a function for setting the source using a source object
* and source handlers.
* Should never be called unless a source handler was found.
* @param {Object} source A source object with src and type keys
* @return {vjs.MediaTechController} self
*/
Tech.prototype.setSource = function(source){
var sh = Tech.selectSourceHandler(source);
if (!sh) {
// Fall back to a native source hander when unsupported sources are
// deliberately set
if (Tech.nativeSourceHandler) {
sh = Tech.nativeSourceHandler;
} else {
vjs.log.error('No source hander found for the current source.');
}
}
// Dispose any existing source handler
this.disposeSourceHandler();
this.off('dispose', this.disposeSourceHandler);
this.currentSource_ = source;
this.sourceHandler_ = sh.handleSource(source, this);
this.on('dispose', this.disposeSourceHandler);
return this;
};
/**
* Clean up any existing source handler
*/
Tech.prototype.disposeSourceHandler = function(){
if (this.sourceHandler_ && this.sourceHandler_.dispose) {
this.sourceHandler_.dispose();
}
};
};
vjs.media = {};
})();
/**
* @fileoverview HTML5 Media Controller - Wrapper for HTML5 Media API
*/
/**
* HTML5 Media Controller - Wrapper for HTML5 Media API
* @param {vjs.Player|Object} player
* @param {Object=} options
* @param {Function=} ready
* @constructor
*/
vjs.Html5 = vjs.MediaTechController.extend({
/** @constructor */
init: function(player, options, ready){
var nodes, nodesLength, i, node, nodeName, removeNodes;
if (options['nativeCaptions'] === false || options['nativeTextTracks'] === false) {
this['featuresNativeTextTracks'] = false;
}
vjs.MediaTechController.call(this, player, options, ready);
this.setupTriggers();
var source = options['source'];
// Set the source if one is provided
// 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)
// 2) Check to see if the network state of the tag was failed at init, and if so, reset the source
// anyway so the error gets fired.
if (source && (this.el_.currentSrc !== source.src || (player.tag && player.tag.initNetworkState_ === 3))) {
this.setSource(source);
}
if (this.el_.hasChildNodes()) {
nodes = this.el_.childNodes;
nodesLength = nodes.length;
removeNodes = [];
while (nodesLength--) {
node = nodes[nodesLength];
nodeName = node.nodeName.toLowerCase();
if (nodeName === 'track') {
if (!this['featuresNativeTextTracks']) {
// Empty video tag tracks so the built-in player doesn't use them also.
// This may not be fast enough to stop HTML5 browsers from reading the tags
// so we'll need to turn off any default tracks if we're manually doing
// captions and subtitles. videoElement.textTracks
removeNodes.push(node);
} else {
this.remoteTextTracks().addTrack_(node['track']);
}
}
}
for (i=0; i<removeNodes.length; i++) {
this.el_.removeChild(removeNodes[i]);
}
}
if (this['featuresNativeTextTracks']) {
this.on('loadstart', vjs.bind(this, this.hideCaptions));
}
// Determine if native controls should be used
// Our goal should be to get the custom controls on mobile solid everywhere
// so we can remove this all together. Right now this will block custom
// controls on touch enabled laptops like the Chrome Pixel
if (vjs.TOUCH_ENABLED && player.options()['nativeControlsForTouch'] === true) {
this.useNativeControls();
}
// Chrome and Safari both have issues with autoplay.
// In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work.
// In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays)
// This fixes both issues. Need to wait for API, so it updates displays correctly
player.ready(function(){
if (this.src() && this.tag && this.options_['autoplay'] && this.paused()) {
delete this.tag['poster']; // Chrome Fix. Fixed in Chrome v16.
this.play();
}
});
this.triggerReady();
}
});
vjs.Html5.prototype.dispose = function(){
vjs.Html5.disposeMediaElement(this.el_);
vjs.MediaTechController.prototype.dispose.call(this);
};
vjs.Html5.prototype.createEl = function(){
var player = this.player_,
track,
trackEl,
i,
// If possible, reuse original tag for HTML5 playback technology element
el = player.tag,
attributes,
newEl,
clone;
// Check if this browser supports moving the element into the box.
// On the iPhone video will break if you move the element,
// So we have to create a brand new element.
if (!el || this['movingMediaElementInDOM'] === false) {
// If the original tag is still there, clone and remove it.
if (el) {
clone = el.cloneNode(false);
vjs.Html5.disposeMediaElement(el);
el = clone;
player.tag = null;
} else {
el = vjs.createEl('video');
// determine if native controls should be used
attributes = videojs.util.mergeOptions({}, player.tagAttributes);
if (!vjs.TOUCH_ENABLED || player.options()['nativeControlsForTouch'] !== true) {
delete attributes.controls;
}
vjs.setElementAttributes(el,
vjs.obj.merge(attributes, {
id:player.id() + '_html5_api',
'class':'vjs-tech'
})
);
}
// associate the player with the new tag
el['player'] = player;
if (player.options_.tracks) {
for (i = 0; i < player.options_.tracks.length; i++) {
track = player.options_.tracks[i];
trackEl = document.createElement('track');
trackEl.kind = track.kind;
trackEl.label = track.label;
trackEl.srclang = track.srclang;
trackEl.src = track.src;
if ('default' in track) {
trackEl.setAttribute('default', 'default');
}
el.appendChild(trackEl);
}
}
vjs.insertFirst(el, player.el());
}
// Update specific tag settings, in case they were overridden
var settingsAttrs = ['autoplay','preload','loop','muted'];
for (i = settingsAttrs.length - 1; i >= 0; i--) {
var attr = settingsAttrs[i];
var overwriteAttrs = {};
if (typeof player.options_[attr] !== 'undefined') {
overwriteAttrs[attr] = player.options_[attr];
}
vjs.setElementAttributes(el, overwriteAttrs);
}
return el;
// jenniisawesome = true;
};
vjs.Html5.prototype.hideCaptions = function() {
var tracks = this.el_.querySelectorAll('track'),
track,
i = tracks.length,
kinds = {
'captions': 1,
'subtitles': 1
};
while (i--) {
track = tracks[i].track;
if ((track && track['kind'] in kinds) &&
(!tracks[i]['default'])) {
track.mode = 'disabled';
}
}
};
// Make video events trigger player events
// May seem verbose here, but makes other APIs possible.
// Triggers removed using this.off when disposed
vjs.Html5.prototype.setupTriggers = function(){
for (var i = vjs.Html5.Events.length - 1; i >= 0; i--) {
this.on(vjs.Html5.Events[i], this.eventHandler);
}
};
vjs.Html5.prototype.eventHandler = function(evt){
// In the case of an error on the video element, set the error prop
// on the player and let the player handle triggering the event. On
// some platforms, error events fire that do not cause the error
// property on the video element to be set. See #1465 for an example.
if (evt.type == 'error' && this.error()) {
this.player().error(this.error().code);
// in some cases we pass the event directly to the player
} else {
// No need for media events to bubble up.
evt.bubbles = false;
this.player().trigger(evt);
}
};
vjs.Html5.prototype.useNativeControls = function(){
var tech, player, controlsOn, controlsOff, cleanUp;
tech = this;
player = this.player();
// If the player controls are enabled turn on the native controls
tech.setControls(player.controls());
// Update the native controls when player controls state is updated
controlsOn = function(){
tech.setControls(true);
};
controlsOff = function(){
tech.setControls(false);
};
player.on('controlsenabled', controlsOn);
player.on('controlsdisabled', controlsOff);
// Clean up when not using native controls anymore
cleanUp = function(){
player.off('controlsenabled', controlsOn);
player.off('controlsdisabled', controlsOff);
};
tech.on('dispose', cleanUp);
player.on('usingcustomcontrols', cleanUp);
// Update the state of the player to using native controls
player.usingNativeControls(true);
};
vjs.Html5.prototype.play = function(){ this.el_.play(); };
vjs.Html5.prototype.pause = function(){ this.el_.pause(); };
vjs.Html5.prototype.paused = function(){ return this.el_.paused; };
vjs.Html5.prototype.currentTime = function(){ return this.el_.currentTime; };
vjs.Html5.prototype.setCurrentTime = function(seconds){
try {
this.el_.currentTime = seconds;
} catch(e) {
vjs.log(e, 'Video is not ready. (Video.js)');
// this.warning(VideoJS.warnings.videoNotReady);
}
};
vjs.Html5.prototype.duration = function(){ return this.el_.duration || 0; };
vjs.Html5.prototype.buffered = function(){ return this.el_.buffered; };
vjs.Html5.prototype.volume = function(){ return this.el_.volume; };
vjs.Html5.prototype.setVolume = function(percentAsDecimal){ this.el_.volume = percentAsDecimal; };
vjs.Html5.prototype.muted = function(){ return this.el_.muted; };
vjs.Html5.prototype.setMuted = function(muted){ this.el_.muted = muted; };
vjs.Html5.prototype.width = function(){ return this.el_.offsetWidth; };
vjs.Html5.prototype.height = function(){ return this.el_.offsetHeight; };
vjs.Html5.prototype.supportsFullScreen = function(){
if (typeof this.el_.webkitEnterFullScreen == 'function') {
// Seems to be broken in Chromium/Chrome && Safari in Leopard
if (/Android/.test(vjs.USER_AGENT) || !/Chrome|Mac OS X 10.5/.test(vjs.USER_AGENT)) {
return true;
}
}
return false;
};
vjs.Html5.prototype.enterFullScreen = function(){
var video = this.el_;
if ('webkitDisplayingFullscreen' in video) {
this.one('webkitbeginfullscreen', function() {
this.player_.isFullscreen(true);
this.one('webkitendfullscreen', function() {
this.player_.isFullscreen(false);
this.player_.trigger('fullscreenchange');
});
this.player_.trigger('fullscreenchange');
});
}
if (video.paused && video.networkState <= video.HAVE_METADATA) {
// attempt to prime the video element for programmatic access
// this isn't necessary on the desktop but shouldn't hurt
this.el_.play();
// playing and pausing synchronously during the transition to fullscreen
// can get iOS ~6.1 devices into a play/pause loop
this.setTimeout(function(){
video.pause();
video.webkitEnterFullScreen();
}, 0);
} else {
video.webkitEnterFullScreen();
}
};
vjs.Html5.prototype.exitFullScreen = function(){
this.el_.webkitExitFullScreen();
};
vjs.Html5.prototype.src = function(src) {
if (src === undefined) {
return this.el_.src;
} else {
// Setting src through `src` instead of `setSrc` will be deprecated
this.setSrc(src);
}
};
vjs.Html5.prototype.setSrc = function(src) {
this.el_.src = src;
};
vjs.Html5.prototype.load = function(){ this.el_.load(); };
vjs.Html5.prototype.currentSrc = function(){ return this.el_.currentSrc; };
vjs.Html5.prototype.poster = function(){ return this.el_.poster; };
vjs.Html5.prototype.setPoster = function(val){ this.el_.poster = val; };
vjs.Html5.prototype.preload = function(){ return this.el_.preload; };
vjs.Html5.prototype.setPreload = function(val){ this.el_.preload = val; };
vjs.Html5.prototype.autoplay = function(){ return this.el_.autoplay; };
vjs.Html5.prototype.setAutoplay = function(val){ this.el_.autoplay = val; };
vjs.Html5.prototype.controls = function(){ return this.el_.controls; };
vjs.Html5.prototype.setControls = function(val){ this.el_.controls = !!val; };
vjs.Html5.prototype.loop = function(){ return this.el_.loop; };
vjs.Html5.prototype.setLoop = function(val){ this.el_.loop = val; };
vjs.Html5.prototype.error = function(){ return this.el_.error; };
vjs.Html5.prototype.seeking = function(){ return this.el_.seeking; };
vjs.Html5.prototype.ended = function(){ return this.el_.ended; };
vjs.Html5.prototype.defaultMuted = function(){ return this.el_.defaultMuted; };
vjs.Html5.prototype.playbackRate = function(){ return this.el_.playbackRate; };
vjs.Html5.prototype.setPlaybackRate = function(val){ this.el_.playbackRate = val; };
vjs.Html5.prototype.networkState = function(){ return this.el_.networkState; };
vjs.Html5.prototype.readyState = function(){ return this.el_.readyState; };
vjs.Html5.prototype.textTracks = function() {
if (!this['featuresNativeTextTracks']) {
return vjs.MediaTechController.prototype.textTracks.call(this);
}
return this.el_.textTracks;
};
vjs.Html5.prototype.addTextTrack = function(kind, label, language) {
if (!this['featuresNativeTextTracks']) {
return vjs.MediaTechController.prototype.addTextTrack.call(this, kind, label, language);
}
return this.el_.addTextTrack(kind, label, language);
};
vjs.Html5.prototype.addRemoteTextTrack = function(options) {
if (!this['featuresNativeTextTracks']) {
return vjs.MediaTechController.prototype.addRemoteTextTrack.call(this, options);
}
var track = document.createElement('track');
options = options || {};
if (options['kind']) {
track['kind'] = options['kind'];
}
if (options['label']) {
track['label'] = options['label'];
}
if (options['language'] || options['srclang']) {
track['srclang'] = options['language'] || options['srclang'];
}
if (options['default']) {
track['default'] = options['default'];
}
if (options['id']) {
track['id'] = options['id'];
}
if (options['src']) {
track['src'] = options['src'];
}
this.el().appendChild(track);
if (track.track['kind'] === 'metadata') {
track['track']['mode'] = 'hidden';
} else {
track['track']['mode'] = 'disabled';
}
track['onload'] = function() {
var tt = track['track'];
if (track.readyState >= 2) {
if (tt['kind'] === 'metadata' && tt['mode'] !== 'hidden') {
tt['mode'] = 'hidden';
} else if (tt['kind'] !== 'metadata' && tt['mode'] !== 'disabled') {
tt['mode'] = 'disabled';
}
track['onload'] = null;
}
};
this.remoteTextTracks().addTrack_(track.track);
return track;
};
vjs.Html5.prototype.removeRemoteTextTrack = function(track) {
if (!this['featuresNativeTextTracks']) {
return vjs.MediaTechController.prototype.removeRemoteTextTrack.call(this, track);
}
var tracks, i;
this.remoteTextTracks().removeTrack_(track);
tracks = this.el()['querySelectorAll']('track');
for (i = 0; i < tracks.length; i++) {
if (tracks[i] === track || tracks[i]['track'] === track) {
tracks[i]['parentNode']['removeChild'](tracks[i]);
break;
}
}
};
/* HTML5 Support Testing ---------------------------------------------------- */
/**
* Check if HTML5 video is supported by this browser/device
* @return {Boolean}
*/
vjs.Html5.isSupported = function(){
// IE9 with no Media Player is a LIAR! (#984)
try {
vjs.TEST_VID['volume'] = 0.5;
} catch (e) {
return false;
}
return !!vjs.TEST_VID.canPlayType;
};
// Add Source Handler pattern functions to this tech
vjs.MediaTechController.withSourceHandlers(vjs.Html5);
/**
* The default native source handler.
* This simply passes the source to the video element. Nothing fancy.
* @param {Object} source The source object
* @param {vjs.Html5} tech The instance of the HTML5 tech
*/
vjs.Html5.nativeSourceHandler = {};
/**
* Check if the video element can handle the source natively
* @param {Object} source The source object
* @return {String} 'probably', 'maybe', or '' (empty string)
*/
vjs.Html5.nativeSourceHandler.canHandleSource = function(source){
var match, ext;
function canPlayType(type){
// IE9 on Windows 7 without MediaPlayer throws an error here
// https://github.com/videojs/video.js/issues/519
try {
return vjs.TEST_VID.canPlayType(type);
} catch(e) {
return '';
}
}
// If a type was provided we should rely on that
if (source.type) {
return canPlayType(source.type);
} else if (source.src) {
// If no type, fall back to checking 'video/[EXTENSION]'
match = source.src.match(/\.([^.\/\?]+)(\?[^\/]+)?$/i);
ext = match && match[1];
return canPlayType('video/'+ext);
}
return '';
};
/**
* Pass the source to the video element
* Adaptive source handlers will have more complicated workflows before passing
* video data to the video element
* @param {Object} source The source object
* @param {vjs.Html5} tech The instance of the Html5 tech
*/
vjs.Html5.nativeSourceHandler.handleSource = function(source, tech){
tech.setSrc(source.src);
};
/**
* Clean up the source handler when disposing the player or switching sources..
* (no cleanup is needed when supporting the format natively)
*/
vjs.Html5.nativeSourceHandler.dispose = function(){};
// Register the native source handler
vjs.Html5.registerSourceHandler(vjs.Html5.nativeSourceHandler);
/**
* Check if the volume can be changed in this browser/device.
* Volume cannot be changed in a lot of mobile devices.
* Specifically, it can't be changed from 1 on iOS.
* @return {Boolean}
*/
vjs.Html5.canControlVolume = function(){
var volume = vjs.TEST_VID.volume;
vjs.TEST_VID.volume = (volume / 2) + 0.1;
return volume !== vjs.TEST_VID.volume;
};
/**
* Check if playbackRate is supported in this browser/device.
* @return {[type]} [description]
*/
vjs.Html5.canControlPlaybackRate = function(){
var playbackRate = vjs.TEST_VID.playbackRate;
vjs.TEST_VID.playbackRate = (playbackRate / 2) + 0.1;
return playbackRate !== vjs.TEST_VID.playbackRate;
};
/**
* Check to see if native text tracks are supported by this browser/device
* @return {Boolean}
*/
vjs.Html5.supportsNativeTextTracks = function() {
var supportsTextTracks;
// Figure out native text track support
// If mode is a number, we cannot change it because it'll disappear from view.
// Browsers with numeric modes include IE10 and older (<=2013) samsung android models.
// Firefox isn't playing nice either with modifying the mode
// TODO: Investigate firefox: https://github.com/videojs/video.js/issues/1862
supportsTextTracks = !!vjs.TEST_VID.textTracks;
if (supportsTextTracks && vjs.TEST_VID.textTracks.length > 0) {
supportsTextTracks = typeof vjs.TEST_VID.textTracks[0]['mode'] !== 'number';
}
if (supportsTextTracks && vjs.IS_FIREFOX) {
supportsTextTracks = false;
}
return supportsTextTracks;
};
/**
* Set the tech's volume control support status
* @type {Boolean}
*/
vjs.Html5.prototype['featuresVolumeControl'] = vjs.Html5.canControlVolume();
/**
* Set the tech's playbackRate support status
* @type {Boolean}
*/
vjs.Html5.prototype['featuresPlaybackRate'] = vjs.Html5.canControlPlaybackRate();
/**
* Set the tech's status on moving the video element.
* In iOS, if you move a video element in the DOM, it breaks video playback.
* @type {Boolean}
*/
vjs.Html5.prototype['movingMediaElementInDOM'] = !vjs.IS_IOS;
/**
* Set the the tech's fullscreen resize support status.
* HTML video is able to automatically resize when going to fullscreen.
* (No longer appears to be used. Can probably be removed.)
*/
vjs.Html5.prototype['featuresFullscreenResize'] = true;
/**
* Set the tech's progress event support status
* (this disables the manual progress events of the MediaTechController)
*/
vjs.Html5.prototype['featuresProgressEvents'] = true;
/**
* Sets the tech's status on native text track support
* @type {Boolean}
*/
vjs.Html5.prototype['featuresNativeTextTracks'] = vjs.Html5.supportsNativeTextTracks();
// HTML5 Feature detection and Device Fixes --------------------------------- //
(function() {
var canPlayType,
mpegurlRE = /^application\/(?:x-|vnd\.apple\.)mpegurl/i,
mp4RE = /^video\/mp4/i;
vjs.Html5.patchCanPlayType = function() {
// Android 4.0 and above can play HLS to some extent but it reports being unable to do so
if (vjs.ANDROID_VERSION >= 4.0) {
if (!canPlayType) {
canPlayType = vjs.TEST_VID.constructor.prototype.canPlayType;
}
vjs.TEST_VID.constructor.prototype.canPlayType = function(type) {
if (type && mpegurlRE.test(type)) {
return 'maybe';
}
return canPlayType.call(this, type);
};
}
// Override Android 2.2 and less canPlayType method which is broken
if (vjs.IS_OLD_ANDROID) {
if (!canPlayType) {
canPlayType = vjs.TEST_VID.constructor.prototype.canPlayType;
}
vjs.TEST_VID.constructor.prototype.canPlayType = function(type){
if (type && mp4RE.test(type)) {
return 'maybe';
}
return canPlayType.call(this, type);
};
}
};
vjs.Html5.unpatchCanPlayType = function() {
var r = vjs.TEST_VID.constructor.prototype.canPlayType;
vjs.TEST_VID.constructor.prototype.canPlayType = canPlayType;
canPlayType = null;
return r;
};
// by default, patch the video element
vjs.Html5.patchCanPlayType();
})();
// List of all HTML5 events (various uses).
vjs.Html5.Events = 'loadstart,suspend,abort,error,emptied,stalled,loadedmetadata,loadeddata,canplay,canplaythrough,playing,waiting,seeking,seeked,ended,durationchange,timeupdate,progress,play,pause,ratechange,volumechange'.split(',');
vjs.Html5.disposeMediaElement = function(el){
if (!el) { return; }
el['player'] = null;
if (el.parentNode) {
el.parentNode.removeChild(el);
}
// remove any child track or source nodes to prevent their loading
while(el.hasChildNodes()) {
el.removeChild(el.firstChild);
}
// remove any src reference. not setting `src=''` because that causes a warning
// in firefox
el.removeAttribute('src');
// force the media element to update its loading state by calling load()
// however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)
if (typeof el.load === 'function') {
// wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
(function() {
try {
el.load();
} catch (e) {
// not supported
}
})();
}
};
/**
* @fileoverview VideoJS-SWF - Custom Flash Player with HTML5-ish API
* https://github.com/zencoder/video-js-swf
* Not using setupTriggers. Using global onEvent func to distribute events
*/
/**
* Flash Media Controller - Wrapper for fallback SWF API
*
* @param {vjs.Player} player
* @param {Object=} options
* @param {Function=} ready
* @constructor
*/
vjs.Flash = vjs.MediaTechController.extend({
/** @constructor */
init: function(player, options, ready){
vjs.MediaTechController.call(this, player, options, ready);
var source = options['source'],
// Generate ID for swf object
objId = player.id()+'_flash_api',
// Store player options in local var for optimization
// TODO: switch to using player methods instead of options
// e.g. player.autoplay();
playerOptions = player.options_,
// Merge default flashvars with ones passed in to init
flashVars = vjs.obj.merge({
// SWF Callback Functions
'readyFunction': 'videojs.Flash.onReady',
'eventProxyFunction': 'videojs.Flash.onEvent',
'errorEventProxyFunction': 'videojs.Flash.onError',
// Player Settings
'autoplay': playerOptions.autoplay,
'preload': playerOptions.preload,
'loop': playerOptions.loop,
'muted': playerOptions.muted
}, options['flashVars']),
// Merge default parames with ones passed in
params = vjs.obj.merge({
'wmode': 'opaque', // Opaque is needed to overlay controls, but can affect playback performance
'bgcolor': '#000000' // Using bgcolor prevents a white flash when the object is loading
}, options['params']),
// Merge default attributes with ones passed in
attributes = vjs.obj.merge({
'id': objId,
'name': objId, // Both ID and Name needed or swf to identify itself
'class': 'vjs-tech'
}, options['attributes'])
;
// If source was supplied pass as a flash var.
if (source) {
this.ready(function(){
this.setSource(source);
});
}
// Add placeholder to player div
vjs.insertFirst(this.el_, options['parentEl']);
// Having issues with Flash reloading on certain page actions (hide/resize/fullscreen) in certain browsers
// This allows resetting the playhead when we catch the reload
if (options['startTime']) {
this.ready(function(){
this.load();
this.play();
this['currentTime'](options['startTime']);
});
}
// firefox doesn't bubble mousemove events to parent. videojs/video-js-swf#37
// bugzilla bug: https://bugzilla.mozilla.org/show_bug.cgi?id=836786
if (vjs.IS_FIREFOX) {
this.ready(function(){
this.on('mousemove', function(){
// since it's a custom event, don't bubble higher than the player
this.player().trigger({ 'type':'mousemove', 'bubbles': false });
});
});
}
// native click events on the SWF aren't triggered on IE11, Win8.1RT
// use stageclick events triggered from inside the SWF instead
player.on('stageclick', player.reportUserActivity);
this.el_ = vjs.Flash.embed(options['swf'], this.el_, flashVars, params, attributes);
}
});
vjs.Flash.prototype.dispose = function(){
vjs.MediaTechController.prototype.dispose.call(this);
};
vjs.Flash.prototype.play = function(){
this.el_.vjs_play();
};
vjs.Flash.prototype.pause = function(){
this.el_.vjs_pause();
};
vjs.Flash.prototype.src = function(src){
if (src === undefined) {
return this['currentSrc']();
}
// Setting src through `src` not `setSrc` will be deprecated
return this.setSrc(src);
};
vjs.Flash.prototype.setSrc = function(src){
// Make sure source URL is absolute.
src = vjs.getAbsoluteURL(src);
this.el_.vjs_src(src);
// Currently the SWF doesn't autoplay if you load a source later.
// e.g. Load player w/ no source, wait 2s, set src.
if (this.player_.autoplay()) {
var tech = this;
this.setTimeout(function(){ tech.play(); }, 0);
}
};
vjs.Flash.prototype['setCurrentTime'] = function(time){
this.lastSeekTarget_ = time;
this.el_.vjs_setProperty('currentTime', time);
vjs.MediaTechController.prototype.setCurrentTime.call(this);
};
vjs.Flash.prototype['currentTime'] = function(time){
// when seeking make the reported time keep up with the requested time
// by reading the time we're seeking to
if (this.seeking()) {
return this.lastSeekTarget_ || 0;
}
return this.el_.vjs_getProperty('currentTime');
};
vjs.Flash.prototype['currentSrc'] = function(){
if (this.currentSource_) {
return this.currentSource_.src;
} else {
return this.el_.vjs_getProperty('currentSrc');
}
};
vjs.Flash.prototype.load = function(){
this.el_.vjs_load();
};
vjs.Flash.prototype.poster = function(){
this.el_.vjs_getProperty('poster');
};
vjs.Flash.prototype['setPoster'] = function(){
// poster images are not handled by the Flash tech so make this a no-op
};
vjs.Flash.prototype.buffered = function(){
return vjs.createTimeRange(0, this.el_.vjs_getProperty('buffered'));
};
vjs.Flash.prototype.supportsFullScreen = function(){
return false; // Flash does not allow fullscreen through javascript
};
vjs.Flash.prototype.enterFullScreen = function(){
return false;
};
(function(){
// Create setters and getters for attributes
var api = vjs.Flash.prototype,
readWrite = 'rtmpConnection,rtmpStream,preload,defaultPlaybackRate,playbackRate,autoplay,loop,mediaGroup,controller,controls,volume,muted,defaultMuted'.split(','),
readOnly = 'error,networkState,readyState,seeking,initialTime,duration,startOffsetTime,paused,played,seekable,ended,videoTracks,audioTracks,videoWidth,videoHeight'.split(','),
// Overridden: buffered, currentTime, currentSrc
i;
function createSetter(attr){
var attrUpper = attr.charAt(0).toUpperCase() + attr.slice(1);
api['set'+attrUpper] = function(val){ return this.el_.vjs_setProperty(attr, val); };
}
function createGetter(attr) {
api[attr] = function(){ return this.el_.vjs_getProperty(attr); };
}
// Create getter and setters for all read/write attributes
for (i = 0; i < readWrite.length; i++) {
createGetter(readWrite[i]);
createSetter(readWrite[i]);
}
// Create getters for read-only attributes
for (i = 0; i < readOnly.length; i++) {
createGetter(readOnly[i]);
}
})();
/* Flash Support Testing -------------------------------------------------------- */
vjs.Flash.isSupported = function(){
return vjs.Flash.version()[0] >= 10;
// return swfobject.hasFlashPlayerVersion('10');
};
// Add Source Handler pattern functions to this tech
vjs.MediaTechController.withSourceHandlers(vjs.Flash);
/**
* The default native source handler.
* This simply passes the source to the video element. Nothing fancy.
* @param {Object} source The source object
* @param {vjs.Flash} tech The instance of the Flash tech
*/
vjs.Flash.nativeSourceHandler = {};
/**
* Check Flash can handle the source natively
* @param {Object} source The source object
* @return {String} 'probably', 'maybe', or '' (empty string)
*/
vjs.Flash.nativeSourceHandler.canHandleSource = function(source){
var type;
if (!source.type) {
return '';
}
// Strip code information from the type because we don't get that specific
type = source.type.replace(/;.*/,'').toLowerCase();
if (type in vjs.Flash.formats) {
return 'maybe';
}
return '';
};
/**
* Pass the source to the flash object
* Adaptive source handlers will have more complicated workflows before passing
* video data to the video element
* @param {Object} source The source object
* @param {vjs.Flash} tech The instance of the Flash tech
*/
vjs.Flash.nativeSourceHandler.handleSource = function(source, tech){
tech.setSrc(source.src);
};
/**
* Clean up the source handler when disposing the player or switching sources..
* (no cleanup is needed when supporting the format natively)
*/
vjs.Flash.nativeSourceHandler.dispose = function(){};
// Register the native source handler
vjs.Flash.registerSourceHandler(vjs.Flash.nativeSourceHandler);
vjs.Flash.formats = {
'video/flv': 'FLV',
'video/x-flv': 'FLV',
'video/mp4': 'MP4',
'video/m4v': 'MP4'
};
vjs.Flash['onReady'] = function(currSwf){
var el, player;
el = vjs.el(currSwf);
// get player from the player div property
player = el && el.parentNode && el.parentNode['player'];
// if there is no el or player then the tech has been disposed
// and the tech element was removed from the player div
if (player) {
// reference player on tech element
el['player'] = player;
// check that the flash object is really ready
vjs.Flash['checkReady'](player.tech);
}
};
// The SWF isn't always ready when it says it is. Sometimes the API functions still need to be added to the object.
// If it's not ready, we set a timeout to check again shortly.
vjs.Flash['checkReady'] = function(tech){
// stop worrying if the tech has been disposed
if (!tech.el()) {
return;
}
// check if API property exists
if (tech.el().vjs_getProperty) {
// tell tech it's ready
tech.triggerReady();
} else {
// wait longer
this.setTimeout(function(){
vjs.Flash['checkReady'](tech);
}, 50);
}
};
// Trigger events from the swf on the player
vjs.Flash['onEvent'] = function(swfID, eventName){
var player = vjs.el(swfID)['player'];
player.trigger(eventName);
};
// Log errors from the swf
vjs.Flash['onError'] = function(swfID, err){
var player = vjs.el(swfID)['player'];
var msg = 'FLASH: '+err;
if (err == 'srcnotfound') {
player.error({ code: 4, message: msg });
// errors we haven't categorized into the media errors
} else {
player.error(msg);
}
};
// Flash Version Check
vjs.Flash.version = function(){
var version = '0,0,0';
// IE
try {
version = new window.ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version').replace(/\D+/g, ',').match(/^,?(.+),?$/)[1];
// other browsers
} catch(e) {
try {
if (navigator.mimeTypes['application/x-shockwave-flash'].enabledPlugin){
version = (navigator.plugins['Shockwave Flash 2.0'] || navigator.plugins['Shockwave Flash']).description.replace(/\D+/g, ',').match(/^,?(.+),?$/)[1];
}
} catch(err) {}
}
return version.split(',');
};
// Flash embedding method. Only used in non-iframe mode
vjs.Flash.embed = function(swf, placeHolder, flashVars, params, attributes){
var code = vjs.Flash.getEmbedCode(swf, flashVars, params, attributes),
// Get element by embedding code and retrieving created element
obj = vjs.createEl('div', { innerHTML: code }).childNodes[0],
par = placeHolder.parentNode
;
placeHolder.parentNode.replaceChild(obj, placeHolder);
obj[vjs.expando] = placeHolder[vjs.expando];
// IE6 seems to have an issue where it won't initialize the swf object after injecting it.
// This is a dumb fix
var newObj = par.childNodes[0];
setTimeout(function(){
newObj.style.display = 'block';
}, 1000);
return obj;
};
vjs.Flash.getEmbedCode = function(swf, flashVars, params, attributes){
var objTag = '<object type="application/x-shockwave-flash" ',
flashVarsString = '',
paramsString = '',
attrsString = '';
// Convert flash vars to string
if (flashVars) {
vjs.obj.each(flashVars, function(key, val){
flashVarsString += (key + '=' + val + '&amp;');
});
}
// Add swf, flashVars, and other default params
params = vjs.obj.merge({
'movie': swf,
'flashvars': flashVarsString,
'allowScriptAccess': 'always', // Required to talk to swf
'allowNetworking': 'all' // All should be default, but having security issues.
}, params);
// Create param tags string
vjs.obj.each(params, function(key, val){
paramsString += '<param name="'+key+'" value="'+val+'" />';
});
attributes = vjs.obj.merge({
// Add swf to attributes (need both for IE and Others to work)
'data': swf,
// Default to 100% width/height
'width': '100%',
'height': '100%'
}, attributes);
// Create Attributes string
vjs.obj.each(attributes, function(key, val){
attrsString += (key + '="' + val + '" ');
});
return objTag + attrsString + '>' + paramsString + '</object>';
};
vjs.Flash.streamingFormats = {
'rtmp/mp4': 'MP4',
'rtmp/flv': 'FLV'
};
vjs.Flash.streamFromParts = function(connection, stream) {
return connection + '&' + stream;
};
vjs.Flash.streamToParts = function(src) {
var parts = {
connection: '',
stream: ''
};
if (! src) {
return parts;
}
// Look for the normal URL separator we expect, '&'.
// If found, we split the URL into two pieces around the
// first '&'.
var connEnd = src.indexOf('&');
var streamBegin;
if (connEnd !== -1) {
streamBegin = connEnd + 1;
}
else {
// If there's not a '&', we use the last '/' as the delimiter.
connEnd = streamBegin = src.lastIndexOf('/') + 1;
if (connEnd === 0) {
// really, there's not a '/'?
connEnd = streamBegin = src.length;
}
}
parts.connection = src.substring(0, connEnd);
parts.stream = src.substring(streamBegin, src.length);
return parts;
};
vjs.Flash.isStreamingType = function(srcType) {
return srcType in vjs.Flash.streamingFormats;
};
// RTMP has four variations, any string starting
// with one of these protocols should be valid
vjs.Flash.RTMP_RE = /^rtmp[set]?:\/\//i;
vjs.Flash.isStreamingSrc = function(src) {
return vjs.Flash.RTMP_RE.test(src);
};
/**
* A source handler for RTMP urls
* @type {Object}
*/
vjs.Flash.rtmpSourceHandler = {};
/**
* Check Flash can handle the source natively
* @param {Object} source The source object
* @return {String} 'probably', 'maybe', or '' (empty string)
*/
vjs.Flash.rtmpSourceHandler.canHandleSource = function(source){
if (vjs.Flash.isStreamingType(source.type) || vjs.Flash.isStreamingSrc(source.src)) {
return 'maybe';
}
return '';
};
/**
* Pass the source to the flash object
* Adaptive source handlers will have more complicated workflows before passing
* video data to the video element
* @param {Object} source The source object
* @param {vjs.Flash} tech The instance of the Flash tech
*/
vjs.Flash.rtmpSourceHandler.handleSource = function(source, tech){
var srcParts = vjs.Flash.streamToParts(source.src);
tech['setRtmpConnection'](srcParts.connection);
tech['setRtmpStream'](srcParts.stream);
};
// Register the native source handler
vjs.Flash.registerSourceHandler(vjs.Flash.rtmpSourceHandler);
/**
* The Media Loader is the component that decides which playback technology to load
* when the player is initialized.
*
* @constructor
*/
vjs.MediaLoader = vjs.Component.extend({
/** @constructor */
init: function(player, options, ready){
vjs.Component.call(this, player, options, ready);
// If there are no sources when the player is initialized,
// load the first supported playback technology.
if (!player.options_['sources'] || player.options_['sources'].length === 0) {
for (var i=0,j=player.options_['techOrder']; i<j.length; i++) {
var techName = vjs.capitalize(j[i]),
tech = window['videojs'][techName];
// Check if the browser supports this technology
if (tech && tech.isSupported()) {
player.loadTech(techName);
break;
}
}
} else {
// // Loop through playback technologies (HTML5, Flash) and check for support.
// // Then load the best source.
// // A few assumptions here:
// // All playback technologies respect preload false.
player.src(player.options_['sources']);
}
}
});
/*
* https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode
*
* enum TextTrackMode { "disabled", "hidden", "showing" };
*/
vjs.TextTrackMode = {
'disabled': 'disabled',
'hidden': 'hidden',
'showing': 'showing'
};
/*
* https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackkind
*
* enum TextTrackKind { "subtitles", "captions", "descriptions", "chapters", "metadata" };
*/
vjs.TextTrackKind = {
'subtitles': 'subtitles',
'captions': 'captions',
'descriptions': 'descriptions',
'chapters': 'chapters',
'metadata': 'metadata'
};
(function() {
/*
* https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack
*
* interface TextTrack : EventTarget {
* readonly attribute TextTrackKind kind;
* readonly attribute DOMString label;
* readonly attribute DOMString language;
*
* readonly attribute DOMString id;
* readonly attribute DOMString inBandMetadataTrackDispatchType;
*
* attribute TextTrackMode mode;
*
* readonly attribute TextTrackCueList? cues;
* readonly attribute TextTrackCueList? activeCues;
*
* void addCue(TextTrackCue cue);
* void removeCue(TextTrackCue cue);
*
* attribute EventHandler oncuechange;
* };
*/
vjs.TextTrack = function(options) {
var tt, id, mode, kind, label, language, cues, activeCues, timeupdateHandler, changed, prop;
options = options || {};
if (!options['player']) {
throw new Error('A player was not provided.');
}
tt = this;
if (vjs.IS_IE8) {
tt = document.createElement('custom');
for (prop in vjs.TextTrack.prototype) {
tt[prop] = vjs.TextTrack.prototype[prop];
}
}
tt.player_ = options['player'];
mode = vjs.TextTrackMode[options['mode']] || 'disabled';
kind = vjs.TextTrackKind[options['kind']] || 'subtitles';
label = options['label'] || '';
language = options['language'] || options['srclang'] || '';
id = options['id'] || 'vjs_text_track_' + vjs.guid++;
if (kind === 'metadata' || kind === 'chapters') {
mode = 'hidden';
}
tt.cues_ = [];
tt.activeCues_ = [];
cues = new vjs.TextTrackCueList(tt.cues_);
activeCues = new vjs.TextTrackCueList(tt.activeCues_);
changed = false;
timeupdateHandler = vjs.bind(tt, function() {
this['activeCues'];
if (changed) {
this['trigger']('cuechange');
changed = false;
}
});
if (mode !== 'disabled') {
tt.player_.on('timeupdate', timeupdateHandler);
}
Object.defineProperty(tt, 'kind', {
get: function() {
return kind;
},
set: Function.prototype
});
Object.defineProperty(tt, 'label', {
get: function() {
return label;
},
set: Function.prototype
});
Object.defineProperty(tt, 'language', {
get: function() {
return language;
},
set: Function.prototype
});
Object.defineProperty(tt, 'id', {
get: function() {
return id;
},
set: Function.prototype
});
Object.defineProperty(tt, 'mode', {
get: function() {
return mode;
},
set: function(newMode) {
if (!vjs.TextTrackMode[newMode]) {
return;
}
mode = newMode;
if (mode === 'showing') {
this.player_.on('timeupdate', timeupdateHandler);
}
this.trigger('modechange');
}
});
Object.defineProperty(tt, 'cues', {
get: function() {
if (!this.loaded_) {
return null;
}
return cues;
},
set: Function.prototype
});
Object.defineProperty(tt, 'activeCues', {
get: function() {
var i, l, active, ct, cue;
if (!this.loaded_) {
return null;
}
if (this['cues'].length === 0) {
return activeCues; // nothing to do
}
ct = this.player_.currentTime();
i = 0;
l = this['cues'].length;
active = [];
for (; i < l; i++) {
cue = this['cues'][i];
if (cue['startTime'] <= ct && cue['endTime'] >= ct) {
active.push(cue);
} else if (cue['startTime'] === cue['endTime'] && cue['startTime'] <= ct && cue['startTime'] + 0.5 >= ct) {
active.push(cue);
}
}
changed = false;
if (active.length !== this.activeCues_.length) {
changed = true;
} else {
for (i = 0; i < active.length; i++) {
if (indexOf.call(this.activeCues_, active[i]) === -1) {
changed = true;
}
}
}
this.activeCues_ = active;
activeCues.setCues_(this.activeCues_);
return activeCues;
},
set: Function.prototype
});
if (options.src) {
loadTrack(options.src, tt);
} else {
tt.loaded_ = true;
}
if (vjs.IS_IE8) {
return tt;
}
};
vjs.TextTrack.prototype = vjs.obj.create(vjs.EventEmitter.prototype);
vjs.TextTrack.prototype.constructor = vjs.TextTrack;
/*
* cuechange - One or more cues in the track have become active or stopped being active.
*/
vjs.TextTrack.prototype.allowedEvents_ = {
'cuechange': 'cuechange'
};
vjs.TextTrack.prototype.addCue = function(cue) {
var tracks = this.player_.textTracks(),
i = 0;
if (tracks) {
for (; i < tracks.length; i++) {
if (tracks[i] !== this) {
tracks[i].removeCue(cue);
}
}
}
this.cues_.push(cue);
this['cues'].setCues_(this.cues_);
};
vjs.TextTrack.prototype.removeCue = function(removeCue) {
var i = 0,
l = this.cues_.length,
cue,
removed = false;
for (; i < l; i++) {
cue = this.cues_[i];
if (cue === removeCue) {
this.cues_.splice(i, 1);
removed = true;
}
}
if (removed) {
this.cues.setCues_(this.cues_);
}
};
/*
* Downloading stuff happens below this point
*/
var loadTrack, parseCues, indexOf;
loadTrack = function(src, track) {
vjs.xhr(src, vjs.bind(this, function(err, response, responseBody){
if (err) {
return vjs.log.error(err);
}
track.loaded_ = true;
parseCues(responseBody, track);
}));
};
parseCues = function(srcContent, track) {
if (typeof window['WebVTT'] !== 'function') {
//try again a bit later
return window.setTimeout(function() {
parseCues(srcContent, track);
}, 25);
}
var parser = new window['WebVTT']['Parser'](window, window['vttjs'], window['WebVTT']['StringDecoder']());
parser['oncue'] = function(cue) {
track.addCue(cue);
};
parser['onparsingerror'] = function(error) {
vjs.log.error(error);
};
parser['parse'](srcContent);
parser['flush']();
};
indexOf = function(searchElement, fromIndex) {
var k;
if (this == null) {
throw new TypeError('"this" is null or not defined');
}
var O = Object(this);
var len = O.length >>> 0;
if (len === 0) {
return -1;
}
var n = +fromIndex || 0;
if (Math.abs(n) === Infinity) {
n = 0;
}
if (n >= len) {
return -1;
}
k = Math.max(n >= 0 ? n : len - Math.abs(n), 0);
while (k < len) {
if (k in O && O[k] === searchElement) {
return k;
}
k++;
}
return -1;
};
})();
/*
* https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist
*
* interface TextTrackList : EventTarget {
* readonly attribute unsigned long length;
* getter TextTrack (unsigned long index);
* TextTrack? getTrackById(DOMString id);
*
* attribute EventHandler onchange;
* attribute EventHandler onaddtrack;
* attribute EventHandler onremovetrack;
* };
*/
vjs.TextTrackList = function(tracks) {
var list = this,
prop,
i = 0;
if (vjs.IS_IE8) {
list = document.createElement('custom');
for (prop in vjs.TextTrackList.prototype) {
list[prop] = vjs.TextTrackList.prototype[prop];
}
}
tracks = tracks || [];
list.tracks_ = [];
Object.defineProperty(list, 'length', {
get: function() {
return this.tracks_.length;
}
});
for (; i < tracks.length; i++) {
list.addTrack_(tracks[i]);
}
if (vjs.IS_IE8) {
return list;
}
};
vjs.TextTrackList.prototype = vjs.obj.create(vjs.EventEmitter.prototype);
vjs.TextTrackList.prototype.constructor = vjs.TextTrackList;
/*
* change - One or more tracks in the track list have been enabled or disabled.
* addtrack - A track has been added to the track list.
* removetrack - A track has been removed from the track list.
*/
vjs.TextTrackList.prototype.allowedEvents_ = {
'change': 'change',
'addtrack': 'addtrack',
'removetrack': 'removetrack'
};
// emulate attribute EventHandler support to allow for feature detection
(function() {
var event;
for (event in vjs.TextTrackList.prototype.allowedEvents_) {
vjs.TextTrackList.prototype['on' + event] = null;
}
})();
vjs.TextTrackList.prototype.addTrack_ = function(track) {
var index = this.tracks_.length;
if (!(''+index in this)) {
Object.defineProperty(this, index, {
get: function() {
return this.tracks_[index];
}
});
}
track.addEventListener('modechange', vjs.bind(this, function() {
this.trigger('change');
}));
this.tracks_.push(track);
this.trigger({
type: 'addtrack',
track: track
});
};
vjs.TextTrackList.prototype.removeTrack_ = function(rtrack) {
var i = 0,
l = this.length,
result = null,
track;
for (; i < l; i++) {
track = this[i];
if (track === rtrack) {
this.tracks_.splice(i, 1);
break;
}
}
this.trigger({
type: 'removetrack',
track: rtrack
});
};
vjs.TextTrackList.prototype.getTrackById = function(id) {
var i = 0,
l = this.length,
result = null,
track;
for (; i < l; i++) {
track = this[i];
if (track.id === id) {
result = track;
break;
}
}
return result;
};
/*
* https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist
*
* interface TextTrackCueList {
* readonly attribute unsigned long length;
* getter TextTrackCue (unsigned long index);
* TextTrackCue? getCueById(DOMString id);
* };
*/
vjs.TextTrackCueList = function(cues) {
var list = this,
prop;
if (vjs.IS_IE8) {
list = document.createElement('custom');
for (prop in vjs.TextTrackCueList.prototype) {
list[prop] = vjs.TextTrackCueList.prototype[prop];
}
}
vjs.TextTrackCueList.prototype.setCues_.call(list, cues);
Object.defineProperty(list, 'length', {
get: function() {
return this.length_;
}
});
if (vjs.IS_IE8) {
return list;
}
};
vjs.TextTrackCueList.prototype.setCues_ = function(cues) {
var oldLength = this.length || 0,
i = 0,
l = cues.length,
defineProp;
this.cues_ = cues;
this.length_ = cues.length;
defineProp = function(i) {
if (!(''+i in this)) {
Object.defineProperty(this, '' + i, {
get: function() {
return this.cues_[i];
}
});
}
};
if (oldLength < l) {
i = oldLength;
for(; i < l; i++) {
defineProp.call(this, i);
}
}
};
vjs.TextTrackCueList.prototype.getCueById = function(id) {
var i = 0,
l = this.length,
result = null,
cue;
for (; i < l; i++) {
cue = this[i];
if (cue.id === id) {
result = cue;
break;
}
}
return result;
};
(function() {
'use strict';
/* Text Track Display
============================================================================= */
// Global container for both subtitle and captions text. Simple div container.
/**
* The component for displaying text track cues
*
* @constructor
*/
vjs.TextTrackDisplay = vjs.Component.extend({
/** @constructor */
init: function(player, options, ready){
vjs.Component.call(this, player, options, ready);
player.on('loadstart', vjs.bind(this, this.toggleDisplay));
// This used to be called during player init, but was causing an error
// if a track should show by default and the display hadn't loaded yet.
// Should probably be moved to an external track loader when we support
// tracks that don't need a display.
player.ready(vjs.bind(this, function() {
if (player.tech && player.tech['featuresNativeTextTracks']) {
this.hide();
return;
}
var i, tracks, track;
player.on('fullscreenchange', vjs.bind(this, this.updateDisplay));
tracks = player.options_['tracks'] || [];
for (i = 0; i < tracks.length; i++) {
track = tracks[i];
this.player_.addRemoteTextTrack(track);
}
}));
}
});
vjs.TextTrackDisplay.prototype.toggleDisplay = function() {
if (this.player_.tech && this.player_.tech['featuresNativeTextTracks']) {
this.hide();
} else {
this.show();
}
};
vjs.TextTrackDisplay.prototype.createEl = function(){
return vjs.Component.prototype.createEl.call(this, 'div', {
className: 'vjs-text-track-display'
});
};
vjs.TextTrackDisplay.prototype.clearDisplay = function() {
if (typeof window['WebVTT'] === 'function') {
window['WebVTT']['processCues'](window, [], this.el_);
}
};
// Add cue HTML to display
var constructColor = function(color, opacity) {
return 'rgba(' +
// color looks like "#f0e"
parseInt(color[1] + color[1], 16) + ',' +
parseInt(color[2] + color[2], 16) + ',' +
parseInt(color[3] + color[3], 16) + ',' +
opacity + ')';
};
var darkGray = '#222';
var lightGray = '#ccc';
var fontMap = {
monospace: 'monospace',
sansSerif: 'sans-serif',
serif: 'serif',
monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace',
monospaceSerif: '"Courier New", monospace',
proportionalSansSerif: 'sans-serif',
proportionalSerif: 'serif',
casual: '"Comic Sans MS", Impact, fantasy',
script: '"Monotype Corsiva", cursive',
smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif'
};
var tryUpdateStyle = function(el, style, rule) {
// some style changes will throw an error, particularly in IE8. Those should be noops.
try {
el.style[style] = rule;
} catch (e) {}
};
vjs.TextTrackDisplay.prototype.updateDisplay = function() {
var tracks = this.player_.textTracks(),
i = 0,
track;
this.clearDisplay();
if (!tracks) {
return;
}
for (; i < tracks.length; i++) {
track = tracks[i];
if (track['mode'] === 'showing') {
this.updateForTrack(track);
}
}
};
vjs.TextTrackDisplay.prototype.updateForTrack = function(track) {
if (typeof window['WebVTT'] !== 'function' || !track['activeCues']) {
return;
}
var i = 0,
property,
cueDiv,
overrides = this.player_['textTrackSettings'].getValues(),
fontSize,
cues = [];
for (; i < track['activeCues'].length; i++) {
cues.push(track['activeCues'][i]);
}
window['WebVTT']['processCues'](window, track['activeCues'], this.el_);
i = cues.length;
while (i--) {
cueDiv = cues[i].displayState;
if (overrides.color) {
cueDiv.firstChild.style.color = overrides.color;
}
if (overrides.textOpacity) {
tryUpdateStyle(cueDiv.firstChild,
'color',
constructColor(overrides.color || '#fff',
overrides.textOpacity));
}
if (overrides.backgroundColor) {
cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;
}
if (overrides.backgroundOpacity) {
tryUpdateStyle(cueDiv.firstChild,
'backgroundColor',
constructColor(overrides.backgroundColor || '#000',
overrides.backgroundOpacity));
}
if (overrides.windowColor) {
if (overrides.windowOpacity) {
tryUpdateStyle(cueDiv,
'backgroundColor',
constructColor(overrides.windowColor, overrides.windowOpacity));
} else {
cueDiv.style.backgroundColor = overrides.windowColor;
}
}
if (overrides.edgeStyle) {
if (overrides.edgeStyle === 'dropshadow') {
cueDiv.firstChild.style.textShadow = '2px 2px 3px ' + darkGray + ', 2px 2px 4px ' + darkGray + ', 2px 2px 5px ' + darkGray;
} else if (overrides.edgeStyle === 'raised') {
cueDiv.firstChild.style.textShadow = '1px 1px ' + darkGray + ', 2px 2px ' + darkGray + ', 3px 3px ' + darkGray;
} else if (overrides.edgeStyle === 'depressed') {
cueDiv.firstChild.style.textShadow = '1px 1px ' + lightGray + ', 0 1px ' + lightGray + ', -1px -1px ' + darkGray + ', 0 -1px ' + darkGray;
} else if (overrides.edgeStyle === 'uniform') {
cueDiv.firstChild.style.textShadow = '0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray;
}
}
if (overrides.fontPercent && overrides.fontPercent !== 1) {
fontSize = window.parseFloat(cueDiv.style.fontSize);
cueDiv.style.fontSize = (fontSize * overrides.fontPercent) + 'px';
cueDiv.style.height = 'auto';
cueDiv.style.top = 'auto';
cueDiv.style.bottom = '2px';
}
if (overrides.fontFamily && overrides.fontFamily !== 'default') {
if (overrides.fontFamily === 'small-caps') {
cueDiv.firstChild.style.fontVariant = 'small-caps';
} else {
cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];
}
}
}
};
/**
* The specific menu item type for selecting a language within a text track kind
*
* @constructor
*/
vjs.TextTrackMenuItem = vjs.MenuItem.extend({
/** @constructor */
init: function(player, options){
var track = this.track = options['track'],
tracks = player.textTracks(),
changeHandler,
event;
if (tracks) {
changeHandler = vjs.bind(this, function() {
var selected = this.track['mode'] === 'showing',
track,
i,
l;
if (this instanceof vjs.OffTextTrackMenuItem) {
selected = true;
i = 0,
l = tracks.length;
for (; i < l; i++) {
track = tracks[i];
if (track['kind'] === this.track['kind'] && track['mode'] === 'showing') {
selected = false;
break;
}
}
}
this.selected(selected);
});
tracks.addEventListener('change', changeHandler);
player.on('dispose', function() {
tracks.removeEventListener('change', changeHandler);
});
}
// Modify options for parent MenuItem class's init.
options['label'] = track['label'] || track['language'] || 'Unknown';
options['selected'] = track['default'] || track['mode'] === 'showing';
vjs.MenuItem.call(this, player, options);
// iOS7 doesn't dispatch change events to TextTrackLists when an
// associated track's mode changes. Without something like
// Object.observe() (also not present on iOS7), it's not
// possible to detect changes to the mode attribute and polyfill
// the change event. As a poor substitute, we manually dispatch
// change events whenever the controls modify the mode.
if (tracks && tracks.onchange === undefined) {
this.on(['tap', 'click'], function() {
if (typeof window.Event !== 'object') {
// Android 2.3 throws an Illegal Constructor error for window.Event
try {
event = new window.Event('change');
} catch(err){}
}
if (!event) {
event = document.createEvent('Event');
event.initEvent('change', true, true);
}
tracks.dispatchEvent(event);
});
}
}
});
vjs.TextTrackMenuItem.prototype.onClick = function(){
var kind = this.track['kind'],
tracks = this.player_.textTracks(),
mode,
track,
i = 0;
vjs.MenuItem.prototype.onClick.call(this);
if (!tracks) {
return;
}
for (; i < tracks.length; i++) {
track = tracks[i];
if (track['kind'] !== kind) {
continue;
}
if (track === this.track) {
track['mode'] = 'showing';
} else {
track['mode'] = 'disabled';
}
}
};
/**
* A special menu item for turning of a specific type of text track
*
* @constructor
*/
vjs.OffTextTrackMenuItem = vjs.TextTrackMenuItem.extend({
/** @constructor */
init: function(player, options){
// Create pseudo track info
// Requires options['kind']
options['track'] = {
'kind': options['kind'],
'player': player,
'label': options['kind'] + ' off',
'default': false,
'mode': 'disabled'
};
vjs.TextTrackMenuItem.call(this, player, options);
this.selected(true);
}
});
vjs.CaptionSettingsMenuItem = vjs.TextTrackMenuItem.extend({
init: function(player, options) {
options['track'] = {
'kind': options['kind'],
'player': player,
'label': options['kind'] + ' settings',
'default': false,
mode: 'disabled'
};
vjs.TextTrackMenuItem.call(this, player, options);
this.addClass('vjs-texttrack-settings');
}
});
vjs.CaptionSettingsMenuItem.prototype.onClick = function() {
this.player().getChild('textTrackSettings').show();
};
/**
* The base class for buttons that toggle specific text track types (e.g. subtitles)
*
* @constructor
*/
vjs.TextTrackButton = vjs.MenuButton.extend({
/** @constructor */
init: function(player, options){
var tracks, updateHandler;
vjs.MenuButton.call(this, player, options);
tracks = this.player_.textTracks();
if (this.items.length <= 1) {
this.hide();
}
if (!tracks) {
return;
}
updateHandler = vjs.bind(this, this.update);
tracks.addEventListener('removetrack', updateHandler);
tracks.addEventListener('addtrack', updateHandler);
this.player_.on('dispose', function() {
tracks.removeEventListener('removetrack', updateHandler);
tracks.removeEventListener('addtrack', updateHandler);
});
}
});
// Create a menu item for each text track
vjs.TextTrackButton.prototype.createItems = function(){
var items = [], track, tracks;
if (this instanceof vjs.CaptionsButton && !(this.player().tech && this.player().tech['featuresNativeTextTracks'])) {
items.push(new vjs.CaptionSettingsMenuItem(this.player_, { 'kind': this.kind_ }));
}
// Add an OFF menu item to turn all tracks off
items.push(new vjs.OffTextTrackMenuItem(this.player_, { 'kind': this.kind_ }));
tracks = this.player_.textTracks();
if (!tracks) {
return items;
}
for (var i = 0; i < tracks.length; i++) {
track = tracks[i];
// only add tracks that are of the appropriate kind and have a label
if (track['kind'] === this.kind_) {
items.push(new vjs.TextTrackMenuItem(this.player_, {
'track': track
}));
}
}
return items;
};
/**
* The button component for toggling and selecting captions
*
* @constructor
*/
vjs.CaptionsButton = vjs.TextTrackButton.extend({
/** @constructor */
init: function(player, options, ready){
vjs.TextTrackButton.call(this, player, options, ready);
this.el_.setAttribute('aria-label','Captions Menu');
}
});
vjs.CaptionsButton.prototype.kind_ = 'captions';
vjs.CaptionsButton.prototype.buttonText = 'Captions';
vjs.CaptionsButton.prototype.className = 'vjs-captions-button';
vjs.CaptionsButton.prototype.update = function() {
var threshold = 2;
vjs.TextTrackButton.prototype.update.call(this);
// if native, then threshold is 1 because no settings button
if (this.player().tech && this.player().tech['featuresNativeTextTracks']) {
threshold = 1;
}
if (this.items && this.items.length > threshold) {
this.show();
} else {
this.hide();
}
};
/**
* The button component for toggling and selecting subtitles
*
* @constructor
*/
vjs.SubtitlesButton = vjs.TextTrackButton.extend({
/** @constructor */
init: function(player, options, ready){
vjs.TextTrackButton.call(this, player, options, ready);
this.el_.setAttribute('aria-label','Subtitles Menu');
}
});
vjs.SubtitlesButton.prototype.kind_ = 'subtitles';
vjs.SubtitlesButton.prototype.buttonText = 'Subtitles';
vjs.SubtitlesButton.prototype.className = 'vjs-subtitles-button';
// Chapters act much differently than other text tracks
// Cues are navigation vs. other tracks of alternative languages
/**
* The button component for toggling and selecting chapters
*
* @constructor
*/
vjs.ChaptersButton = vjs.TextTrackButton.extend({
/** @constructor */
init: function(player, options, ready){
vjs.TextTrackButton.call(this, player, options, ready);
this.el_.setAttribute('aria-label','Chapters Menu');
}
});
vjs.ChaptersButton.prototype.kind_ = 'chapters';
vjs.ChaptersButton.prototype.buttonText = 'Chapters';
vjs.ChaptersButton.prototype.className = 'vjs-chapters-button';
// Create a menu item for each text track
vjs.ChaptersButton.prototype.createItems = function(){
var items = [], track, tracks;
tracks = this.player_.textTracks();
if (!tracks) {
return items;
}
for (var i = 0; i < tracks.length; i++) {
track = tracks[i];
if (track['kind'] === this.kind_) {
items.push(new vjs.TextTrackMenuItem(this.player_, {
'track': track
}));
}
}
return items;
};
vjs.ChaptersButton.prototype.createMenu = function(){
var tracks = this.player_.textTracks() || [],
i = 0,
l = tracks.length,
track, chaptersTrack,
items = this.items = [];
for (; i < l; i++) {
track = tracks[i];
if (track['kind'] == this.kind_) {
if (!track.cues) {
track['mode'] = 'hidden';
/* jshint loopfunc:true */
// TODO see if we can figure out a better way of doing this https://github.com/videojs/video.js/issues/1864
window.setTimeout(vjs.bind(this, function() {
this.createMenu();
}), 100);
/* jshint loopfunc:false */
} else {
chaptersTrack = track;
break;
}
}
}
var menu = this.menu;
if (menu === undefined) {
menu = new vjs.Menu(this.player_);
menu.contentEl().appendChild(vjs.createEl('li', {
className: 'vjs-menu-title',
innerHTML: vjs.capitalize(this.kind_),
tabindex: -1
}));
}
if (chaptersTrack) {
var cues = chaptersTrack['cues'], cue, mi;
i = 0;
l = cues.length;
for (; i < l; i++) {
cue = cues[i];
mi = new vjs.ChaptersTrackMenuItem(this.player_, {
'track': chaptersTrack,
'cue': cue
});
items.push(mi);
menu.addChild(mi);
}
this.addChild(menu);
}
if (this.items.length > 0) {
this.show();
}
return menu;
};
/**
* @constructor
*/
vjs.ChaptersTrackMenuItem = vjs.MenuItem.extend({
/** @constructor */
init: function(player, options){
var track = this.track = options['track'],
cue = this.cue = options['cue'],
currentTime = player.currentTime();
// Modify options for parent MenuItem class's init.
options['label'] = cue.text;
options['selected'] = (cue['startTime'] <= currentTime && currentTime < cue['endTime']);
vjs.MenuItem.call(this, player, options);
track.addEventListener('cuechange', vjs.bind(this, this.update));
}
});
vjs.ChaptersTrackMenuItem.prototype.onClick = function(){
vjs.MenuItem.prototype.onClick.call(this);
this.player_.currentTime(this.cue.startTime);
this.update(this.cue.startTime);
};
vjs.ChaptersTrackMenuItem.prototype.update = function(){
var cue = this.cue,
currentTime = this.player_.currentTime();
// vjs.log(currentTime, cue.startTime);
this.selected(cue['startTime'] <= currentTime && currentTime < cue['endTime']);
};
})();
(function() {
'use strict';
vjs.TextTrackSettings = vjs.Component.extend({
init: function(player, options) {
vjs.Component.call(this, player, options);
this.hide();
vjs.on(this.el().querySelector('.vjs-done-button'), 'click', vjs.bind(this, function() {
this.saveSettings();
this.hide();
}));
vjs.on(this.el().querySelector('.vjs-default-button'), 'click', vjs.bind(this, function() {
this.el().querySelector('.vjs-fg-color > select').selectedIndex = 0;
this.el().querySelector('.vjs-bg-color > select').selectedIndex = 0;
this.el().querySelector('.window-color > select').selectedIndex = 0;
this.el().querySelector('.vjs-text-opacity > select').selectedIndex = 0;
this.el().querySelector('.vjs-bg-opacity > select').selectedIndex = 0;
this.el().querySelector('.vjs-window-opacity > select').selectedIndex = 0;
this.el().querySelector('.vjs-edge-style select').selectedIndex = 0;
this.el().querySelector('.vjs-font-family select').selectedIndex = 0;
this.el().querySelector('.vjs-font-percent select').selectedIndex = 2;
this.updateDisplay();
}));
vjs.on(this.el().querySelector('.vjs-fg-color > select'), 'change', vjs.bind(this, this.updateDisplay));
vjs.on(this.el().querySelector('.vjs-bg-color > select'), 'change', vjs.bind(this, this.updateDisplay));
vjs.on(this.el().querySelector('.window-color > select'), 'change', vjs.bind(this, this.updateDisplay));
vjs.on(this.el().querySelector('.vjs-text-opacity > select'), 'change', vjs.bind(this, this.updateDisplay));
vjs.on(this.el().querySelector('.vjs-bg-opacity > select'), 'change', vjs.bind(this, this.updateDisplay));
vjs.on(this.el().querySelector('.vjs-window-opacity > select'), 'change', vjs.bind(this, this.updateDisplay));
vjs.on(this.el().querySelector('.vjs-font-percent select'), 'change', vjs.bind(this, this.updateDisplay));
vjs.on(this.el().querySelector('.vjs-edge-style select'), 'change', vjs.bind(this, this.updateDisplay));
vjs.on(this.el().querySelector('.vjs-font-family select'), 'change', vjs.bind(this, this.updateDisplay));
if (player.options()['persistTextTrackSettings']) {
this.restoreSettings();
}
}
});
vjs.TextTrackSettings.prototype.createEl = function() {
return vjs.Component.prototype.createEl.call(this, 'div', {
className: 'vjs-caption-settings vjs-modal-overlay',
innerHTML: captionOptionsMenuTemplate()
});
};
vjs.TextTrackSettings.prototype.getValues = function() {
var el, bgOpacity, textOpacity, windowOpacity, textEdge, fontFamily, fgColor, bgColor, windowColor, result, name, fontPercent;
el = this.el();
textEdge = getSelectedOptionValue(el.querySelector('.vjs-edge-style select'));
fontFamily = getSelectedOptionValue(el.querySelector('.vjs-font-family select'));
fgColor = getSelectedOptionValue(el.querySelector('.vjs-fg-color > select'));
textOpacity = getSelectedOptionValue(el.querySelector('.vjs-text-opacity > select'));
bgColor = getSelectedOptionValue(el.querySelector('.vjs-bg-color > select'));
bgOpacity = getSelectedOptionValue(el.querySelector('.vjs-bg-opacity > select'));
windowColor = getSelectedOptionValue(el.querySelector('.window-color > select'));
windowOpacity = getSelectedOptionValue(el.querySelector('.vjs-window-opacity > select'));
fontPercent = window['parseFloat'](getSelectedOptionValue(el.querySelector('.vjs-font-percent > select')));
result = {
'backgroundOpacity': bgOpacity,
'textOpacity': textOpacity,
'windowOpacity': windowOpacity,
'edgeStyle': textEdge,
'fontFamily': fontFamily,
'color': fgColor,
'backgroundColor': bgColor,
'windowColor': windowColor,
'fontPercent': fontPercent
};
for (name in result) {
if (result[name] === '' || result[name] === 'none' || (name === 'fontPercent' && result[name] === 1.00)) {
delete result[name];
}
}
return result;
};
vjs.TextTrackSettings.prototype.setValues = function(values) {
var el = this.el(), fontPercent;
setSelectedOption(el.querySelector('.vjs-edge-style select'), values.edgeStyle);
setSelectedOption(el.querySelector('.vjs-font-family select'), values.fontFamily);
setSelectedOption(el.querySelector('.vjs-fg-color > select'), values.color);
setSelectedOption(el.querySelector('.vjs-text-opacity > select'), values.textOpacity);
setSelectedOption(el.querySelector('.vjs-bg-color > select'), values.backgroundColor);
setSelectedOption(el.querySelector('.vjs-bg-opacity > select'), values.backgroundOpacity);
setSelectedOption(el.querySelector('.window-color > select'), values.windowColor);
setSelectedOption(el.querySelector('.vjs-window-opacity > select'), values.windowOpacity);
fontPercent = values.fontPercent;
if (fontPercent) {
fontPercent = fontPercent.toFixed(2);
}
setSelectedOption(el.querySelector('.vjs-font-percent > select'), fontPercent);
};
vjs.TextTrackSettings.prototype.restoreSettings = function() {
var values;
try {
values = JSON.parse(window.localStorage.getItem('vjs-text-track-settings'));
} catch (e) {}
if (values) {
this.setValues(values);
}
};
vjs.TextTrackSettings.prototype.saveSettings = function() {
var values;
if (!this.player_.options()['persistTextTrackSettings']) {
return;
}
values = this.getValues();
try {
if (!vjs.isEmpty(values)) {
window.localStorage.setItem('vjs-text-track-settings', JSON.stringify(values));
} else {
window.localStorage.removeItem('vjs-text-track-settings');
}
} catch (e) {}
};
vjs.TextTrackSettings.prototype.updateDisplay = function() {
var ttDisplay = this.player_.getChild('textTrackDisplay');
if (ttDisplay) {
ttDisplay.updateDisplay();
}
};
function getSelectedOptionValue(target) {
var selectedOption;
// not all browsers support selectedOptions, so, fallback to options
if (target.selectedOptions) {
selectedOption = target.selectedOptions[0];
} else if (target.options) {
selectedOption = target.options[target.options.selectedIndex];
}
return selectedOption.value;
}
function setSelectedOption(target, value) {
var i, option;
if (!value) {
return;
}
for (i = 0; i < target.options.length; i++) {
option = target.options[i];
if (option.value === value) {
break;
}
}
target.selectedIndex = i;
}
function captionOptionsMenuTemplate() {
return '<div class="vjs-tracksettings">' +
'<div class="vjs-tracksettings-colors">' +
'<div class="vjs-fg-color vjs-tracksetting">' +
'<label class="vjs-label">Foreground</label>' +
'<select>' +
'<option value="">---</option>' +
'<option value="#FFF">White</option>' +
'<option value="#000">Black</option>' +
'<option value="#F00">Red</option>' +
'<option value="#0F0">Green</option>' +
'<option value="#00F">Blue</option>' +
'<option value="#FF0">Yellow</option>' +
'<option value="#F0F">Magenta</option>' +
'<option value="#0FF">Cyan</option>' +
'</select>' +
'<span class="vjs-text-opacity vjs-opacity">' +
'<select>' +
'<option value="">---</option>' +
'<option value="1">Opaque</option>' +
'<option value="0.5">Semi-Opaque</option>' +
'</select>' +
'</span>' +
'</div>' + // vjs-fg-color
'<div class="vjs-bg-color vjs-tracksetting">' +
'<label class="vjs-label">Background</label>' +
'<select>' +
'<option value="">---</option>' +
'<option value="#FFF">White</option>' +
'<option value="#000">Black</option>' +
'<option value="#F00">Red</option>' +
'<option value="#0F0">Green</option>' +
'<option value="#00F">Blue</option>' +
'<option value="#FF0">Yellow</option>' +
'<option value="#F0F">Magenta</option>' +
'<option value="#0FF">Cyan</option>' +
'</select>' +
'<span class="vjs-bg-opacity vjs-opacity">' +
'<select>' +
'<option value="">---</option>' +
'<option value="1">Opaque</option>' +
'<option value="0.5">Semi-Transparent</option>' +
'<option value="0">Transparent</option>' +
'</select>' +
'</span>' +
'</div>' + // vjs-bg-color
'<div class="window-color vjs-tracksetting">' +
'<label class="vjs-label">Window</label>' +
'<select>' +
'<option value="">---</option>' +
'<option value="#FFF">White</option>' +
'<option value="#000">Black</option>' +
'<option value="#F00">Red</option>' +
'<option value="#0F0">Green</option>' +
'<option value="#00F">Blue</option>' +
'<option value="#FF0">Yellow</option>' +
'<option value="#F0F">Magenta</option>' +
'<option value="#0FF">Cyan</option>' +
'</select>' +
'<span class="vjs-window-opacity vjs-opacity">' +
'<select>' +
'<option value="">---</option>' +
'<option value="1">Opaque</option>' +
'<option value="0.5">Semi-Transparent</option>' +
'<option value="0">Transparent</option>' +
'</select>' +
'</span>' +
'</div>' + // vjs-window-color
'</div>' + // vjs-tracksettings
'<div class="vjs-tracksettings-font">' +
'<div class="vjs-font-percent vjs-tracksetting">' +
'<label class="vjs-label">Font Size</label>' +
'<select>' +
'<option value="0.50">50%</option>' +
'<option value="0.75">75%</option>' +
'<option value="1.00" selected>100%</option>' +
'<option value="1.25">125%</option>' +
'<option value="1.50">150%</option>' +
'<option value="1.75">175%</option>' +
'<option value="2.00">200%</option>' +
'<option value="3.00">300%</option>' +
'<option value="4.00">400%</option>' +
'</select>' +
'</div>' + // vjs-font-percent
'<div class="vjs-edge-style vjs-tracksetting">' +
'<label class="vjs-label">Text Edge Style</label>' +
'<select>' +
'<option value="none">None</option>' +
'<option value="raised">Raised</option>' +
'<option value="depressed">Depressed</option>' +
'<option value="uniform">Uniform</option>' +
'<option value="dropshadow">Dropshadow</option>' +
'</select>' +
'</div>' + // vjs-edge-style
'<div class="vjs-font-family vjs-tracksetting">' +
'<label class="vjs-label">Font Family</label>' +
'<select>' +
'<option value="">Default</option>' +
'<option value="monospaceSerif">Monospace Serif</option>' +
'<option value="proportionalSerif">Proportional Serif</option>' +
'<option value="monospaceSansSerif">Monospace Sans-Serif</option>' +
'<option value="proportionalSansSerif">Proportional Sans-Serif</option>' +
'<option value="casual">Casual</option>' +
'<option value="script">Script</option>' +
'<option value="small-caps">Small Caps</option>' +
'</select>' +
'</div>' + // vjs-font-family
'</div>' +
'</div>' +
'<div class="vjs-tracksettings-controls">' +
'<button class="vjs-default-button">Defaults</button>' +
'<button class="vjs-done-button">Done</button>' +
'</div>';
}
})();
/**
* @fileoverview Add JSON support
* @suppress {undefinedVars}
* (Compiler doesn't like JSON not being declared)
*/
/**
* Javascript JSON implementation
* (Parse Method Only)
* https://github.com/douglascrockford/JSON-js/blob/master/json2.js
* Only using for parse method when parsing data-setup attribute JSON.
* @suppress {undefinedVars}
* @namespace
* @private
*/
vjs.JSON;
if (typeof window.JSON !== 'undefined' && typeof window.JSON.parse === 'function') {
vjs.JSON = window.JSON;
} else {
vjs.JSON = {};
var cx = /[\u0000\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g;
/**
* parse the json
*
* @memberof vjs.JSON
* @param {String} text The JSON string to parse
* @param {Function=} [reviver] Optional function that can transform the results
* @return {Object|Array} The parsed JSON
*/
vjs.JSON.parse = function (text, reviver) {
var j;
function walk(holder, key) {
var k, v, value = holder[key];
if (value && typeof value === 'object') {
for (k in value) {
if (Object.prototype.hasOwnProperty.call(value, k)) {
v = walk(value, k);
if (v !== undefined) {
value[k] = v;
} else {
delete value[k];
}
}
}
}
return reviver.call(holder, key, value);
}
text = String(text);
cx.lastIndex = 0;
if (cx.test(text)) {
text = text.replace(cx, function (a) {
return '\\u' +
('0000' + a.charCodeAt(0).toString(16)).slice(-4);
});
}
if (/^[\],:{}\s]*$/
.test(text.replace(/\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g, '@')
.replace(/"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g, ']')
.replace(/(?:^|:|,)(?:\s*\[)+/g, ''))) {
j = eval('(' + text + ')');
return typeof reviver === 'function' ?
walk({'': j}, '') : j;
}
throw new SyntaxError('JSON.parse(): invalid or malformed JSON data');
};
}
/**
* @fileoverview Functions for automatically setting up a player
* based on the data-setup attribute of the video tag
*/
// Automatically set up any tags that have a data-setup attribute
vjs.autoSetup = function(){
var options, mediaEl, player, i, e;
// One day, when we stop supporting IE8, go back to this, but in the meantime...*hack hack hack*
// var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));
// var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));
// var mediaEls = vids.concat(audios);
// Because IE8 doesn't support calling slice on a node list, we need to loop through each list of elements
// to build up a new, combined list of elements.
var vids = document.getElementsByTagName('video');
var audios = document.getElementsByTagName('audio');
var mediaEls = [];
if (vids && vids.length > 0) {
for(i=0, e=vids.length; i<e; i++) {
mediaEls.push(vids[i]);
}
}
if (audios && audios.length > 0) {
for(i=0, e=audios.length; i<e; i++) {
mediaEls.push(audios[i]);
}
}
// Check if any media elements exist
if (mediaEls && mediaEls.length > 0) {
for (i=0,e=mediaEls.length; i<e; i++) {
mediaEl = mediaEls[i];
// Check if element exists, has getAttribute func.
// IE seems to consider typeof el.getAttribute == 'object' instead of 'function' like expected, at least when loading the player immediately.
if (mediaEl && mediaEl.getAttribute) {
// Make sure this player hasn't already been set up.
if (mediaEl['player'] === undefined) {
options = mediaEl.getAttribute('data-setup');
// Check if data-setup attr exists.
// We only auto-setup if they've added the data-setup attr.
if (options !== null) {
// Create new video.js instance.
player = videojs(mediaEl);
}
}
// If getAttribute isn't defined, we need to wait for the DOM.
} else {
vjs.autoSetupTimeout(1);
break;
}
}
// No videos were found, so keep looping unless page is finished loading.
} else if (!vjs.windowLoaded) {
vjs.autoSetupTimeout(1);
}
};
// Pause to let the DOM keep processing
vjs.autoSetupTimeout = function(wait){
setTimeout(vjs.autoSetup, wait);
};
if (document.readyState === 'complete') {
vjs.windowLoaded = true;
} else {
vjs.one(window, 'load', function(){
vjs.windowLoaded = true;
});
}
// Run Auto-load players
// You have to wait at least once in case this script is loaded after your video in the DOM (weird behavior only with minified version)
vjs.autoSetupTimeout(1);
/**
* the method for registering a video.js plugin
*
* @param {String} name The name of the plugin
* @param {Function} init The function that is run when the player inits
*/
vjs.plugin = function(name, init){
vjs.Player.prototype[name] = init;
};
/* vtt.js - v0.11.11 (https://github.com/mozilla/vtt.js) built on 22-01-2015 */
(function(root) {
var vttjs = root.vttjs = {};
var cueShim = vttjs.VTTCue;
var regionShim = vttjs.VTTRegion;
var oldVTTCue = root.VTTCue;
var oldVTTRegion = root.VTTRegion;
vttjs.shim = function() {
vttjs.VTTCue = cueShim;
vttjs.VTTRegion = regionShim;
};
vttjs.restore = function() {
vttjs.VTTCue = oldVTTCue;
vttjs.VTTRegion = oldVTTRegion;
};
}(this));
/**
* Copyright 2013 vtt.js Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
(function(root, vttjs) {
var autoKeyword = "auto";
var directionSetting = {
"": true,
"lr": true,
"rl": true
};
var alignSetting = {
"start": true,
"middle": true,
"end": true,
"left": true,
"right": true
};
function findDirectionSetting(value) {
if (typeof value !== "string") {
return false;
}
var dir = directionSetting[value.toLowerCase()];
return dir ? value.toLowerCase() : false;
}
function findAlignSetting(value) {
if (typeof value !== "string") {
return false;
}
var align = alignSetting[value.toLowerCase()];
return align ? value.toLowerCase() : false;
}
function extend(obj) {
var i = 1;
for (; i < arguments.length; i++) {
var cobj = arguments[i];
for (var p in cobj) {
obj[p] = cobj[p];
}
}
return obj;
}
function VTTCue(startTime, endTime, text) {
var cue = this;
var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent);
var baseObj = {};
if (isIE8) {
cue = document.createElement('custom');
} else {
baseObj.enumerable = true;
}
/**
* Shim implementation specific properties. These properties are not in
* the spec.
*/
// Lets us know when the VTTCue's data has changed in such a way that we need
// to recompute its display state. This lets us compute its display state
// lazily.
cue.hasBeenReset = false;
/**
* VTTCue and TextTrackCue properties
* http://dev.w3.org/html5/webvtt/#vttcue-interface
*/
var _id = "";
var _pauseOnExit = false;
var _startTime = startTime;
var _endTime = endTime;
var _text = text;
var _region = null;
var _vertical = "";
var _snapToLines = true;
var _line = "auto";
var _lineAlign = "start";
var _position = 50;
var _positionAlign = "middle";
var _size = 50;
var _align = "middle";
Object.defineProperty(cue,
"id", extend({}, baseObj, {
get: function() {
return _id;
},
set: function(value) {
_id = "" + value;
}
}));
Object.defineProperty(cue,
"pauseOnExit", extend({}, baseObj, {
get: function() {
return _pauseOnExit;
},
set: function(value) {
_pauseOnExit = !!value;
}
}));
Object.defineProperty(cue,
"startTime", extend({}, baseObj, {
get: function() {
return _startTime;
},
set: function(value) {
if (typeof value !== "number") {
throw new TypeError("Start time must be set to a number.");
}
_startTime = value;
this.hasBeenReset = true;
}
}));
Object.defineProperty(cue,
"endTime", extend({}, baseObj, {
get: function() {
return _endTime;
},
set: function(value) {
if (typeof value !== "number") {
throw new TypeError("End time must be set to a number.");
}
_endTime = value;
this.hasBeenReset = true;
}
}));
Object.defineProperty(cue,
"text", extend({}, baseObj, {
get: function() {
return _text;
},
set: function(value) {
_text = "" + value;
this.hasBeenReset = true;
}
}));
Object.defineProperty(cue,
"region", extend({}, baseObj, {
get: function() {
return _region;
},
set: function(value) {
_region = value;
this.hasBeenReset = true;
}
}));
Object.defineProperty(cue,
"vertical", extend({}, baseObj, {
get: function() {
return _vertical;
},
set: function(value) {
var setting = findDirectionSetting(value);
// Have to check for false because the setting an be an empty string.
if (setting === false) {
throw new SyntaxError("An invalid or illegal string was specified.");
}
_vertical = setting;
this.hasBeenReset = true;
}
}));
Object.defineProperty(cue,
"snapToLines", extend({}, baseObj, {
get: function() {
return _snapToLines;
},
set: function(value) {
_snapToLines = !!value;
this.hasBeenReset = true;
}
}));
Object.defineProperty(cue,
"line", extend({}, baseObj, {
get: function() {
return _line;
},
set: function(value) {
if (typeof value !== "number" && value !== autoKeyword) {
throw new SyntaxError("An invalid number or illegal string was specified.");
}
_line = value;
this.hasBeenReset = true;
}
}));
Object.defineProperty(cue,
"lineAlign", extend({}, baseObj, {
get: function() {
return _lineAlign;
},
set: function(value) {
var setting = findAlignSetting(value);
if (!setting) {
throw new SyntaxError("An invalid or illegal string was specified.");
}
_lineAlign = setting;
this.hasBeenReset = true;
}
}));
Object.defineProperty(cue,
"position", extend({}, baseObj, {
get: function() {
return _position;
},
set: function(value) {
if (value < 0 || value > 100) {
throw new Error("Position must be between 0 and 100.");
}
_position = value;
this.hasBeenReset = true;
}
}));
Object.defineProperty(cue,
"positionAlign", extend({}, baseObj, {
get: function() {
return _positionAlign;
},
set: function(value) {
var setting = findAlignSetting(value);
if (!setting) {
throw new SyntaxError("An invalid or illegal string was specified.");
}
_positionAlign = setting;
this.hasBeenReset = true;
}
}));
Object.defineProperty(cue,
"size", extend({}, baseObj, {
get: function() {
return _size;
},
set: function(value) {
if (value < 0 || value > 100) {
throw new Error("Size must be between 0 and 100.");
}
_size = value;
this.hasBeenReset = true;
}
}));
Object.defineProperty(cue,
"align", extend({}, baseObj, {
get: function() {
return _align;
},
set: function(value) {
var setting = findAlignSetting(value);
if (!setting) {
throw new SyntaxError("An invalid or illegal string was specified.");
}
_align = setting;
this.hasBeenReset = true;
}
}));
/**
* Other <track> spec defined properties
*/
// http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#text-track-cue-display-state
cue.displayState = undefined;
if (isIE8) {
return cue;
}
}
/**
* VTTCue methods
*/
VTTCue.prototype.getCueAsHTML = function() {
// Assume WebVTT.convertCueToDOMTree is on the global.
return WebVTT.convertCueToDOMTree(window, this.text);
};
root.VTTCue = root.VTTCue || VTTCue;
vttjs.VTTCue = VTTCue;
}(this, (this.vttjs || {})));
/**
* Copyright 2013 vtt.js Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
(function(root, vttjs) {
var scrollSetting = {
"": true,
"up": true,
};
function findScrollSetting(value) {
if (typeof value !== "string") {
return false;
}
var scroll = scrollSetting[value.toLowerCase()];
return scroll ? value.toLowerCase() : false;
}
function isValidPercentValue(value) {
return typeof value === "number" && (value >= 0 && value <= 100);
}
// VTTRegion shim http://dev.w3.org/html5/webvtt/#vttregion-interface
function VTTRegion() {
var _width = 100;
var _lines = 3;
var _regionAnchorX = 0;
var _regionAnchorY = 100;
var _viewportAnchorX = 0;
var _viewportAnchorY = 100;
var _scroll = "";
Object.defineProperties(this, {
"width": {
enumerable: true,
get: function() {
return _width;
},
set: function(value) {
if (!isValidPercentValue(value)) {
throw new Error("Width must be between 0 and 100.");
}
_width = value;
}
},
"lines": {
enumerable: true,
get: function() {
return _lines;
},
set: function(value) {
if (typeof value !== "number") {
throw new TypeError("Lines must be set to a number.");
}
_lines = value;
}
},
"regionAnchorY": {
enumerable: true,
get: function() {
return _regionAnchorY;
},
set: function(value) {
if (!isValidPercentValue(value)) {
throw new Error("RegionAnchorX must be between 0 and 100.");
}
_regionAnchorY = value;
}
},
"regionAnchorX": {
enumerable: true,
get: function() {
return _regionAnchorX;
},
set: function(value) {
if(!isValidPercentValue(value)) {
throw new Error("RegionAnchorY must be between 0 and 100.");
}
_regionAnchorX = value;
}
},
"viewportAnchorY": {
enumerable: true,
get: function() {
return _viewportAnchorY;
},
set: function(value) {
if (!isValidPercentValue(value)) {
throw new Error("ViewportAnchorY must be between 0 and 100.");
}
_viewportAnchorY = value;
}
},
"viewportAnchorX": {
enumerable: true,
get: function() {
return _viewportAnchorX;
},
set: function(value) {
if (!isValidPercentValue(value)) {
throw new Error("ViewportAnchorX must be between 0 and 100.");
}
_viewportAnchorX = value;
}
},
"scroll": {
enumerable: true,
get: function() {
return _scroll;
},
set: function(value) {
var setting = findScrollSetting(value);
// Have to check for false as an empty string is a legal value.
if (setting === false) {
throw new SyntaxError("An invalid or illegal string was specified.");
}
_scroll = setting;
}
}
});
}
root.VTTRegion = root.VTTRegion || VTTRegion;
vttjs.VTTRegion = VTTRegion;
}(this, (this.vttjs || {})));
/**
* Copyright 2013 vtt.js Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
(function(global) {
var _objCreate = Object.create || (function() {
function F() {}
return function(o) {
if (arguments.length !== 1) {
throw new Error('Object.create shim only accepts one parameter.');
}
F.prototype = o;
return new F();
};
})();
// Creates a new ParserError object from an errorData object. The errorData
// object should have default code and message properties. The default message
// property can be overriden by passing in a message parameter.
// See ParsingError.Errors below for acceptable errors.
function ParsingError(errorData, message) {
this.name = "ParsingError";
this.code = errorData.code;
this.message = message || errorData.message;
}
ParsingError.prototype = _objCreate(Error.prototype);
ParsingError.prototype.constructor = ParsingError;
// ParsingError metadata for acceptable ParsingErrors.
ParsingError.Errors = {
BadSignature: {
code: 0,
message: "Malformed WebVTT signature."
},
BadTimeStamp: {
code: 1,
message: "Malformed time stamp."
}
};
// Try to parse input as a time stamp.
function parseTimeStamp(input) {
function computeSeconds(h, m, s, f) {
return (h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000;
}
var m = input.match(/^(\d+):(\d{2})(:\d{2})?\.(\d{3})/);
if (!m) {
return null;
}
if (m[3]) {
// Timestamp takes the form of [hours]:[minutes]:[seconds].[milliseconds]
return computeSeconds(m[1], m[2], m[3].replace(":", ""), m[4]);
} else if (m[1] > 59) {
// Timestamp takes the form of [hours]:[minutes].[milliseconds]
// First position is hours as it's over 59.
return computeSeconds(m[1], m[2], 0, m[4]);
} else {
// Timestamp takes the form of [minutes]:[seconds].[milliseconds]
return computeSeconds(0, m[1], m[2], m[4]);
}
}
// A settings object holds key/value pairs and will ignore anything but the first
// assignment to a specific key.
function Settings() {
this.values = _objCreate(null);
}
Settings.prototype = {
// Only accept the first assignment to any key.
set: function(k, v) {
if (!this.get(k) && v !== "") {
this.values[k] = v;
}
},
// Return the value for a key, or a default value.
// If 'defaultKey' is passed then 'dflt' is assumed to be an object with
// a number of possible default values as properties where 'defaultKey' is
// the key of the property that will be chosen; otherwise it's assumed to be
// a single value.
get: function(k, dflt, defaultKey) {
if (defaultKey) {
return this.has(k) ? this.values[k] : dflt[defaultKey];
}
return this.has(k) ? this.values[k] : dflt;
},
// Check whether we have a value for a key.
has: function(k) {
return k in this.values;
},
// Accept a setting if its one of the given alternatives.
alt: function(k, v, a) {
for (var n = 0; n < a.length; ++n) {
if (v === a[n]) {
this.set(k, v);
break;
}
}
},
// Accept a setting if its a valid (signed) integer.
integer: function(k, v) {
if (/^-?\d+$/.test(v)) { // integer
this.set(k, parseInt(v, 10));
}
},
// Accept a setting if its a valid percentage.
percent: function(k, v) {
var m;
if ((m = v.match(/^([\d]{1,3})(\.[\d]*)?%$/))) {
v = parseFloat(v);
if (v >= 0 && v <= 100) {
this.set(k, v);
return true;
}
}
return false;
}
};
// Helper function to parse input into groups separated by 'groupDelim', and
// interprete each group as a key/value pair separated by 'keyValueDelim'.
function parseOptions(input, callback, keyValueDelim, groupDelim) {
var groups = groupDelim ? input.split(groupDelim) : [input];
for (var i in groups) {
if (typeof groups[i] !== "string") {
continue;
}
var kv = groups[i].split(keyValueDelim);
if (kv.length !== 2) {
continue;
}
var k = kv[0];
var v = kv[1];
callback(k, v);
}
}
function parseCue(input, cue, regionList) {
// Remember the original input if we need to throw an error.
var oInput = input;
// 4.1 WebVTT timestamp
function consumeTimeStamp() {
var ts = parseTimeStamp(input);
if (ts === null) {
throw new ParsingError(ParsingError.Errors.BadTimeStamp,
"Malformed timestamp: " + oInput);
}
// Remove time stamp from input.
input = input.replace(/^[^\sa-zA-Z-]+/, "");
return ts;
}
// 4.4.2 WebVTT cue settings
function consumeCueSettings(input, cue) {
var settings = new Settings();
parseOptions(input, function (k, v) {
switch (k) {
case "region":
// Find the last region we parsed with the same region id.
for (var i = regionList.length - 1; i >= 0; i--) {
if (regionList[i].id === v) {
settings.set(k, regionList[i].region);
break;
}
}
break;
case "vertical":
settings.alt(k, v, ["rl", "lr"]);
break;
case "line":
var vals = v.split(","),
vals0 = vals[0];
settings.integer(k, vals0);
settings.percent(k, vals0) ? settings.set("snapToLines", false) : null;
settings.alt(k, vals0, ["auto"]);
if (vals.length === 2) {
settings.alt("lineAlign", vals[1], ["start", "middle", "end"]);
}
break;
case "position":
vals = v.split(",");
settings.percent(k, vals[0]);
if (vals.length === 2) {
settings.alt("positionAlign", vals[1], ["start", "middle", "end"]);
}
break;
case "size":
settings.percent(k, v);
break;
case "align":
settings.alt(k, v, ["start", "middle", "end", "left", "right"]);
break;
}
}, /:/, /\s/);
// Apply default values for any missing fields.
cue.region = settings.get("region", null);
cue.vertical = settings.get("vertical", "");
cue.line = settings.get("line", "auto");
cue.lineAlign = settings.get("lineAlign", "start");
cue.snapToLines = settings.get("snapToLines", true);
cue.size = settings.get("size", 100);
cue.align = settings.get("align", "middle");
cue.position = settings.get("position", {
start: 0,
left: 0,
middle: 50,
end: 100,
right: 100
}, cue.align);
cue.positionAlign = settings.get("positionAlign", {
start: "start",
left: "start",
middle: "middle",
end: "end",
right: "end"
}, cue.align);
}
function skipWhitespace() {
input = input.replace(/^\s+/, "");
}
// 4.1 WebVTT cue timings.
skipWhitespace();
cue.startTime = consumeTimeStamp(); // (1) collect cue start time
skipWhitespace();
if (input.substr(0, 3) !== "-->") { // (3) next characters must match "-->"
throw new ParsingError(ParsingError.Errors.BadTimeStamp,
"Malformed time stamp (time stamps must be separated by '-->'): " +
oInput);
}
input = input.substr(3);
skipWhitespace();
cue.endTime = consumeTimeStamp(); // (5) collect cue end time
// 4.1 WebVTT cue settings list.
skipWhitespace();
consumeCueSettings(input, cue);
}
var ESCAPE = {
"&amp;": "&",
"&lt;": "<",
"&gt;": ">",
"&lrm;": "\u200e",
"&rlm;": "\u200f",
"&nbsp;": "\u00a0"
};
var TAG_NAME = {
c: "span",
i: "i",
b: "b",
u: "u",
ruby: "ruby",
rt: "rt",
v: "span",
lang: "span"
};
var TAG_ANNOTATION = {
v: "title",
lang: "lang"
};
var NEEDS_PARENT = {
rt: "ruby"
};
// Parse content into a document fragment.
function parseContent(window, input) {
function nextToken() {
// Check for end-of-string.
if (!input) {
return null;
}
// Consume 'n' characters from the input.
function consume(result) {
input = input.substr(result.length);
return result;
}
var m = input.match(/^([^<]*)(<[^>]+>?)?/);
// If there is some text before the next tag, return it, otherwise return
// the tag.
return consume(m[1] ? m[1] : m[2]);
}
// Unescape a string 's'.
function unescape1(e) {
return ESCAPE[e];
}
function unescape(s) {
while ((m = s.match(/&(amp|lt|gt|lrm|rlm|nbsp);/))) {
s = s.replace(m[0], unescape1);
}
return s;
}
function shouldAdd(current, element) {
return !NEEDS_PARENT[element.localName] ||
NEEDS_PARENT[element.localName] === current.localName;
}
// Create an element for this tag.
function createElement(type, annotation) {
var tagName = TAG_NAME[type];
if (!tagName) {
return null;
}
var element = window.document.createElement(tagName);
element.localName = tagName;
var name = TAG_ANNOTATION[type];
if (name && annotation) {
element[name] = annotation.trim();
}
return element;
}
var rootDiv = window.document.createElement("div"),
current = rootDiv,
t,
tagStack = [];
while ((t = nextToken()) !== null) {
if (t[0] === '<') {
if (t[1] === "/") {
// If the closing tag matches, move back up to the parent node.
if (tagStack.length &&
tagStack[tagStack.length - 1] === t.substr(2).replace(">", "")) {
tagStack.pop();
current = current.parentNode;
}
// Otherwise just ignore the end tag.
continue;
}
var ts = parseTimeStamp(t.substr(1, t.length - 2));
var node;
if (ts) {
// Timestamps are lead nodes as well.
node = window.document.createProcessingInstruction("timestamp", ts);
current.appendChild(node);
continue;
}
var m = t.match(/^<([^.\s/0-9>]+)(\.[^\s\\>]+)?([^>\\]+)?(\\?)>?$/);
// If we can't parse the tag, skip to the next tag.
if (!m) {
continue;
}
// Try to construct an element, and ignore the tag if we couldn't.
node = createElement(m[1], m[3]);
if (!node) {
continue;
}
// Determine if the tag should be added based on the context of where it
// is placed in the cuetext.
if (!shouldAdd(current, node)) {
continue;
}
// Set the class list (as a list of classes, separated by space).
if (m[2]) {
node.className = m[2].substr(1).replace('.', ' ');
}
// Append the node to the current node, and enter the scope of the new
// node.
tagStack.push(m[1]);
current.appendChild(node);
current = node;
continue;
}
// Text nodes are leaf nodes.
current.appendChild(window.document.createTextNode(unescape(t)));
}
return rootDiv;
}
// This is a list of all the Unicode characters that have a strong
// right-to-left category. What this means is that these characters are
// written right-to-left for sure. It was generated by pulling all the strong
// right-to-left characters out of the Unicode data table. That table can
// found at: http://www.unicode.org/Public/UNIDATA/UnicodeData.txt
var strongRTLChars = [0x05BE, 0x05C0, 0x05C3, 0x05C6, 0x05D0, 0x05D1,
0x05D2, 0x05D3, 0x05D4, 0x05D5, 0x05D6, 0x05D7, 0x05D8, 0x05D9, 0x05DA,
0x05DB, 0x05DC, 0x05DD, 0x05DE, 0x05DF, 0x05E0, 0x05E1, 0x05E2, 0x05E3,
0x05E4, 0x05E5, 0x05E6, 0x05E7, 0x05E8, 0x05E9, 0x05EA, 0x05F0, 0x05F1,
0x05F2, 0x05F3, 0x05F4, 0x0608, 0x060B, 0x060D, 0x061B, 0x061E, 0x061F,
0x0620, 0x0621, 0x0622, 0x0623, 0x0624, 0x0625, 0x0626, 0x0627, 0x0628,
0x0629, 0x062A, 0x062B, 0x062C, 0x062D, 0x062E, 0x062F, 0x0630, 0x0631,
0x0632, 0x0633, 0x0634, 0x0635, 0x0636, 0x0637, 0x0638, 0x0639, 0x063A,
0x063B, 0x063C, 0x063D, 0x063E, 0x063F, 0x0640, 0x0641, 0x0642, 0x0643,
0x0644, 0x0645, 0x0646, 0x0647, 0x0648, 0x0649, 0x064A, 0x066D, 0x066E,
0x066F, 0x0671, 0x0672, 0x0673, 0x0674, 0x0675, 0x0676, 0x0677, 0x0678,
0x0679, 0x067A, 0x067B, 0x067C, 0x067D, 0x067E, 0x067F, 0x0680, 0x0681,
0x0682, 0x0683, 0x0684, 0x0685, 0x0686, 0x0687, 0x0688, 0x0689, 0x068A,
0x068B, 0x068C, 0x068D, 0x068E, 0x068F, 0x0690, 0x0691, 0x0692, 0x0693,
0x0694, 0x0695, 0x0696, 0x0697, 0x0698, 0x0699, 0x069A, 0x069B, 0x069C,
0x069D, 0x069E, 0x069F, 0x06A0, 0x06A1, 0x06A2, 0x06A3, 0x06A4, 0x06A5,
0x06A6, 0x06A7, 0x06A8, 0x06A9, 0x06AA, 0x06AB, 0x06AC, 0x06AD, 0x06AE,
0x06AF, 0x06B0, 0x06B1, 0x06B2, 0x06B3, 0x06B4, 0x06B5, 0x06B6, 0x06B7,
0x06B8, 0x06B9, 0x06BA, 0x06BB, 0x06BC, 0x06BD, 0x06BE, 0x06BF, 0x06C0,
0x06C1, 0x06C2, 0x06C3, 0x06C4, 0x06C5, 0x06C6, 0x06C7, 0x06C8, 0x06C9,
0x06CA, 0x06CB, 0x06CC, 0x06CD, 0x06CE, 0x06CF, 0x06D0, 0x06D1, 0x06D2,
0x06D3, 0x06D4, 0x06D5, 0x06E5, 0x06E6, 0x06EE, 0x06EF, 0x06FA, 0x06FB,
0x06FC, 0x06FD, 0x06FE, 0x06FF, 0x0700, 0x0701, 0x0702, 0x0703, 0x0704,
0x0705, 0x0706, 0x0707, 0x0708, 0x0709, 0x070A, 0x070B, 0x070C, 0x070D,
0x070F, 0x0710, 0x0712, 0x0713, 0x0714, 0x0715, 0x0716, 0x0717, 0x0718,
0x0719, 0x071A, 0x071B, 0x071C, 0x071D, 0x071E, 0x071F, 0x0720, 0x0721,
0x0722, 0x0723, 0x0724, 0x0725, 0x0726, 0x0727, 0x0728, 0x0729, 0x072A,
0x072B, 0x072C, 0x072D, 0x072E, 0x072F, 0x074D, 0x074E, 0x074F, 0x0750,
0x0751, 0x0752, 0x0753, 0x0754, 0x0755, 0x0756, 0x0757, 0x0758, 0x0759,
0x075A, 0x075B, 0x075C, 0x075D, 0x075E, 0x075F, 0x0760, 0x0761, 0x0762,
0x0763, 0x0764, 0x0765, 0x0766, 0x0767, 0x0768, 0x0769, 0x076A, 0x076B,
0x076C, 0x076D, 0x076E, 0x076F, 0x0770, 0x0771, 0x0772, 0x0773, 0x0774,
0x0775, 0x0776, 0x0777, 0x0778, 0x0779, 0x077A, 0x077B, 0x077C, 0x077D,
0x077E, 0x077F, 0x0780, 0x0781, 0x0782, 0x0783, 0x0784, 0x0785, 0x0786,
0x0787, 0x0788, 0x0789, 0x078A, 0x078B, 0x078C, 0x078D, 0x078E, 0x078F,
0x0790, 0x0791, 0x0792, 0x0793, 0x0794, 0x0795, 0x0796, 0x0797, 0x0798,
0x0799, 0x079A, 0x079B, 0x079C, 0x079D, 0x079E, 0x079F, 0x07A0, 0x07A1,
0x07A2, 0x07A3, 0x07A4, 0x07A5, 0x07B1, 0x07C0, 0x07C1, 0x07C2, 0x07C3,
0x07C4, 0x07C5, 0x07C6, 0x07C7, 0x07C8, 0x07C9, 0x07CA, 0x07CB, 0x07CC,
0x07CD, 0x07CE, 0x07CF, 0x07D0, 0x07D1, 0x07D2, 0x07D3, 0x07D4, 0x07D5,
0x07D6, 0x07D7, 0x07D8, 0x07D9, 0x07DA, 0x07DB, 0x07DC, 0x07DD, 0x07DE,
0x07DF, 0x07E0, 0x07E1, 0x07E2, 0x07E3, 0x07E4, 0x07E5, 0x07E6, 0x07E7,
0x07E8, 0x07E9, 0x07EA, 0x07F4, 0x07F5, 0x07FA, 0x0800, 0x0801, 0x0802,
0x0803, 0x0804, 0x0805, 0x0806, 0x0807, 0x0808, 0x0809, 0x080A, 0x080B,
0x080C, 0x080D, 0x080E, 0x080F, 0x0810, 0x0811, 0x0812, 0x0813, 0x0814,
0x0815, 0x081A, 0x0824, 0x0828, 0x0830, 0x0831, 0x0832, 0x0833, 0x0834,
0x0835, 0x0836, 0x0837, 0x0838, 0x0839, 0x083A, 0x083B, 0x083C, 0x083D,
0x083E, 0x0840, 0x0841, 0x0842, 0x0843, 0x0844, 0x0845, 0x0846, 0x0847,
0x0848, 0x0849, 0x084A, 0x084B, 0x084C, 0x084D, 0x084E, 0x084F, 0x0850,
0x0851, 0x0852, 0x0853, 0x0854, 0x0855, 0x0856, 0x0857, 0x0858, 0x085E,
0x08A0, 0x08A2, 0x08A3, 0x08A4, 0x08A5, 0x08A6, 0x08A7, 0x08A8, 0x08A9,
0x08AA, 0x08AB, 0x08AC, 0x200F, 0xFB1D, 0xFB1F, 0xFB20, 0xFB21, 0xFB22,
0xFB23, 0xFB24, 0xFB25, 0xFB26, 0xFB27, 0xFB28, 0xFB2A, 0xFB2B, 0xFB2C,
0xFB2D, 0xFB2E, 0xFB2F, 0xFB30, 0xFB31, 0xFB32, 0xFB33, 0xFB34, 0xFB35,
0xFB36, 0xFB38, 0xFB39, 0xFB3A, 0xFB3B, 0xFB3C, 0xFB3E, 0xFB40, 0xFB41,
0xFB43, 0xFB44, 0xFB46, 0xFB47, 0xFB48, 0xFB49, 0xFB4A, 0xFB4B, 0xFB4C,
0xFB4D, 0xFB4E, 0xFB4F, 0xFB50, 0xFB51, 0xFB52, 0xFB53, 0xFB54, 0xFB55,
0xFB56, 0xFB57, 0xFB58, 0xFB59, 0xFB5A, 0xFB5B, 0xFB5C, 0xFB5D, 0xFB5E,
0xFB5F, 0xFB60, 0xFB61, 0xFB62, 0xFB63, 0xFB64, 0xFB65, 0xFB66, 0xFB67,
0xFB68, 0xFB69, 0xFB6A, 0xFB6B, 0xFB6C, 0xFB6D, 0xFB6E, 0xFB6F, 0xFB70,
0xFB71, 0xFB72, 0xFB73, 0xFB74, 0xFB75, 0xFB76, 0xFB77, 0xFB78, 0xFB79,
0xFB7A, 0xFB7B, 0xFB7C, 0xFB7D, 0xFB7E, 0xFB7F, 0xFB80, 0xFB81, 0xFB82,
0xFB83, 0xFB84, 0xFB85, 0xFB86, 0xFB87, 0xFB88, 0xFB89, 0xFB8A, 0xFB8B,
0xFB8C, 0xFB8D, 0xFB8E, 0xFB8F, 0xFB90, 0xFB91, 0xFB92, 0xFB93, 0xFB94,
0xFB95, 0xFB96, 0xFB97, 0xFB98, 0xFB99, 0xFB9A, 0xFB9B, 0xFB9C, 0xFB9D,
0xFB9E, 0xFB9F, 0xFBA0, 0xFBA1, 0xFBA2, 0xFBA3, 0xFBA4, 0xFBA5, 0xFBA6,
0xFBA7, 0xFBA8, 0xFBA9, 0xFBAA, 0xFBAB, 0xFBAC, 0xFBAD, 0xFBAE, 0xFBAF,
0xFBB0, 0xFBB1, 0xFBB2, 0xFBB3, 0xFBB4, 0xFBB5, 0xFBB6, 0xFBB7, 0xFBB8,
0xFBB9, 0xFBBA, 0xFBBB, 0xFBBC, 0xFBBD, 0xFBBE, 0xFBBF, 0xFBC0, 0xFBC1,
0xFBD3, 0xFBD4, 0xFBD5, 0xFBD6, 0xFBD7, 0xFBD8, 0xFBD9, 0xFBDA, 0xFBDB,
0xFBDC, 0xFBDD, 0xFBDE, 0xFBDF, 0xFBE0, 0xFBE1, 0xFBE2, 0xFBE3, 0xFBE4,
0xFBE5, 0xFBE6, 0xFBE7, 0xFBE8, 0xFBE9, 0xFBEA, 0xFBEB, 0xFBEC, 0xFBED,
0xFBEE, 0xFBEF, 0xFBF0, 0xFBF1, 0xFBF2, 0xFBF3, 0xFBF4, 0xFBF5, 0xFBF6,
0xFBF7, 0xFBF8, 0xFBF9, 0xFBFA, 0xFBFB, 0xFBFC, 0xFBFD, 0xFBFE, 0xFBFF,
0xFC00, 0xFC01, 0xFC02, 0xFC03, 0xFC04, 0xFC05, 0xFC06, 0xFC07, 0xFC08,
0xFC09, 0xFC0A, 0xFC0B, 0xFC0C, 0xFC0D, 0xFC0E, 0xFC0F, 0xFC10, 0xFC11,
0xFC12, 0xFC13, 0xFC14, 0xFC15, 0xFC16, 0xFC17, 0xFC18, 0xFC19, 0xFC1A,
0xFC1B, 0xFC1C, 0xFC1D, 0xFC1E, 0xFC1F, 0xFC20, 0xFC21, 0xFC22, 0xFC23,
0xFC24, 0xFC25, 0xFC26, 0xFC27, 0xFC28, 0xFC29, 0xFC2A, 0xFC2B, 0xFC2C,
0xFC2D, 0xFC2E, 0xFC2F, 0xFC30, 0xFC31, 0xFC32, 0xFC33, 0xFC34, 0xFC35,
0xFC36, 0xFC37, 0xFC38, 0xFC39, 0xFC3A, 0xFC3B, 0xFC3C, 0xFC3D, 0xFC3E,
0xFC3F, 0xFC40, 0xFC41, 0xFC42, 0xFC43, 0xFC44, 0xFC45, 0xFC46, 0xFC47,
0xFC48, 0xFC49, 0xFC4A, 0xFC4B, 0xFC4C, 0xFC4D, 0xFC4E, 0xFC4F, 0xFC50,
0xFC51, 0xFC52, 0xFC53, 0xFC54, 0xFC55, 0xFC56, 0xFC57, 0xFC58, 0xFC59,
0xFC5A, 0xFC5B, 0xFC5C, 0xFC5D, 0xFC5E, 0xFC5F, 0xFC60, 0xFC61, 0xFC62,
0xFC63, 0xFC64, 0xFC65, 0xFC66, 0xFC67, 0xFC68, 0xFC69, 0xFC6A, 0xFC6B,
0xFC6C, 0xFC6D, 0xFC6E, 0xFC6F, 0xFC70, 0xFC71, 0xFC72, 0xFC73, 0xFC74,
0xFC75, 0xFC76, 0xFC77, 0xFC78, 0xFC79, 0xFC7A, 0xFC7B, 0xFC7C, 0xFC7D,
0xFC7E, 0xFC7F, 0xFC80, 0xFC81, 0xFC82, 0xFC83, 0xFC84, 0xFC85, 0xFC86,
0xFC87, 0xFC88, 0xFC89, 0xFC8A, 0xFC8B, 0xFC8C, 0xFC8D, 0xFC8E, 0xFC8F,
0xFC90, 0xFC91, 0xFC92, 0xFC93, 0xFC94, 0xFC95, 0xFC96, 0xFC97, 0xFC98,
0xFC99, 0xFC9A, 0xFC9B, 0xFC9C, 0xFC9D, 0xFC9E, 0xFC9F, 0xFCA0, 0xFCA1,
0xFCA2, 0xFCA3, 0xFCA4, 0xFCA5, 0xFCA6, 0xFCA7, 0xFCA8, 0xFCA9, 0xFCAA,
0xFCAB, 0xFCAC, 0xFCAD, 0xFCAE, 0xFCAF, 0xFCB0, 0xFCB1, 0xFCB2, 0xFCB3,
0xFCB4, 0xFCB5, 0xFCB6, 0xFCB7, 0xFCB8, 0xFCB9, 0xFCBA, 0xFCBB, 0xFCBC,
0xFCBD, 0xFCBE, 0xFCBF, 0xFCC0, 0xFCC1, 0xFCC2, 0xFCC3, 0xFCC4, 0xFCC5,
0xFCC6, 0xFCC7, 0xFCC8, 0xFCC9, 0xFCCA, 0xFCCB, 0xFCCC, 0xFCCD, 0xFCCE,
0xFCCF, 0xFCD0, 0xFCD1, 0xFCD2, 0xFCD3, 0xFCD4, 0xFCD5, 0xFCD6, 0xFCD7,
0xFCD8, 0xFCD9, 0xFCDA, 0xFCDB, 0xFCDC, 0xFCDD, 0xFCDE, 0xFCDF, 0xFCE0,
0xFCE1, 0xFCE2, 0xFCE3, 0xFCE4, 0xFCE5, 0xFCE6, 0xFCE7, 0xFCE8, 0xFCE9,
0xFCEA, 0xFCEB, 0xFCEC, 0xFCED, 0xFCEE, 0xFCEF, 0xFCF0, 0xFCF1, 0xFCF2,
0xFCF3, 0xFCF4, 0xFCF5, 0xFCF6, 0xFCF7, 0xFCF8, 0xFCF9, 0xFCFA, 0xFCFB,
0xFCFC, 0xFCFD, 0xFCFE, 0xFCFF, 0xFD00, 0xFD01, 0xFD02, 0xFD03, 0xFD04,
0xFD05, 0xFD06, 0xFD07, 0xFD08, 0xFD09, 0xFD0A, 0xFD0B, 0xFD0C, 0xFD0D,
0xFD0E, 0xFD0F, 0xFD10, 0xFD11, 0xFD12, 0xFD13, 0xFD14, 0xFD15, 0xFD16,
0xFD17, 0xFD18, 0xFD19, 0xFD1A, 0xFD1B, 0xFD1C, 0xFD1D, 0xFD1E, 0xFD1F,
0xFD20, 0xFD21, 0xFD22, 0xFD23, 0xFD24, 0xFD25, 0xFD26, 0xFD27, 0xFD28,
0xFD29, 0xFD2A, 0xFD2B, 0xFD2C, 0xFD2D, 0xFD2E, 0xFD2F, 0xFD30, 0xFD31,
0xFD32, 0xFD33, 0xFD34, 0xFD35, 0xFD36, 0xFD37, 0xFD38, 0xFD39, 0xFD3A,
0xFD3B, 0xFD3C, 0xFD3D, 0xFD50, 0xFD51, 0xFD52, 0xFD53, 0xFD54, 0xFD55,
0xFD56, 0xFD57, 0xFD58, 0xFD59, 0xFD5A, 0xFD5B, 0xFD5C, 0xFD5D, 0xFD5E,
0xFD5F, 0xFD60, 0xFD61, 0xFD62, 0xFD63, 0xFD64, 0xFD65, 0xFD66, 0xFD67,
0xFD68, 0xFD69, 0xFD6A, 0xFD6B, 0xFD6C, 0xFD6D, 0xFD6E, 0xFD6F, 0xFD70,
0xFD71, 0xFD72, 0xFD73, 0xFD74, 0xFD75, 0xFD76, 0xFD77, 0xFD78, 0xFD79,
0xFD7A, 0xFD7B, 0xFD7C, 0xFD7D, 0xFD7E, 0xFD7F, 0xFD80, 0xFD81, 0xFD82,
0xFD83, 0xFD84, 0xFD85, 0xFD86, 0xFD87, 0xFD88, 0xFD89, 0xFD8A, 0xFD8B,
0xFD8C, 0xFD8D, 0xFD8E, 0xFD8F, 0xFD92, 0xFD93, 0xFD94, 0xFD95, 0xFD96,
0xFD97, 0xFD98, 0xFD99, 0xFD9A, 0xFD9B, 0xFD9C, 0xFD9D, 0xFD9E, 0xFD9F,
0xFDA0, 0xFDA1, 0xFDA2, 0xFDA3, 0xFDA4, 0xFDA5, 0xFDA6, 0xFDA7, 0xFDA8,
0xFDA9, 0xFDAA, 0xFDAB, 0xFDAC, 0xFDAD, 0xFDAE, 0xFDAF, 0xFDB0, 0xFDB1,
0xFDB2, 0xFDB3, 0xFDB4, 0xFDB5, 0xFDB6, 0xFDB7, 0xFDB8, 0xFDB9, 0xFDBA,
0xFDBB, 0xFDBC, 0xFDBD, 0xFDBE, 0xFDBF, 0xFDC0, 0xFDC1, 0xFDC2, 0xFDC3,
0xFDC4, 0xFDC5, 0xFDC6, 0xFDC7, 0xFDF0, 0xFDF1, 0xFDF2, 0xFDF3, 0xFDF4,
0xFDF5, 0xFDF6, 0xFDF7, 0xFDF8, 0xFDF9, 0xFDFA, 0xFDFB, 0xFDFC, 0xFE70,
0xFE71, 0xFE72, 0xFE73, 0xFE74, 0xFE76, 0xFE77, 0xFE78, 0xFE79, 0xFE7A,
0xFE7B, 0xFE7C, 0xFE7D, 0xFE7E, 0xFE7F, 0xFE80, 0xFE81, 0xFE82, 0xFE83,
0xFE84, 0xFE85, 0xFE86, 0xFE87, 0xFE88, 0xFE89, 0xFE8A, 0xFE8B, 0xFE8C,
0xFE8D, 0xFE8E, 0xFE8F, 0xFE90, 0xFE91, 0xFE92, 0xFE93, 0xFE94, 0xFE95,
0xFE96, 0xFE97, 0xFE98, 0xFE99, 0xFE9A, 0xFE9B, 0xFE9C, 0xFE9D, 0xFE9E,
0xFE9F, 0xFEA0, 0xFEA1, 0xFEA2, 0xFEA3, 0xFEA4, 0xFEA5, 0xFEA6, 0xFEA7,
0xFEA8, 0xFEA9, 0xFEAA, 0xFEAB, 0xFEAC, 0xFEAD, 0xFEAE, 0xFEAF, 0xFEB0,
0xFEB1, 0xFEB2, 0xFEB3, 0xFEB4, 0xFEB5, 0xFEB6, 0xFEB7, 0xFEB8, 0xFEB9,
0xFEBA, 0xFEBB, 0xFEBC, 0xFEBD, 0xFEBE, 0xFEBF, 0xFEC0, 0xFEC1, 0xFEC2,
0xFEC3, 0xFEC4, 0xFEC5, 0xFEC6, 0xFEC7, 0xFEC8, 0xFEC9, 0xFECA, 0xFECB,
0xFECC, 0xFECD, 0xFECE, 0xFECF, 0xFED0, 0xFED1, 0xFED2, 0xFED3, 0xFED4,
0xFED5, 0xFED6, 0xFED7, 0xFED8, 0xFED9, 0xFEDA, 0xFEDB, 0xFEDC, 0xFEDD,
0xFEDE, 0xFEDF, 0xFEE0, 0xFEE1, 0xFEE2, 0xFEE3, 0xFEE4, 0xFEE5, 0xFEE6,
0xFEE7, 0xFEE8, 0xFEE9, 0xFEEA, 0xFEEB, 0xFEEC, 0xFEED, 0xFEEE, 0xFEEF,
0xFEF0, 0xFEF1, 0xFEF2, 0xFEF3, 0xFEF4, 0xFEF5, 0xFEF6, 0xFEF7, 0xFEF8,
0xFEF9, 0xFEFA, 0xFEFB, 0xFEFC, 0x10800, 0x10801, 0x10802, 0x10803,
0x10804, 0x10805, 0x10808, 0x1080A, 0x1080B, 0x1080C, 0x1080D, 0x1080E,
0x1080F, 0x10810, 0x10811, 0x10812, 0x10813, 0x10814, 0x10815, 0x10816,
0x10817, 0x10818, 0x10819, 0x1081A, 0x1081B, 0x1081C, 0x1081D, 0x1081E,
0x1081F, 0x10820, 0x10821, 0x10822, 0x10823, 0x10824, 0x10825, 0x10826,
0x10827, 0x10828, 0x10829, 0x1082A, 0x1082B, 0x1082C, 0x1082D, 0x1082E,
0x1082F, 0x10830, 0x10831, 0x10832, 0x10833, 0x10834, 0x10835, 0x10837,
0x10838, 0x1083C, 0x1083F, 0x10840, 0x10841, 0x10842, 0x10843, 0x10844,
0x10845, 0x10846, 0x10847, 0x10848, 0x10849, 0x1084A, 0x1084B, 0x1084C,
0x1084D, 0x1084E, 0x1084F, 0x10850, 0x10851, 0x10852, 0x10853, 0x10854,
0x10855, 0x10857, 0x10858, 0x10859, 0x1085A, 0x1085B, 0x1085C, 0x1085D,
0x1085E, 0x1085F, 0x10900, 0x10901, 0x10902, 0x10903, 0x10904, 0x10905,
0x10906, 0x10907, 0x10908, 0x10909, 0x1090A, 0x1090B, 0x1090C, 0x1090D,
0x1090E, 0x1090F, 0x10910, 0x10911, 0x10912, 0x10913, 0x10914, 0x10915,
0x10916, 0x10917, 0x10918, 0x10919, 0x1091A, 0x1091B, 0x10920, 0x10921,
0x10922, 0x10923, 0x10924, 0x10925, 0x10926, 0x10927, 0x10928, 0x10929,
0x1092A, 0x1092B, 0x1092C, 0x1092D, 0x1092E, 0x1092F, 0x10930, 0x10931,
0x10932, 0x10933, 0x10934, 0x10935, 0x10936, 0x10937, 0x10938, 0x10939,
0x1093F, 0x10980, 0x10981, 0x10982, 0x10983, 0x10984, 0x10985, 0x10986,
0x10987, 0x10988, 0x10989, 0x1098A, 0x1098B, 0x1098C, 0x1098D, 0x1098E,
0x1098F, 0x10990, 0x10991, 0x10992, 0x10993, 0x10994, 0x10995, 0x10996,
0x10997, 0x10998, 0x10999, 0x1099A, 0x1099B, 0x1099C, 0x1099D, 0x1099E,
0x1099F, 0x109A0, 0x109A1, 0x109A2, 0x109A3, 0x109A4, 0x109A5, 0x109A6,
0x109A7, 0x109A8, 0x109A9, 0x109AA, 0x109AB, 0x109AC, 0x109AD, 0x109AE,
0x109AF, 0x109B0, 0x109B1, 0x109B2, 0x109B3, 0x109B4, 0x109B5, 0x109B6,
0x109B7, 0x109BE, 0x109BF, 0x10A00, 0x10A10, 0x10A11, 0x10A12, 0x10A13,
0x10A15, 0x10A16, 0x10A17, 0x10A19, 0x10A1A, 0x10A1B, 0x10A1C, 0x10A1D,
0x10A1E, 0x10A1F, 0x10A20, 0x10A21, 0x10A22, 0x10A23, 0x10A24, 0x10A25,
0x10A26, 0x10A27, 0x10A28, 0x10A29, 0x10A2A, 0x10A2B, 0x10A2C, 0x10A2D,
0x10A2E, 0x10A2F, 0x10A30, 0x10A31, 0x10A32, 0x10A33, 0x10A40, 0x10A41,
0x10A42, 0x10A43, 0x10A44, 0x10A45, 0x10A46, 0x10A47, 0x10A50, 0x10A51,
0x10A52, 0x10A53, 0x10A54, 0x10A55, 0x10A56, 0x10A57, 0x10A58, 0x10A60,
0x10A61, 0x10A62, 0x10A63, 0x10A64, 0x10A65, 0x10A66, 0x10A67, 0x10A68,
0x10A69, 0x10A6A, 0x10A6B, 0x10A6C, 0x10A6D, 0x10A6E, 0x10A6F, 0x10A70,
0x10A71, 0x10A72, 0x10A73, 0x10A74, 0x10A75, 0x10A76, 0x10A77, 0x10A78,
0x10A79, 0x10A7A, 0x10A7B, 0x10A7C, 0x10A7D, 0x10A7E, 0x10A7F, 0x10B00,
0x10B01, 0x10B02, 0x10B03, 0x10B04, 0x10B05, 0x10B06, 0x10B07, 0x10B08,
0x10B09, 0x10B0A, 0x10B0B, 0x10B0C, 0x10B0D, 0x10B0E, 0x10B0F, 0x10B10,
0x10B11, 0x10B12, 0x10B13, 0x10B14, 0x10B15, 0x10B16, 0x10B17, 0x10B18,
0x10B19, 0x10B1A, 0x10B1B, 0x10B1C, 0x10B1D, 0x10B1E, 0x10B1F, 0x10B20,
0x10B21, 0x10B22, 0x10B23, 0x10B24, 0x10B25, 0x10B26, 0x10B27, 0x10B28,
0x10B29, 0x10B2A, 0x10B2B, 0x10B2C, 0x10B2D, 0x10B2E, 0x10B2F, 0x10B30,
0x10B31, 0x10B32, 0x10B33, 0x10B34, 0x10B35, 0x10B40, 0x10B41, 0x10B42,
0x10B43, 0x10B44, 0x10B45, 0x10B46, 0x10B47, 0x10B48, 0x10B49, 0x10B4A,
0x10B4B, 0x10B4C, 0x10B4D, 0x10B4E, 0x10B4F, 0x10B50, 0x10B51, 0x10B52,
0x10B53, 0x10B54, 0x10B55, 0x10B58, 0x10B59, 0x10B5A, 0x10B5B, 0x10B5C,
0x10B5D, 0x10B5E, 0x10B5F, 0x10B60, 0x10B61, 0x10B62, 0x10B63, 0x10B64,
0x10B65, 0x10B66, 0x10B67, 0x10B68, 0x10B69, 0x10B6A, 0x10B6B, 0x10B6C,
0x10B6D, 0x10B6E, 0x10B6F, 0x10B70, 0x10B71, 0x10B72, 0x10B78, 0x10B79,
0x10B7A, 0x10B7B, 0x10B7C, 0x10B7D, 0x10B7E, 0x10B7F, 0x10C00, 0x10C01,
0x10C02, 0x10C03, 0x10C04, 0x10C05, 0x10C06, 0x10C07, 0x10C08, 0x10C09,
0x10C0A, 0x10C0B, 0x10C0C, 0x10C0D, 0x10C0E, 0x10C0F, 0x10C10, 0x10C11,
0x10C12, 0x10C13, 0x10C14, 0x10C15, 0x10C16, 0x10C17, 0x10C18, 0x10C19,
0x10C1A, 0x10C1B, 0x10C1C, 0x10C1D, 0x10C1E, 0x10C1F, 0x10C20, 0x10C21,
0x10C22, 0x10C23, 0x10C24, 0x10C25, 0x10C26, 0x10C27, 0x10C28, 0x10C29,
0x10C2A, 0x10C2B, 0x10C2C, 0x10C2D, 0x10C2E, 0x10C2F, 0x10C30, 0x10C31,
0x10C32, 0x10C33, 0x10C34, 0x10C35, 0x10C36, 0x10C37, 0x10C38, 0x10C39,
0x10C3A, 0x10C3B, 0x10C3C, 0x10C3D, 0x10C3E, 0x10C3F, 0x10C40, 0x10C41,
0x10C42, 0x10C43, 0x10C44, 0x10C45, 0x10C46, 0x10C47, 0x10C48, 0x1EE00,
0x1EE01, 0x1EE02, 0x1EE03, 0x1EE05, 0x1EE06, 0x1EE07, 0x1EE08, 0x1EE09,
0x1EE0A, 0x1EE0B, 0x1EE0C, 0x1EE0D, 0x1EE0E, 0x1EE0F, 0x1EE10, 0x1EE11,
0x1EE12, 0x1EE13, 0x1EE14, 0x1EE15, 0x1EE16, 0x1EE17, 0x1EE18, 0x1EE19,
0x1EE1A, 0x1EE1B, 0x1EE1C, 0x1EE1D, 0x1EE1E, 0x1EE1F, 0x1EE21, 0x1EE22,
0x1EE24, 0x1EE27, 0x1EE29, 0x1EE2A, 0x1EE2B, 0x1EE2C, 0x1EE2D, 0x1EE2E,
0x1EE2F, 0x1EE30, 0x1EE31, 0x1EE32, 0x1EE34, 0x1EE35, 0x1EE36, 0x1EE37,
0x1EE39, 0x1EE3B, 0x1EE42, 0x1EE47, 0x1EE49, 0x1EE4B, 0x1EE4D, 0x1EE4E,
0x1EE4F, 0x1EE51, 0x1EE52, 0x1EE54, 0x1EE57, 0x1EE59, 0x1EE5B, 0x1EE5D,
0x1EE5F, 0x1EE61, 0x1EE62, 0x1EE64, 0x1EE67, 0x1EE68, 0x1EE69, 0x1EE6A,
0x1EE6C, 0x1EE6D, 0x1EE6E, 0x1EE6F, 0x1EE70, 0x1EE71, 0x1EE72, 0x1EE74,
0x1EE75, 0x1EE76, 0x1EE77, 0x1EE79, 0x1EE7A, 0x1EE7B, 0x1EE7C, 0x1EE7E,
0x1EE80, 0x1EE81, 0x1EE82, 0x1EE83, 0x1EE84, 0x1EE85, 0x1EE86, 0x1EE87,
0x1EE88, 0x1EE89, 0x1EE8B, 0x1EE8C, 0x1EE8D, 0x1EE8E, 0x1EE8F, 0x1EE90,
0x1EE91, 0x1EE92, 0x1EE93, 0x1EE94, 0x1EE95, 0x1EE96, 0x1EE97, 0x1EE98,
0x1EE99, 0x1EE9A, 0x1EE9B, 0x1EEA1, 0x1EEA2, 0x1EEA3, 0x1EEA5, 0x1EEA6,
0x1EEA7, 0x1EEA8, 0x1EEA9, 0x1EEAB, 0x1EEAC, 0x1EEAD, 0x1EEAE, 0x1EEAF,
0x1EEB0, 0x1EEB1, 0x1EEB2, 0x1EEB3, 0x1EEB4, 0x1EEB5, 0x1EEB6, 0x1EEB7,
0x1EEB8, 0x1EEB9, 0x1EEBA, 0x1EEBB, 0x10FFFD];
function determineBidi(cueDiv) {
var nodeStack = [],
text = "",
charCode;
if (!cueDiv || !cueDiv.childNodes) {
return "ltr";
}
function pushNodes(nodeStack, node) {
for (var i = node.childNodes.length - 1; i >= 0; i--) {
nodeStack.push(node.childNodes[i]);
}
}
function nextTextNode(nodeStack) {
if (!nodeStack || !nodeStack.length) {
return null;
}
var node = nodeStack.pop(),
text = node.textContent || node.innerText;
if (text) {
// TODO: This should match all unicode type B characters (paragraph
// separator characters). See issue #115.
var m = text.match(/^.*(\n|\r)/);
if (m) {
nodeStack.length = 0;
return m[0];
}
return text;
}
if (node.tagName === "ruby") {
return nextTextNode(nodeStack);
}
if (node.childNodes) {
pushNodes(nodeStack, node);
return nextTextNode(nodeStack);
}
}
pushNodes(nodeStack, cueDiv);
while ((text = nextTextNode(nodeStack))) {
for (var i = 0; i < text.length; i++) {
charCode = text.charCodeAt(i);
for (var j = 0; j < strongRTLChars.length; j++) {
if (strongRTLChars[j] === charCode) {
return "rtl";
}
}
}
}
return "ltr";
}
function computeLinePos(cue) {
if (typeof cue.line === "number" &&
(cue.snapToLines || (cue.line >= 0 && cue.line <= 100))) {
return cue.line;
}
if (!cue.track || !cue.track.textTrackList ||
!cue.track.textTrackList.mediaElement) {
return -1;
}
var track = cue.track,
trackList = track.textTrackList,
count = 0;
for (var i = 0; i < trackList.length && trackList[i] !== track; i++) {
if (trackList[i].mode === "showing") {
count++;
}
}
return ++count * -1;
}
function StyleBox() {
}
// Apply styles to a div. If there is no div passed then it defaults to the
// div on 'this'.
StyleBox.prototype.applyStyles = function(styles, div) {
div = div || this.div;
for (var prop in styles) {
if (styles.hasOwnProperty(prop)) {
div.style[prop] = styles[prop];
}
}
};
StyleBox.prototype.formatStyle = function(val, unit) {
return val === 0 ? 0 : val + unit;
};
// Constructs the computed display state of the cue (a div). Places the div
// into the overlay which should be a block level element (usually a div).
function CueStyleBox(window, cue, styleOptions) {
var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent);
var color = "rgba(255, 255, 255, 1)";
var backgroundColor = "rgba(0, 0, 0, 0.8)";
if (isIE8) {
color = "rgb(255, 255, 255)";
backgroundColor = "rgb(0, 0, 0)";
}
StyleBox.call(this);
this.cue = cue;
// Parse our cue's text into a DOM tree rooted at 'cueDiv'. This div will
// have inline positioning and will function as the cue background box.
this.cueDiv = parseContent(window, cue.text);
var styles = {
color: color,
backgroundColor: backgroundColor,
position: "relative",
left: 0,
right: 0,
top: 0,
bottom: 0,
display: "inline"
};
if (!isIE8) {
styles.writingMode = cue.vertical === "" ? "horizontal-tb"
: cue.vertical === "lr" ? "vertical-lr"
: "vertical-rl";
styles.unicodeBidi = "plaintext";
}
this.applyStyles(styles, this.cueDiv);
// Create an absolutely positioned div that will be used to position the cue
// div. Note, all WebVTT cue-setting alignments are equivalent to the CSS
// mirrors of them except "middle" which is "center" in CSS.
this.div = window.document.createElement("div");
styles = {
textAlign: cue.align === "middle" ? "center" : cue.align,
font: styleOptions.font,
whiteSpace: "pre-line",
position: "absolute"
};
if (!isIE8) {
styles.direction = determineBidi(this.cueDiv);
styles.writingMode = cue.vertical === "" ? "horizontal-tb"
: cue.vertical === "lr" ? "vertical-lr"
: "vertical-rl".
stylesunicodeBidi = "plaintext";
}
this.applyStyles(styles);
this.div.appendChild(this.cueDiv);
// Calculate the distance from the reference edge of the viewport to the text
// position of the cue box. The reference edge will be resolved later when
// the box orientation styles are applied.
var textPos = 0;
switch (cue.positionAlign) {
case "start":
textPos = cue.position;
break;
case "middle":
textPos = cue.position - (cue.size / 2);
break;
case "end":
textPos = cue.position - cue.size;
break;
}
// Horizontal box orientation; textPos is the distance from the left edge of the
// area to the left edge of the box and cue.size is the distance extending to
// the right from there.
if (cue.vertical === "") {
this.applyStyles({
left: this.formatStyle(textPos, "%"),
width: this.formatStyle(cue.size, "%"),
});
// Vertical box orientation; textPos is the distance from the top edge of the
// area to the top edge of the box and cue.size is the height extending
// downwards from there.
} else {
this.applyStyles({
top: this.formatStyle(textPos, "%"),
height: this.formatStyle(cue.size, "%")
});
}
this.move = function(box) {
this.applyStyles({
top: this.formatStyle(box.top, "px"),
bottom: this.formatStyle(box.bottom, "px"),
left: this.formatStyle(box.left, "px"),
right: this.formatStyle(box.right, "px"),
height: this.formatStyle(box.height, "px"),
width: this.formatStyle(box.width, "px"),
});
};
}
CueStyleBox.prototype = _objCreate(StyleBox.prototype);
CueStyleBox.prototype.constructor = CueStyleBox;
// Represents the co-ordinates of an Element in a way that we can easily
// compute things with such as if it overlaps or intersects with another Element.
// Can initialize it with either a StyleBox or another BoxPosition.
function BoxPosition(obj) {
var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent);
// Either a BoxPosition was passed in and we need to copy it, or a StyleBox
// was passed in and we need to copy the results of 'getBoundingClientRect'
// as the object returned is readonly. All co-ordinate values are in reference
// to the viewport origin (top left).
var lh, height, width, top;
if (obj.div) {
height = obj.div.offsetHeight;
width = obj.div.offsetWidth;
top = obj.div.offsetTop;
var rects = (rects = obj.div.childNodes) && (rects = rects[0]) &&
rects.getClientRects && rects.getClientRects();
obj = obj.div.getBoundingClientRect();
// In certain cases the outter div will be slightly larger then the sum of
// the inner div's lines. This could be due to bold text, etc, on some platforms.
// In this case we should get the average line height and use that. This will
// result in the desired behaviour.
lh = rects ? Math.max((rects[0] && rects[0].height) || 0, obj.height / rects.length)
: 0;
}
this.left = obj.left;
this.right = obj.right;
this.top = obj.top || top;
this.height = obj.height || height;
this.bottom = obj.bottom || (top + (obj.height || height));
this.width = obj.width || width;
this.lineHeight = lh !== undefined ? lh : obj.lineHeight;
if (isIE8 && !this.lineHeight) {
this.lineHeight = 13;
}
}
// Move the box along a particular axis. Optionally pass in an amount to move
// the box. If no amount is passed then the default is the line height of the
// box.
BoxPosition.prototype.move = function(axis, toMove) {
toMove = toMove !== undefined ? toMove : this.lineHeight;
switch (axis) {
case "+x":
this.left += toMove;
this.right += toMove;
break;
case "-x":
this.left -= toMove;
this.right -= toMove;
break;
case "+y":
this.top += toMove;
this.bottom += toMove;
break;
case "-y":
this.top -= toMove;
this.bottom -= toMove;
break;
}
};
// Check if this box overlaps another box, b2.
BoxPosition.prototype.overlaps = function(b2) {
return this.left < b2.right &&
this.right > b2.left &&
this.top < b2.bottom &&
this.bottom > b2.top;
};
// Check if this box overlaps any other boxes in boxes.
BoxPosition.prototype.overlapsAny = function(boxes) {
for (var i = 0; i < boxes.length; i++) {
if (this.overlaps(boxes[i])) {
return true;
}
}
return false;
};
// Check if this box is within another box.
BoxPosition.prototype.within = function(container) {
return this.top >= container.top &&
this.bottom <= container.bottom &&
this.left >= container.left &&
this.right <= container.right;
};
// Check if this box is entirely within the container or it is overlapping
// on the edge opposite of the axis direction passed. For example, if "+x" is
// passed and the box is overlapping on the left edge of the container, then
// return true.
BoxPosition.prototype.overlapsOppositeAxis = function(container, axis) {
switch (axis) {
case "+x":
return this.left < container.left;
case "-x":
return this.right > container.right;
case "+y":
return this.top < container.top;
case "-y":
return this.bottom > container.bottom;
}
};
// Find the percentage of the area that this box is overlapping with another
// box.
BoxPosition.prototype.intersectPercentage = function(b2) {
var x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)),
y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)),
intersectArea = x * y;
return intersectArea / (this.height * this.width);
};
// Convert the positions from this box to CSS compatible positions using
// the reference container's positions. This has to be done because this
// box's positions are in reference to the viewport origin, whereas, CSS
// values are in referecne to their respective edges.
BoxPosition.prototype.toCSSCompatValues = function(reference) {
return {
top: this.top - reference.top,
bottom: reference.bottom - this.bottom,
left: this.left - reference.left,
right: reference.right - this.right,
height: this.height,
width: this.width
};
};
// Get an object that represents the box's position without anything extra.
// Can pass a StyleBox, HTMLElement, or another BoxPositon.
BoxPosition.getSimpleBoxPosition = function(obj) {
var height = obj.div ? obj.div.offsetHeight : obj.tagName ? obj.offsetHeight : 0;
var width = obj.div ? obj.div.offsetWidth : obj.tagName ? obj.offsetWidth : 0;
var top = obj.div ? obj.div.offsetTop : obj.tagName ? obj.offsetTop : 0;
obj = obj.div ? obj.div.getBoundingClientRect() :
obj.tagName ? obj.getBoundingClientRect() : obj;
var ret = {
left: obj.left,
right: obj.right,
top: obj.top || top,
height: obj.height || height,
bottom: obj.bottom || (top + (obj.height || height)),
width: obj.width || width
};
return ret;
};
// Move a StyleBox to its specified, or next best, position. The containerBox
// is the box that contains the StyleBox, such as a div. boxPositions are
// a list of other boxes that the styleBox can't overlap with.
function moveBoxToLinePosition(window, styleBox, containerBox, boxPositions) {
// Find the best position for a cue box, b, on the video. The axis parameter
// is a list of axis, the order of which, it will move the box along. For example:
// Passing ["+x", "-x"] will move the box first along the x axis in the positive
// direction. If it doesn't find a good position for it there it will then move
// it along the x axis in the negative direction.
function findBestPosition(b, axis) {
var bestPosition,
specifiedPosition = new BoxPosition(b),
percentage = 1; // Highest possible so the first thing we get is better.
for (var i = 0; i < axis.length; i++) {
while (b.overlapsOppositeAxis(containerBox, axis[i]) ||
(b.within(containerBox) && b.overlapsAny(boxPositions))) {
b.move(axis[i]);
}
// We found a spot where we aren't overlapping anything. This is our
// best position.
if (b.within(containerBox)) {
return b;
}
var p = b.intersectPercentage(containerBox);
// If we're outside the container box less then we were on our last try
// then remember this position as the best position.
if (percentage > p) {
bestPosition = new BoxPosition(b);
percentage = p;
}
// Reset the box position to the specified position.
b = new BoxPosition(specifiedPosition);
}
return bestPosition || specifiedPosition;
}
var boxPosition = new BoxPosition(styleBox),
cue = styleBox.cue,
linePos = computeLinePos(cue),
axis = [];
// If we have a line number to align the cue to.
if (cue.snapToLines) {
var size;
switch (cue.vertical) {
case "":
axis = [ "+y", "-y" ];
size = "height";
break;
case "rl":
axis = [ "+x", "-x" ];
size = "width";
break;
case "lr":
axis = [ "-x", "+x" ];
size = "width";
break;
}
var step = boxPosition.lineHeight,
position = step * Math.round(linePos),
maxPosition = containerBox[size] + step,
initialAxis = axis[0];
// If the specified intial position is greater then the max position then
// clamp the box to the amount of steps it would take for the box to
// reach the max position.
if (Math.abs(position) > maxPosition) {
position = position < 0 ? -1 : 1;
position *= Math.ceil(maxPosition / step) * step;
}
// If computed line position returns negative then line numbers are
// relative to the bottom of the video instead of the top. Therefore, we
// need to increase our initial position by the length or width of the
// video, depending on the writing direction, and reverse our axis directions.
if (linePos < 0) {
position += cue.vertical === "" ? containerBox.height : containerBox.width;
axis = axis.reverse();
}
// Move the box to the specified position. This may not be its best
// position.
boxPosition.move(initialAxis, position);
} else {
// If we have a percentage line value for the cue.
var calculatedPercentage = (boxPosition.lineHeight / containerBox.height) * 100;
switch (cue.lineAlign) {
case "middle":
linePos -= (calculatedPercentage / 2);
break;
case "end":
linePos -= calculatedPercentage;
break;
}
// Apply initial line position to the cue box.
switch (cue.vertical) {
case "":
styleBox.applyStyles({
top: styleBox.formatStyle(linePos, "%")
});
break;
case "rl":
styleBox.applyStyles({
left: styleBox.formatStyle(linePos, "%")
});
break;
case "lr":
styleBox.applyStyles({
right: styleBox.formatStyle(linePos, "%")
});
break;
}
axis = [ "+y", "-x", "+x", "-y" ];
// Get the box position again after we've applied the specified positioning
// to it.
boxPosition = new BoxPosition(styleBox);
}
var bestPosition = findBestPosition(boxPosition, axis);
styleBox.move(bestPosition.toCSSCompatValues(containerBox));
}
function WebVTT() {
// Nothing
}
// Helper to allow strings to be decoded instead of the default binary utf8 data.
WebVTT.StringDecoder = function() {
return {
decode: function(data) {
if (!data) {
return "";
}
if (typeof data !== "string") {
throw new Error("Error - expected string data.");
}
return decodeURIComponent(encodeURIComponent(data));
}
};
};
WebVTT.convertCueToDOMTree = function(window, cuetext) {
if (!window || !cuetext) {
return null;
}
return parseContent(window, cuetext);
};
var FONT_SIZE_PERCENT = 0.05;
var FONT_STYLE = "sans-serif";
var CUE_BACKGROUND_PADDING = "1.5%";
// Runs the processing model over the cues and regions passed to it.
// @param overlay A block level element (usually a div) that the computed cues
// and regions will be placed into.
WebVTT.processCues = function(window, cues, overlay) {
if (!window || !cues || !overlay) {
return null;
}
// Remove all previous children.
while (overlay.firstChild) {
overlay.removeChild(overlay.firstChild);
}
var paddedOverlay = window.document.createElement("div");
paddedOverlay.style.position = "absolute";
paddedOverlay.style.left = "0";
paddedOverlay.style.right = "0";
paddedOverlay.style.top = "0";
paddedOverlay.style.bottom = "0";
paddedOverlay.style.margin = CUE_BACKGROUND_PADDING;
overlay.appendChild(paddedOverlay);
// Determine if we need to compute the display states of the cues. This could
// be the case if a cue's state has been changed since the last computation or
// if it has not been computed yet.
function shouldCompute(cues) {
for (var i = 0; i < cues.length; i++) {
if (cues[i].hasBeenReset || !cues[i].displayState) {
return true;
}
}
return false;
}
// We don't need to recompute the cues' display states. Just reuse them.
if (!shouldCompute(cues)) {
for (var i = 0; i < cues.length; i++) {
paddedOverlay.appendChild(cues[i].displayState);
}
return;
}
var boxPositions = [],
containerBox = BoxPosition.getSimpleBoxPosition(paddedOverlay),
fontSize = Math.round(containerBox.height * FONT_SIZE_PERCENT * 100) / 100;
var styleOptions = {
font: fontSize + "px " + FONT_STYLE
};
(function() {
var styleBox, cue;
for (var i = 0; i < cues.length; i++) {
cue = cues[i];
// Compute the intial position and styles of the cue div.
styleBox = new CueStyleBox(window, cue, styleOptions);
paddedOverlay.appendChild(styleBox.div);
// Move the cue div to it's correct line position.
moveBoxToLinePosition(window, styleBox, containerBox, boxPositions);
// Remember the computed div so that we don't have to recompute it later
// if we don't have too.
cue.displayState = styleBox.div;
boxPositions.push(BoxPosition.getSimpleBoxPosition(styleBox));
}
})();
};
WebVTT.Parser = function(window, vttjs, decoder) {
if (!decoder) {
decoder = vttjs;
vttjs = {};
}
if (!vttjs) {
vttjs = {};
}
this.window = window;
this.vttjs = vttjs;
this.state = "INITIAL";
this.buffer = "";
this.decoder = decoder || new TextDecoder("utf8");
this.regionList = [];
};
WebVTT.Parser.prototype = {
// If the error is a ParsingError then report it to the consumer if
// possible. If it's not a ParsingError then throw it like normal.
reportOrThrowError: function(e) {
if (e instanceof ParsingError) {
this.onparsingerror && this.onparsingerror(e);
} else {
throw e;
}
},
parse: function (data) {
var self = this;
// If there is no data then we won't decode it, but will just try to parse
// whatever is in buffer already. This may occur in circumstances, for
// example when flush() is called.
if (data) {
// Try to decode the data that we received.
self.buffer += self.decoder.decode(data, {stream: true});
}
function collectNextLine() {
var buffer = self.buffer;
var pos = 0;
while (pos < buffer.length && buffer[pos] !== '\r' && buffer[pos] !== '\n') {
++pos;
}
var line = buffer.substr(0, pos);
// Advance the buffer early in case we fail below.
if (buffer[pos] === '\r') {
++pos;
}
if (buffer[pos] === '\n') {
++pos;
}
self.buffer = buffer.substr(pos);
return line;
}
// 3.4 WebVTT region and WebVTT region settings syntax
function parseRegion(input) {
var settings = new Settings();
parseOptions(input, function (k, v) {
switch (k) {
case "id":
settings.set(k, v);
break;
case "width":
settings.percent(k, v);
break;
case "lines":
settings.integer(k, v);
break;
case "regionanchor":
case "viewportanchor":
var xy = v.split(',');
if (xy.length !== 2) {
break;
}
// We have to make sure both x and y parse, so use a temporary
// settings object here.
var anchor = new Settings();
anchor.percent("x", xy[0]);
anchor.percent("y", xy[1]);
if (!anchor.has("x") || !anchor.has("y")) {
break;
}
settings.set(k + "X", anchor.get("x"));
settings.set(k + "Y", anchor.get("y"));
break;
case "scroll":
settings.alt(k, v, ["up"]);
break;
}
}, /=/, /\s/);
// Create the region, using default values for any values that were not
// specified.
if (settings.has("id")) {
var region = new (self.vttjs.VTTRegion || self.window.VTTRegion)();
region.width = settings.get("width", 100);
region.lines = settings.get("lines", 3);
region.regionAnchorX = settings.get("regionanchorX", 0);
region.regionAnchorY = settings.get("regionanchorY", 100);
region.viewportAnchorX = settings.get("viewportanchorX", 0);
region.viewportAnchorY = settings.get("viewportanchorY", 100);
region.scroll = settings.get("scroll", "");
// Register the region.
self.onregion && self.onregion(region);
// Remember the VTTRegion for later in case we parse any VTTCues that
// reference it.
self.regionList.push({
id: settings.get("id"),
region: region
});
}
}
// 3.2 WebVTT metadata header syntax
function parseHeader(input) {
parseOptions(input, function (k, v) {
switch (k) {
case "Region":
// 3.3 WebVTT region metadata header syntax
parseRegion(v);
break;
}
}, /:/);
}
// 5.1 WebVTT file parsing.
try {
var line;
if (self.state === "INITIAL") {
// We can't start parsing until we have the first line.
if (!/\r\n|\n/.test(self.buffer)) {
return this;
}
line = collectNextLine();
var m = line.match(/^WEBVTT([ \t].*)?$/);
if (!m || !m[0]) {
throw new ParsingError(ParsingError.Errors.BadSignature);
}
self.state = "HEADER";
}
var alreadyCollectedLine = false;
while (self.buffer) {
// We can't parse a line until we have the full line.
if (!/\r\n|\n/.test(self.buffer)) {
return this;
}
if (!alreadyCollectedLine) {
line = collectNextLine();
} else {
alreadyCollectedLine = false;
}
switch (self.state) {
case "HEADER":
// 13-18 - Allow a header (metadata) under the WEBVTT line.
if (/:/.test(line)) {
parseHeader(line);
} else if (!line) {
// An empty line terminates the header and starts the body (cues).
self.state = "ID";
}
continue;
case "NOTE":
// Ignore NOTE blocks.
if (!line) {
self.state = "ID";
}
continue;
case "ID":
// Check for the start of NOTE blocks.
if (/^NOTE($|[ \t])/.test(line)) {
self.state = "NOTE";
break;
}
// 19-29 - Allow any number of line terminators, then initialize new cue values.
if (!line) {
continue;
}
self.cue = new (self.vttjs.VTTCue || self.window.VTTCue)(0, 0, "");
self.state = "CUE";
// 30-39 - Check if self line contains an optional identifier or timing data.
if (line.indexOf("-->") === -1) {
self.cue.id = line;
continue;
}
// Process line as start of a cue.
/*falls through*/
case "CUE":
// 40 - Collect cue timings and settings.
try {
parseCue(line, self.cue, self.regionList);
} catch (e) {
self.reportOrThrowError(e);
// In case of an error ignore rest of the cue.
self.cue = null;
self.state = "BADCUE";
continue;
}
self.state = "CUETEXT";
continue;
case "CUETEXT":
var hasSubstring = line.indexOf("-->") !== -1;
// 34 - If we have an empty line then report the cue.
// 35 - If we have the special substring '-->' then report the cue,
// but do not collect the line as we need to process the current
// one as a new cue.
if (!line || hasSubstring && (alreadyCollectedLine = true)) {
// We are done parsing self cue.
self.oncue && self.oncue(self.cue);
self.cue = null;
self.state = "ID";
continue;
}
if (self.cue.text) {
self.cue.text += "\n";
}
self.cue.text += line;
continue;
case "BADCUE": // BADCUE
// 54-62 - Collect and discard the remaining cue.
if (!line) {
self.state = "ID";
}
continue;
}
}
} catch (e) {
self.reportOrThrowError(e);
// If we are currently parsing a cue, report what we have.
if (self.state === "CUETEXT" && self.cue && self.oncue) {
self.oncue(self.cue);
}
self.cue = null;
// Enter BADWEBVTT state if header was not parsed correctly otherwise
// another exception occurred so enter BADCUE state.
self.state = self.state === "INITIAL" ? "BADWEBVTT" : "BADCUE";
}
return this;
},
flush: function () {
var self = this;
try {
// Finish decoding the stream.
self.buffer += self.decoder.decode();
// Synthesize the end of the current cue or region.
if (self.cue || self.state === "HEADER") {
self.buffer += "\n\n";
self.parse();
}
// If we've flushed, parsed, and we're still on the INITIAL state then
// that means we don't have enough of the stream to parse the first
// line.
if (self.state === "INITIAL") {
throw new ParsingError(ParsingError.Errors.BadSignature);
}
} catch(e) {
self.reportOrThrowError(e);
}
self.onflush && self.onflush();
return this;
}
};
global.WebVTT = WebVTT;
}(this, (this.vttjs || {})));