9854 lines
284 KiB
JavaScript
9854 lines
284 KiB
JavaScript
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/**
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* @fileoverview Main function src.
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*/
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// HTML5 Shiv. Must be in <head> to support older browsers.
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document.createElement('video');
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document.createElement('audio');
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document.createElement('track');
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/**
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* Doubles as the main function for users to create a player instance and also
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* the main library object.
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*
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* **ALIASES** videojs, _V_ (deprecated)
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*
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* The `vjs` function can be used to initialize or retrieve a player.
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*
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* var myPlayer = vjs('my_video_id');
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*
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* @param {String|Element} id Video element or video element ID
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* @param {Object=} options Optional options object for config/settings
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* @param {Function=} ready Optional ready callback
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* @return {vjs.Player} A player instance
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* @namespace
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*/
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var vjs = function(id, options, ready){
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var tag; // Element of ID
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// Allow for element or ID to be passed in
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// String ID
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if (typeof id === 'string') {
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// Adjust for jQuery ID syntax
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if (id.indexOf('#') === 0) {
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id = id.slice(1);
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}
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// If a player instance has already been created for this ID return it.
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if (vjs.players[id]) {
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// If options or ready funtion are passed, warn
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if (options) {
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vjs.log.warn ('Player "' + id + '" is already initialised. Options will not be applied.');
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}
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if (ready) {
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vjs.players[id].ready(ready);
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}
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return vjs.players[id];
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// Otherwise get element for ID
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} else {
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tag = vjs.el(id);
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}
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// ID is a media element
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} else {
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tag = id;
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}
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// Check for a useable element
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if (!tag || !tag.nodeName) { // re: nodeName, could be a box div also
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throw new TypeError('The element or ID supplied is not valid. (videojs)'); // Returns
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}
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// Element may have a player attr referring to an already created player instance.
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// If not, set up a new player and return the instance.
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return tag['player'] || new vjs.Player(tag, options, ready);
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};
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// Extended name, also available externally, window.videojs
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var videojs = window['videojs'] = vjs;
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// CDN Version. Used to target right flash swf.
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vjs.CDN_VERSION = '4.12';
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vjs.ACCESS_PROTOCOL = ('https:' == document.location.protocol ? 'https://' : 'http://');
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/**
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* Full player version
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* @type {string}
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*/
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vjs['VERSION'] = '4.12.7';
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/**
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* Global Player instance options, surfaced from vjs.Player.prototype.options_
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* vjs.options = vjs.Player.prototype.options_
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* All options should use string keys so they avoid
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* renaming by closure compiler
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* @type {Object}
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*/
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vjs.options = {
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// Default order of fallback technology
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'techOrder': ['html5','flash'],
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// techOrder: ['flash','html5'],
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'html5': {},
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'flash': {},
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// Default of web browser is 300x150. Should rely on source width/height.
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'width': 300,
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'height': 150,
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// defaultVolume: 0.85,
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'defaultVolume': 0.00, // The freakin seaguls are driving me crazy!
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// default playback rates
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'playbackRates': [],
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// Add playback rate selection by adding rates
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// 'playbackRates': [0.5, 1, 1.5, 2],
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// default inactivity timeout
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'inactivityTimeout': 2000,
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// Included control sets
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'children': {
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'mediaLoader': {},
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'posterImage': {},
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'loadingSpinner': {},
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'textTrackDisplay': {},
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'bigPlayButton': {},
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'controlBar': {},
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'errorDisplay': {},
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'textTrackSettings': {}
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},
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'language': document.getElementsByTagName('html')[0].getAttribute('lang') || navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language || 'en',
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// locales and their language translations
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'languages': {},
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// Default message to show when a video cannot be played.
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'notSupportedMessage': 'No compatible source was found for this video.'
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};
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// Set CDN Version of swf
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// The added (+) blocks the replace from changing this 4.12 string
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if (vjs.CDN_VERSION !== 'GENERATED'+'_CDN_VSN') {
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videojs.options['flash']['swf'] = vjs.ACCESS_PROTOCOL + 'vjs.zencdn.net/'+vjs.CDN_VERSION+'/video-js.swf';
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}
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/**
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* Utility function for adding languages to the default options. Useful for
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* amending multiple language support at runtime.
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*
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* Example: vjs.addLanguage('es', {'Hello':'Hola'});
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*
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* @param {String} code The language code or dictionary property
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* @param {Object} data The data values to be translated
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* @return {Object} The resulting global languages dictionary object
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*/
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vjs.addLanguage = function(code, data){
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if(vjs.options['languages'][code] !== undefined) {
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vjs.options['languages'][code] = vjs.util.mergeOptions(vjs.options['languages'][code], data);
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} else {
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vjs.options['languages'][code] = data;
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}
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return vjs.options['languages'];
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};
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/**
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* Global player list
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* @type {Object}
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*/
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vjs.players = {};
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/*!
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* Custom Universal Module Definition (UMD)
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*
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* Video.js will never be a non-browser lib so we can simplify UMD a bunch and
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* still support requirejs and browserify. This also needs to be closure
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* compiler compatible, so string keys are used.
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*/
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if (typeof define === 'function' && define['amd']) {
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define('videojs', [], function(){ return videojs; });
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// checking that module is an object too because of umdjs/umd#35
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} else if (typeof exports === 'object' && typeof module === 'object') {
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module['exports'] = videojs;
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}
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/**
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* Core Object/Class for objects that use inheritance + constructors
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*
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* To create a class that can be subclassed itself, extend the CoreObject class.
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*
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* var Animal = CoreObject.extend();
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* var Horse = Animal.extend();
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*
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* The constructor can be defined through the init property of an object argument.
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*
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* var Animal = CoreObject.extend({
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* init: function(name, sound){
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* this.name = name;
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* }
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* });
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*
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* Other methods and properties can be added the same way, or directly to the
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* prototype.
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*
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* var Animal = CoreObject.extend({
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* init: function(name){
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* this.name = name;
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* },
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* getName: function(){
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* return this.name;
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* },
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* sound: '...'
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* });
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*
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* Animal.prototype.makeSound = function(){
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* alert(this.sound);
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* };
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*
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* To create an instance of a class, use the create method.
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*
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* var fluffy = Animal.create('Fluffy');
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* fluffy.getName(); // -> Fluffy
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*
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* Methods and properties can be overridden in subclasses.
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*
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* var Horse = Animal.extend({
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* sound: 'Neighhhhh!'
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* });
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*
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* var horsey = Horse.create('Horsey');
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* horsey.getName(); // -> Horsey
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* horsey.makeSound(); // -> Alert: Neighhhhh!
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*
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* @class
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* @constructor
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*/
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vjs.CoreObject = vjs['CoreObject'] = function(){};
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// Manually exporting vjs['CoreObject'] here for Closure Compiler
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// because of the use of the extend/create class methods
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// If we didn't do this, those functions would get flattened to something like
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// `a = ...` and `this.prototype` would refer to the global object instead of
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// CoreObject
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/**
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* Create a new object that inherits from this Object
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*
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* var Animal = CoreObject.extend();
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* var Horse = Animal.extend();
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*
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* @param {Object} props Functions and properties to be applied to the
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* new object's prototype
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* @return {vjs.CoreObject} An object that inherits from CoreObject
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* @this {*}
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*/
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vjs.CoreObject.extend = function(props){
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var init, subObj;
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props = props || {};
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// Set up the constructor using the supplied init method
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// or using the init of the parent object
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// Make sure to check the unobfuscated version for external libs
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init = props['init'] || props.init || this.prototype['init'] || this.prototype.init || function(){};
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// In Resig's simple class inheritance (previously used) the constructor
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// is a function that calls `this.init.apply(arguments)`
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// However that would prevent us from using `ParentObject.call(this);`
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// in a Child constructor because the `this` in `this.init`
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// would still refer to the Child and cause an infinite loop.
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// We would instead have to do
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// `ParentObject.prototype.init.apply(this, arguments);`
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// Bleh. We're not creating a _super() function, so it's good to keep
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// the parent constructor reference simple.
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subObj = function(){
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init.apply(this, arguments);
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};
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// Inherit from this object's prototype
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subObj.prototype = vjs.obj.create(this.prototype);
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// Reset the constructor property for subObj otherwise
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// instances of subObj would have the constructor of the parent Object
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subObj.prototype.constructor = subObj;
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// Make the class extendable
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subObj.extend = vjs.CoreObject.extend;
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// Make a function for creating instances
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subObj.create = vjs.CoreObject.create;
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// Extend subObj's prototype with functions and other properties from props
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for (var name in props) {
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if (props.hasOwnProperty(name)) {
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subObj.prototype[name] = props[name];
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}
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}
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return subObj;
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};
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/**
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* Create a new instance of this Object class
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*
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* var myAnimal = Animal.create();
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*
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* @return {vjs.CoreObject} An instance of a CoreObject subclass
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* @this {*}
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*/
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vjs.CoreObject.create = function(){
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// Create a new object that inherits from this object's prototype
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var inst = vjs.obj.create(this.prototype);
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// Apply this constructor function to the new object
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this.apply(inst, arguments);
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// Return the new object
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return inst;
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};
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/**
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* @fileoverview Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)
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* (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)
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* This should work very similarly to jQuery's events, however it's based off the book version which isn't as
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* robust as jquery's, so there's probably some differences.
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*/
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/**
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* Add an event listener to element
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* It stores the handler function in a separate cache object
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* and adds a generic handler to the element's event,
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* along with a unique id (guid) to the element.
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* @param {Element|Object} elem Element or object to bind listeners to
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* @param {String|Array} type Type of event to bind to.
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* @param {Function} fn Event listener.
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* @private
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*/
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vjs.on = function(elem, type, fn){
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if (vjs.obj.isArray(type)) {
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return _handleMultipleEvents(vjs.on, elem, type, fn);
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}
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var data = vjs.getData(elem);
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// We need a place to store all our handler data
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if (!data.handlers) data.handlers = {};
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if (!data.handlers[type]) data.handlers[type] = [];
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if (!fn.guid) fn.guid = vjs.guid++;
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data.handlers[type].push(fn);
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if (!data.dispatcher) {
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data.disabled = false;
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data.dispatcher = function (event){
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if (data.disabled) return;
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event = vjs.fixEvent(event);
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var handlers = data.handlers[event.type];
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if (handlers) {
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// Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
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var handlersCopy = handlers.slice(0);
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for (var m = 0, n = handlersCopy.length; m < n; m++) {
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if (event.isImmediatePropagationStopped()) {
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break;
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} else {
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handlersCopy[m].call(elem, event);
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}
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}
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}
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};
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}
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if (data.handlers[type].length == 1) {
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if (elem.addEventListener) {
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elem.addEventListener(type, data.dispatcher, false);
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} else if (elem.attachEvent) {
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elem.attachEvent('on' + type, data.dispatcher);
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}
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}
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};
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/**
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* Removes event listeners from an element
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* @param {Element|Object} elem Object to remove listeners from
|
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* @param {String|Array=} type Type of listener to remove. Don't include to remove all events from element.
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* @param {Function} fn Specific listener to remove. Don't include to remove listeners for an event type.
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* @private
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*/
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vjs.off = function(elem, type, fn) {
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// Don't want to add a cache object through getData if not needed
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if (!vjs.hasData(elem)) return;
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var data = vjs.getData(elem);
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// If no events exist, nothing to unbind
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if (!data.handlers) { return; }
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if (vjs.obj.isArray(type)) {
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return _handleMultipleEvents(vjs.off, elem, type, fn);
|
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}
|
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|
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// Utility function
|
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var removeType = function(t){
|
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data.handlers[t] = [];
|
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vjs.cleanUpEvents(elem,t);
|
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};
|
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// Are we removing all bound events?
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if (!type) {
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for (var t in data.handlers) removeType(t);
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return;
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}
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var handlers = data.handlers[type];
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// If no handlers exist, nothing to unbind
|
||
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if (!handlers) return;
|
||
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|
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// If no listener was provided, remove all listeners for type
|
||
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if (!fn) {
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removeType(type);
|
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return;
|
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}
|
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||
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// We're only removing a single handler
|
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if (fn.guid) {
|
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for (var n = 0; n < handlers.length; n++) {
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if (handlers[n].guid === fn.guid) {
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handlers.splice(n--, 1);
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}
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}
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}
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vjs.cleanUpEvents(elem, type);
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};
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||
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|
||
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/**
|
||
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* Clean up the listener cache and dispatchers
|
||
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* @param {Element|Object} elem Element to clean up
|
||
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* @param {String} type Type of event to clean up
|
||
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* @private
|
||
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*/
|
||
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vjs.cleanUpEvents = function(elem, type) {
|
||
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var data = vjs.getData(elem);
|
||
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|
||
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// Remove the events of a particular type if there are none left
|
||
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if (data.handlers[type].length === 0) {
|
||
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delete data.handlers[type];
|
||
|
// data.handlers[type] = null;
|
||
|
// Setting to null was causing an error with data.handlers
|
||
|
|
||
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// Remove the meta-handler from the element
|
||
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if (elem.removeEventListener) {
|
||
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elem.removeEventListener(type, data.dispatcher, false);
|
||
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} else if (elem.detachEvent) {
|
||
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elem.detachEvent('on' + type, data.dispatcher);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Remove the events object if there are no types left
|
||
|
if (vjs.isEmpty(data.handlers)) {
|
||
|
delete data.handlers;
|
||
|
delete data.dispatcher;
|
||
|
delete data.disabled;
|
||
|
|
||
|
// data.handlers = null;
|
||
|
// data.dispatcher = null;
|
||
|
// data.disabled = null;
|
||
|
}
|
||
|
|
||
|
// Finally remove the expando if there is no data left
|
||
|
if (vjs.isEmpty(data)) {
|
||
|
vjs.removeData(elem);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Fix a native event to have standard property values
|
||
|
* @param {Object} event Event object to fix
|
||
|
* @return {Object}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.fixEvent = function(event) {
|
||
|
|
||
|
function returnTrue() { return true; }
|
||
|
function returnFalse() { return false; }
|
||
|
|
||
|
// Test if fixing up is needed
|
||
|
// Used to check if !event.stopPropagation instead of isPropagationStopped
|
||
|
// But native events return true for stopPropagation, but don't have
|
||
|
// other expected methods like isPropagationStopped. Seems to be a problem
|
||
|
// with the Javascript Ninja code. So we're just overriding all events now.
|
||
|
if (!event || !event.isPropagationStopped) {
|
||
|
var old = event || window.event;
|
||
|
|
||
|
event = {};
|
||
|
// Clone the old object so that we can modify the values event = {};
|
||
|
// IE8 Doesn't like when you mess with native event properties
|
||
|
// Firefox returns false for event.hasOwnProperty('type') and other props
|
||
|
// which makes copying more difficult.
|
||
|
// TODO: Probably best to create a whitelist of event props
|
||
|
for (var key in old) {
|
||
|
// Safari 6.0.3 warns you if you try to copy deprecated layerX/Y
|
||
|
// Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation
|
||
|
if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation') {
|
||
|
// Chrome 32+ warns if you try to copy deprecated returnValue, but
|
||
|
// we still want to if preventDefault isn't supported (IE8).
|
||
|
if (!(key == 'returnValue' && old.preventDefault)) {
|
||
|
event[key] = old[key];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// The event occurred on this element
|
||
|
if (!event.target) {
|
||
|
event.target = event.srcElement || document;
|
||
|
}
|
||
|
|
||
|
// Handle which other element the event is related to
|
||
|
event.relatedTarget = event.fromElement === event.target ?
|
||
|
event.toElement :
|
||
|
event.fromElement;
|
||
|
|
||
|
// Stop the default browser action
|
||
|
event.preventDefault = function () {
|
||
|
if (old.preventDefault) {
|
||
|
old.preventDefault();
|
||
|
}
|
||
|
event.returnValue = false;
|
||
|
event.isDefaultPrevented = returnTrue;
|
||
|
event.defaultPrevented = true;
|
||
|
};
|
||
|
|
||
|
event.isDefaultPrevented = returnFalse;
|
||
|
event.defaultPrevented = false;
|
||
|
|
||
|
// Stop the event from bubbling
|
||
|
event.stopPropagation = function () {
|
||
|
if (old.stopPropagation) {
|
||
|
old.stopPropagation();
|
||
|
}
|
||
|
event.cancelBubble = true;
|
||
|
event.isPropagationStopped = returnTrue;
|
||
|
};
|
||
|
|
||
|
event.isPropagationStopped = returnFalse;
|
||
|
|
||
|
// Stop the event from bubbling and executing other handlers
|
||
|
event.stopImmediatePropagation = function () {
|
||
|
if (old.stopImmediatePropagation) {
|
||
|
old.stopImmediatePropagation();
|
||
|
}
|
||
|
event.isImmediatePropagationStopped = returnTrue;
|
||
|
event.stopPropagation();
|
||
|
};
|
||
|
|
||
|
event.isImmediatePropagationStopped = returnFalse;
|
||
|
|
||
|
// Handle mouse position
|
||
|
if (event.clientX != null) {
|
||
|
var doc = document.documentElement, body = document.body;
|
||
|
|
||
|
event.pageX = event.clientX +
|
||
|
(doc && doc.scrollLeft || body && body.scrollLeft || 0) -
|
||
|
(doc && doc.clientLeft || body && body.clientLeft || 0);
|
||
|
event.pageY = event.clientY +
|
||
|
(doc && doc.scrollTop || body && body.scrollTop || 0) -
|
||
|
(doc && doc.clientTop || body && body.clientTop || 0);
|
||
|
}
|
||
|
|
||
|
// Handle key presses
|
||
|
event.which = event.charCode || event.keyCode;
|
||
|
|
||
|
// Fix button for mouse clicks:
|
||
|
// 0 == left; 1 == middle; 2 == right
|
||
|
if (event.button != null) {
|
||
|
event.button = (event.button & 1 ? 0 :
|
||
|
(event.button & 4 ? 1 :
|
||
|
(event.button & 2 ? 2 : 0)));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Returns fixed-up instance
|
||
|
return event;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Trigger an event for an element
|
||
|
* @param {Element|Object} elem Element to trigger an event on
|
||
|
* @param {Event|Object|String} event A string (the type) or an event object with a type attribute
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.trigger = function(elem, event) {
|
||
|
// Fetches element data and a reference to the parent (for bubbling).
|
||
|
// Don't want to add a data object to cache for every parent,
|
||
|
// so checking hasData first.
|
||
|
var elemData = (vjs.hasData(elem)) ? vjs.getData(elem) : {};
|
||
|
var parent = elem.parentNode || elem.ownerDocument;
|
||
|
// type = event.type || event,
|
||
|
// handler;
|
||
|
|
||
|
// If an event name was passed as a string, creates an event out of it
|
||
|
if (typeof event === 'string') {
|
||
|
event = { type:event, target:elem };
|
||
|
}
|
||
|
// Normalizes the event properties.
|
||
|
event = vjs.fixEvent(event);
|
||
|
|
||
|
// If the passed element has a dispatcher, executes the established handlers.
|
||
|
if (elemData.dispatcher) {
|
||
|
elemData.dispatcher.call(elem, event);
|
||
|
}
|
||
|
|
||
|
// Unless explicitly stopped or the event does not bubble (e.g. media events)
|
||
|
// recursively calls this function to bubble the event up the DOM.
|
||
|
if (parent && !event.isPropagationStopped() && event.bubbles !== false) {
|
||
|
vjs.trigger(parent, event);
|
||
|
|
||
|
// If at the top of the DOM, triggers the default action unless disabled.
|
||
|
} else if (!parent && !event.defaultPrevented) {
|
||
|
var targetData = vjs.getData(event.target);
|
||
|
|
||
|
// Checks if the target has a default action for this event.
|
||
|
if (event.target[event.type]) {
|
||
|
// Temporarily disables event dispatching on the target as we have already executed the handler.
|
||
|
targetData.disabled = true;
|
||
|
// Executes the default action.
|
||
|
if (typeof event.target[event.type] === 'function') {
|
||
|
event.target[event.type]();
|
||
|
}
|
||
|
// Re-enables event dispatching.
|
||
|
targetData.disabled = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Inform the triggerer if the default was prevented by returning false
|
||
|
return !event.defaultPrevented;
|
||
|
/* Original version of js ninja events wasn't complete.
|
||
|
* We've since updated to the latest version, but keeping this around
|
||
|
* for now just in case.
|
||
|
*/
|
||
|
// // Added in addition to book. Book code was broke.
|
||
|
// event = typeof event === 'object' ?
|
||
|
// event[vjs.expando] ?
|
||
|
// event :
|
||
|
// new vjs.Event(type, event) :
|
||
|
// new vjs.Event(type);
|
||
|
|
||
|
// event.type = type;
|
||
|
// if (handler) {
|
||
|
// handler.call(elem, event);
|
||
|
// }
|
||
|
|
||
|
// // Clean up the event in case it is being reused
|
||
|
// event.result = undefined;
|
||
|
// event.target = elem;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Trigger a listener only once for an event
|
||
|
* @param {Element|Object} elem Element or object to
|
||
|
* @param {String|Array} type
|
||
|
* @param {Function} fn
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.one = function(elem, type, fn) {
|
||
|
if (vjs.obj.isArray(type)) {
|
||
|
return _handleMultipleEvents(vjs.one, elem, type, fn);
|
||
|
}
|
||
|
var func = function(){
|
||
|
vjs.off(elem, type, func);
|
||
|
fn.apply(this, arguments);
|
||
|
};
|
||
|
// copy the guid to the new function so it can removed using the original function's ID
|
||
|
func.guid = fn.guid = fn.guid || vjs.guid++;
|
||
|
vjs.on(elem, type, func);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Loops through an array of event types and calls the requested method for each type.
|
||
|
* @param {Function} fn The event method we want to use.
|
||
|
* @param {Element|Object} elem Element or object to bind listeners to
|
||
|
* @param {String} type Type of event to bind to.
|
||
|
* @param {Function} callback Event listener.
|
||
|
* @private
|
||
|
*/
|
||
|
function _handleMultipleEvents(fn, elem, type, callback) {
|
||
|
vjs.arr.forEach(type, function(type) {
|
||
|
fn(elem, type, callback); //Call the event method for each one of the types
|
||
|
});
|
||
|
}
|
||
|
var hasOwnProp = Object.prototype.hasOwnProperty;
|
||
|
|
||
|
/**
|
||
|
* Creates an element and applies properties.
|
||
|
* @param {String=} tagName Name of tag to be created.
|
||
|
* @param {Object=} properties Element properties to be applied.
|
||
|
* @return {Element}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.createEl = function(tagName, properties){
|
||
|
var el;
|
||
|
|
||
|
tagName = tagName || 'div';
|
||
|
properties = properties || {};
|
||
|
|
||
|
el = document.createElement(tagName);
|
||
|
|
||
|
vjs.obj.each(properties, function(propName, val){
|
||
|
// Not remembering why we were checking for dash
|
||
|
// but using setAttribute means you have to use getAttribute
|
||
|
|
||
|
// The check for dash checks for the aria-* attributes, like aria-label, aria-valuemin.
|
||
|
// The additional check for "role" is because the default method for adding attributes does not
|
||
|
// add the attribute "role". My guess is because it's not a valid attribute in some namespaces, although
|
||
|
// browsers handle the attribute just fine. The W3C allows for aria-* attributes to be used in pre-HTML5 docs.
|
||
|
// http://www.w3.org/TR/wai-aria-primer/#ariahtml. Using setAttribute gets around this problem.
|
||
|
if (propName.indexOf('aria-') !== -1 || propName == 'role') {
|
||
|
el.setAttribute(propName, val);
|
||
|
} else {
|
||
|
el[propName] = val;
|
||
|
}
|
||
|
});
|
||
|
|
||
|
return el;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Uppercase the first letter of a string
|
||
|
* @param {String} string String to be uppercased
|
||
|
* @return {String}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.capitalize = function(string){
|
||
|
return string.charAt(0).toUpperCase() + string.slice(1);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Object functions container
|
||
|
* @type {Object}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.obj = {};
|
||
|
|
||
|
/**
|
||
|
* Object.create shim for prototypal inheritance
|
||
|
*
|
||
|
* https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/Object/create
|
||
|
*
|
||
|
* @function
|
||
|
* @param {Object} obj Object to use as prototype
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.obj.create = Object.create || function(obj){
|
||
|
//Create a new function called 'F' which is just an empty object.
|
||
|
function F() {}
|
||
|
|
||
|
//the prototype of the 'F' function should point to the
|
||
|
//parameter of the anonymous function.
|
||
|
F.prototype = obj;
|
||
|
|
||
|
//create a new constructor function based off of the 'F' function.
|
||
|
return new F();
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Loop through each property in an object and call a function
|
||
|
* whose arguments are (key,value)
|
||
|
* @param {Object} obj Object of properties
|
||
|
* @param {Function} fn Function to be called on each property.
|
||
|
* @this {*}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.obj.each = function(obj, fn, context){
|
||
|
for (var key in obj) {
|
||
|
if (hasOwnProp.call(obj, key)) {
|
||
|
fn.call(context || this, key, obj[key]);
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Merge two objects together and return the original.
|
||
|
* @param {Object} obj1
|
||
|
* @param {Object} obj2
|
||
|
* @return {Object}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.obj.merge = function(obj1, obj2){
|
||
|
if (!obj2) { return obj1; }
|
||
|
for (var key in obj2){
|
||
|
if (hasOwnProp.call(obj2, key)) {
|
||
|
obj1[key] = obj2[key];
|
||
|
}
|
||
|
}
|
||
|
return obj1;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Merge two objects, and merge any properties that are objects
|
||
|
* instead of just overwriting one. Uses to merge options hashes
|
||
|
* where deeper default settings are important.
|
||
|
* @param {Object} obj1 Object to override
|
||
|
* @param {Object} obj2 Overriding object
|
||
|
* @return {Object} New object. Obj1 and Obj2 will be untouched.
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.obj.deepMerge = function(obj1, obj2){
|
||
|
var key, val1, val2;
|
||
|
|
||
|
// make a copy of obj1 so we're not overwriting original values.
|
||
|
// like prototype.options_ and all sub options objects
|
||
|
obj1 = vjs.obj.copy(obj1);
|
||
|
|
||
|
for (key in obj2){
|
||
|
if (hasOwnProp.call(obj2, key)) {
|
||
|
val1 = obj1[key];
|
||
|
val2 = obj2[key];
|
||
|
|
||
|
// Check if both properties are pure objects and do a deep merge if so
|
||
|
if (vjs.obj.isPlain(val1) && vjs.obj.isPlain(val2)) {
|
||
|
obj1[key] = vjs.obj.deepMerge(val1, val2);
|
||
|
} else {
|
||
|
obj1[key] = obj2[key];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return obj1;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Make a copy of the supplied object
|
||
|
* @param {Object} obj Object to copy
|
||
|
* @return {Object} Copy of object
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.obj.copy = function(obj){
|
||
|
return vjs.obj.merge({}, obj);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Check if an object is plain, and not a dom node or any object sub-instance
|
||
|
* @param {Object} obj Object to check
|
||
|
* @return {Boolean} True if plain, false otherwise
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.obj.isPlain = function(obj){
|
||
|
return !!obj
|
||
|
&& typeof obj === 'object'
|
||
|
&& obj.toString() === '[object Object]'
|
||
|
&& obj.constructor === Object;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Check if an object is Array
|
||
|
* Since instanceof Array will not work on arrays created in another frame we need to use Array.isArray, but since IE8 does not support Array.isArray we need this shim
|
||
|
* @param {Object} obj Object to check
|
||
|
* @return {Boolean} True if plain, false otherwise
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.obj.isArray = Array.isArray || function(arr) {
|
||
|
return Object.prototype.toString.call(arr) === '[object Array]';
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Check to see whether the input is NaN or not.
|
||
|
* NaN is the only JavaScript construct that isn't equal to itself
|
||
|
* @param {Number} num Number to check
|
||
|
* @return {Boolean} True if NaN, false otherwise
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.isNaN = function(num) {
|
||
|
return num !== num;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Bind (a.k.a proxy or Context). A simple method for changing the context of a function
|
||
|
It also stores a unique id on the function so it can be easily removed from events
|
||
|
* @param {*} context The object to bind as scope
|
||
|
* @param {Function} fn The function to be bound to a scope
|
||
|
* @param {Number=} uid An optional unique ID for the function to be set
|
||
|
* @return {Function}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.bind = function(context, fn, uid) {
|
||
|
// Make sure the function has a unique ID
|
||
|
if (!fn.guid) { fn.guid = vjs.guid++; }
|
||
|
|
||
|
// Create the new function that changes the context
|
||
|
var ret = function() {
|
||
|
return fn.apply(context, arguments);
|
||
|
};
|
||
|
|
||
|
// Allow for the ability to individualize this function
|
||
|
// Needed in the case where multiple objects might share the same prototype
|
||
|
// IF both items add an event listener with the same function, then you try to remove just one
|
||
|
// it will remove both because they both have the same guid.
|
||
|
// when using this, you need to use the bind method when you remove the listener as well.
|
||
|
// currently used in text tracks
|
||
|
ret.guid = (uid) ? uid + '_' + fn.guid : fn.guid;
|
||
|
|
||
|
return ret;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Element Data Store. Allows for binding data to an element without putting it directly on the element.
|
||
|
* Ex. Event listeners are stored here.
|
||
|
* (also from jsninja.com, slightly modified and updated for closure compiler)
|
||
|
* @type {Object}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.cache = {};
|
||
|
|
||
|
/**
|
||
|
* Unique ID for an element or function
|
||
|
* @type {Number}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.guid = 1;
|
||
|
|
||
|
/**
|
||
|
* Unique attribute name to store an element's guid in
|
||
|
* @type {String}
|
||
|
* @constant
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.expando = 'vdata' + (new Date()).getTime();
|
||
|
|
||
|
/**
|
||
|
* Returns the cache object where data for an element is stored
|
||
|
* @param {Element} el Element to store data for.
|
||
|
* @return {Object}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.getData = function(el){
|
||
|
var id = el[vjs.expando];
|
||
|
if (!id) {
|
||
|
id = el[vjs.expando] = vjs.guid++;
|
||
|
}
|
||
|
if (!vjs.cache[id]) {
|
||
|
vjs.cache[id] = {};
|
||
|
}
|
||
|
return vjs.cache[id];
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Returns the cache object where data for an element is stored
|
||
|
* @param {Element} el Element to store data for.
|
||
|
* @return {Object}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.hasData = function(el){
|
||
|
var id = el[vjs.expando];
|
||
|
return !(!id || vjs.isEmpty(vjs.cache[id]));
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Delete data for the element from the cache and the guid attr from getElementById
|
||
|
* @param {Element} el Remove data for an element
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.removeData = function(el){
|
||
|
var id = el[vjs.expando];
|
||
|
if (!id) { return; }
|
||
|
// Remove all stored data
|
||
|
// Changed to = null
|
||
|
// http://coding.smashingmagazine.com/2012/11/05/writing-fast-memory-efficient-javascript/
|
||
|
// vjs.cache[id] = null;
|
||
|
delete vjs.cache[id];
|
||
|
|
||
|
// Remove the expando property from the DOM node
|
||
|
try {
|
||
|
delete el[vjs.expando];
|
||
|
} catch(e) {
|
||
|
if (el.removeAttribute) {
|
||
|
el.removeAttribute(vjs.expando);
|
||
|
} else {
|
||
|
// IE doesn't appear to support removeAttribute on the document element
|
||
|
el[vjs.expando] = null;
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Check if an object is empty
|
||
|
* @param {Object} obj The object to check for emptiness
|
||
|
* @return {Boolean}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.isEmpty = function(obj) {
|
||
|
for (var prop in obj) {
|
||
|
// Inlude null properties as empty.
|
||
|
if (obj[prop] !== null) {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Check if an element has a CSS class
|
||
|
* @param {Element} element Element to check
|
||
|
* @param {String} classToCheck Classname to check
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.hasClass = function(element, classToCheck){
|
||
|
return ((' ' + element.className + ' ').indexOf(' ' + classToCheck + ' ') !== -1);
|
||
|
};
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Add a CSS class name to an element
|
||
|
* @param {Element} element Element to add class name to
|
||
|
* @param {String} classToAdd Classname to add
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.addClass = function(element, classToAdd){
|
||
|
if (!vjs.hasClass(element, classToAdd)) {
|
||
|
element.className = element.className === '' ? classToAdd : element.className + ' ' + classToAdd;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Remove a CSS class name from an element
|
||
|
* @param {Element} element Element to remove from class name
|
||
|
* @param {String} classToAdd Classname to remove
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.removeClass = function(element, classToRemove){
|
||
|
var classNames, i;
|
||
|
|
||
|
if (!vjs.hasClass(element, classToRemove)) {return;}
|
||
|
|
||
|
classNames = element.className.split(' ');
|
||
|
|
||
|
// no arr.indexOf in ie8, and we don't want to add a big shim
|
||
|
for (i = classNames.length - 1; i >= 0; i--) {
|
||
|
if (classNames[i] === classToRemove) {
|
||
|
classNames.splice(i,1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
element.className = classNames.join(' ');
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Element for testing browser HTML5 video capabilities
|
||
|
* @type {Element}
|
||
|
* @constant
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.TEST_VID = vjs.createEl('video');
|
||
|
(function() {
|
||
|
var track = document.createElement('track');
|
||
|
track.kind = 'captions';
|
||
|
track.srclang = 'en';
|
||
|
track.label = 'English';
|
||
|
vjs.TEST_VID.appendChild(track);
|
||
|
})();
|
||
|
|
||
|
/**
|
||
|
* Useragent for browser testing.
|
||
|
* @type {String}
|
||
|
* @constant
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.USER_AGENT = navigator.userAgent;
|
||
|
|
||
|
/**
|
||
|
* Device is an iPhone
|
||
|
* @type {Boolean}
|
||
|
* @constant
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.IS_IPHONE = (/iPhone/i).test(vjs.USER_AGENT);
|
||
|
vjs.IS_IPAD = (/iPad/i).test(vjs.USER_AGENT);
|
||
|
vjs.IS_IPOD = (/iPod/i).test(vjs.USER_AGENT);
|
||
|
vjs.IS_IOS = vjs.IS_IPHONE || vjs.IS_IPAD || vjs.IS_IPOD;
|
||
|
|
||
|
vjs.IOS_VERSION = (function(){
|
||
|
var match = vjs.USER_AGENT.match(/OS (\d+)_/i);
|
||
|
if (match && match[1]) { return match[1]; }
|
||
|
})();
|
||
|
|
||
|
vjs.IS_ANDROID = (/Android/i).test(vjs.USER_AGENT);
|
||
|
vjs.ANDROID_VERSION = (function() {
|
||
|
// This matches Android Major.Minor.Patch versions
|
||
|
// ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned
|
||
|
var match = vjs.USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i),
|
||
|
major,
|
||
|
minor;
|
||
|
|
||
|
if (!match) {
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
major = match[1] && parseFloat(match[1]);
|
||
|
minor = match[2] && parseFloat(match[2]);
|
||
|
|
||
|
if (major && minor) {
|
||
|
return parseFloat(match[1] + '.' + match[2]);
|
||
|
} else if (major) {
|
||
|
return major;
|
||
|
} else {
|
||
|
return null;
|
||
|
}
|
||
|
})();
|
||
|
// Old Android is defined as Version older than 2.3, and requiring a webkit version of the android browser
|
||
|
vjs.IS_OLD_ANDROID = vjs.IS_ANDROID && (/webkit/i).test(vjs.USER_AGENT) && vjs.ANDROID_VERSION < 2.3;
|
||
|
|
||
|
vjs.IS_FIREFOX = (/Firefox/i).test(vjs.USER_AGENT);
|
||
|
vjs.IS_CHROME = (/Chrome/i).test(vjs.USER_AGENT);
|
||
|
vjs.IS_IE8 = (/MSIE\s8\.0/).test(vjs.USER_AGENT);
|
||
|
|
||
|
vjs.TOUCH_ENABLED = !!(('ontouchstart' in window) || window.DocumentTouch && document instanceof window.DocumentTouch);
|
||
|
vjs.BACKGROUND_SIZE_SUPPORTED = 'backgroundSize' in vjs.TEST_VID.style;
|
||
|
|
||
|
/**
|
||
|
* Apply attributes to an HTML element.
|
||
|
* @param {Element} el Target element.
|
||
|
* @param {Object=} attributes Element attributes to be applied.
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.setElementAttributes = function(el, attributes){
|
||
|
vjs.obj.each(attributes, function(attrName, attrValue) {
|
||
|
if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {
|
||
|
el.removeAttribute(attrName);
|
||
|
} else {
|
||
|
el.setAttribute(attrName, (attrValue === true ? '' : attrValue));
|
||
|
}
|
||
|
});
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Get an element's attribute values, as defined on the HTML tag
|
||
|
* Attributes are not the same as properties. They're defined on the tag
|
||
|
* or with setAttribute (which shouldn't be used with HTML)
|
||
|
* This will return true or false for boolean attributes.
|
||
|
* @param {Element} tag Element from which to get tag attributes
|
||
|
* @return {Object}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.getElementAttributes = function(tag){
|
||
|
var obj, knownBooleans, attrs, attrName, attrVal;
|
||
|
|
||
|
obj = {};
|
||
|
|
||
|
// known boolean attributes
|
||
|
// we can check for matching boolean properties, but older browsers
|
||
|
// won't know about HTML5 boolean attributes that we still read from
|
||
|
knownBooleans = ','+'autoplay,controls,loop,muted,default'+',';
|
||
|
|
||
|
if (tag && tag.attributes && tag.attributes.length > 0) {
|
||
|
attrs = tag.attributes;
|
||
|
|
||
|
for (var i = attrs.length - 1; i >= 0; i--) {
|
||
|
attrName = attrs[i].name;
|
||
|
attrVal = attrs[i].value;
|
||
|
|
||
|
// check for known booleans
|
||
|
// the matching element property will return a value for typeof
|
||
|
if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(','+attrName+',') !== -1) {
|
||
|
// the value of an included boolean attribute is typically an empty
|
||
|
// string ('') which would equal false if we just check for a false value.
|
||
|
// we also don't want support bad code like autoplay='false'
|
||
|
attrVal = (attrVal !== null) ? true : false;
|
||
|
}
|
||
|
|
||
|
obj[attrName] = attrVal;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return obj;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Get the computed style value for an element
|
||
|
* From http://robertnyman.com/2006/04/24/get-the-rendered-style-of-an-element/
|
||
|
* @param {Element} el Element to get style value for
|
||
|
* @param {String} strCssRule Style name
|
||
|
* @return {String} Style value
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.getComputedDimension = function(el, strCssRule){
|
||
|
var strValue = '';
|
||
|
if(document.defaultView && document.defaultView.getComputedStyle){
|
||
|
strValue = document.defaultView.getComputedStyle(el, '').getPropertyValue(strCssRule);
|
||
|
|
||
|
} else if(el.currentStyle){
|
||
|
// IE8 Width/Height support
|
||
|
strValue = el['client'+strCssRule.substr(0,1).toUpperCase() + strCssRule.substr(1)] + 'px';
|
||
|
}
|
||
|
return strValue;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Insert an element as the first child node of another
|
||
|
* @param {Element} child Element to insert
|
||
|
* @param {[type]} parent Element to insert child into
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.insertFirst = function(child, parent){
|
||
|
if (parent.firstChild) {
|
||
|
parent.insertBefore(child, parent.firstChild);
|
||
|
} else {
|
||
|
parent.appendChild(child);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Object to hold browser support information
|
||
|
* @type {Object}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.browser = {};
|
||
|
|
||
|
/**
|
||
|
* Shorthand for document.getElementById()
|
||
|
* Also allows for CSS (jQuery) ID syntax. But nothing other than IDs.
|
||
|
* @param {String} id Element ID
|
||
|
* @return {Element} Element with supplied ID
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.el = function(id){
|
||
|
if (id.indexOf('#') === 0) {
|
||
|
id = id.slice(1);
|
||
|
}
|
||
|
|
||
|
return document.getElementById(id);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Format seconds as a time string, H:MM:SS or M:SS
|
||
|
* Supplying a guide (in seconds) will force a number of leading zeros
|
||
|
* to cover the length of the guide
|
||
|
* @param {Number} seconds Number of seconds to be turned into a string
|
||
|
* @param {Number} guide Number (in seconds) to model the string after
|
||
|
* @return {String} Time formatted as H:MM:SS or M:SS
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.formatTime = function(seconds, guide) {
|
||
|
// Default to using seconds as guide
|
||
|
guide = guide || seconds;
|
||
|
var s = Math.floor(seconds % 60),
|
||
|
m = Math.floor(seconds / 60 % 60),
|
||
|
h = Math.floor(seconds / 3600),
|
||
|
gm = Math.floor(guide / 60 % 60),
|
||
|
gh = Math.floor(guide / 3600);
|
||
|
|
||
|
// handle invalid times
|
||
|
if (isNaN(seconds) || seconds === Infinity) {
|
||
|
// '-' is false for all relational operators (e.g. <, >=) so this setting
|
||
|
// will add the minimum number of fields specified by the guide
|
||
|
h = m = s = '-';
|
||
|
}
|
||
|
|
||
|
// Check if we need to show hours
|
||
|
h = (h > 0 || gh > 0) ? h + ':' : '';
|
||
|
|
||
|
// If hours are showing, we may need to add a leading zero.
|
||
|
// Always show at least one digit of minutes.
|
||
|
m = (((h || gm >= 10) && m < 10) ? '0' + m : m) + ':';
|
||
|
|
||
|
// Check if leading zero is need for seconds
|
||
|
s = (s < 10) ? '0' + s : s;
|
||
|
|
||
|
return h + m + s;
|
||
|
};
|
||
|
|
||
|
// Attempt to block the ability to select text while dragging controls
|
||
|
vjs.blockTextSelection = function(){
|
||
|
document.body.focus();
|
||
|
document.onselectstart = function () { return false; };
|
||
|
};
|
||
|
// Turn off text selection blocking
|
||
|
vjs.unblockTextSelection = function(){ document.onselectstart = function () { return true; }; };
|
||
|
|
||
|
/**
|
||
|
* Trim whitespace from the ends of a string.
|
||
|
* @param {String} string String to trim
|
||
|
* @return {String} Trimmed string
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.trim = function(str){
|
||
|
return (str+'').replace(/^\s+|\s+$/g, '');
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Should round off a number to a decimal place
|
||
|
* @param {Number} num Number to round
|
||
|
* @param {Number} dec Number of decimal places to round to
|
||
|
* @return {Number} Rounded number
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.round = function(num, dec) {
|
||
|
if (!dec) { dec = 0; }
|
||
|
return Math.round(num*Math.pow(10,dec))/Math.pow(10,dec);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Should create a fake TimeRange object
|
||
|
* Mimics an HTML5 time range instance, which has functions that
|
||
|
* return the start and end times for a range
|
||
|
* TimeRanges are returned by the buffered() method
|
||
|
* @param {Number} start Start time in seconds
|
||
|
* @param {Number} end End time in seconds
|
||
|
* @return {Object} Fake TimeRange object
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.createTimeRange = function(start, end){
|
||
|
return {
|
||
|
length: 1,
|
||
|
start: function() { return start; },
|
||
|
end: function() { return end; }
|
||
|
};
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Add to local storage (may removable)
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.setLocalStorage = function(key, value){
|
||
|
try {
|
||
|
// IE was throwing errors referencing the var anywhere without this
|
||
|
var localStorage = window.localStorage || false;
|
||
|
if (!localStorage) { return; }
|
||
|
localStorage[key] = value;
|
||
|
} catch(e) {
|
||
|
if (e.code == 22 || e.code == 1014) { // Webkit == 22 / Firefox == 1014
|
||
|
vjs.log('LocalStorage Full (VideoJS)', e);
|
||
|
} else {
|
||
|
if (e.code == 18) {
|
||
|
vjs.log('LocalStorage not allowed (VideoJS)', e);
|
||
|
} else {
|
||
|
vjs.log('LocalStorage Error (VideoJS)', e);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Get absolute version of relative URL. Used to tell flash correct URL.
|
||
|
* http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue
|
||
|
* @param {String} url URL to make absolute
|
||
|
* @return {String} Absolute URL
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.getAbsoluteURL = function(url){
|
||
|
|
||
|
// Check if absolute URL
|
||
|
if (!url.match(/^https?:\/\//)) {
|
||
|
// Convert to absolute URL. Flash hosted off-site needs an absolute URL.
|
||
|
url = vjs.createEl('div', {
|
||
|
innerHTML: '<a href="'+url+'">x</a>'
|
||
|
}).firstChild.href;
|
||
|
}
|
||
|
|
||
|
return url;
|
||
|
};
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Resolve and parse the elements of a URL
|
||
|
* @param {String} url The url to parse
|
||
|
* @return {Object} An object of url details
|
||
|
*/
|
||
|
vjs.parseUrl = function(url) {
|
||
|
var div, a, addToBody, props, details;
|
||
|
|
||
|
props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host'];
|
||
|
|
||
|
// add the url to an anchor and let the browser parse the URL
|
||
|
a = vjs.createEl('a', { href: url });
|
||
|
|
||
|
// IE8 (and 9?) Fix
|
||
|
// ie8 doesn't parse the URL correctly until the anchor is actually
|
||
|
// added to the body, and an innerHTML is needed to trigger the parsing
|
||
|
addToBody = (a.host === '' && a.protocol !== 'file:');
|
||
|
if (addToBody) {
|
||
|
div = vjs.createEl('div');
|
||
|
div.innerHTML = '<a href="'+url+'"></a>';
|
||
|
a = div.firstChild;
|
||
|
// prevent the div from affecting layout
|
||
|
div.setAttribute('style', 'display:none; position:absolute;');
|
||
|
document.body.appendChild(div);
|
||
|
}
|
||
|
|
||
|
// Copy the specific URL properties to a new object
|
||
|
// This is also needed for IE8 because the anchor loses its
|
||
|
// properties when it's removed from the dom
|
||
|
details = {};
|
||
|
for (var i = 0; i < props.length; i++) {
|
||
|
details[props[i]] = a[props[i]];
|
||
|
}
|
||
|
|
||
|
// IE9 adds the port to the host property unlike everyone else. If
|
||
|
// a port identifier is added for standard ports, strip it.
|
||
|
if (details.protocol === 'http:') {
|
||
|
details.host = details.host.replace(/:80$/, '');
|
||
|
}
|
||
|
if (details.protocol === 'https:') {
|
||
|
details.host = details.host.replace(/:443$/, '');
|
||
|
}
|
||
|
|
||
|
if (addToBody) {
|
||
|
document.body.removeChild(div);
|
||
|
}
|
||
|
|
||
|
return details;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Log messages to the console and history based on the type of message
|
||
|
*
|
||
|
* @param {String} type The type of message, or `null` for `log`
|
||
|
* @param {[type]} args The args to be passed to the log
|
||
|
* @private
|
||
|
*/
|
||
|
function _logType(type, args){
|
||
|
var argsArray, noop, console;
|
||
|
|
||
|
// convert args to an array to get array functions
|
||
|
argsArray = Array.prototype.slice.call(args);
|
||
|
// if there's no console then don't try to output messages
|
||
|
// they will still be stored in vjs.log.history
|
||
|
// Was setting these once outside of this function, but containing them
|
||
|
// in the function makes it easier to test cases where console doesn't exist
|
||
|
noop = function(){};
|
||
|
console = window['console'] || {
|
||
|
'log': noop,
|
||
|
'warn': noop,
|
||
|
'error': noop
|
||
|
};
|
||
|
|
||
|
if (type) {
|
||
|
// add the type to the front of the message
|
||
|
argsArray.unshift(type.toUpperCase()+':');
|
||
|
} else {
|
||
|
// default to log with no prefix
|
||
|
type = 'log';
|
||
|
}
|
||
|
|
||
|
// add to history
|
||
|
vjs.log.history.push(argsArray);
|
||
|
|
||
|
// add console prefix after adding to history
|
||
|
argsArray.unshift('VIDEOJS:');
|
||
|
|
||
|
// call appropriate log function
|
||
|
if (console[type].apply) {
|
||
|
console[type].apply(console, argsArray);
|
||
|
} else {
|
||
|
// ie8 doesn't allow error.apply, but it will just join() the array anyway
|
||
|
console[type](argsArray.join(' '));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Log plain debug messages
|
||
|
*/
|
||
|
vjs.log = function(){
|
||
|
_logType(null, arguments);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Keep a history of log messages
|
||
|
* @type {Array}
|
||
|
*/
|
||
|
vjs.log.history = [];
|
||
|
|
||
|
/**
|
||
|
* Log error messages
|
||
|
*/
|
||
|
vjs.log.error = function(){
|
||
|
_logType('error', arguments);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Log warning messages
|
||
|
*/
|
||
|
vjs.log.warn = function(){
|
||
|
_logType('warn', arguments);
|
||
|
};
|
||
|
|
||
|
// Offset Left
|
||
|
// getBoundingClientRect technique from John Resig http://ejohn.org/blog/getboundingclientrect-is-awesome/
|
||
|
vjs.findPosition = function(el) {
|
||
|
var box, docEl, body, clientLeft, scrollLeft, left, clientTop, scrollTop, top;
|
||
|
|
||
|
if (el.getBoundingClientRect && el.parentNode) {
|
||
|
box = el.getBoundingClientRect();
|
||
|
}
|
||
|
|
||
|
if (!box) {
|
||
|
return {
|
||
|
left: 0,
|
||
|
top: 0
|
||
|
};
|
||
|
}
|
||
|
|
||
|
docEl = document.documentElement;
|
||
|
body = document.body;
|
||
|
|
||
|
clientLeft = docEl.clientLeft || body.clientLeft || 0;
|
||
|
scrollLeft = window.pageXOffset || body.scrollLeft;
|
||
|
left = box.left + scrollLeft - clientLeft;
|
||
|
|
||
|
clientTop = docEl.clientTop || body.clientTop || 0;
|
||
|
scrollTop = window.pageYOffset || body.scrollTop;
|
||
|
top = box.top + scrollTop - clientTop;
|
||
|
|
||
|
// Android sometimes returns slightly off decimal values, so need to round
|
||
|
return {
|
||
|
left: vjs.round(left),
|
||
|
top: vjs.round(top)
|
||
|
};
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Array functions container
|
||
|
* @type {Object}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.arr = {};
|
||
|
|
||
|
/*
|
||
|
* Loops through an array and runs a function for each item inside it.
|
||
|
* @param {Array} array The array
|
||
|
* @param {Function} callback The function to be run for each item
|
||
|
* @param {*} thisArg The `this` binding of callback
|
||
|
* @returns {Array} The array
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.arr.forEach = function(array, callback, thisArg) {
|
||
|
if (vjs.obj.isArray(array) && callback instanceof Function) {
|
||
|
for (var i = 0, len = array.length; i < len; ++i) {
|
||
|
callback.call(thisArg || vjs, array[i], i, array);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return array;
|
||
|
};
|
||
|
/**
|
||
|
* Simple http request for retrieving external files (e.g. text tracks)
|
||
|
*
|
||
|
* ##### Example
|
||
|
*
|
||
|
* // using url string
|
||
|
* videojs.xhr('http://example.com/myfile.vtt', function(error, response, responseBody){});
|
||
|
*
|
||
|
* // or options block
|
||
|
* videojs.xhr({
|
||
|
* uri: 'http://example.com/myfile.vtt',
|
||
|
* method: 'GET',
|
||
|
* responseType: 'text'
|
||
|
* }, function(error, response, responseBody){
|
||
|
* if (error) {
|
||
|
* // log the error
|
||
|
* } else {
|
||
|
* // successful, do something with the response
|
||
|
* }
|
||
|
* });
|
||
|
*
|
||
|
*
|
||
|
* API is modeled after the Raynos/xhr, which we hope to use after
|
||
|
* getting browserify implemented.
|
||
|
* https://github.com/Raynos/xhr/blob/master/index.js
|
||
|
*
|
||
|
* @param {Object|String} options Options block or URL string
|
||
|
* @param {Function} callback The callback function
|
||
|
* @returns {Object} The request
|
||
|
*/
|
||
|
vjs.xhr = function(options, callback){
|
||
|
var XHR, request, urlInfo, winLoc, fileUrl, crossOrigin, abortTimeout, successHandler, errorHandler;
|
||
|
|
||
|
// If options is a string it's the url
|
||
|
if (typeof options === 'string') {
|
||
|
options = {
|
||
|
uri: options
|
||
|
};
|
||
|
}
|
||
|
|
||
|
// Merge with default options
|
||
|
videojs.util.mergeOptions({
|
||
|
method: 'GET',
|
||
|
timeout: 45 * 1000
|
||
|
}, options);
|
||
|
|
||
|
callback = callback || function(){};
|
||
|
|
||
|
successHandler = function(){
|
||
|
window.clearTimeout(abortTimeout);
|
||
|
callback(null, request, request.response || request.responseText);
|
||
|
};
|
||
|
|
||
|
errorHandler = function(err){
|
||
|
window.clearTimeout(abortTimeout);
|
||
|
|
||
|
if (!err || typeof err === 'string') {
|
||
|
err = new Error(err);
|
||
|
}
|
||
|
|
||
|
callback(err, request);
|
||
|
};
|
||
|
|
||
|
XHR = window.XMLHttpRequest;
|
||
|
|
||
|
if (typeof XHR === 'undefined') {
|
||
|
// Shim XMLHttpRequest for older IEs
|
||
|
XHR = function () {
|
||
|
try { return new window.ActiveXObject('Msxml2.XMLHTTP.6.0'); } catch (e) {}
|
||
|
try { return new window.ActiveXObject('Msxml2.XMLHTTP.3.0'); } catch (f) {}
|
||
|
try { return new window.ActiveXObject('Msxml2.XMLHTTP'); } catch (g) {}
|
||
|
throw new Error('This browser does not support XMLHttpRequest.');
|
||
|
};
|
||
|
}
|
||
|
|
||
|
request = new XHR();
|
||
|
// Store a reference to the url on the request instance
|
||
|
request.uri = options.uri;
|
||
|
|
||
|
urlInfo = vjs.parseUrl(options.uri);
|
||
|
winLoc = window.location;
|
||
|
// Check if url is for another domain/origin
|
||
|
// IE8 doesn't know location.origin, so we won't rely on it here
|
||
|
crossOrigin = (urlInfo.protocol + urlInfo.host) !== (winLoc.protocol + winLoc.host);
|
||
|
|
||
|
// XDomainRequest -- Use for IE if XMLHTTPRequest2 isn't available
|
||
|
// 'withCredentials' is only available in XMLHTTPRequest2
|
||
|
// Also XDomainRequest has a lot of gotchas, so only use if cross domain
|
||
|
if (crossOrigin && window.XDomainRequest && !('withCredentials' in request)) {
|
||
|
request = new window.XDomainRequest();
|
||
|
request.onload = successHandler;
|
||
|
request.onerror = errorHandler;
|
||
|
// These blank handlers need to be set to fix ie9
|
||
|
// http://cypressnorth.com/programming/internet-explorer-aborting-ajax-requests-fixed/
|
||
|
request.onprogress = function(){};
|
||
|
request.ontimeout = function(){};
|
||
|
|
||
|
// XMLHTTPRequest
|
||
|
} else {
|
||
|
fileUrl = (urlInfo.protocol == 'file:' || winLoc.protocol == 'file:');
|
||
|
|
||
|
request.onreadystatechange = function() {
|
||
|
if (request.readyState === 4) {
|
||
|
if (request.timedout) {
|
||
|
return errorHandler('timeout');
|
||
|
}
|
||
|
|
||
|
if (request.status === 200 || fileUrl && request.status === 0) {
|
||
|
successHandler();
|
||
|
} else {
|
||
|
errorHandler();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
if (options.timeout) {
|
||
|
abortTimeout = window.setTimeout(function() {
|
||
|
if (request.readyState !== 4) {
|
||
|
request.timedout = true;
|
||
|
request.abort();
|
||
|
}
|
||
|
}, options.timeout);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// open the connection
|
||
|
try {
|
||
|
// Third arg is async, or ignored by XDomainRequest
|
||
|
request.open(options.method || 'GET', options.uri, true);
|
||
|
} catch(err) {
|
||
|
return errorHandler(err);
|
||
|
}
|
||
|
|
||
|
// withCredentials only supported by XMLHttpRequest2
|
||
|
if(options.withCredentials) {
|
||
|
request.withCredentials = true;
|
||
|
}
|
||
|
|
||
|
if (options.responseType) {
|
||
|
request.responseType = options.responseType;
|
||
|
}
|
||
|
|
||
|
// send the request
|
||
|
try {
|
||
|
request.send();
|
||
|
} catch(err) {
|
||
|
return errorHandler(err);
|
||
|
}
|
||
|
|
||
|
return request;
|
||
|
};
|
||
|
/**
|
||
|
* Utility functions namespace
|
||
|
* @namespace
|
||
|
* @type {Object}
|
||
|
*/
|
||
|
vjs.util = {};
|
||
|
|
||
|
/**
|
||
|
* Merge two options objects, recursively merging any plain object properties as
|
||
|
* well. Previously `deepMerge`
|
||
|
*
|
||
|
* @param {Object} obj1 Object to override values in
|
||
|
* @param {Object} obj2 Overriding object
|
||
|
* @return {Object} New object -- obj1 and obj2 will be untouched
|
||
|
*/
|
||
|
vjs.util.mergeOptions = function(obj1, obj2){
|
||
|
var key, val1, val2;
|
||
|
|
||
|
// make a copy of obj1 so we're not overwriting original values.
|
||
|
// like prototype.options_ and all sub options objects
|
||
|
obj1 = vjs.obj.copy(obj1);
|
||
|
|
||
|
for (key in obj2){
|
||
|
if (obj2.hasOwnProperty(key)) {
|
||
|
val1 = obj1[key];
|
||
|
val2 = obj2[key];
|
||
|
|
||
|
// Check if both properties are pure objects and do a deep merge if so
|
||
|
if (vjs.obj.isPlain(val1) && vjs.obj.isPlain(val2)) {
|
||
|
obj1[key] = vjs.util.mergeOptions(val1, val2);
|
||
|
} else {
|
||
|
obj1[key] = obj2[key];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return obj1;
|
||
|
};vjs.EventEmitter = function() {
|
||
|
};
|
||
|
|
||
|
vjs.EventEmitter.prototype.allowedEvents_ = {
|
||
|
};
|
||
|
|
||
|
vjs.EventEmitter.prototype.on = function(type, fn) {
|
||
|
// Remove the addEventListener alias before calling vjs.on
|
||
|
// so we don't get into an infinite type loop
|
||
|
var ael = this.addEventListener;
|
||
|
this.addEventListener = Function.prototype;
|
||
|
vjs.on(this, type, fn);
|
||
|
this.addEventListener = ael;
|
||
|
};
|
||
|
vjs.EventEmitter.prototype.addEventListener = vjs.EventEmitter.prototype.on;
|
||
|
|
||
|
vjs.EventEmitter.prototype.off = function(type, fn) {
|
||
|
vjs.off(this, type, fn);
|
||
|
};
|
||
|
vjs.EventEmitter.prototype.removeEventListener = vjs.EventEmitter.prototype.off;
|
||
|
|
||
|
vjs.EventEmitter.prototype.one = function(type, fn) {
|
||
|
vjs.one(this, type, fn);
|
||
|
};
|
||
|
|
||
|
vjs.EventEmitter.prototype.trigger = function(event) {
|
||
|
var type = event.type || event;
|
||
|
|
||
|
if (typeof event === 'string') {
|
||
|
event = {
|
||
|
type: type
|
||
|
};
|
||
|
}
|
||
|
event = vjs.fixEvent(event);
|
||
|
|
||
|
if (this.allowedEvents_[type] && this['on' + type]) {
|
||
|
this['on' + type](event);
|
||
|
}
|
||
|
|
||
|
vjs.trigger(this, event);
|
||
|
};
|
||
|
// The standard DOM EventTarget.dispatchEvent() is aliased to trigger()
|
||
|
vjs.EventEmitter.prototype.dispatchEvent = vjs.EventEmitter.prototype.trigger;
|
||
|
/**
|
||
|
* @fileoverview Player Component - Base class for all UI objects
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* Base UI Component class
|
||
|
*
|
||
|
* Components are embeddable UI objects that are represented by both a
|
||
|
* javascript object and an element in the DOM. They can be children of other
|
||
|
* components, and can have many children themselves.
|
||
|
*
|
||
|
* // adding a button to the player
|
||
|
* var button = player.addChild('button');
|
||
|
* button.el(); // -> button element
|
||
|
*
|
||
|
* <div class="video-js">
|
||
|
* <div class="vjs-button">Button</div>
|
||
|
* </div>
|
||
|
*
|
||
|
* Components are also event emitters.
|
||
|
*
|
||
|
* button.on('click', function(){
|
||
|
* console.log('Button Clicked!');
|
||
|
* });
|
||
|
*
|
||
|
* button.trigger('customevent');
|
||
|
*
|
||
|
* @param {Object} player Main Player
|
||
|
* @param {Object=} options
|
||
|
* @class
|
||
|
* @constructor
|
||
|
* @extends vjs.CoreObject
|
||
|
*/
|
||
|
vjs.Component = vjs.CoreObject.extend({
|
||
|
/**
|
||
|
* the constructor function for the class
|
||
|
*
|
||
|
* @constructor
|
||
|
*/
|
||
|
init: function(player, options, ready){
|
||
|
this.player_ = player;
|
||
|
|
||
|
// Make a copy of prototype.options_ to protect against overriding global defaults
|
||
|
this.options_ = vjs.obj.copy(this.options_);
|
||
|
|
||
|
// Updated options with supplied options
|
||
|
options = this.options(options);
|
||
|
|
||
|
// Get ID from options or options element if one is supplied
|
||
|
this.id_ = options['id'] || (options['el'] && options['el']['id']);
|
||
|
|
||
|
// If there was no ID from the options, generate one
|
||
|
if (!this.id_) {
|
||
|
// Don't require the player ID function in the case of mock players
|
||
|
this.id_ = ((player.id && player.id()) || 'no_player') + '_component_' + vjs.guid++;
|
||
|
}
|
||
|
|
||
|
this.name_ = options['name'] || null;
|
||
|
|
||
|
// Create element if one wasn't provided in options
|
||
|
this.el_ = options['el'] || this.createEl();
|
||
|
|
||
|
this.children_ = [];
|
||
|
this.childIndex_ = {};
|
||
|
this.childNameIndex_ = {};
|
||
|
|
||
|
// Add any child components in options
|
||
|
this.initChildren();
|
||
|
|
||
|
this.ready(ready);
|
||
|
// Don't want to trigger ready here or it will before init is actually
|
||
|
// finished for all children that run this constructor
|
||
|
|
||
|
if (options.reportTouchActivity !== false) {
|
||
|
this.enableTouchActivity();
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
|
||
|
/**
|
||
|
* Dispose of the component and all child components
|
||
|
*/
|
||
|
vjs.Component.prototype.dispose = function(){
|
||
|
this.trigger({ type: 'dispose', 'bubbles': false });
|
||
|
|
||
|
// Dispose all children.
|
||
|
if (this.children_) {
|
||
|
for (var i = this.children_.length - 1; i >= 0; i--) {
|
||
|
if (this.children_[i].dispose) {
|
||
|
this.children_[i].dispose();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Delete child references
|
||
|
this.children_ = null;
|
||
|
this.childIndex_ = null;
|
||
|
this.childNameIndex_ = null;
|
||
|
|
||
|
// Remove all event listeners.
|
||
|
this.off();
|
||
|
|
||
|
// Remove element from DOM
|
||
|
if (this.el_.parentNode) {
|
||
|
this.el_.parentNode.removeChild(this.el_);
|
||
|
}
|
||
|
|
||
|
vjs.removeData(this.el_);
|
||
|
this.el_ = null;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Reference to main player instance
|
||
|
*
|
||
|
* @type {vjs.Player}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Component.prototype.player_ = true;
|
||
|
|
||
|
/**
|
||
|
* Return the component's player
|
||
|
*
|
||
|
* @return {vjs.Player}
|
||
|
*/
|
||
|
vjs.Component.prototype.player = function(){
|
||
|
return this.player_;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The component's options object
|
||
|
*
|
||
|
* @type {Object}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Component.prototype.options_;
|
||
|
|
||
|
/**
|
||
|
* Deep merge of options objects
|
||
|
*
|
||
|
* Whenever a property is an object on both options objects
|
||
|
* the two properties will be merged using vjs.obj.deepMerge.
|
||
|
*
|
||
|
* This is used for merging options for child components. We
|
||
|
* want it to be easy to override individual options on a child
|
||
|
* component without having to rewrite all the other default options.
|
||
|
*
|
||
|
* Parent.prototype.options_ = {
|
||
|
* children: {
|
||
|
* 'childOne': { 'foo': 'bar', 'asdf': 'fdsa' },
|
||
|
* 'childTwo': {},
|
||
|
* 'childThree': {}
|
||
|
* }
|
||
|
* }
|
||
|
* newOptions = {
|
||
|
* children: {
|
||
|
* 'childOne': { 'foo': 'baz', 'abc': '123' }
|
||
|
* 'childTwo': null,
|
||
|
* 'childFour': {}
|
||
|
* }
|
||
|
* }
|
||
|
*
|
||
|
* this.options(newOptions);
|
||
|
*
|
||
|
* RESULT
|
||
|
*
|
||
|
* {
|
||
|
* children: {
|
||
|
* 'childOne': { 'foo': 'baz', 'asdf': 'fdsa', 'abc': '123' },
|
||
|
* 'childTwo': null, // Disabled. Won't be initialized.
|
||
|
* 'childThree': {},
|
||
|
* 'childFour': {}
|
||
|
* }
|
||
|
* }
|
||
|
*
|
||
|
* @param {Object} obj Object of new option values
|
||
|
* @return {Object} A NEW object of this.options_ and obj merged
|
||
|
*/
|
||
|
vjs.Component.prototype.options = function(obj){
|
||
|
if (obj === undefined) return this.options_;
|
||
|
|
||
|
return this.options_ = vjs.util.mergeOptions(this.options_, obj);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The DOM element for the component
|
||
|
*
|
||
|
* @type {Element}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Component.prototype.el_;
|
||
|
|
||
|
/**
|
||
|
* Create the component's DOM element
|
||
|
*
|
||
|
* @param {String=} tagName Element's node type. e.g. 'div'
|
||
|
* @param {Object=} attributes An object of element attributes that should be set on the element
|
||
|
* @return {Element}
|
||
|
*/
|
||
|
vjs.Component.prototype.createEl = function(tagName, attributes){
|
||
|
return vjs.createEl(tagName, attributes);
|
||
|
};
|
||
|
|
||
|
vjs.Component.prototype.localize = function(string){
|
||
|
var lang = this.player_.language(),
|
||
|
languages = this.player_.languages();
|
||
|
if (languages && languages[lang] && languages[lang][string]) {
|
||
|
return languages[lang][string];
|
||
|
}
|
||
|
return string;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Get the component's DOM element
|
||
|
*
|
||
|
* var domEl = myComponent.el();
|
||
|
*
|
||
|
* @return {Element}
|
||
|
*/
|
||
|
vjs.Component.prototype.el = function(){
|
||
|
return this.el_;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* An optional element where, if defined, children will be inserted instead of
|
||
|
* directly in `el_`
|
||
|
*
|
||
|
* @type {Element}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Component.prototype.contentEl_;
|
||
|
|
||
|
/**
|
||
|
* Return the component's DOM element for embedding content.
|
||
|
* Will either be el_ or a new element defined in createEl.
|
||
|
*
|
||
|
* @return {Element}
|
||
|
*/
|
||
|
vjs.Component.prototype.contentEl = function(){
|
||
|
return this.contentEl_ || this.el_;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The ID for the component
|
||
|
*
|
||
|
* @type {String}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Component.prototype.id_;
|
||
|
|
||
|
/**
|
||
|
* Get the component's ID
|
||
|
*
|
||
|
* var id = myComponent.id();
|
||
|
*
|
||
|
* @return {String}
|
||
|
*/
|
||
|
vjs.Component.prototype.id = function(){
|
||
|
return this.id_;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The name for the component. Often used to reference the component.
|
||
|
*
|
||
|
* @type {String}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Component.prototype.name_;
|
||
|
|
||
|
/**
|
||
|
* Get the component's name. The name is often used to reference the component.
|
||
|
*
|
||
|
* var name = myComponent.name();
|
||
|
*
|
||
|
* @return {String}
|
||
|
*/
|
||
|
vjs.Component.prototype.name = function(){
|
||
|
return this.name_;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Array of child components
|
||
|
*
|
||
|
* @type {Array}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Component.prototype.children_;
|
||
|
|
||
|
/**
|
||
|
* Get an array of all child components
|
||
|
*
|
||
|
* var kids = myComponent.children();
|
||
|
*
|
||
|
* @return {Array} The children
|
||
|
*/
|
||
|
vjs.Component.prototype.children = function(){
|
||
|
return this.children_;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Object of child components by ID
|
||
|
*
|
||
|
* @type {Object}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Component.prototype.childIndex_;
|
||
|
|
||
|
/**
|
||
|
* Returns a child component with the provided ID
|
||
|
*
|
||
|
* @return {vjs.Component}
|
||
|
*/
|
||
|
vjs.Component.prototype.getChildById = function(id){
|
||
|
return this.childIndex_[id];
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Object of child components by name
|
||
|
*
|
||
|
* @type {Object}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Component.prototype.childNameIndex_;
|
||
|
|
||
|
/**
|
||
|
* Returns a child component with the provided name
|
||
|
*
|
||
|
* @return {vjs.Component}
|
||
|
*/
|
||
|
vjs.Component.prototype.getChild = function(name){
|
||
|
return this.childNameIndex_[name];
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Adds a child component inside this component
|
||
|
*
|
||
|
* myComponent.el();
|
||
|
* // -> <div class='my-component'></div>
|
||
|
* myComonent.children();
|
||
|
* // [empty array]
|
||
|
*
|
||
|
* var myButton = myComponent.addChild('MyButton');
|
||
|
* // -> <div class='my-component'><div class="my-button">myButton<div></div>
|
||
|
* // -> myButton === myComonent.children()[0];
|
||
|
*
|
||
|
* Pass in options for child constructors and options for children of the child
|
||
|
*
|
||
|
* var myButton = myComponent.addChild('MyButton', {
|
||
|
* text: 'Press Me',
|
||
|
* children: {
|
||
|
* buttonChildExample: {
|
||
|
* buttonChildOption: true
|
||
|
* }
|
||
|
* }
|
||
|
* });
|
||
|
*
|
||
|
* @param {String|vjs.Component} child The class name or instance of a child to add
|
||
|
* @param {Object=} options Options, including options to be passed to children of the child.
|
||
|
* @return {vjs.Component} The child component (created by this process if a string was used)
|
||
|
* @suppress {accessControls|checkRegExp|checkTypes|checkVars|const|constantProperty|deprecated|duplicate|es5Strict|fileoverviewTags|globalThis|invalidCasts|missingProperties|nonStandardJsDocs|strictModuleDepCheck|undefinedNames|undefinedVars|unknownDefines|uselessCode|visibility}
|
||
|
*/
|
||
|
vjs.Component.prototype.addChild = function(child, options){
|
||
|
var component, componentClass, componentName;
|
||
|
|
||
|
// If child is a string, create new component with options
|
||
|
if (typeof child === 'string') {
|
||
|
componentName = child;
|
||
|
|
||
|
// Make sure options is at least an empty object to protect against errors
|
||
|
options = options || {};
|
||
|
|
||
|
// If no componentClass in options, assume componentClass is the name lowercased
|
||
|
// (e.g. playButton)
|
||
|
componentClass = options['componentClass'] || vjs.capitalize(componentName);
|
||
|
|
||
|
// Set name through options
|
||
|
options['name'] = componentName;
|
||
|
|
||
|
// Create a new object & element for this controls set
|
||
|
// If there's no .player_, this is a player
|
||
|
// Closure Compiler throws an 'incomplete alias' warning if we use the vjs variable directly.
|
||
|
// Every class should be exported, so this should never be a problem here.
|
||
|
component = new window['videojs'][componentClass](this.player_ || this, options);
|
||
|
|
||
|
// child is a component instance
|
||
|
} else {
|
||
|
component = child;
|
||
|
}
|
||
|
|
||
|
this.children_.push(component);
|
||
|
|
||
|
if (typeof component.id === 'function') {
|
||
|
this.childIndex_[component.id()] = component;
|
||
|
}
|
||
|
|
||
|
// If a name wasn't used to create the component, check if we can use the
|
||
|
// name function of the component
|
||
|
componentName = componentName || (component.name && component.name());
|
||
|
|
||
|
if (componentName) {
|
||
|
this.childNameIndex_[componentName] = component;
|
||
|
}
|
||
|
|
||
|
// Add the UI object's element to the container div (box)
|
||
|
// Having an element is not required
|
||
|
if (typeof component['el'] === 'function' && component['el']()) {
|
||
|
this.contentEl().appendChild(component['el']());
|
||
|
}
|
||
|
|
||
|
// Return so it can stored on parent object if desired.
|
||
|
return component;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Remove a child component from this component's list of children, and the
|
||
|
* child component's element from this component's element
|
||
|
*
|
||
|
* @param {vjs.Component} component Component to remove
|
||
|
*/
|
||
|
vjs.Component.prototype.removeChild = function(component){
|
||
|
if (typeof component === 'string') {
|
||
|
component = this.getChild(component);
|
||
|
}
|
||
|
|
||
|
if (!component || !this.children_) return;
|
||
|
|
||
|
var childFound = false;
|
||
|
for (var i = this.children_.length - 1; i >= 0; i--) {
|
||
|
if (this.children_[i] === component) {
|
||
|
childFound = true;
|
||
|
this.children_.splice(i,1);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!childFound) return;
|
||
|
|
||
|
this.childIndex_[component.id()] = null;
|
||
|
this.childNameIndex_[component.name()] = null;
|
||
|
|
||
|
var compEl = component.el();
|
||
|
if (compEl && compEl.parentNode === this.contentEl()) {
|
||
|
this.contentEl().removeChild(component.el());
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Add and initialize default child components from options
|
||
|
*
|
||
|
* // when an instance of MyComponent is created, all children in options
|
||
|
* // will be added to the instance by their name strings and options
|
||
|
* MyComponent.prototype.options_.children = {
|
||
|
* myChildComponent: {
|
||
|
* myChildOption: true
|
||
|
* }
|
||
|
* }
|
||
|
*
|
||
|
* // Or when creating the component
|
||
|
* var myComp = new MyComponent(player, {
|
||
|
* children: {
|
||
|
* myChildComponent: {
|
||
|
* myChildOption: true
|
||
|
* }
|
||
|
* }
|
||
|
* });
|
||
|
*
|
||
|
* The children option can also be an Array of child names or
|
||
|
* child options objects (that also include a 'name' key).
|
||
|
*
|
||
|
* var myComp = new MyComponent(player, {
|
||
|
* children: [
|
||
|
* 'button',
|
||
|
* {
|
||
|
* name: 'button',
|
||
|
* someOtherOption: true
|
||
|
* }
|
||
|
* ]
|
||
|
* });
|
||
|
*
|
||
|
*/
|
||
|
vjs.Component.prototype.initChildren = function(){
|
||
|
var parent, parentOptions, children, child, name, opts, handleAdd;
|
||
|
|
||
|
parent = this;
|
||
|
parentOptions = parent.options();
|
||
|
children = parentOptions['children'];
|
||
|
|
||
|
if (children) {
|
||
|
handleAdd = function(name, opts){
|
||
|
// Allow options for children to be set at the parent options
|
||
|
// e.g. videojs(id, { controlBar: false });
|
||
|
// instead of videojs(id, { children: { controlBar: false });
|
||
|
if (parentOptions[name] !== undefined) {
|
||
|
opts = parentOptions[name];
|
||
|
}
|
||
|
|
||
|
// Allow for disabling default components
|
||
|
// e.g. vjs.options['children']['posterImage'] = false
|
||
|
if (opts === false) return;
|
||
|
|
||
|
// Create and add the child component.
|
||
|
// Add a direct reference to the child by name on the parent instance.
|
||
|
// If two of the same component are used, different names should be supplied
|
||
|
// for each
|
||
|
parent[name] = parent.addChild(name, opts);
|
||
|
};
|
||
|
|
||
|
// Allow for an array of children details to passed in the options
|
||
|
if (vjs.obj.isArray(children)) {
|
||
|
for (var i = 0; i < children.length; i++) {
|
||
|
child = children[i];
|
||
|
|
||
|
if (typeof child == 'string') {
|
||
|
// ['myComponent']
|
||
|
name = child;
|
||
|
opts = {};
|
||
|
} else {
|
||
|
// [{ name: 'myComponent', otherOption: true }]
|
||
|
name = child.name;
|
||
|
opts = child;
|
||
|
}
|
||
|
|
||
|
handleAdd(name, opts);
|
||
|
}
|
||
|
} else {
|
||
|
vjs.obj.each(children, handleAdd);
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Allows sub components to stack CSS class names
|
||
|
*
|
||
|
* @return {String} The constructed class name
|
||
|
*/
|
||
|
vjs.Component.prototype.buildCSSClass = function(){
|
||
|
// Child classes can include a function that does:
|
||
|
// return 'CLASS NAME' + this._super();
|
||
|
return '';
|
||
|
};
|
||
|
|
||
|
/* Events
|
||
|
============================================================================= */
|
||
|
|
||
|
/**
|
||
|
* Add an event listener to this component's element
|
||
|
*
|
||
|
* var myFunc = function(){
|
||
|
* var myComponent = this;
|
||
|
* // Do something when the event is fired
|
||
|
* };
|
||
|
*
|
||
|
* myComponent.on('eventType', myFunc);
|
||
|
*
|
||
|
* The context of myFunc will be myComponent unless previously bound.
|
||
|
*
|
||
|
* Alternatively, you can add a listener to another element or component.
|
||
|
*
|
||
|
* myComponent.on(otherElement, 'eventName', myFunc);
|
||
|
* myComponent.on(otherComponent, 'eventName', myFunc);
|
||
|
*
|
||
|
* The benefit of using this over `vjs.on(otherElement, 'eventName', myFunc)`
|
||
|
* and `otherComponent.on('eventName', myFunc)` is that this way the listeners
|
||
|
* will be automatically cleaned up when either component is disposed.
|
||
|
* It will also bind myComponent as the context of myFunc.
|
||
|
*
|
||
|
* **NOTE**: When using this on elements in the page other than window
|
||
|
* and document (both permanent), if you remove the element from the DOM
|
||
|
* you need to call `vjs.trigger(el, 'dispose')` on it to clean up
|
||
|
* references to it and allow the browser to garbage collect it.
|
||
|
*
|
||
|
* @param {String|vjs.Component} first The event type or other component
|
||
|
* @param {Function|String} second The event handler or event type
|
||
|
* @param {Function} third The event handler
|
||
|
* @return {vjs.Component} self
|
||
|
*/
|
||
|
vjs.Component.prototype.on = function(first, second, third){
|
||
|
var target, type, fn, removeOnDispose, cleanRemover, thisComponent;
|
||
|
|
||
|
if (typeof first === 'string' || vjs.obj.isArray(first)) {
|
||
|
vjs.on(this.el_, first, vjs.bind(this, second));
|
||
|
|
||
|
// Targeting another component or element
|
||
|
} else {
|
||
|
target = first;
|
||
|
type = second;
|
||
|
fn = vjs.bind(this, third);
|
||
|
thisComponent = this;
|
||
|
|
||
|
// When this component is disposed, remove the listener from the other component
|
||
|
removeOnDispose = function(){
|
||
|
thisComponent.off(target, type, fn);
|
||
|
};
|
||
|
// Use the same function ID so we can remove it later it using the ID
|
||
|
// of the original listener
|
||
|
removeOnDispose.guid = fn.guid;
|
||
|
this.on('dispose', removeOnDispose);
|
||
|
|
||
|
// If the other component is disposed first we need to clean the reference
|
||
|
// to the other component in this component's removeOnDispose listener
|
||
|
// Otherwise we create a memory leak.
|
||
|
cleanRemover = function(){
|
||
|
thisComponent.off('dispose', removeOnDispose);
|
||
|
};
|
||
|
// Add the same function ID so we can easily remove it later
|
||
|
cleanRemover.guid = fn.guid;
|
||
|
|
||
|
// Check if this is a DOM node
|
||
|
if (first.nodeName) {
|
||
|
// Add the listener to the other element
|
||
|
vjs.on(target, type, fn);
|
||
|
vjs.on(target, 'dispose', cleanRemover);
|
||
|
|
||
|
// Should be a component
|
||
|
// Not using `instanceof vjs.Component` because it makes mock players difficult
|
||
|
} else if (typeof first.on === 'function') {
|
||
|
// Add the listener to the other component
|
||
|
target.on(type, fn);
|
||
|
target.on('dispose', cleanRemover);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Remove an event listener from this component's element
|
||
|
*
|
||
|
* myComponent.off('eventType', myFunc);
|
||
|
*
|
||
|
* If myFunc is excluded, ALL listeners for the event type will be removed.
|
||
|
* If eventType is excluded, ALL listeners will be removed from the component.
|
||
|
*
|
||
|
* Alternatively you can use `off` to remove listeners that were added to other
|
||
|
* elements or components using `myComponent.on(otherComponent...`.
|
||
|
* In this case both the event type and listener function are REQUIRED.
|
||
|
*
|
||
|
* myComponent.off(otherElement, 'eventType', myFunc);
|
||
|
* myComponent.off(otherComponent, 'eventType', myFunc);
|
||
|
*
|
||
|
* @param {String=|vjs.Component} first The event type or other component
|
||
|
* @param {Function=|String} second The listener function or event type
|
||
|
* @param {Function=} third The listener for other component
|
||
|
* @return {vjs.Component}
|
||
|
*/
|
||
|
vjs.Component.prototype.off = function(first, second, third){
|
||
|
var target, otherComponent, type, fn, otherEl;
|
||
|
|
||
|
if (!first || typeof first === 'string' || vjs.obj.isArray(first)) {
|
||
|
vjs.off(this.el_, first, second);
|
||
|
} else {
|
||
|
target = first;
|
||
|
type = second;
|
||
|
// Ensure there's at least a guid, even if the function hasn't been used
|
||
|
fn = vjs.bind(this, third);
|
||
|
|
||
|
// Remove the dispose listener on this component,
|
||
|
// which was given the same guid as the event listener
|
||
|
this.off('dispose', fn);
|
||
|
|
||
|
if (first.nodeName) {
|
||
|
// Remove the listener
|
||
|
vjs.off(target, type, fn);
|
||
|
// Remove the listener for cleaning the dispose listener
|
||
|
vjs.off(target, 'dispose', fn);
|
||
|
} else {
|
||
|
target.off(type, fn);
|
||
|
target.off('dispose', fn);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Add an event listener to be triggered only once and then removed
|
||
|
*
|
||
|
* myComponent.one('eventName', myFunc);
|
||
|
*
|
||
|
* Alternatively you can add a listener to another element or component
|
||
|
* that will be triggered only once.
|
||
|
*
|
||
|
* myComponent.one(otherElement, 'eventName', myFunc);
|
||
|
* myComponent.one(otherComponent, 'eventName', myFunc);
|
||
|
*
|
||
|
* @param {String|vjs.Component} first The event type or other component
|
||
|
* @param {Function|String} second The listener function or event type
|
||
|
* @param {Function=} third The listener function for other component
|
||
|
* @return {vjs.Component}
|
||
|
*/
|
||
|
vjs.Component.prototype.one = function(first, second, third) {
|
||
|
var target, type, fn, thisComponent, newFunc;
|
||
|
|
||
|
if (typeof first === 'string' || vjs.obj.isArray(first)) {
|
||
|
vjs.one(this.el_, first, vjs.bind(this, second));
|
||
|
} else {
|
||
|
target = first;
|
||
|
type = second;
|
||
|
fn = vjs.bind(this, third);
|
||
|
thisComponent = this;
|
||
|
|
||
|
newFunc = function(){
|
||
|
thisComponent.off(target, type, newFunc);
|
||
|
fn.apply(this, arguments);
|
||
|
};
|
||
|
// Keep the same function ID so we can remove it later
|
||
|
newFunc.guid = fn.guid;
|
||
|
|
||
|
this.on(target, type, newFunc);
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Trigger an event on an element
|
||
|
*
|
||
|
* myComponent.trigger('eventName');
|
||
|
* myComponent.trigger({'type':'eventName'});
|
||
|
*
|
||
|
* @param {Event|Object|String} event A string (the type) or an event object with a type attribute
|
||
|
* @return {vjs.Component} self
|
||
|
*/
|
||
|
vjs.Component.prototype.trigger = function(event){
|
||
|
vjs.trigger(this.el_, event);
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/* Ready
|
||
|
================================================================================ */
|
||
|
/**
|
||
|
* Is the component loaded
|
||
|
* This can mean different things depending on the component.
|
||
|
*
|
||
|
* @private
|
||
|
* @type {Boolean}
|
||
|
*/
|
||
|
vjs.Component.prototype.isReady_;
|
||
|
|
||
|
/**
|
||
|
* Trigger ready as soon as initialization is finished
|
||
|
*
|
||
|
* Allows for delaying ready. Override on a sub class prototype.
|
||
|
* If you set this.isReadyOnInitFinish_ it will affect all components.
|
||
|
* Specially used when waiting for the Flash player to asynchronously load.
|
||
|
*
|
||
|
* @type {Boolean}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Component.prototype.isReadyOnInitFinish_ = true;
|
||
|
|
||
|
/**
|
||
|
* List of ready listeners
|
||
|
*
|
||
|
* @type {Array}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Component.prototype.readyQueue_;
|
||
|
|
||
|
/**
|
||
|
* Bind a listener to the component's ready state
|
||
|
*
|
||
|
* Different from event listeners in that if the ready event has already happened
|
||
|
* it will trigger the function immediately.
|
||
|
*
|
||
|
* @param {Function} fn Ready listener
|
||
|
* @return {vjs.Component}
|
||
|
*/
|
||
|
vjs.Component.prototype.ready = function(fn){
|
||
|
if (fn) {
|
||
|
if (this.isReady_) {
|
||
|
fn.call(this);
|
||
|
} else {
|
||
|
if (this.readyQueue_ === undefined) {
|
||
|
this.readyQueue_ = [];
|
||
|
}
|
||
|
this.readyQueue_.push(fn);
|
||
|
}
|
||
|
}
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Trigger the ready listeners
|
||
|
*
|
||
|
* @return {vjs.Component}
|
||
|
*/
|
||
|
vjs.Component.prototype.triggerReady = function(){
|
||
|
this.isReady_ = true;
|
||
|
|
||
|
var readyQueue = this.readyQueue_;
|
||
|
|
||
|
if (readyQueue && readyQueue.length > 0) {
|
||
|
|
||
|
for (var i = 0, j = readyQueue.length; i < j; i++) {
|
||
|
readyQueue[i].call(this);
|
||
|
}
|
||
|
|
||
|
// Reset Ready Queue
|
||
|
this.readyQueue_ = [];
|
||
|
|
||
|
// Allow for using event listeners also, in case you want to do something everytime a source is ready.
|
||
|
this.trigger('ready');
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/* Display
|
||
|
============================================================================= */
|
||
|
|
||
|
/**
|
||
|
* Check if a component's element has a CSS class name
|
||
|
*
|
||
|
* @param {String} classToCheck Classname to check
|
||
|
* @return {vjs.Component}
|
||
|
*/
|
||
|
vjs.Component.prototype.hasClass = function(classToCheck){
|
||
|
return vjs.hasClass(this.el_, classToCheck);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Add a CSS class name to the component's element
|
||
|
*
|
||
|
* @param {String} classToAdd Classname to add
|
||
|
* @return {vjs.Component}
|
||
|
*/
|
||
|
vjs.Component.prototype.addClass = function(classToAdd){
|
||
|
vjs.addClass(this.el_, classToAdd);
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Remove a CSS class name from the component's element
|
||
|
*
|
||
|
* @param {String} classToRemove Classname to remove
|
||
|
* @return {vjs.Component}
|
||
|
*/
|
||
|
vjs.Component.prototype.removeClass = function(classToRemove){
|
||
|
vjs.removeClass(this.el_, classToRemove);
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Show the component element if hidden
|
||
|
*
|
||
|
* @return {vjs.Component}
|
||
|
*/
|
||
|
vjs.Component.prototype.show = function(){
|
||
|
this.removeClass('vjs-hidden');
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Hide the component element if currently showing
|
||
|
*
|
||
|
* @return {vjs.Component}
|
||
|
*/
|
||
|
vjs.Component.prototype.hide = function(){
|
||
|
this.addClass('vjs-hidden');
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Lock an item in its visible state
|
||
|
* To be used with fadeIn/fadeOut.
|
||
|
*
|
||
|
* @return {vjs.Component}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Component.prototype.lockShowing = function(){
|
||
|
this.addClass('vjs-lock-showing');
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Unlock an item to be hidden
|
||
|
* To be used with fadeIn/fadeOut.
|
||
|
*
|
||
|
* @return {vjs.Component}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Component.prototype.unlockShowing = function(){
|
||
|
this.removeClass('vjs-lock-showing');
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Disable component by making it unshowable
|
||
|
*
|
||
|
* Currently private because we're moving towards more css-based states.
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Component.prototype.disable = function(){
|
||
|
this.hide();
|
||
|
this.show = function(){};
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Set or get the width of the component (CSS values)
|
||
|
*
|
||
|
* Setting the video tag dimension values only works with values in pixels.
|
||
|
* Percent values will not work.
|
||
|
* Some percents can be used, but width()/height() will return the number + %,
|
||
|
* not the actual computed width/height.
|
||
|
*
|
||
|
* @param {Number|String=} num Optional width number
|
||
|
* @param {Boolean} skipListeners Skip the 'resize' event trigger
|
||
|
* @return {vjs.Component} This component, when setting the width
|
||
|
* @return {Number|String} The width, when getting
|
||
|
*/
|
||
|
vjs.Component.prototype.width = function(num, skipListeners){
|
||
|
return this.dimension('width', num, skipListeners);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Get or set the height of the component (CSS values)
|
||
|
*
|
||
|
* Setting the video tag dimension values only works with values in pixels.
|
||
|
* Percent values will not work.
|
||
|
* Some percents can be used, but width()/height() will return the number + %,
|
||
|
* not the actual computed width/height.
|
||
|
*
|
||
|
* @param {Number|String=} num New component height
|
||
|
* @param {Boolean=} skipListeners Skip the resize event trigger
|
||
|
* @return {vjs.Component} This component, when setting the height
|
||
|
* @return {Number|String} The height, when getting
|
||
|
*/
|
||
|
vjs.Component.prototype.height = function(num, skipListeners){
|
||
|
return this.dimension('height', num, skipListeners);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Set both width and height at the same time
|
||
|
*
|
||
|
* @param {Number|String} width
|
||
|
* @param {Number|String} height
|
||
|
* @return {vjs.Component} The component
|
||
|
*/
|
||
|
vjs.Component.prototype.dimensions = function(width, height){
|
||
|
// Skip resize listeners on width for optimization
|
||
|
return this.width(width, true).height(height);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Get or set width or height
|
||
|
*
|
||
|
* This is the shared code for the width() and height() methods.
|
||
|
* All for an integer, integer + 'px' or integer + '%';
|
||
|
*
|
||
|
* Known issue: Hidden elements officially have a width of 0. We're defaulting
|
||
|
* to the style.width value and falling back to computedStyle which has the
|
||
|
* hidden element issue. Info, but probably not an efficient fix:
|
||
|
* http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/
|
||
|
*
|
||
|
* @param {String} widthOrHeight 'width' or 'height'
|
||
|
* @param {Number|String=} num New dimension
|
||
|
* @param {Boolean=} skipListeners Skip resize event trigger
|
||
|
* @return {vjs.Component} The component if a dimension was set
|
||
|
* @return {Number|String} The dimension if nothing was set
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Component.prototype.dimension = function(widthOrHeight, num, skipListeners){
|
||
|
if (num !== undefined) {
|
||
|
if (num === null || vjs.isNaN(num)) {
|
||
|
num = 0;
|
||
|
}
|
||
|
|
||
|
// Check if using css width/height (% or px) and adjust
|
||
|
if ((''+num).indexOf('%') !== -1 || (''+num).indexOf('px') !== -1) {
|
||
|
this.el_.style[widthOrHeight] = num;
|
||
|
} else if (num === 'auto') {
|
||
|
this.el_.style[widthOrHeight] = '';
|
||
|
} else {
|
||
|
this.el_.style[widthOrHeight] = num+'px';
|
||
|
}
|
||
|
|
||
|
// skipListeners allows us to avoid triggering the resize event when setting both width and height
|
||
|
if (!skipListeners) { this.trigger('resize'); }
|
||
|
|
||
|
// Return component
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
// Not setting a value, so getting it
|
||
|
// Make sure element exists
|
||
|
if (!this.el_) return 0;
|
||
|
|
||
|
// Get dimension value from style
|
||
|
var val = this.el_.style[widthOrHeight];
|
||
|
var pxIndex = val.indexOf('px');
|
||
|
if (pxIndex !== -1) {
|
||
|
// Return the pixel value with no 'px'
|
||
|
return parseInt(val.slice(0,pxIndex), 10);
|
||
|
|
||
|
// No px so using % or no style was set, so falling back to offsetWidth/height
|
||
|
// If component has display:none, offset will return 0
|
||
|
// TODO: handle display:none and no dimension style using px
|
||
|
} else {
|
||
|
|
||
|
return parseInt(this.el_['offset'+vjs.capitalize(widthOrHeight)], 10);
|
||
|
|
||
|
// ComputedStyle version.
|
||
|
// Only difference is if the element is hidden it will return
|
||
|
// the percent value (e.g. '100%'')
|
||
|
// instead of zero like offsetWidth returns.
|
||
|
// var val = vjs.getComputedStyleValue(this.el_, widthOrHeight);
|
||
|
// var pxIndex = val.indexOf('px');
|
||
|
|
||
|
// if (pxIndex !== -1) {
|
||
|
// return val.slice(0, pxIndex);
|
||
|
// } else {
|
||
|
// return val;
|
||
|
// }
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Fired when the width and/or height of the component changes
|
||
|
* @event resize
|
||
|
*/
|
||
|
vjs.Component.prototype.onResize;
|
||
|
|
||
|
/**
|
||
|
* Emit 'tap' events when touch events are supported
|
||
|
*
|
||
|
* This is used to support toggling the controls through a tap on the video.
|
||
|
*
|
||
|
* We're requiring them to be enabled because otherwise every component would
|
||
|
* have this extra overhead unnecessarily, on mobile devices where extra
|
||
|
* overhead is especially bad.
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Component.prototype.emitTapEvents = function(){
|
||
|
var touchStart, firstTouch, touchTime, couldBeTap, noTap,
|
||
|
xdiff, ydiff, touchDistance, tapMovementThreshold, touchTimeThreshold;
|
||
|
|
||
|
// Track the start time so we can determine how long the touch lasted
|
||
|
touchStart = 0;
|
||
|
firstTouch = null;
|
||
|
|
||
|
// Maximum movement allowed during a touch event to still be considered a tap
|
||
|
// Other popular libs use anywhere from 2 (hammer.js) to 15, so 10 seems like a nice, round number.
|
||
|
tapMovementThreshold = 10;
|
||
|
|
||
|
// The maximum length a touch can be while still being considered a tap
|
||
|
touchTimeThreshold = 200;
|
||
|
|
||
|
this.on('touchstart', function(event) {
|
||
|
// If more than one finger, don't consider treating this as a click
|
||
|
if (event.touches.length === 1) {
|
||
|
firstTouch = vjs.obj.copy(event.touches[0]);
|
||
|
// Record start time so we can detect a tap vs. "touch and hold"
|
||
|
touchStart = new Date().getTime();
|
||
|
// Reset couldBeTap tracking
|
||
|
couldBeTap = true;
|
||
|
}
|
||
|
});
|
||
|
|
||
|
this.on('touchmove', function(event) {
|
||
|
// If more than one finger, don't consider treating this as a click
|
||
|
if (event.touches.length > 1) {
|
||
|
couldBeTap = false;
|
||
|
} else if (firstTouch) {
|
||
|
// Some devices will throw touchmoves for all but the slightest of taps.
|
||
|
// So, if we moved only a small distance, this could still be a tap
|
||
|
xdiff = event.touches[0].pageX - firstTouch.pageX;
|
||
|
ydiff = event.touches[0].pageY - firstTouch.pageY;
|
||
|
touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
|
||
|
if (touchDistance > tapMovementThreshold) {
|
||
|
couldBeTap = false;
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
|
||
|
noTap = function(){
|
||
|
couldBeTap = false;
|
||
|
};
|
||
|
// TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s
|
||
|
this.on('touchleave', noTap);
|
||
|
this.on('touchcancel', noTap);
|
||
|
|
||
|
// When the touch ends, measure how long it took and trigger the appropriate
|
||
|
// event
|
||
|
this.on('touchend', function(event) {
|
||
|
firstTouch = null;
|
||
|
// Proceed only if the touchmove/leave/cancel event didn't happen
|
||
|
if (couldBeTap === true) {
|
||
|
// Measure how long the touch lasted
|
||
|
touchTime = new Date().getTime() - touchStart;
|
||
|
// Make sure the touch was less than the threshold to be considered a tap
|
||
|
if (touchTime < touchTimeThreshold) {
|
||
|
event.preventDefault(); // Don't let browser turn this into a click
|
||
|
this.trigger('tap');
|
||
|
// It may be good to copy the touchend event object and change the
|
||
|
// type to tap, if the other event properties aren't exact after
|
||
|
// vjs.fixEvent runs (e.g. event.target)
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Report user touch activity when touch events occur
|
||
|
*
|
||
|
* User activity is used to determine when controls should show/hide. It's
|
||
|
* relatively simple when it comes to mouse events, because any mouse event
|
||
|
* should show the controls. So we capture mouse events that bubble up to the
|
||
|
* player and report activity when that happens.
|
||
|
*
|
||
|
* With touch events it isn't as easy. We can't rely on touch events at the
|
||
|
* player level, because a tap (touchstart + touchend) on the video itself on
|
||
|
* mobile devices is meant to turn controls off (and on). User activity is
|
||
|
* checked asynchronously, so what could happen is a tap event on the video
|
||
|
* turns the controls off, then the touchend event bubbles up to the player,
|
||
|
* which if it reported user activity, would turn the controls right back on.
|
||
|
* (We also don't want to completely block touch events from bubbling up)
|
||
|
*
|
||
|
* Also a touchmove, touch+hold, and anything other than a tap is not supposed
|
||
|
* to turn the controls back on on a mobile device.
|
||
|
*
|
||
|
* Here we're setting the default component behavior to report user activity
|
||
|
* whenever touch events happen, and this can be turned off by components that
|
||
|
* want touch events to act differently.
|
||
|
*/
|
||
|
vjs.Component.prototype.enableTouchActivity = function() {
|
||
|
var report, touchHolding, touchEnd;
|
||
|
|
||
|
// Don't continue if the root player doesn't support reporting user activity
|
||
|
if (!this.player().reportUserActivity) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// listener for reporting that the user is active
|
||
|
report = vjs.bind(this.player(), this.player().reportUserActivity);
|
||
|
|
||
|
this.on('touchstart', function() {
|
||
|
report();
|
||
|
// For as long as the they are touching the device or have their mouse down,
|
||
|
// we consider them active even if they're not moving their finger or mouse.
|
||
|
// So we want to continue to update that they are active
|
||
|
this.clearInterval(touchHolding);
|
||
|
// report at the same interval as activityCheck
|
||
|
touchHolding = this.setInterval(report, 250);
|
||
|
});
|
||
|
|
||
|
touchEnd = function(event) {
|
||
|
report();
|
||
|
// stop the interval that maintains activity if the touch is holding
|
||
|
this.clearInterval(touchHolding);
|
||
|
};
|
||
|
|
||
|
this.on('touchmove', report);
|
||
|
this.on('touchend', touchEnd);
|
||
|
this.on('touchcancel', touchEnd);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Creates timeout and sets up disposal automatically.
|
||
|
* @param {Function} fn The function to run after the timeout.
|
||
|
* @param {Number} timeout Number of ms to delay before executing specified function.
|
||
|
* @return {Number} Returns the timeout ID
|
||
|
*/
|
||
|
vjs.Component.prototype.setTimeout = function(fn, timeout) {
|
||
|
fn = vjs.bind(this, fn);
|
||
|
|
||
|
// window.setTimeout would be preferable here, but due to some bizarre issue with Sinon and/or Phantomjs, we can't.
|
||
|
var timeoutId = setTimeout(fn, timeout);
|
||
|
|
||
|
var disposeFn = function() {
|
||
|
this.clearTimeout(timeoutId);
|
||
|
};
|
||
|
|
||
|
disposeFn.guid = 'vjs-timeout-'+ timeoutId;
|
||
|
|
||
|
this.on('dispose', disposeFn);
|
||
|
|
||
|
return timeoutId;
|
||
|
};
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Clears a timeout and removes the associated dispose listener
|
||
|
* @param {Number} timeoutId The id of the timeout to clear
|
||
|
* @return {Number} Returns the timeout ID
|
||
|
*/
|
||
|
vjs.Component.prototype.clearTimeout = function(timeoutId) {
|
||
|
clearTimeout(timeoutId);
|
||
|
|
||
|
var disposeFn = function(){};
|
||
|
disposeFn.guid = 'vjs-timeout-'+ timeoutId;
|
||
|
|
||
|
this.off('dispose', disposeFn);
|
||
|
|
||
|
return timeoutId;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Creates an interval and sets up disposal automatically.
|
||
|
* @param {Function} fn The function to run every N seconds.
|
||
|
* @param {Number} interval Number of ms to delay before executing specified function.
|
||
|
* @return {Number} Returns the interval ID
|
||
|
*/
|
||
|
vjs.Component.prototype.setInterval = function(fn, interval) {
|
||
|
fn = vjs.bind(this, fn);
|
||
|
|
||
|
var intervalId = setInterval(fn, interval);
|
||
|
|
||
|
var disposeFn = function() {
|
||
|
this.clearInterval(intervalId);
|
||
|
};
|
||
|
|
||
|
disposeFn.guid = 'vjs-interval-'+ intervalId;
|
||
|
|
||
|
this.on('dispose', disposeFn);
|
||
|
|
||
|
return intervalId;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Clears an interval and removes the associated dispose listener
|
||
|
* @param {Number} intervalId The id of the interval to clear
|
||
|
* @return {Number} Returns the interval ID
|
||
|
*/
|
||
|
vjs.Component.prototype.clearInterval = function(intervalId) {
|
||
|
clearInterval(intervalId);
|
||
|
|
||
|
var disposeFn = function(){};
|
||
|
disposeFn.guid = 'vjs-interval-'+ intervalId;
|
||
|
|
||
|
this.off('dispose', disposeFn);
|
||
|
|
||
|
return intervalId;
|
||
|
};
|
||
|
/* Button - Base class for all buttons
|
||
|
================================================================================ */
|
||
|
/**
|
||
|
* Base class for all buttons
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @class
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.Button = vjs.Component.extend({
|
||
|
/**
|
||
|
* @constructor
|
||
|
* @inheritDoc
|
||
|
*/
|
||
|
init: function(player, options){
|
||
|
vjs.Component.call(this, player, options);
|
||
|
|
||
|
this.emitTapEvents();
|
||
|
|
||
|
this.on('tap', this.onClick);
|
||
|
this.on('click', this.onClick);
|
||
|
this.on('focus', this.onFocus);
|
||
|
this.on('blur', this.onBlur);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.Button.prototype.createEl = function(type, props){
|
||
|
var el;
|
||
|
|
||
|
// Add standard Aria and Tabindex info
|
||
|
props = vjs.obj.merge({
|
||
|
className: this.buildCSSClass(),
|
||
|
'role': 'button',
|
||
|
'aria-live': 'polite', // let the screen reader user know that the text of the button may change
|
||
|
tabIndex: 0
|
||
|
}, props);
|
||
|
|
||
|
el = vjs.Component.prototype.createEl.call(this, type, props);
|
||
|
|
||
|
// if innerHTML hasn't been overridden (bigPlayButton), add content elements
|
||
|
if (!props.innerHTML) {
|
||
|
this.contentEl_ = vjs.createEl('div', {
|
||
|
className: 'vjs-control-content'
|
||
|
});
|
||
|
|
||
|
this.controlText_ = vjs.createEl('span', {
|
||
|
className: 'vjs-control-text',
|
||
|
innerHTML: this.localize(this.buttonText) || 'Need Text'
|
||
|
});
|
||
|
|
||
|
this.contentEl_.appendChild(this.controlText_);
|
||
|
el.appendChild(this.contentEl_);
|
||
|
}
|
||
|
|
||
|
return el;
|
||
|
};
|
||
|
|
||
|
vjs.Button.prototype.buildCSSClass = function(){
|
||
|
// TODO: Change vjs-control to vjs-button?
|
||
|
return 'vjs-control ' + vjs.Component.prototype.buildCSSClass.call(this);
|
||
|
};
|
||
|
|
||
|
// Click - Override with specific functionality for button
|
||
|
vjs.Button.prototype.onClick = function(){};
|
||
|
|
||
|
// Focus - Add keyboard functionality to element
|
||
|
vjs.Button.prototype.onFocus = function(){
|
||
|
vjs.on(document, 'keydown', vjs.bind(this, this.onKeyPress));
|
||
|
};
|
||
|
|
||
|
// KeyPress (document level) - Trigger click when keys are pressed
|
||
|
vjs.Button.prototype.onKeyPress = function(event){
|
||
|
// Check for space bar (32) or enter (13) keys
|
||
|
if (event.which == 32 || event.which == 13) {
|
||
|
event.preventDefault();
|
||
|
this.onClick();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// Blur - Remove keyboard triggers
|
||
|
vjs.Button.prototype.onBlur = function(){
|
||
|
vjs.off(document, 'keydown', vjs.bind(this, this.onKeyPress));
|
||
|
};
|
||
|
/* Slider
|
||
|
================================================================================ */
|
||
|
/**
|
||
|
* The base functionality for sliders like the volume bar and seek bar
|
||
|
*
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.Slider = vjs.Component.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.Component.call(this, player, options);
|
||
|
|
||
|
// Set property names to bar and handle to match with the child Slider class is looking for
|
||
|
this.bar = this.getChild(this.options_['barName']);
|
||
|
this.handle = this.getChild(this.options_['handleName']);
|
||
|
|
||
|
this.on('mousedown', this.onMouseDown);
|
||
|
this.on('touchstart', this.onMouseDown);
|
||
|
this.on('focus', this.onFocus);
|
||
|
this.on('blur', this.onBlur);
|
||
|
this.on('click', this.onClick);
|
||
|
|
||
|
this.on(player, 'controlsvisible', this.update);
|
||
|
this.on(player, this.playerEvent, this.update);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.Slider.prototype.createEl = function(type, props) {
|
||
|
props = props || {};
|
||
|
// Add the slider element class to all sub classes
|
||
|
props.className = props.className + ' vjs-slider';
|
||
|
props = vjs.obj.merge({
|
||
|
'role': 'slider',
|
||
|
'aria-valuenow': 0,
|
||
|
'aria-valuemin': 0,
|
||
|
'aria-valuemax': 100,
|
||
|
tabIndex: 0
|
||
|
}, props);
|
||
|
|
||
|
return vjs.Component.prototype.createEl.call(this, type, props);
|
||
|
};
|
||
|
|
||
|
vjs.Slider.prototype.onMouseDown = function(event){
|
||
|
event.preventDefault();
|
||
|
vjs.blockTextSelection();
|
||
|
this.addClass('vjs-sliding');
|
||
|
|
||
|
this.on(document, 'mousemove', this.onMouseMove);
|
||
|
this.on(document, 'mouseup', this.onMouseUp);
|
||
|
this.on(document, 'touchmove', this.onMouseMove);
|
||
|
this.on(document, 'touchend', this.onMouseUp);
|
||
|
|
||
|
this.onMouseMove(event);
|
||
|
};
|
||
|
|
||
|
// To be overridden by a subclass
|
||
|
vjs.Slider.prototype.onMouseMove = function(){};
|
||
|
|
||
|
vjs.Slider.prototype.onMouseUp = function() {
|
||
|
vjs.unblockTextSelection();
|
||
|
this.removeClass('vjs-sliding');
|
||
|
|
||
|
this.off(document, 'mousemove', this.onMouseMove);
|
||
|
this.off(document, 'mouseup', this.onMouseUp);
|
||
|
this.off(document, 'touchmove', this.onMouseMove);
|
||
|
this.off(document, 'touchend', this.onMouseUp);
|
||
|
|
||
|
this.update();
|
||
|
};
|
||
|
|
||
|
vjs.Slider.prototype.update = function(){
|
||
|
// In VolumeBar init we have a setTimeout for update that pops and update to the end of the
|
||
|
// execution stack. The player is destroyed before then update will cause an error
|
||
|
if (!this.el_) return;
|
||
|
|
||
|
// If scrubbing, we could use a cached value to make the handle keep up with the user's mouse.
|
||
|
// On HTML5 browsers scrubbing is really smooth, but some flash players are slow, so we might want to utilize this later.
|
||
|
// var progress = (this.player_.scrubbing) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration();
|
||
|
|
||
|
var barProgress,
|
||
|
progress = this.getPercent(),
|
||
|
handle = this.handle,
|
||
|
bar = this.bar;
|
||
|
|
||
|
// Protect against no duration and other division issues
|
||
|
if (typeof progress !== 'number' ||
|
||
|
progress !== progress ||
|
||
|
progress < 0 ||
|
||
|
progress === Infinity) {
|
||
|
progress = 0;
|
||
|
}
|
||
|
|
||
|
barProgress = progress;
|
||
|
|
||
|
// If there is a handle, we need to account for the handle in our calculation for progress bar
|
||
|
// so that it doesn't fall short of or extend past the handle.
|
||
|
if (handle) {
|
||
|
|
||
|
var box = this.el_,
|
||
|
boxWidth = box.offsetWidth,
|
||
|
|
||
|
handleWidth = handle.el().offsetWidth,
|
||
|
|
||
|
// The width of the handle in percent of the containing box
|
||
|
// In IE, widths may not be ready yet causing NaN
|
||
|
handlePercent = (handleWidth) ? handleWidth / boxWidth : 0,
|
||
|
|
||
|
// Get the adjusted size of the box, considering that the handle's center never touches the left or right side.
|
||
|
// There is a margin of half the handle's width on both sides.
|
||
|
boxAdjustedPercent = 1 - handlePercent,
|
||
|
|
||
|
// Adjust the progress that we'll use to set widths to the new adjusted box width
|
||
|
adjustedProgress = progress * boxAdjustedPercent;
|
||
|
|
||
|
// The bar does reach the left side, so we need to account for this in the bar's width
|
||
|
barProgress = adjustedProgress + (handlePercent / 2);
|
||
|
|
||
|
// Move the handle from the left based on the adjected progress
|
||
|
handle.el().style.left = vjs.round(adjustedProgress * 100, 2) + '%';
|
||
|
}
|
||
|
|
||
|
// Set the new bar width
|
||
|
if (bar) {
|
||
|
bar.el().style.width = vjs.round(barProgress * 100, 2) + '%';
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.Slider.prototype.calculateDistance = function(event){
|
||
|
var el, box, boxX, boxY, boxW, boxH, handle, pageX, pageY;
|
||
|
|
||
|
el = this.el_;
|
||
|
box = vjs.findPosition(el);
|
||
|
boxW = boxH = el.offsetWidth;
|
||
|
handle = this.handle;
|
||
|
|
||
|
if (this.options()['vertical']) {
|
||
|
boxY = box.top;
|
||
|
|
||
|
if (event.changedTouches) {
|
||
|
pageY = event.changedTouches[0].pageY;
|
||
|
} else {
|
||
|
pageY = event.pageY;
|
||
|
}
|
||
|
|
||
|
if (handle) {
|
||
|
var handleH = handle.el().offsetHeight;
|
||
|
// Adjusted X and Width, so handle doesn't go outside the bar
|
||
|
boxY = boxY + (handleH / 2);
|
||
|
boxH = boxH - handleH;
|
||
|
}
|
||
|
|
||
|
// Percent that the click is through the adjusted area
|
||
|
return Math.max(0, Math.min(1, ((boxY - pageY) + boxH) / boxH));
|
||
|
|
||
|
} else {
|
||
|
boxX = box.left;
|
||
|
|
||
|
if (event.changedTouches) {
|
||
|
pageX = event.changedTouches[0].pageX;
|
||
|
} else {
|
||
|
pageX = event.pageX;
|
||
|
}
|
||
|
|
||
|
if (handle) {
|
||
|
var handleW = handle.el().offsetWidth;
|
||
|
|
||
|
// Adjusted X and Width, so handle doesn't go outside the bar
|
||
|
boxX = boxX + (handleW / 2);
|
||
|
boxW = boxW - handleW;
|
||
|
}
|
||
|
|
||
|
// Percent that the click is through the adjusted area
|
||
|
return Math.max(0, Math.min(1, (pageX - boxX) / boxW));
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.Slider.prototype.onFocus = function(){
|
||
|
this.on(document, 'keydown', this.onKeyPress);
|
||
|
};
|
||
|
|
||
|
vjs.Slider.prototype.onKeyPress = function(event){
|
||
|
if (event.which == 37 || event.which == 40) { // Left and Down Arrows
|
||
|
event.preventDefault();
|
||
|
this.stepBack();
|
||
|
} else if (event.which == 38 || event.which == 39) { // Up and Right Arrows
|
||
|
event.preventDefault();
|
||
|
this.stepForward();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.Slider.prototype.onBlur = function(){
|
||
|
this.off(document, 'keydown', this.onKeyPress);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Listener for click events on slider, used to prevent clicks
|
||
|
* from bubbling up to parent elements like button menus.
|
||
|
* @param {Object} event Event object
|
||
|
*/
|
||
|
vjs.Slider.prototype.onClick = function(event){
|
||
|
event.stopImmediatePropagation();
|
||
|
event.preventDefault();
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* SeekBar Behavior includes play progress bar, and seek handle
|
||
|
* Needed so it can determine seek position based on handle position/size
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.SliderHandle = vjs.Component.extend();
|
||
|
|
||
|
/**
|
||
|
* Default value of the slider
|
||
|
*
|
||
|
* @type {Number}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.SliderHandle.prototype.defaultValue = 0;
|
||
|
|
||
|
/** @inheritDoc */
|
||
|
vjs.SliderHandle.prototype.createEl = function(type, props) {
|
||
|
props = props || {};
|
||
|
// Add the slider element class to all sub classes
|
||
|
props.className = props.className + ' vjs-slider-handle';
|
||
|
props = vjs.obj.merge({
|
||
|
innerHTML: '<span class="vjs-control-text">'+this.defaultValue+'</span>'
|
||
|
}, props);
|
||
|
|
||
|
return vjs.Component.prototype.createEl.call(this, 'div', props);
|
||
|
};
|
||
|
/* Menu
|
||
|
================================================================================ */
|
||
|
/**
|
||
|
* The Menu component is used to build pop up menus, including subtitle and
|
||
|
* captions selection menus.
|
||
|
*
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @class
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.Menu = vjs.Component.extend();
|
||
|
|
||
|
/**
|
||
|
* Add a menu item to the menu
|
||
|
* @param {Object|String} component Component or component type to add
|
||
|
*/
|
||
|
vjs.Menu.prototype.addItem = function(component){
|
||
|
this.addChild(component);
|
||
|
component.on('click', vjs.bind(this, function(){
|
||
|
this.unlockShowing();
|
||
|
}));
|
||
|
};
|
||
|
|
||
|
/** @inheritDoc */
|
||
|
vjs.Menu.prototype.createEl = function(){
|
||
|
var contentElType = this.options().contentElType || 'ul';
|
||
|
this.contentEl_ = vjs.createEl(contentElType, {
|
||
|
className: 'vjs-menu-content'
|
||
|
});
|
||
|
var el = vjs.Component.prototype.createEl.call(this, 'div', {
|
||
|
append: this.contentEl_,
|
||
|
className: 'vjs-menu'
|
||
|
});
|
||
|
el.appendChild(this.contentEl_);
|
||
|
|
||
|
// Prevent clicks from bubbling up. Needed for Menu Buttons,
|
||
|
// where a click on the parent is significant
|
||
|
vjs.on(el, 'click', function(event){
|
||
|
event.preventDefault();
|
||
|
event.stopImmediatePropagation();
|
||
|
});
|
||
|
|
||
|
return el;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The component for a menu item. `<li>`
|
||
|
*
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @class
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.MenuItem = vjs.Button.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.Button.call(this, player, options);
|
||
|
this.selected(options['selected']);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
/** @inheritDoc */
|
||
|
vjs.MenuItem.prototype.createEl = function(type, props){
|
||
|
return vjs.Button.prototype.createEl.call(this, 'li', vjs.obj.merge({
|
||
|
className: 'vjs-menu-item',
|
||
|
innerHTML: this.localize(this.options_['label'])
|
||
|
}, props));
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Handle a click on the menu item, and set it to selected
|
||
|
*/
|
||
|
vjs.MenuItem.prototype.onClick = function(){
|
||
|
this.selected(true);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Set this menu item as selected or not
|
||
|
* @param {Boolean} selected
|
||
|
*/
|
||
|
vjs.MenuItem.prototype.selected = function(selected){
|
||
|
if (selected) {
|
||
|
this.addClass('vjs-selected');
|
||
|
this.el_.setAttribute('aria-selected',true);
|
||
|
} else {
|
||
|
this.removeClass('vjs-selected');
|
||
|
this.el_.setAttribute('aria-selected',false);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
/**
|
||
|
* A button class with a popup menu
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.MenuButton = vjs.Button.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.Button.call(this, player, options);
|
||
|
|
||
|
this.update();
|
||
|
|
||
|
this.on('keydown', this.onKeyPress);
|
||
|
this.el_.setAttribute('aria-haspopup', true);
|
||
|
this.el_.setAttribute('role', 'button');
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.MenuButton.prototype.update = function() {
|
||
|
var menu = this.createMenu();
|
||
|
|
||
|
if (this.menu) {
|
||
|
this.removeChild(this.menu);
|
||
|
}
|
||
|
|
||
|
this.menu = menu;
|
||
|
this.addChild(menu);
|
||
|
|
||
|
if (this.items && this.items.length === 0) {
|
||
|
this.hide();
|
||
|
} else if (this.items && this.items.length > 1) {
|
||
|
this.show();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Track the state of the menu button
|
||
|
* @type {Boolean}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.MenuButton.prototype.buttonPressed_ = false;
|
||
|
|
||
|
vjs.MenuButton.prototype.createMenu = function(){
|
||
|
var menu = new vjs.Menu(this.player_);
|
||
|
|
||
|
// Add a title list item to the top
|
||
|
if (this.options().title) {
|
||
|
menu.contentEl().appendChild(vjs.createEl('li', {
|
||
|
className: 'vjs-menu-title',
|
||
|
innerHTML: vjs.capitalize(this.options().title),
|
||
|
tabindex: -1
|
||
|
}));
|
||
|
}
|
||
|
|
||
|
this.items = this['createItems']();
|
||
|
|
||
|
if (this.items) {
|
||
|
// Add menu items to the menu
|
||
|
for (var i = 0; i < this.items.length; i++) {
|
||
|
menu.addItem(this.items[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return menu;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Create the list of menu items. Specific to each subclass.
|
||
|
*/
|
||
|
vjs.MenuButton.prototype.createItems = function(){};
|
||
|
|
||
|
/** @inheritDoc */
|
||
|
vjs.MenuButton.prototype.buildCSSClass = function(){
|
||
|
return this.className + ' vjs-menu-button ' + vjs.Button.prototype.buildCSSClass.call(this);
|
||
|
};
|
||
|
|
||
|
// Focus - Add keyboard functionality to element
|
||
|
// This function is not needed anymore. Instead, the keyboard functionality is handled by
|
||
|
// treating the button as triggering a submenu. When the button is pressed, the submenu
|
||
|
// appears. Pressing the button again makes the submenu disappear.
|
||
|
vjs.MenuButton.prototype.onFocus = function(){};
|
||
|
// Can't turn off list display that we turned on with focus, because list would go away.
|
||
|
vjs.MenuButton.prototype.onBlur = function(){};
|
||
|
|
||
|
vjs.MenuButton.prototype.onClick = function(){
|
||
|
// When you click the button it adds focus, which will show the menu indefinitely.
|
||
|
// So we'll remove focus when the mouse leaves the button.
|
||
|
// Focus is needed for tab navigation.
|
||
|
this.one('mouseout', vjs.bind(this, function(){
|
||
|
this.menu.unlockShowing();
|
||
|
this.el_.blur();
|
||
|
}));
|
||
|
if (this.buttonPressed_){
|
||
|
this.unpressButton();
|
||
|
} else {
|
||
|
this.pressButton();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.MenuButton.prototype.onKeyPress = function(event){
|
||
|
|
||
|
// Check for space bar (32) or enter (13) keys
|
||
|
if (event.which == 32 || event.which == 13) {
|
||
|
if (this.buttonPressed_){
|
||
|
this.unpressButton();
|
||
|
} else {
|
||
|
this.pressButton();
|
||
|
}
|
||
|
event.preventDefault();
|
||
|
// Check for escape (27) key
|
||
|
} else if (event.which == 27){
|
||
|
if (this.buttonPressed_){
|
||
|
this.unpressButton();
|
||
|
}
|
||
|
event.preventDefault();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.MenuButton.prototype.pressButton = function(){
|
||
|
this.buttonPressed_ = true;
|
||
|
this.menu.lockShowing();
|
||
|
this.el_.setAttribute('aria-pressed', true);
|
||
|
if (this.items && this.items.length > 0) {
|
||
|
this.items[0].el().focus(); // set the focus to the title of the submenu
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.MenuButton.prototype.unpressButton = function(){
|
||
|
this.buttonPressed_ = false;
|
||
|
this.menu.unlockShowing();
|
||
|
this.el_.setAttribute('aria-pressed', false);
|
||
|
};
|
||
|
/**
|
||
|
* Custom MediaError to mimic the HTML5 MediaError
|
||
|
* @param {Number} code The media error code
|
||
|
*/
|
||
|
vjs.MediaError = function(code){
|
||
|
if (typeof code === 'number') {
|
||
|
this.code = code;
|
||
|
} else if (typeof code === 'string') {
|
||
|
// default code is zero, so this is a custom error
|
||
|
this.message = code;
|
||
|
} else if (typeof code === 'object') { // object
|
||
|
vjs.obj.merge(this, code);
|
||
|
}
|
||
|
|
||
|
if (!this.message) {
|
||
|
this.message = vjs.MediaError.defaultMessages[this.code] || '';
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The error code that refers two one of the defined
|
||
|
* MediaError types
|
||
|
* @type {Number}
|
||
|
*/
|
||
|
vjs.MediaError.prototype.code = 0;
|
||
|
|
||
|
/**
|
||
|
* An optional message to be shown with the error.
|
||
|
* Message is not part of the HTML5 video spec
|
||
|
* but allows for more informative custom errors.
|
||
|
* @type {String}
|
||
|
*/
|
||
|
vjs.MediaError.prototype.message = '';
|
||
|
|
||
|
/**
|
||
|
* An optional status code that can be set by plugins
|
||
|
* to allow even more detail about the error.
|
||
|
* For example the HLS plugin might provide the specific
|
||
|
* HTTP status code that was returned when the error
|
||
|
* occurred, then allowing a custom error overlay
|
||
|
* to display more information.
|
||
|
* @type {[type]}
|
||
|
*/
|
||
|
vjs.MediaError.prototype.status = null;
|
||
|
|
||
|
vjs.MediaError.errorTypes = [
|
||
|
'MEDIA_ERR_CUSTOM', // = 0
|
||
|
'MEDIA_ERR_ABORTED', // = 1
|
||
|
'MEDIA_ERR_NETWORK', // = 2
|
||
|
'MEDIA_ERR_DECODE', // = 3
|
||
|
'MEDIA_ERR_SRC_NOT_SUPPORTED', // = 4
|
||
|
'MEDIA_ERR_ENCRYPTED' // = 5
|
||
|
];
|
||
|
|
||
|
vjs.MediaError.defaultMessages = {
|
||
|
1: 'You aborted the video playback',
|
||
|
2: 'A network error caused the video download to fail part-way.',
|
||
|
3: 'The video playback was aborted due to a corruption problem or because the video used features your browser did not support.',
|
||
|
4: 'The video could not be loaded, either because the server or network failed or because the format is not supported.',
|
||
|
5: 'The video is encrypted and we do not have the keys to decrypt it.'
|
||
|
};
|
||
|
|
||
|
// Add types as properties on MediaError
|
||
|
// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
|
||
|
for (var errNum = 0; errNum < vjs.MediaError.errorTypes.length; errNum++) {
|
||
|
vjs.MediaError[vjs.MediaError.errorTypes[errNum]] = errNum;
|
||
|
// values should be accessible on both the class and instance
|
||
|
vjs.MediaError.prototype[vjs.MediaError.errorTypes[errNum]] = errNum;
|
||
|
}
|
||
|
(function(){
|
||
|
var apiMap, specApi, browserApi, i;
|
||
|
|
||
|
/**
|
||
|
* Store the browser-specific methods for the fullscreen API
|
||
|
* @type {Object|undefined}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.browser.fullscreenAPI;
|
||
|
|
||
|
// browser API methods
|
||
|
// map approach from Screenful.js - https://github.com/sindresorhus/screenfull.js
|
||
|
apiMap = [
|
||
|
// Spec: https://dvcs.w3.org/hg/fullscreen/raw-file/tip/Overview.html
|
||
|
[
|
||
|
'requestFullscreen',
|
||
|
'exitFullscreen',
|
||
|
'fullscreenElement',
|
||
|
'fullscreenEnabled',
|
||
|
'fullscreenchange',
|
||
|
'fullscreenerror'
|
||
|
],
|
||
|
// WebKit
|
||
|
[
|
||
|
'webkitRequestFullscreen',
|
||
|
'webkitExitFullscreen',
|
||
|
'webkitFullscreenElement',
|
||
|
'webkitFullscreenEnabled',
|
||
|
'webkitfullscreenchange',
|
||
|
'webkitfullscreenerror'
|
||
|
],
|
||
|
// Old WebKit (Safari 5.1)
|
||
|
[
|
||
|
'webkitRequestFullScreen',
|
||
|
'webkitCancelFullScreen',
|
||
|
'webkitCurrentFullScreenElement',
|
||
|
'webkitCancelFullScreen',
|
||
|
'webkitfullscreenchange',
|
||
|
'webkitfullscreenerror'
|
||
|
],
|
||
|
// Mozilla
|
||
|
[
|
||
|
'mozRequestFullScreen',
|
||
|
'mozCancelFullScreen',
|
||
|
'mozFullScreenElement',
|
||
|
'mozFullScreenEnabled',
|
||
|
'mozfullscreenchange',
|
||
|
'mozfullscreenerror'
|
||
|
],
|
||
|
// Microsoft
|
||
|
[
|
||
|
'msRequestFullscreen',
|
||
|
'msExitFullscreen',
|
||
|
'msFullscreenElement',
|
||
|
'msFullscreenEnabled',
|
||
|
'MSFullscreenChange',
|
||
|
'MSFullscreenError'
|
||
|
]
|
||
|
];
|
||
|
|
||
|
specApi = apiMap[0];
|
||
|
|
||
|
// determine the supported set of functions
|
||
|
for (i=0; i<apiMap.length; i++) {
|
||
|
// check for exitFullscreen function
|
||
|
if (apiMap[i][1] in document) {
|
||
|
browserApi = apiMap[i];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// map the browser API names to the spec API names
|
||
|
// or leave vjs.browser.fullscreenAPI undefined
|
||
|
if (browserApi) {
|
||
|
vjs.browser.fullscreenAPI = {};
|
||
|
|
||
|
for (i=0; i<browserApi.length; i++) {
|
||
|
vjs.browser.fullscreenAPI[specApi[i]] = browserApi[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
})();
|
||
|
/**
|
||
|
* An instance of the `vjs.Player` class is created when any of the Video.js setup methods are used to initialize a video.
|
||
|
*
|
||
|
* ```js
|
||
|
* var myPlayer = videojs('example_video_1');
|
||
|
* ```
|
||
|
*
|
||
|
* In the following example, the `data-setup` attribute tells the Video.js library to create a player instance when the library is ready.
|
||
|
*
|
||
|
* ```html
|
||
|
* <video id="example_video_1" data-setup='{}' controls>
|
||
|
* <source src="my-source.mp4" type="video/mp4">
|
||
|
* </video>
|
||
|
* ```
|
||
|
*
|
||
|
* After an instance has been created it can be accessed globally using `Video('example_video_1')`.
|
||
|
*
|
||
|
* @class
|
||
|
* @extends vjs.Component
|
||
|
*/
|
||
|
vjs.Player = vjs.Component.extend({
|
||
|
|
||
|
/**
|
||
|
* player's constructor function
|
||
|
*
|
||
|
* @constructs
|
||
|
* @method init
|
||
|
* @param {Element} tag The original video tag used for configuring options
|
||
|
* @param {Object=} options Player options
|
||
|
* @param {Function=} ready Ready callback function
|
||
|
*/
|
||
|
init: function(tag, options, ready){
|
||
|
this.tag = tag; // Store the original tag used to set options
|
||
|
|
||
|
// Make sure tag ID exists
|
||
|
tag.id = tag.id || 'vjs_video_' + vjs.guid++;
|
||
|
|
||
|
// Store the tag attributes used to restore html5 element
|
||
|
this.tagAttributes = tag && vjs.getElementAttributes(tag);
|
||
|
|
||
|
// Set Options
|
||
|
// The options argument overrides options set in the video tag
|
||
|
// which overrides globally set options.
|
||
|
// This latter part coincides with the load order
|
||
|
// (tag must exist before Player)
|
||
|
options = vjs.obj.merge(this.getTagSettings(tag), options);
|
||
|
|
||
|
// Update Current Language
|
||
|
this.language_ = options['language'] || vjs.options['language'];
|
||
|
|
||
|
// Update Supported Languages
|
||
|
this.languages_ = options['languages'] || vjs.options['languages'];
|
||
|
|
||
|
// Cache for video property values.
|
||
|
this.cache_ = {};
|
||
|
|
||
|
// Set poster
|
||
|
this.poster_ = options['poster'] || '';
|
||
|
|
||
|
// Set controls
|
||
|
this.controls_ = !!options['controls'];
|
||
|
// Original tag settings stored in options
|
||
|
// now remove immediately so native controls don't flash.
|
||
|
// May be turned back on by HTML5 tech if nativeControlsForTouch is true
|
||
|
tag.controls = false;
|
||
|
|
||
|
// we don't want the player to report touch activity on itself
|
||
|
// see enableTouchActivity in Component
|
||
|
options.reportTouchActivity = false;
|
||
|
|
||
|
// Set isAudio based on whether or not an audio tag was used
|
||
|
this.isAudio(this.tag.nodeName.toLowerCase() === 'audio');
|
||
|
|
||
|
// Run base component initializing with new options.
|
||
|
// Builds the element through createEl()
|
||
|
// Inits and embeds any child components in opts
|
||
|
vjs.Component.call(this, this, options, ready);
|
||
|
|
||
|
// Update controls className. Can't do this when the controls are initially
|
||
|
// set because the element doesn't exist yet.
|
||
|
if (this.controls()) {
|
||
|
this.addClass('vjs-controls-enabled');
|
||
|
} else {
|
||
|
this.addClass('vjs-controls-disabled');
|
||
|
}
|
||
|
|
||
|
if (this.isAudio()) {
|
||
|
this.addClass('vjs-audio');
|
||
|
}
|
||
|
|
||
|
// TODO: Make this smarter. Toggle user state between touching/mousing
|
||
|
// using events, since devices can have both touch and mouse events.
|
||
|
// if (vjs.TOUCH_ENABLED) {
|
||
|
// this.addClass('vjs-touch-enabled');
|
||
|
// }
|
||
|
|
||
|
// Make player easily findable by ID
|
||
|
vjs.players[this.id_] = this;
|
||
|
|
||
|
if (options['plugins']) {
|
||
|
vjs.obj.each(options['plugins'], function(key, val){
|
||
|
this[key](val);
|
||
|
}, this);
|
||
|
}
|
||
|
|
||
|
this.listenForUserActivity();
|
||
|
}
|
||
|
});
|
||
|
|
||
|
/**
|
||
|
* The player's stored language code
|
||
|
*
|
||
|
* @type {String}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Player.prototype.language_;
|
||
|
|
||
|
/**
|
||
|
* The player's language code
|
||
|
* @param {String} languageCode The locale string
|
||
|
* @return {String} The locale string when getting
|
||
|
* @return {vjs.Player} self, when setting
|
||
|
*/
|
||
|
vjs.Player.prototype.language = function (languageCode) {
|
||
|
if (languageCode === undefined) {
|
||
|
return this.language_;
|
||
|
}
|
||
|
|
||
|
this.language_ = languageCode;
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The player's stored language dictionary
|
||
|
*
|
||
|
* @type {Object}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Player.prototype.languages_;
|
||
|
|
||
|
vjs.Player.prototype.languages = function(){
|
||
|
return this.languages_;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Player instance options, surfaced using vjs.options
|
||
|
* vjs.options = vjs.Player.prototype.options_
|
||
|
* Make changes in vjs.options, not here.
|
||
|
* All options should use string keys so they avoid
|
||
|
* renaming by closure compiler
|
||
|
* @type {Object}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Player.prototype.options_ = vjs.options;
|
||
|
|
||
|
/**
|
||
|
* Destroys the video player and does any necessary cleanup
|
||
|
*
|
||
|
* myPlayer.dispose();
|
||
|
*
|
||
|
* This is especially helpful if you are dynamically adding and removing videos
|
||
|
* to/from the DOM.
|
||
|
*/
|
||
|
vjs.Player.prototype.dispose = function(){
|
||
|
this.trigger('dispose');
|
||
|
// prevent dispose from being called twice
|
||
|
this.off('dispose');
|
||
|
|
||
|
// Kill reference to this player
|
||
|
vjs.players[this.id_] = null;
|
||
|
if (this.tag && this.tag['player']) { this.tag['player'] = null; }
|
||
|
if (this.el_ && this.el_['player']) { this.el_['player'] = null; }
|
||
|
|
||
|
if (this.tech) { this.tech.dispose(); }
|
||
|
|
||
|
// Component dispose
|
||
|
vjs.Component.prototype.dispose.call(this);
|
||
|
};
|
||
|
|
||
|
vjs.Player.prototype.getTagSettings = function(tag){
|
||
|
var tagOptions,
|
||
|
dataSetup,
|
||
|
options = {
|
||
|
'sources': [],
|
||
|
'tracks': []
|
||
|
};
|
||
|
|
||
|
tagOptions = vjs.getElementAttributes(tag);
|
||
|
dataSetup = tagOptions['data-setup'];
|
||
|
|
||
|
// Check if data-setup attr exists.
|
||
|
if (dataSetup !== null){
|
||
|
// Parse options JSON
|
||
|
// If empty string, make it a parsable json object.
|
||
|
vjs.obj.merge(tagOptions, vjs.JSON.parse(dataSetup || '{}'));
|
||
|
}
|
||
|
|
||
|
vjs.obj.merge(options, tagOptions);
|
||
|
|
||
|
// Get tag children settings
|
||
|
if (tag.hasChildNodes()) {
|
||
|
var children, child, childName, i, j;
|
||
|
|
||
|
children = tag.childNodes;
|
||
|
|
||
|
for (i=0,j=children.length; i<j; i++) {
|
||
|
child = children[i];
|
||
|
// Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/
|
||
|
childName = child.nodeName.toLowerCase();
|
||
|
if (childName === 'source') {
|
||
|
options['sources'].push(vjs.getElementAttributes(child));
|
||
|
} else if (childName === 'track') {
|
||
|
options['tracks'].push(vjs.getElementAttributes(child));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return options;
|
||
|
};
|
||
|
|
||
|
vjs.Player.prototype.createEl = function(){
|
||
|
var
|
||
|
el = this.el_ = vjs.Component.prototype.createEl.call(this, 'div'),
|
||
|
tag = this.tag,
|
||
|
attrs;
|
||
|
|
||
|
// Remove width/height attrs from tag so CSS can make it 100% width/height
|
||
|
tag.removeAttribute('width');
|
||
|
tag.removeAttribute('height');
|
||
|
|
||
|
// Copy over all the attributes from the tag, including ID and class
|
||
|
// ID will now reference player box, not the video tag
|
||
|
attrs = vjs.getElementAttributes(tag);
|
||
|
vjs.obj.each(attrs, function(attr) {
|
||
|
// workaround so we don't totally break IE7
|
||
|
// http://stackoverflow.com/questions/3653444/css-styles-not-applied-on-dynamic-elements-in-internet-explorer-7
|
||
|
if (attr == 'class') {
|
||
|
el.className = attrs[attr];
|
||
|
} else {
|
||
|
el.setAttribute(attr, attrs[attr]);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
// Update tag id/class for use as HTML5 playback tech
|
||
|
// Might think we should do this after embedding in container so .vjs-tech class
|
||
|
// doesn't flash 100% width/height, but class only applies with .video-js parent
|
||
|
tag.id += '_html5_api';
|
||
|
tag.className = 'vjs-tech';
|
||
|
|
||
|
// Make player findable on elements
|
||
|
tag['player'] = el['player'] = this;
|
||
|
// Default state of video is paused
|
||
|
this.addClass('vjs-paused');
|
||
|
|
||
|
// Make box use width/height of tag, or rely on default implementation
|
||
|
// Enforce with CSS since width/height attrs don't work on divs
|
||
|
this.width(this.options_['width'], true); // (true) Skip resize listener on load
|
||
|
this.height(this.options_['height'], true);
|
||
|
|
||
|
// vjs.insertFirst seems to cause the networkState to flicker from 3 to 2, so
|
||
|
// keep track of the original for later so we can know if the source originally failed
|
||
|
tag.initNetworkState_ = tag.networkState;
|
||
|
|
||
|
// Wrap video tag in div (el/box) container
|
||
|
if (tag.parentNode) {
|
||
|
tag.parentNode.insertBefore(el, tag);
|
||
|
}
|
||
|
vjs.insertFirst(tag, el); // Breaks iPhone, fixed in HTML5 setup.
|
||
|
|
||
|
// The event listeners need to be added before the children are added
|
||
|
// in the component init because the tech (loaded with mediaLoader) may
|
||
|
// fire events, like loadstart, that these events need to capture.
|
||
|
// Long term it might be better to expose a way to do this in component.init
|
||
|
// like component.initEventListeners() that runs between el creation and
|
||
|
// adding children
|
||
|
this.el_ = el;
|
||
|
this.on('loadstart', this.onLoadStart);
|
||
|
this.on('waiting', this.onWaiting);
|
||
|
this.on(['canplay', 'canplaythrough', 'playing', 'ended'], this.onWaitEnd);
|
||
|
this.on('seeking', this.onSeeking);
|
||
|
this.on('seeked', this.onSeeked);
|
||
|
this.on('ended', this.onEnded);
|
||
|
this.on('play', this.onPlay);
|
||
|
this.on('firstplay', this.onFirstPlay);
|
||
|
this.on('pause', this.onPause);
|
||
|
this.on('progress', this.onProgress);
|
||
|
this.on('durationchange', this.onDurationChange);
|
||
|
this.on('fullscreenchange', this.onFullscreenChange);
|
||
|
|
||
|
return el;
|
||
|
};
|
||
|
|
||
|
// /* Media Technology (tech)
|
||
|
// ================================================================================ */
|
||
|
// Load/Create an instance of playback technology including element and API methods
|
||
|
// And append playback element in player div.
|
||
|
vjs.Player.prototype.loadTech = function(techName, source){
|
||
|
|
||
|
// Pause and remove current playback technology
|
||
|
if (this.tech) {
|
||
|
this.unloadTech();
|
||
|
}
|
||
|
|
||
|
// get rid of the HTML5 video tag as soon as we are using another tech
|
||
|
if (techName !== 'Html5' && this.tag) {
|
||
|
vjs.Html5.disposeMediaElement(this.tag);
|
||
|
this.tag = null;
|
||
|
}
|
||
|
|
||
|
this.techName = techName;
|
||
|
|
||
|
// Turn off API access because we're loading a new tech that might load asynchronously
|
||
|
this.isReady_ = false;
|
||
|
|
||
|
var techReady = function(){
|
||
|
this.player_.triggerReady();
|
||
|
};
|
||
|
|
||
|
// Grab tech-specific options from player options and add source and parent element to use.
|
||
|
var techOptions = vjs.obj.merge({ 'source': source, 'parentEl': this.el_ }, this.options_[techName.toLowerCase()]);
|
||
|
|
||
|
if (source) {
|
||
|
this.currentType_ = source.type;
|
||
|
if (source.src == this.cache_.src && this.cache_.currentTime > 0) {
|
||
|
techOptions['startTime'] = this.cache_.currentTime;
|
||
|
}
|
||
|
|
||
|
this.cache_.src = source.src;
|
||
|
}
|
||
|
|
||
|
// Initialize tech instance
|
||
|
this.tech = new window['videojs'][techName](this, techOptions);
|
||
|
|
||
|
this.tech.ready(techReady);
|
||
|
};
|
||
|
|
||
|
vjs.Player.prototype.unloadTech = function(){
|
||
|
this.isReady_ = false;
|
||
|
|
||
|
this.tech.dispose();
|
||
|
|
||
|
this.tech = false;
|
||
|
};
|
||
|
|
||
|
// There's many issues around changing the size of a Flash (or other plugin) object.
|
||
|
// First is a plugin reload issue in Firefox that has been around for 11 years: https://bugzilla.mozilla.org/show_bug.cgi?id=90268
|
||
|
// Then with the new fullscreen API, Mozilla and webkit browsers will reload the flash object after going to fullscreen.
|
||
|
// To get around this, we're unloading the tech, caching source and currentTime values, and reloading the tech once the plugin is resized.
|
||
|
// reloadTech: function(betweenFn){
|
||
|
// vjs.log('unloadingTech')
|
||
|
// this.unloadTech();
|
||
|
// vjs.log('unloadedTech')
|
||
|
// if (betweenFn) { betweenFn.call(); }
|
||
|
// vjs.log('LoadingTech')
|
||
|
// this.loadTech(this.techName, { src: this.cache_.src })
|
||
|
// vjs.log('loadedTech')
|
||
|
// },
|
||
|
|
||
|
// /* Player event handlers (how the player reacts to certain events)
|
||
|
// ================================================================================ */
|
||
|
|
||
|
/**
|
||
|
* Fired when the user agent begins looking for media data
|
||
|
* @event loadstart
|
||
|
*/
|
||
|
vjs.Player.prototype.onLoadStart = function() {
|
||
|
// TODO: Update to use `emptied` event instead. See #1277.
|
||
|
|
||
|
this.removeClass('vjs-ended');
|
||
|
|
||
|
// reset the error state
|
||
|
this.error(null);
|
||
|
|
||
|
// If it's already playing we want to trigger a firstplay event now.
|
||
|
// The firstplay event relies on both the play and loadstart events
|
||
|
// which can happen in any order for a new source
|
||
|
if (!this.paused()) {
|
||
|
this.trigger('firstplay');
|
||
|
} else {
|
||
|
// reset the hasStarted state
|
||
|
this.hasStarted(false);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.Player.prototype.hasStarted_ = false;
|
||
|
|
||
|
vjs.Player.prototype.hasStarted = function(hasStarted){
|
||
|
if (hasStarted !== undefined) {
|
||
|
// only update if this is a new value
|
||
|
if (this.hasStarted_ !== hasStarted) {
|
||
|
this.hasStarted_ = hasStarted;
|
||
|
if (hasStarted) {
|
||
|
this.addClass('vjs-has-started');
|
||
|
// trigger the firstplay event if this newly has played
|
||
|
this.trigger('firstplay');
|
||
|
} else {
|
||
|
this.removeClass('vjs-has-started');
|
||
|
}
|
||
|
}
|
||
|
return this;
|
||
|
}
|
||
|
return this.hasStarted_;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Fired when the player has initial duration and dimension information
|
||
|
* @event loadedmetadata
|
||
|
*/
|
||
|
vjs.Player.prototype.onLoadedMetaData;
|
||
|
|
||
|
/**
|
||
|
* Fired when the player has downloaded data at the current playback position
|
||
|
* @event loadeddata
|
||
|
*/
|
||
|
vjs.Player.prototype.onLoadedData;
|
||
|
|
||
|
/**
|
||
|
* Fired when the player has finished downloading the source data
|
||
|
* @event loadedalldata
|
||
|
*/
|
||
|
vjs.Player.prototype.onLoadedAllData;
|
||
|
|
||
|
/**
|
||
|
* Fired whenever the media begins or resumes playback
|
||
|
* @event play
|
||
|
*/
|
||
|
vjs.Player.prototype.onPlay = function(){
|
||
|
this.removeClass('vjs-ended');
|
||
|
this.removeClass('vjs-paused');
|
||
|
this.addClass('vjs-playing');
|
||
|
|
||
|
// hide the poster when the user hits play
|
||
|
// https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play
|
||
|
this.hasStarted(true);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Fired whenever the media begins waiting
|
||
|
* @event waiting
|
||
|
*/
|
||
|
vjs.Player.prototype.onWaiting = function(){
|
||
|
this.addClass('vjs-waiting');
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* A handler for events that signal that waiting has ended
|
||
|
* which is not consistent between browsers. See #1351
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Player.prototype.onWaitEnd = function(){
|
||
|
this.removeClass('vjs-waiting');
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Fired whenever the player is jumping to a new time
|
||
|
* @event seeking
|
||
|
*/
|
||
|
vjs.Player.prototype.onSeeking = function(){
|
||
|
this.addClass('vjs-seeking');
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Fired when the player has finished jumping to a new time
|
||
|
* @event seeked
|
||
|
*/
|
||
|
vjs.Player.prototype.onSeeked = function(){
|
||
|
this.removeClass('vjs-seeking');
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Fired the first time a video is played
|
||
|
*
|
||
|
* Not part of the HLS spec, and we're not sure if this is the best
|
||
|
* implementation yet, so use sparingly. If you don't have a reason to
|
||
|
* prevent playback, use `myPlayer.one('play');` instead.
|
||
|
*
|
||
|
* @event firstplay
|
||
|
*/
|
||
|
vjs.Player.prototype.onFirstPlay = function(){
|
||
|
//If the first starttime attribute is specified
|
||
|
//then we will start at the given offset in seconds
|
||
|
if(this.options_['starttime']){
|
||
|
this.currentTime(this.options_['starttime']);
|
||
|
}
|
||
|
|
||
|
this.addClass('vjs-has-started');
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Fired whenever the media has been paused
|
||
|
* @event pause
|
||
|
*/
|
||
|
vjs.Player.prototype.onPause = function(){
|
||
|
this.removeClass('vjs-playing');
|
||
|
this.addClass('vjs-paused');
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Fired when the current playback position has changed
|
||
|
*
|
||
|
* During playback this is fired every 15-250 milliseconds, depending on the
|
||
|
* playback technology in use.
|
||
|
* @event timeupdate
|
||
|
*/
|
||
|
vjs.Player.prototype.onTimeUpdate;
|
||
|
|
||
|
/**
|
||
|
* Fired while the user agent is downloading media data
|
||
|
* @event progress
|
||
|
*/
|
||
|
vjs.Player.prototype.onProgress = function(){
|
||
|
// Add custom event for when source is finished downloading.
|
||
|
if (this.bufferedPercent() == 1) {
|
||
|
this.trigger('loadedalldata');
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Fired when the end of the media resource is reached (currentTime == duration)
|
||
|
* @event ended
|
||
|
*/
|
||
|
vjs.Player.prototype.onEnded = function(){
|
||
|
this.addClass('vjs-ended');
|
||
|
if (this.options_['loop']) {
|
||
|
this.currentTime(0);
|
||
|
this.play();
|
||
|
} else if (!this.paused()) {
|
||
|
this.pause();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Fired when the duration of the media resource is first known or changed
|
||
|
* @event durationchange
|
||
|
*/
|
||
|
vjs.Player.prototype.onDurationChange = function(){
|
||
|
// Allows for caching value instead of asking player each time.
|
||
|
// We need to get the techGet response and check for a value so we don't
|
||
|
// accidentally cause the stack to blow up.
|
||
|
var duration = this.techGet('duration');
|
||
|
if (duration) {
|
||
|
if (duration < 0) {
|
||
|
duration = Infinity;
|
||
|
}
|
||
|
this.duration(duration);
|
||
|
// Determine if the stream is live and propagate styles down to UI.
|
||
|
if (duration === Infinity) {
|
||
|
this.addClass('vjs-live');
|
||
|
} else {
|
||
|
this.removeClass('vjs-live');
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Fired when the volume changes
|
||
|
* @event volumechange
|
||
|
*/
|
||
|
vjs.Player.prototype.onVolumeChange;
|
||
|
|
||
|
/**
|
||
|
* Fired when the player switches in or out of fullscreen mode
|
||
|
* @event fullscreenchange
|
||
|
*/
|
||
|
vjs.Player.prototype.onFullscreenChange = function() {
|
||
|
if (this.isFullscreen()) {
|
||
|
this.addClass('vjs-fullscreen');
|
||
|
} else {
|
||
|
this.removeClass('vjs-fullscreen');
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Fired when an error occurs
|
||
|
* @event error
|
||
|
*/
|
||
|
vjs.Player.prototype.onError;
|
||
|
|
||
|
// /* Player API
|
||
|
// ================================================================================ */
|
||
|
|
||
|
/**
|
||
|
* Object for cached values.
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Player.prototype.cache_;
|
||
|
|
||
|
vjs.Player.prototype.getCache = function(){
|
||
|
return this.cache_;
|
||
|
};
|
||
|
|
||
|
// Pass values to the playback tech
|
||
|
vjs.Player.prototype.techCall = function(method, arg){
|
||
|
// If it's not ready yet, call method when it is
|
||
|
if (this.tech && !this.tech.isReady_) {
|
||
|
this.tech.ready(function(){
|
||
|
this[method](arg);
|
||
|
});
|
||
|
|
||
|
// Otherwise call method now
|
||
|
} else {
|
||
|
try {
|
||
|
this.tech[method](arg);
|
||
|
} catch(e) {
|
||
|
vjs.log(e);
|
||
|
throw e;
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// Get calls can't wait for the tech, and sometimes don't need to.
|
||
|
vjs.Player.prototype.techGet = function(method){
|
||
|
if (this.tech && this.tech.isReady_) {
|
||
|
|
||
|
// Flash likes to die and reload when you hide or reposition it.
|
||
|
// In these cases the object methods go away and we get errors.
|
||
|
// When that happens we'll catch the errors and inform tech that it's not ready any more.
|
||
|
try {
|
||
|
return this.tech[method]();
|
||
|
} catch(e) {
|
||
|
// When building additional tech libs, an expected method may not be defined yet
|
||
|
if (this.tech[method] === undefined) {
|
||
|
vjs.log('Video.js: ' + method + ' method not defined for '+this.techName+' playback technology.', e);
|
||
|
} else {
|
||
|
// When a method isn't available on the object it throws a TypeError
|
||
|
if (e.name == 'TypeError') {
|
||
|
vjs.log('Video.js: ' + method + ' unavailable on '+this.techName+' playback technology element.', e);
|
||
|
this.tech.isReady_ = false;
|
||
|
} else {
|
||
|
vjs.log(e);
|
||
|
}
|
||
|
}
|
||
|
throw e;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* start media playback
|
||
|
*
|
||
|
* myPlayer.play();
|
||
|
*
|
||
|
* @return {vjs.Player} self
|
||
|
*/
|
||
|
vjs.Player.prototype.play = function(){
|
||
|
this.techCall('play');
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Pause the video playback
|
||
|
*
|
||
|
* myPlayer.pause();
|
||
|
*
|
||
|
* @return {vjs.Player} self
|
||
|
*/
|
||
|
vjs.Player.prototype.pause = function(){
|
||
|
this.techCall('pause');
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Check if the player is paused
|
||
|
*
|
||
|
* var isPaused = myPlayer.paused();
|
||
|
* var isPlaying = !myPlayer.paused();
|
||
|
*
|
||
|
* @return {Boolean} false if the media is currently playing, or true otherwise
|
||
|
*/
|
||
|
vjs.Player.prototype.paused = function(){
|
||
|
// The initial state of paused should be true (in Safari it's actually false)
|
||
|
return (this.techGet('paused') === false) ? false : true;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Get or set the current time (in seconds)
|
||
|
*
|
||
|
* // get
|
||
|
* var whereYouAt = myPlayer.currentTime();
|
||
|
*
|
||
|
* // set
|
||
|
* myPlayer.currentTime(120); // 2 minutes into the video
|
||
|
*
|
||
|
* @param {Number|String=} seconds The time to seek to
|
||
|
* @return {Number} The time in seconds, when not setting
|
||
|
* @return {vjs.Player} self, when the current time is set
|
||
|
*/
|
||
|
vjs.Player.prototype.currentTime = function(seconds){
|
||
|
if (seconds !== undefined) {
|
||
|
|
||
|
this.techCall('setCurrentTime', seconds);
|
||
|
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
// cache last currentTime and return. default to 0 seconds
|
||
|
//
|
||
|
// Caching the currentTime is meant to prevent a massive amount of reads on the tech's
|
||
|
// currentTime when scrubbing, but may not provide much performance benefit afterall.
|
||
|
// Should be tested. Also something has to read the actual current time or the cache will
|
||
|
// never get updated.
|
||
|
return this.cache_.currentTime = (this.techGet('currentTime') || 0);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Get the length in time of the video in seconds
|
||
|
*
|
||
|
* var lengthOfVideo = myPlayer.duration();
|
||
|
*
|
||
|
* **NOTE**: The video must have started loading before the duration can be
|
||
|
* known, and in the case of Flash, may not be known until the video starts
|
||
|
* playing.
|
||
|
*
|
||
|
* @return {Number} The duration of the video in seconds
|
||
|
*/
|
||
|
vjs.Player.prototype.duration = function(seconds){
|
||
|
if (seconds !== undefined) {
|
||
|
|
||
|
// cache the last set value for optimized scrubbing (esp. Flash)
|
||
|
this.cache_.duration = parseFloat(seconds);
|
||
|
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
if (this.cache_.duration === undefined) {
|
||
|
this.onDurationChange();
|
||
|
}
|
||
|
|
||
|
return this.cache_.duration || 0;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Calculates how much time is left.
|
||
|
*
|
||
|
* var timeLeft = myPlayer.remainingTime();
|
||
|
*
|
||
|
* Not a native video element function, but useful
|
||
|
* @return {Number} The time remaining in seconds
|
||
|
*/
|
||
|
vjs.Player.prototype.remainingTime = function(){
|
||
|
return this.duration() - this.currentTime();
|
||
|
};
|
||
|
|
||
|
// http://dev.w3.org/html5/spec/video.html#dom-media-buffered
|
||
|
// Buffered returns a timerange object.
|
||
|
// Kind of like an array of portions of the video that have been downloaded.
|
||
|
|
||
|
/**
|
||
|
* Get a TimeRange object with the times of the video that have been downloaded
|
||
|
*
|
||
|
* If you just want the percent of the video that's been downloaded,
|
||
|
* use bufferedPercent.
|
||
|
*
|
||
|
* // Number of different ranges of time have been buffered. Usually 1.
|
||
|
* numberOfRanges = bufferedTimeRange.length,
|
||
|
*
|
||
|
* // Time in seconds when the first range starts. Usually 0.
|
||
|
* firstRangeStart = bufferedTimeRange.start(0),
|
||
|
*
|
||
|
* // Time in seconds when the first range ends
|
||
|
* firstRangeEnd = bufferedTimeRange.end(0),
|
||
|
*
|
||
|
* // Length in seconds of the first time range
|
||
|
* firstRangeLength = firstRangeEnd - firstRangeStart;
|
||
|
*
|
||
|
* @return {Object} A mock TimeRange object (following HTML spec)
|
||
|
*/
|
||
|
vjs.Player.prototype.buffered = function(){
|
||
|
var buffered = this.techGet('buffered');
|
||
|
|
||
|
if (!buffered || !buffered.length) {
|
||
|
buffered = vjs.createTimeRange(0,0);
|
||
|
}
|
||
|
|
||
|
return buffered;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Get the percent (as a decimal) of the video that's been downloaded
|
||
|
*
|
||
|
* var howMuchIsDownloaded = myPlayer.bufferedPercent();
|
||
|
*
|
||
|
* 0 means none, 1 means all.
|
||
|
* (This method isn't in the HTML5 spec, but it's very convenient)
|
||
|
*
|
||
|
* @return {Number} A decimal between 0 and 1 representing the percent
|
||
|
*/
|
||
|
vjs.Player.prototype.bufferedPercent = function(){
|
||
|
var duration = this.duration(),
|
||
|
buffered = this.buffered(),
|
||
|
bufferedDuration = 0,
|
||
|
start, end;
|
||
|
|
||
|
if (!duration) {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
for (var i=0; i<buffered.length; i++){
|
||
|
start = buffered.start(i);
|
||
|
end = buffered.end(i);
|
||
|
|
||
|
// buffered end can be bigger than duration by a very small fraction
|
||
|
if (end > duration) {
|
||
|
end = duration;
|
||
|
}
|
||
|
|
||
|
bufferedDuration += end - start;
|
||
|
}
|
||
|
|
||
|
return bufferedDuration / duration;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Get the ending time of the last buffered time range
|
||
|
*
|
||
|
* This is used in the progress bar to encapsulate all time ranges.
|
||
|
* @return {Number} The end of the last buffered time range
|
||
|
*/
|
||
|
vjs.Player.prototype.bufferedEnd = function(){
|
||
|
var buffered = this.buffered(),
|
||
|
duration = this.duration(),
|
||
|
end = buffered.end(buffered.length-1);
|
||
|
|
||
|
if (end > duration) {
|
||
|
end = duration;
|
||
|
}
|
||
|
|
||
|
return end;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Get or set the current volume of the media
|
||
|
*
|
||
|
* // get
|
||
|
* var howLoudIsIt = myPlayer.volume();
|
||
|
*
|
||
|
* // set
|
||
|
* myPlayer.volume(0.5); // Set volume to half
|
||
|
*
|
||
|
* 0 is off (muted), 1.0 is all the way up, 0.5 is half way.
|
||
|
*
|
||
|
* @param {Number} percentAsDecimal The new volume as a decimal percent
|
||
|
* @return {Number} The current volume, when getting
|
||
|
* @return {vjs.Player} self, when setting
|
||
|
*/
|
||
|
vjs.Player.prototype.volume = function(percentAsDecimal){
|
||
|
var vol;
|
||
|
|
||
|
if (percentAsDecimal !== undefined) {
|
||
|
vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal))); // Force value to between 0 and 1
|
||
|
this.cache_.volume = vol;
|
||
|
this.techCall('setVolume', vol);
|
||
|
vjs.setLocalStorage('volume', vol);
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
// Default to 1 when returning current volume.
|
||
|
vol = parseFloat(this.techGet('volume'));
|
||
|
return (isNaN(vol)) ? 1 : vol;
|
||
|
};
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Get the current muted state, or turn mute on or off
|
||
|
*
|
||
|
* // get
|
||
|
* var isVolumeMuted = myPlayer.muted();
|
||
|
*
|
||
|
* // set
|
||
|
* myPlayer.muted(true); // mute the volume
|
||
|
*
|
||
|
* @param {Boolean=} muted True to mute, false to unmute
|
||
|
* @return {Boolean} True if mute is on, false if not, when getting
|
||
|
* @return {vjs.Player} self, when setting mute
|
||
|
*/
|
||
|
vjs.Player.prototype.muted = function(muted){
|
||
|
if (muted !== undefined) {
|
||
|
this.techCall('setMuted', muted);
|
||
|
return this;
|
||
|
}
|
||
|
return this.techGet('muted') || false; // Default to false
|
||
|
};
|
||
|
|
||
|
// Check if current tech can support native fullscreen
|
||
|
// (e.g. with built in controls like iOS, so not our flash swf)
|
||
|
vjs.Player.prototype.supportsFullScreen = function(){
|
||
|
return this.techGet('supportsFullScreen') || false;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* is the player in fullscreen
|
||
|
* @type {Boolean}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Player.prototype.isFullscreen_ = false;
|
||
|
|
||
|
/**
|
||
|
* Check if the player is in fullscreen mode
|
||
|
*
|
||
|
* // get
|
||
|
* var fullscreenOrNot = myPlayer.isFullscreen();
|
||
|
*
|
||
|
* // set
|
||
|
* myPlayer.isFullscreen(true); // tell the player it's in fullscreen
|
||
|
*
|
||
|
* NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official
|
||
|
* property and instead document.fullscreenElement is used. But isFullscreen is
|
||
|
* still a valuable property for internal player workings.
|
||
|
*
|
||
|
* @param {Boolean=} isFS Update the player's fullscreen state
|
||
|
* @return {Boolean} true if fullscreen, false if not
|
||
|
* @return {vjs.Player} self, when setting
|
||
|
*/
|
||
|
vjs.Player.prototype.isFullscreen = function(isFS){
|
||
|
if (isFS !== undefined) {
|
||
|
this.isFullscreen_ = !!isFS;
|
||
|
return this;
|
||
|
}
|
||
|
return this.isFullscreen_;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Old naming for isFullscreen()
|
||
|
* @deprecated for lowercase 's' version
|
||
|
*/
|
||
|
vjs.Player.prototype.isFullScreen = function(isFS){
|
||
|
vjs.log.warn('player.isFullScreen() has been deprecated, use player.isFullscreen() with a lowercase "s")');
|
||
|
return this.isFullscreen(isFS);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Increase the size of the video to full screen
|
||
|
*
|
||
|
* myPlayer.requestFullscreen();
|
||
|
*
|
||
|
* In some browsers, full screen is not supported natively, so it enters
|
||
|
* "full window mode", where the video fills the browser window.
|
||
|
* In browsers and devices that support native full screen, sometimes the
|
||
|
* browser's default controls will be shown, and not the Video.js custom skin.
|
||
|
* This includes most mobile devices (iOS, Android) and older versions of
|
||
|
* Safari.
|
||
|
*
|
||
|
* @return {vjs.Player} self
|
||
|
*/
|
||
|
vjs.Player.prototype.requestFullscreen = function(){
|
||
|
var fsApi = vjs.browser.fullscreenAPI;
|
||
|
|
||
|
this.isFullscreen(true);
|
||
|
|
||
|
if (fsApi) {
|
||
|
// the browser supports going fullscreen at the element level so we can
|
||
|
// take the controls fullscreen as well as the video
|
||
|
|
||
|
// Trigger fullscreenchange event after change
|
||
|
// We have to specifically add this each time, and remove
|
||
|
// when canceling fullscreen. Otherwise if there's multiple
|
||
|
// players on a page, they would all be reacting to the same fullscreen
|
||
|
// events
|
||
|
vjs.on(document, fsApi['fullscreenchange'], vjs.bind(this, function(e){
|
||
|
this.isFullscreen(document[fsApi.fullscreenElement]);
|
||
|
|
||
|
// If cancelling fullscreen, remove event listener.
|
||
|
if (this.isFullscreen() === false) {
|
||
|
vjs.off(document, fsApi['fullscreenchange'], arguments.callee);
|
||
|
}
|
||
|
|
||
|
this.trigger('fullscreenchange');
|
||
|
}));
|
||
|
|
||
|
this.el_[fsApi.requestFullscreen]();
|
||
|
|
||
|
} else if (this.tech.supportsFullScreen()) {
|
||
|
// we can't take the video.js controls fullscreen but we can go fullscreen
|
||
|
// with native controls
|
||
|
this.techCall('enterFullScreen');
|
||
|
} else {
|
||
|
// fullscreen isn't supported so we'll just stretch the video element to
|
||
|
// fill the viewport
|
||
|
this.enterFullWindow();
|
||
|
this.trigger('fullscreenchange');
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Old naming for requestFullscreen
|
||
|
* @deprecated for lower case 's' version
|
||
|
*/
|
||
|
vjs.Player.prototype.requestFullScreen = function(){
|
||
|
vjs.log.warn('player.requestFullScreen() has been deprecated, use player.requestFullscreen() with a lowercase "s")');
|
||
|
return this.requestFullscreen();
|
||
|
};
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Return the video to its normal size after having been in full screen mode
|
||
|
*
|
||
|
* myPlayer.exitFullscreen();
|
||
|
*
|
||
|
* @return {vjs.Player} self
|
||
|
*/
|
||
|
vjs.Player.prototype.exitFullscreen = function(){
|
||
|
var fsApi = vjs.browser.fullscreenAPI;
|
||
|
this.isFullscreen(false);
|
||
|
|
||
|
// Check for browser element fullscreen support
|
||
|
if (fsApi) {
|
||
|
document[fsApi.exitFullscreen]();
|
||
|
} else if (this.tech.supportsFullScreen()) {
|
||
|
this.techCall('exitFullScreen');
|
||
|
} else {
|
||
|
this.exitFullWindow();
|
||
|
this.trigger('fullscreenchange');
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Old naming for exitFullscreen
|
||
|
* @deprecated for exitFullscreen
|
||
|
*/
|
||
|
vjs.Player.prototype.cancelFullScreen = function(){
|
||
|
vjs.log.warn('player.cancelFullScreen() has been deprecated, use player.exitFullscreen()');
|
||
|
return this.exitFullscreen();
|
||
|
};
|
||
|
|
||
|
// When fullscreen isn't supported we can stretch the video container to as wide as the browser will let us.
|
||
|
vjs.Player.prototype.enterFullWindow = function(){
|
||
|
this.isFullWindow = true;
|
||
|
|
||
|
// Storing original doc overflow value to return to when fullscreen is off
|
||
|
this.docOrigOverflow = document.documentElement.style.overflow;
|
||
|
|
||
|
// Add listener for esc key to exit fullscreen
|
||
|
vjs.on(document, 'keydown', vjs.bind(this, this.fullWindowOnEscKey));
|
||
|
|
||
|
// Hide any scroll bars
|
||
|
document.documentElement.style.overflow = 'hidden';
|
||
|
|
||
|
// Apply fullscreen styles
|
||
|
vjs.addClass(document.body, 'vjs-full-window');
|
||
|
|
||
|
this.trigger('enterFullWindow');
|
||
|
};
|
||
|
vjs.Player.prototype.fullWindowOnEscKey = function(event){
|
||
|
if (event.keyCode === 27) {
|
||
|
if (this.isFullscreen() === true) {
|
||
|
this.exitFullscreen();
|
||
|
} else {
|
||
|
this.exitFullWindow();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.Player.prototype.exitFullWindow = function(){
|
||
|
this.isFullWindow = false;
|
||
|
vjs.off(document, 'keydown', this.fullWindowOnEscKey);
|
||
|
|
||
|
// Unhide scroll bars.
|
||
|
document.documentElement.style.overflow = this.docOrigOverflow;
|
||
|
|
||
|
// Remove fullscreen styles
|
||
|
vjs.removeClass(document.body, 'vjs-full-window');
|
||
|
|
||
|
// Resize the box, controller, and poster to original sizes
|
||
|
// this.positionAll();
|
||
|
this.trigger('exitFullWindow');
|
||
|
};
|
||
|
|
||
|
vjs.Player.prototype.selectSource = function(sources){
|
||
|
// Loop through each playback technology in the options order
|
||
|
for (var i=0,j=this.options_['techOrder'];i<j.length;i++) {
|
||
|
var techName = vjs.capitalize(j[i]),
|
||
|
tech = window['videojs'][techName];
|
||
|
|
||
|
// Check if the current tech is defined before continuing
|
||
|
if (!tech) {
|
||
|
vjs.log.error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.');
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Check if the browser supports this technology
|
||
|
if (tech.isSupported()) {
|
||
|
// Loop through each source object
|
||
|
for (var a=0,b=sources;a<b.length;a++) {
|
||
|
var source = b[a];
|
||
|
|
||
|
// Check if source can be played with this technology
|
||
|
if (tech['canPlaySource'](source)) {
|
||
|
return { source: source, tech: techName };
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The source function updates the video source
|
||
|
*
|
||
|
* There are three types of variables you can pass as the argument.
|
||
|
*
|
||
|
* **URL String**: A URL to the the video file. Use this method if you are sure
|
||
|
* the current playback technology (HTML5/Flash) can support the source you
|
||
|
* provide. Currently only MP4 files can be used in both HTML5 and Flash.
|
||
|
*
|
||
|
* myPlayer.src("http://www.example.com/path/to/video.mp4");
|
||
|
*
|
||
|
* **Source Object (or element):** A javascript object containing information
|
||
|
* about the source file. Use this method if you want the player to determine if
|
||
|
* it can support the file using the type information.
|
||
|
*
|
||
|
* myPlayer.src({ type: "video/mp4", src: "http://www.example.com/path/to/video.mp4" });
|
||
|
*
|
||
|
* **Array of Source Objects:** To provide multiple versions of the source so
|
||
|
* that it can be played using HTML5 across browsers you can use an array of
|
||
|
* source objects. Video.js will detect which version is supported and load that
|
||
|
* file.
|
||
|
*
|
||
|
* myPlayer.src([
|
||
|
* { type: "video/mp4", src: "http://www.example.com/path/to/video.mp4" },
|
||
|
* { type: "video/webm", src: "http://www.example.com/path/to/video.webm" },
|
||
|
* { type: "video/ogg", src: "http://www.example.com/path/to/video.ogv" }
|
||
|
* ]);
|
||
|
*
|
||
|
* @param {String|Object|Array=} source The source URL, object, or array of sources
|
||
|
* @return {String} The current video source when getting
|
||
|
* @return {String} The player when setting
|
||
|
*/
|
||
|
vjs.Player.prototype.src = function(source){
|
||
|
if (source === undefined) {
|
||
|
return this.techGet('src');
|
||
|
}
|
||
|
|
||
|
// case: Array of source objects to choose from and pick the best to play
|
||
|
if (vjs.obj.isArray(source)) {
|
||
|
this.sourceList_(source);
|
||
|
|
||
|
// case: URL String (http://myvideo...)
|
||
|
} else if (typeof source === 'string') {
|
||
|
// create a source object from the string
|
||
|
this.src({ src: source });
|
||
|
|
||
|
// case: Source object { src: '', type: '' ... }
|
||
|
} else if (source instanceof Object) {
|
||
|
// check if the source has a type and the loaded tech cannot play the source
|
||
|
// if there's no type we'll just try the current tech
|
||
|
if (source.type && !window['videojs'][this.techName]['canPlaySource'](source)) {
|
||
|
// create a source list with the current source and send through
|
||
|
// the tech loop to check for a compatible technology
|
||
|
this.sourceList_([source]);
|
||
|
} else {
|
||
|
this.cache_.src = source.src;
|
||
|
this.currentType_ = source.type || '';
|
||
|
|
||
|
// wait until the tech is ready to set the source
|
||
|
this.ready(function(){
|
||
|
|
||
|
// The setSource tech method was added with source handlers
|
||
|
// so older techs won't support it
|
||
|
// We need to check the direct prototype for the case where subclasses
|
||
|
// of the tech do not support source handlers
|
||
|
if (window['videojs'][this.techName].prototype.hasOwnProperty('setSource')) {
|
||
|
this.techCall('setSource', source);
|
||
|
} else {
|
||
|
this.techCall('src', source.src);
|
||
|
}
|
||
|
|
||
|
if (this.options_['preload'] == 'auto') {
|
||
|
this.load();
|
||
|
}
|
||
|
|
||
|
if (this.options_['autoplay']) {
|
||
|
this.play();
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Handle an array of source objects
|
||
|
* @param {[type]} sources Array of source objects
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Player.prototype.sourceList_ = function(sources){
|
||
|
var sourceTech = this.selectSource(sources);
|
||
|
|
||
|
if (sourceTech) {
|
||
|
if (sourceTech.tech === this.techName) {
|
||
|
// if this technology is already loaded, set the source
|
||
|
this.src(sourceTech.source);
|
||
|
} else {
|
||
|
// load this technology with the chosen source
|
||
|
this.loadTech(sourceTech.tech, sourceTech.source);
|
||
|
}
|
||
|
} else {
|
||
|
// We need to wrap this in a timeout to give folks a chance to add error event handlers
|
||
|
this.setTimeout( function() {
|
||
|
this.error({ code: 4, message: this.localize(this.options()['notSupportedMessage']) });
|
||
|
}, 0);
|
||
|
|
||
|
// we could not find an appropriate tech, but let's still notify the delegate that this is it
|
||
|
// this needs a better comment about why this is needed
|
||
|
this.triggerReady();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Begin loading the src data.
|
||
|
* @return {vjs.Player} Returns the player
|
||
|
*/
|
||
|
vjs.Player.prototype.load = function(){
|
||
|
this.techCall('load');
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4
|
||
|
* Can be used in conjuction with `currentType` to assist in rebuilding the current source object.
|
||
|
* @return {String} The current source
|
||
|
*/
|
||
|
vjs.Player.prototype.currentSrc = function(){
|
||
|
return this.techGet('currentSrc') || this.cache_.src || '';
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Get the current source type e.g. video/mp4
|
||
|
* This can allow you rebuild the current source object so that you could load the same
|
||
|
* source and tech later
|
||
|
* @return {String} The source MIME type
|
||
|
*/
|
||
|
vjs.Player.prototype.currentType = function(){
|
||
|
return this.currentType_ || '';
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Get or set the preload attribute.
|
||
|
* @return {String} The preload attribute value when getting
|
||
|
* @return {vjs.Player} Returns the player when setting
|
||
|
*/
|
||
|
vjs.Player.prototype.preload = function(value){
|
||
|
if (value !== undefined) {
|
||
|
this.techCall('setPreload', value);
|
||
|
this.options_['preload'] = value;
|
||
|
return this;
|
||
|
}
|
||
|
return this.techGet('preload');
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Get or set the autoplay attribute.
|
||
|
* @return {String} The autoplay attribute value when getting
|
||
|
* @return {vjs.Player} Returns the player when setting
|
||
|
*/
|
||
|
vjs.Player.prototype.autoplay = function(value){
|
||
|
if (value !== undefined) {
|
||
|
this.techCall('setAutoplay', value);
|
||
|
this.options_['autoplay'] = value;
|
||
|
return this;
|
||
|
}
|
||
|
return this.techGet('autoplay', value);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Get or set the loop attribute on the video element.
|
||
|
* @return {String} The loop attribute value when getting
|
||
|
* @return {vjs.Player} Returns the player when setting
|
||
|
*/
|
||
|
vjs.Player.prototype.loop = function(value){
|
||
|
if (value !== undefined) {
|
||
|
this.techCall('setLoop', value);
|
||
|
this.options_['loop'] = value;
|
||
|
return this;
|
||
|
}
|
||
|
return this.techGet('loop');
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* the url of the poster image source
|
||
|
* @type {String}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Player.prototype.poster_;
|
||
|
|
||
|
/**
|
||
|
* get or set the poster image source url
|
||
|
*
|
||
|
* ##### EXAMPLE:
|
||
|
*
|
||
|
* // getting
|
||
|
* var currentPoster = myPlayer.poster();
|
||
|
*
|
||
|
* // setting
|
||
|
* myPlayer.poster('http://example.com/myImage.jpg');
|
||
|
*
|
||
|
* @param {String=} [src] Poster image source URL
|
||
|
* @return {String} poster URL when getting
|
||
|
* @return {vjs.Player} self when setting
|
||
|
*/
|
||
|
vjs.Player.prototype.poster = function(src){
|
||
|
if (src === undefined) {
|
||
|
return this.poster_;
|
||
|
}
|
||
|
|
||
|
// The correct way to remove a poster is to set as an empty string
|
||
|
// other falsey values will throw errors
|
||
|
if (!src) {
|
||
|
src = '';
|
||
|
}
|
||
|
|
||
|
// update the internal poster variable
|
||
|
this.poster_ = src;
|
||
|
|
||
|
// update the tech's poster
|
||
|
this.techCall('setPoster', src);
|
||
|
|
||
|
// alert components that the poster has been set
|
||
|
this.trigger('posterchange');
|
||
|
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Whether or not the controls are showing
|
||
|
* @type {Boolean}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Player.prototype.controls_;
|
||
|
|
||
|
/**
|
||
|
* Get or set whether or not the controls are showing.
|
||
|
* @param {Boolean} controls Set controls to showing or not
|
||
|
* @return {Boolean} Controls are showing
|
||
|
*/
|
||
|
vjs.Player.prototype.controls = function(bool){
|
||
|
if (bool !== undefined) {
|
||
|
bool = !!bool; // force boolean
|
||
|
// Don't trigger a change event unless it actually changed
|
||
|
if (this.controls_ !== bool) {
|
||
|
this.controls_ = bool;
|
||
|
if (bool) {
|
||
|
this.removeClass('vjs-controls-disabled');
|
||
|
this.addClass('vjs-controls-enabled');
|
||
|
this.trigger('controlsenabled');
|
||
|
} else {
|
||
|
this.removeClass('vjs-controls-enabled');
|
||
|
this.addClass('vjs-controls-disabled');
|
||
|
this.trigger('controlsdisabled');
|
||
|
}
|
||
|
}
|
||
|
return this;
|
||
|
}
|
||
|
return this.controls_;
|
||
|
};
|
||
|
|
||
|
vjs.Player.prototype.usingNativeControls_;
|
||
|
|
||
|
/**
|
||
|
* Toggle native controls on/off. Native controls are the controls built into
|
||
|
* devices (e.g. default iPhone controls), Flash, or other techs
|
||
|
* (e.g. Vimeo Controls)
|
||
|
*
|
||
|
* **This should only be set by the current tech, because only the tech knows
|
||
|
* if it can support native controls**
|
||
|
*
|
||
|
* @param {Boolean} bool True signals that native controls are on
|
||
|
* @return {vjs.Player} Returns the player
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Player.prototype.usingNativeControls = function(bool){
|
||
|
if (bool !== undefined) {
|
||
|
bool = !!bool; // force boolean
|
||
|
// Don't trigger a change event unless it actually changed
|
||
|
if (this.usingNativeControls_ !== bool) {
|
||
|
this.usingNativeControls_ = bool;
|
||
|
if (bool) {
|
||
|
this.addClass('vjs-using-native-controls');
|
||
|
|
||
|
/**
|
||
|
* player is using the native device controls
|
||
|
*
|
||
|
* @event usingnativecontrols
|
||
|
* @memberof vjs.Player
|
||
|
* @instance
|
||
|
* @private
|
||
|
*/
|
||
|
this.trigger('usingnativecontrols');
|
||
|
} else {
|
||
|
this.removeClass('vjs-using-native-controls');
|
||
|
|
||
|
/**
|
||
|
* player is using the custom HTML controls
|
||
|
*
|
||
|
* @event usingcustomcontrols
|
||
|
* @memberof vjs.Player
|
||
|
* @instance
|
||
|
* @private
|
||
|
*/
|
||
|
this.trigger('usingcustomcontrols');
|
||
|
}
|
||
|
}
|
||
|
return this;
|
||
|
}
|
||
|
return this.usingNativeControls_;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Store the current media error
|
||
|
* @type {Object}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Player.prototype.error_ = null;
|
||
|
|
||
|
/**
|
||
|
* Set or get the current MediaError
|
||
|
* @param {*} err A MediaError or a String/Number to be turned into a MediaError
|
||
|
* @return {vjs.MediaError|null} when getting
|
||
|
* @return {vjs.Player} when setting
|
||
|
*/
|
||
|
vjs.Player.prototype.error = function(err){
|
||
|
if (err === undefined) {
|
||
|
return this.error_;
|
||
|
}
|
||
|
|
||
|
// restoring to default
|
||
|
if (err === null) {
|
||
|
this.error_ = err;
|
||
|
this.removeClass('vjs-error');
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
// error instance
|
||
|
if (err instanceof vjs.MediaError) {
|
||
|
this.error_ = err;
|
||
|
} else {
|
||
|
this.error_ = new vjs.MediaError(err);
|
||
|
}
|
||
|
|
||
|
// fire an error event on the player
|
||
|
this.trigger('error');
|
||
|
|
||
|
// add the vjs-error classname to the player
|
||
|
this.addClass('vjs-error');
|
||
|
|
||
|
// log the name of the error type and any message
|
||
|
// ie8 just logs "[object object]" if you just log the error object
|
||
|
vjs.log.error('(CODE:'+this.error_.code+' '+vjs.MediaError.errorTypes[this.error_.code]+')', this.error_.message, this.error_);
|
||
|
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Returns whether or not the player is in the "ended" state.
|
||
|
* @return {Boolean} True if the player is in the ended state, false if not.
|
||
|
*/
|
||
|
vjs.Player.prototype.ended = function(){ return this.techGet('ended'); };
|
||
|
|
||
|
/**
|
||
|
* Returns whether or not the player is in the "seeking" state.
|
||
|
* @return {Boolean} True if the player is in the seeking state, false if not.
|
||
|
*/
|
||
|
vjs.Player.prototype.seeking = function(){ return this.techGet('seeking'); };
|
||
|
|
||
|
// When the player is first initialized, trigger activity so components
|
||
|
// like the control bar show themselves if needed
|
||
|
vjs.Player.prototype.userActivity_ = true;
|
||
|
vjs.Player.prototype.reportUserActivity = function(event){
|
||
|
this.userActivity_ = true;
|
||
|
};
|
||
|
|
||
|
vjs.Player.prototype.userActive_ = true;
|
||
|
vjs.Player.prototype.userActive = function(bool){
|
||
|
if (bool !== undefined) {
|
||
|
bool = !!bool;
|
||
|
if (bool !== this.userActive_) {
|
||
|
this.userActive_ = bool;
|
||
|
if (bool) {
|
||
|
// If the user was inactive and is now active we want to reset the
|
||
|
// inactivity timer
|
||
|
this.userActivity_ = true;
|
||
|
this.removeClass('vjs-user-inactive');
|
||
|
this.addClass('vjs-user-active');
|
||
|
this.trigger('useractive');
|
||
|
} else {
|
||
|
// We're switching the state to inactive manually, so erase any other
|
||
|
// activity
|
||
|
this.userActivity_ = false;
|
||
|
|
||
|
// Chrome/Safari/IE have bugs where when you change the cursor it can
|
||
|
// trigger a mousemove event. This causes an issue when you're hiding
|
||
|
// the cursor when the user is inactive, and a mousemove signals user
|
||
|
// activity. Making it impossible to go into inactive mode. Specifically
|
||
|
// this happens in fullscreen when we really need to hide the cursor.
|
||
|
//
|
||
|
// When this gets resolved in ALL browsers it can be removed
|
||
|
// https://code.google.com/p/chromium/issues/detail?id=103041
|
||
|
if(this.tech) {
|
||
|
this.tech.one('mousemove', function(e){
|
||
|
e.stopPropagation();
|
||
|
e.preventDefault();
|
||
|
});
|
||
|
}
|
||
|
|
||
|
this.removeClass('vjs-user-active');
|
||
|
this.addClass('vjs-user-inactive');
|
||
|
this.trigger('userinactive');
|
||
|
}
|
||
|
}
|
||
|
return this;
|
||
|
}
|
||
|
return this.userActive_;
|
||
|
};
|
||
|
|
||
|
vjs.Player.prototype.listenForUserActivity = function(){
|
||
|
var onActivity, onMouseMove, onMouseDown, mouseInProgress, onMouseUp,
|
||
|
activityCheck, inactivityTimeout, lastMoveX, lastMoveY;
|
||
|
|
||
|
onActivity = vjs.bind(this, this.reportUserActivity);
|
||
|
|
||
|
onMouseMove = function(e) {
|
||
|
// #1068 - Prevent mousemove spamming
|
||
|
// Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970
|
||
|
if(e.screenX != lastMoveX || e.screenY != lastMoveY) {
|
||
|
lastMoveX = e.screenX;
|
||
|
lastMoveY = e.screenY;
|
||
|
onActivity();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
onMouseDown = function() {
|
||
|
onActivity();
|
||
|
// For as long as the they are touching the device or have their mouse down,
|
||
|
// we consider them active even if they're not moving their finger or mouse.
|
||
|
// So we want to continue to update that they are active
|
||
|
this.clearInterval(mouseInProgress);
|
||
|
// Setting userActivity=true now and setting the interval to the same time
|
||
|
// as the activityCheck interval (250) should ensure we never miss the
|
||
|
// next activityCheck
|
||
|
mouseInProgress = this.setInterval(onActivity, 250);
|
||
|
};
|
||
|
|
||
|
onMouseUp = function(event) {
|
||
|
onActivity();
|
||
|
// Stop the interval that maintains activity if the mouse/touch is down
|
||
|
this.clearInterval(mouseInProgress);
|
||
|
};
|
||
|
|
||
|
// Any mouse movement will be considered user activity
|
||
|
this.on('mousedown', onMouseDown);
|
||
|
this.on('mousemove', onMouseMove);
|
||
|
this.on('mouseup', onMouseUp);
|
||
|
|
||
|
// Listen for keyboard navigation
|
||
|
// Shouldn't need to use inProgress interval because of key repeat
|
||
|
this.on('keydown', onActivity);
|
||
|
this.on('keyup', onActivity);
|
||
|
|
||
|
// Run an interval every 250 milliseconds instead of stuffing everything into
|
||
|
// the mousemove/touchmove function itself, to prevent performance degradation.
|
||
|
// `this.reportUserActivity` simply sets this.userActivity_ to true, which
|
||
|
// then gets picked up by this loop
|
||
|
// http://ejohn.org/blog/learning-from-twitter/
|
||
|
activityCheck = this.setInterval(function() {
|
||
|
// Check to see if mouse/touch activity has happened
|
||
|
if (this.userActivity_) {
|
||
|
// Reset the activity tracker
|
||
|
this.userActivity_ = false;
|
||
|
|
||
|
// If the user state was inactive, set the state to active
|
||
|
this.userActive(true);
|
||
|
|
||
|
// Clear any existing inactivity timeout to start the timer over
|
||
|
this.clearTimeout(inactivityTimeout);
|
||
|
|
||
|
var timeout = this.options()['inactivityTimeout'];
|
||
|
if (timeout > 0) {
|
||
|
// In <timeout> milliseconds, if no more activity has occurred the
|
||
|
// user will be considered inactive
|
||
|
inactivityTimeout = this.setTimeout(function () {
|
||
|
// Protect against the case where the inactivityTimeout can trigger just
|
||
|
// before the next user activity is picked up by the activityCheck loop
|
||
|
// causing a flicker
|
||
|
if (!this.userActivity_) {
|
||
|
this.userActive(false);
|
||
|
}
|
||
|
}, timeout);
|
||
|
}
|
||
|
}
|
||
|
}, 250);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Gets or sets the current playback rate.
|
||
|
* @param {Boolean} rate New playback rate to set.
|
||
|
* @return {Number} Returns the new playback rate when setting
|
||
|
* @return {Number} Returns the current playback rate when getting
|
||
|
*/
|
||
|
vjs.Player.prototype.playbackRate = function(rate) {
|
||
|
if (rate !== undefined) {
|
||
|
this.techCall('setPlaybackRate', rate);
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
if (this.tech && this.tech['featuresPlaybackRate']) {
|
||
|
return this.techGet('playbackRate');
|
||
|
} else {
|
||
|
return 1.0;
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Store the current audio state
|
||
|
* @type {Boolean}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Player.prototype.isAudio_ = false;
|
||
|
|
||
|
/**
|
||
|
* Gets or sets the audio flag
|
||
|
*
|
||
|
* @param {Boolean} bool True signals that this is an audio player.
|
||
|
* @return {Boolean} Returns true if player is audio, false if not when getting
|
||
|
* @return {vjs.Player} Returns the player if setting
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.Player.prototype.isAudio = function(bool) {
|
||
|
if (bool !== undefined) {
|
||
|
this.isAudio_ = !!bool;
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
return this.isAudio_;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Returns the current state of network activity for the element, from
|
||
|
* the codes in the list below.
|
||
|
* - NETWORK_EMPTY (numeric value 0)
|
||
|
* The element has not yet been initialised. All attributes are in
|
||
|
* their initial states.
|
||
|
* - NETWORK_IDLE (numeric value 1)
|
||
|
* The element's resource selection algorithm is active and has
|
||
|
* selected a resource, but it is not actually using the network at
|
||
|
* this time.
|
||
|
* - NETWORK_LOADING (numeric value 2)
|
||
|
* The user agent is actively trying to download data.
|
||
|
* - NETWORK_NO_SOURCE (numeric value 3)
|
||
|
* The element's resource selection algorithm is active, but it has
|
||
|
* not yet found a resource to use.
|
||
|
* @return {Number} the current network activity state
|
||
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states
|
||
|
*/
|
||
|
vjs.Player.prototype.networkState = function(){
|
||
|
return this.techGet('networkState');
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Returns a value that expresses the current state of the element
|
||
|
* with respect to rendering the current playback position, from the
|
||
|
* codes in the list below.
|
||
|
* - HAVE_NOTHING (numeric value 0)
|
||
|
* No information regarding the media resource is available.
|
||
|
* - HAVE_METADATA (numeric value 1)
|
||
|
* Enough of the resource has been obtained that the duration of the
|
||
|
* resource is available.
|
||
|
* - HAVE_CURRENT_DATA (numeric value 2)
|
||
|
* Data for the immediate current playback position is available.
|
||
|
* - HAVE_FUTURE_DATA (numeric value 3)
|
||
|
* Data for the immediate current playback position is available, as
|
||
|
* well as enough data for the user agent to advance the current
|
||
|
* playback position in the direction of playback.
|
||
|
* - HAVE_ENOUGH_DATA (numeric value 4)
|
||
|
* The user agent estimates that enough data is available for
|
||
|
* playback to proceed uninterrupted.
|
||
|
* @return {Number} the current playback rendering state
|
||
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate
|
||
|
*/
|
||
|
vjs.Player.prototype.readyState = function(){
|
||
|
return this.techGet('readyState');
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Text tracks are tracks of timed text events.
|
||
|
* Captions - text displayed over the video for the hearing impaired
|
||
|
* Subtitles - text displayed over the video for those who don't understand language in the video
|
||
|
* Chapters - text displayed in a menu allowing the user to jump to particular points (chapters) in the video
|
||
|
* Descriptions (not supported yet) - audio descriptions that are read back to the user by a screen reading device
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* Get an array of associated text tracks. captions, subtitles, chapters, descriptions
|
||
|
* http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks
|
||
|
* @return {Array} Array of track objects
|
||
|
*/
|
||
|
vjs.Player.prototype.textTracks = function(){
|
||
|
// cannot use techGet directly because it checks to see whether the tech is ready.
|
||
|
// Flash is unlikely to be ready in time but textTracks should still work.
|
||
|
return this.tech && this.tech['textTracks']();
|
||
|
};
|
||
|
|
||
|
vjs.Player.prototype.remoteTextTracks = function() {
|
||
|
return this.tech && this.tech['remoteTextTracks']();
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Add a text track
|
||
|
* In addition to the W3C settings we allow adding additional info through options.
|
||
|
* http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack
|
||
|
* @param {String} kind Captions, subtitles, chapters, descriptions, or metadata
|
||
|
* @param {String=} label Optional label
|
||
|
* @param {String=} language Optional language
|
||
|
*/
|
||
|
vjs.Player.prototype.addTextTrack = function(kind, label, language) {
|
||
|
return this.tech && this.tech['addTextTrack'](kind, label, language);
|
||
|
};
|
||
|
|
||
|
vjs.Player.prototype.addRemoteTextTrack = function(options) {
|
||
|
return this.tech && this.tech['addRemoteTextTrack'](options);
|
||
|
};
|
||
|
|
||
|
vjs.Player.prototype.removeRemoteTextTrack = function(track) {
|
||
|
this.tech && this.tech['removeRemoteTextTrack'](track);
|
||
|
};
|
||
|
|
||
|
// Methods to add support for
|
||
|
// initialTime: function(){ return this.techCall('initialTime'); },
|
||
|
// startOffsetTime: function(){ return this.techCall('startOffsetTime'); },
|
||
|
// played: function(){ return this.techCall('played'); },
|
||
|
// seekable: function(){ return this.techCall('seekable'); },
|
||
|
// videoTracks: function(){ return this.techCall('videoTracks'); },
|
||
|
// audioTracks: function(){ return this.techCall('audioTracks'); },
|
||
|
// videoWidth: function(){ return this.techCall('videoWidth'); },
|
||
|
// videoHeight: function(){ return this.techCall('videoHeight'); },
|
||
|
// defaultPlaybackRate: function(){ return this.techCall('defaultPlaybackRate'); },
|
||
|
// mediaGroup: function(){ return this.techCall('mediaGroup'); },
|
||
|
// controller: function(){ return this.techCall('controller'); },
|
||
|
// defaultMuted: function(){ return this.techCall('defaultMuted'); }
|
||
|
|
||
|
// TODO
|
||
|
// currentSrcList: the array of sources including other formats and bitrates
|
||
|
// playList: array of source lists in order of playback
|
||
|
/**
|
||
|
* Container of main controls
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @class
|
||
|
* @constructor
|
||
|
* @extends vjs.Component
|
||
|
*/
|
||
|
vjs.ControlBar = vjs.Component.extend();
|
||
|
|
||
|
vjs.ControlBar.prototype.options_ = {
|
||
|
loadEvent: 'play',
|
||
|
children: {
|
||
|
'playToggle': {},
|
||
|
'currentTimeDisplay': {},
|
||
|
'timeDivider': {},
|
||
|
'durationDisplay': {},
|
||
|
'remainingTimeDisplay': {},
|
||
|
'liveDisplay': {},
|
||
|
'progressControl': {},
|
||
|
'fullscreenToggle': {},
|
||
|
'volumeControl': {},
|
||
|
'muteToggle': {},
|
||
|
// 'volumeMenuButton': {},
|
||
|
'playbackRateMenuButton': {},
|
||
|
'subtitlesButton': {},
|
||
|
'captionsButton': {},
|
||
|
'chaptersButton': {}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.ControlBar.prototype.createEl = function(){
|
||
|
return vjs.createEl('div', {
|
||
|
className: 'vjs-control-bar'
|
||
|
});
|
||
|
};
|
||
|
/**
|
||
|
* Displays the live indicator
|
||
|
* TODO - Future make it click to snap to live
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.LiveDisplay = vjs.Component.extend({
|
||
|
init: function(player, options){
|
||
|
vjs.Component.call(this, player, options);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.LiveDisplay.prototype.createEl = function(){
|
||
|
var el = vjs.Component.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-live-controls vjs-control'
|
||
|
});
|
||
|
|
||
|
this.contentEl_ = vjs.createEl('div', {
|
||
|
className: 'vjs-live-display',
|
||
|
innerHTML: '<span class="vjs-control-text">' + this.localize('Stream Type') + '</span>' + this.localize('LIVE'),
|
||
|
'aria-live': 'off'
|
||
|
});
|
||
|
|
||
|
el.appendChild(this.contentEl_);
|
||
|
|
||
|
return el;
|
||
|
};
|
||
|
/**
|
||
|
* Button to toggle between play and pause
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @class
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.PlayToggle = vjs.Button.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.Button.call(this, player, options);
|
||
|
|
||
|
this.on(player, 'play', this.onPlay);
|
||
|
this.on(player, 'pause', this.onPause);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.PlayToggle.prototype.buttonText = 'Play';
|
||
|
|
||
|
vjs.PlayToggle.prototype.buildCSSClass = function(){
|
||
|
return 'vjs-play-control ' + vjs.Button.prototype.buildCSSClass.call(this);
|
||
|
};
|
||
|
|
||
|
// OnClick - Toggle between play and pause
|
||
|
vjs.PlayToggle.prototype.onClick = function(){
|
||
|
if (this.player_.paused()) {
|
||
|
this.player_.play();
|
||
|
} else {
|
||
|
this.player_.pause();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// OnPlay - Add the vjs-playing class to the element so it can change appearance
|
||
|
vjs.PlayToggle.prototype.onPlay = function(){
|
||
|
this.removeClass('vjs-paused');
|
||
|
this.addClass('vjs-playing');
|
||
|
this.el_.children[0].children[0].innerHTML = this.localize('Pause'); // change the button text to "Pause"
|
||
|
};
|
||
|
|
||
|
// OnPause - Add the vjs-paused class to the element so it can change appearance
|
||
|
vjs.PlayToggle.prototype.onPause = function(){
|
||
|
this.removeClass('vjs-playing');
|
||
|
this.addClass('vjs-paused');
|
||
|
this.el_.children[0].children[0].innerHTML = this.localize('Play'); // change the button text to "Play"
|
||
|
};
|
||
|
/**
|
||
|
* Displays the current time
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.CurrentTimeDisplay = vjs.Component.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.Component.call(this, player, options);
|
||
|
|
||
|
this.on(player, 'timeupdate', this.updateContent);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.CurrentTimeDisplay.prototype.createEl = function(){
|
||
|
var el = vjs.Component.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-current-time vjs-time-controls vjs-control'
|
||
|
});
|
||
|
|
||
|
this.contentEl_ = vjs.createEl('div', {
|
||
|
className: 'vjs-current-time-display',
|
||
|
innerHTML: '<span class="vjs-control-text">Current Time </span>' + '0:00', // label the current time for screen reader users
|
||
|
'aria-live': 'off' // tell screen readers not to automatically read the time as it changes
|
||
|
});
|
||
|
|
||
|
el.appendChild(this.contentEl_);
|
||
|
return el;
|
||
|
};
|
||
|
|
||
|
vjs.CurrentTimeDisplay.prototype.updateContent = function(){
|
||
|
// Allows for smooth scrubbing, when player can't keep up.
|
||
|
var time = (this.player_.scrubbing) ? this.player_.getCache().currentTime : this.player_.currentTime();
|
||
|
this.contentEl_.innerHTML = '<span class="vjs-control-text">' + this.localize('Current Time') + '</span> ' + vjs.formatTime(time, this.player_.duration());
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Displays the duration
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.DurationDisplay = vjs.Component.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.Component.call(this, player, options);
|
||
|
|
||
|
// this might need to be changed to 'durationchange' instead of 'timeupdate' eventually,
|
||
|
// however the durationchange event fires before this.player_.duration() is set,
|
||
|
// so the value cannot be written out using this method.
|
||
|
// Once the order of durationchange and this.player_.duration() being set is figured out,
|
||
|
// this can be updated.
|
||
|
this.on(player, 'timeupdate', this.updateContent);
|
||
|
this.on(player, 'loadedmetadata', this.updateContent);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.DurationDisplay.prototype.createEl = function(){
|
||
|
var el = vjs.Component.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-duration vjs-time-controls vjs-control'
|
||
|
});
|
||
|
|
||
|
this.contentEl_ = vjs.createEl('div', {
|
||
|
className: 'vjs-duration-display',
|
||
|
innerHTML: '<span class="vjs-control-text">' + this.localize('Duration Time') + '</span> ' + '0:00', // label the duration time for screen reader users
|
||
|
'aria-live': 'off' // tell screen readers not to automatically read the time as it changes
|
||
|
});
|
||
|
|
||
|
el.appendChild(this.contentEl_);
|
||
|
return el;
|
||
|
};
|
||
|
|
||
|
vjs.DurationDisplay.prototype.updateContent = function(){
|
||
|
var duration = this.player_.duration();
|
||
|
if (duration) {
|
||
|
this.contentEl_.innerHTML = '<span class="vjs-control-text">' + this.localize('Duration Time') + '</span> ' + vjs.formatTime(duration); // label the duration time for screen reader users
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The separator between the current time and duration
|
||
|
*
|
||
|
* Can be hidden if it's not needed in the design.
|
||
|
*
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.TimeDivider = vjs.Component.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.Component.call(this, player, options);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.TimeDivider.prototype.createEl = function(){
|
||
|
return vjs.Component.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-time-divider',
|
||
|
innerHTML: '<div><span>/</span></div>'
|
||
|
});
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Displays the time left in the video
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.RemainingTimeDisplay = vjs.Component.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.Component.call(this, player, options);
|
||
|
|
||
|
this.on(player, 'timeupdate', this.updateContent);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.RemainingTimeDisplay.prototype.createEl = function(){
|
||
|
var el = vjs.Component.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-remaining-time vjs-time-controls vjs-control'
|
||
|
});
|
||
|
|
||
|
this.contentEl_ = vjs.createEl('div', {
|
||
|
className: 'vjs-remaining-time-display',
|
||
|
innerHTML: '<span class="vjs-control-text">' + this.localize('Remaining Time') + '</span> ' + '-0:00', // label the remaining time for screen reader users
|
||
|
'aria-live': 'off' // tell screen readers not to automatically read the time as it changes
|
||
|
});
|
||
|
|
||
|
el.appendChild(this.contentEl_);
|
||
|
return el;
|
||
|
};
|
||
|
|
||
|
vjs.RemainingTimeDisplay.prototype.updateContent = function(){
|
||
|
if (this.player_.duration()) {
|
||
|
this.contentEl_.innerHTML = '<span class="vjs-control-text">' + this.localize('Remaining Time') + '</span> ' + '-'+ vjs.formatTime(this.player_.remainingTime());
|
||
|
}
|
||
|
|
||
|
// Allows for smooth scrubbing, when player can't keep up.
|
||
|
// var time = (this.player_.scrubbing) ? this.player_.getCache().currentTime : this.player_.currentTime();
|
||
|
// this.contentEl_.innerHTML = vjs.formatTime(time, this.player_.duration());
|
||
|
};
|
||
|
/**
|
||
|
* Toggle fullscreen video
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @class
|
||
|
* @extends vjs.Button
|
||
|
*/
|
||
|
vjs.FullscreenToggle = vjs.Button.extend({
|
||
|
/**
|
||
|
* @constructor
|
||
|
* @memberof vjs.FullscreenToggle
|
||
|
* @instance
|
||
|
*/
|
||
|
init: function(player, options){
|
||
|
vjs.Button.call(this, player, options);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.FullscreenToggle.prototype.buttonText = 'Fullscreen';
|
||
|
|
||
|
vjs.FullscreenToggle.prototype.buildCSSClass = function(){
|
||
|
return 'vjs-fullscreen-control ' + vjs.Button.prototype.buildCSSClass.call(this);
|
||
|
};
|
||
|
|
||
|
vjs.FullscreenToggle.prototype.onClick = function(){
|
||
|
if (!this.player_.isFullscreen()) {
|
||
|
this.player_.requestFullscreen();
|
||
|
this.controlText_.innerHTML = this.localize('Non-Fullscreen');
|
||
|
} else {
|
||
|
this.player_.exitFullscreen();
|
||
|
this.controlText_.innerHTML = this.localize('Fullscreen');
|
||
|
}
|
||
|
};
|
||
|
/**
|
||
|
* The Progress Control component contains the seek bar, load progress,
|
||
|
* and play progress
|
||
|
*
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.ProgressControl = vjs.Component.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.Component.call(this, player, options);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.ProgressControl.prototype.options_ = {
|
||
|
children: {
|
||
|
'seekBar': {}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.ProgressControl.prototype.createEl = function(){
|
||
|
return vjs.Component.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-progress-control vjs-control'
|
||
|
});
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Seek Bar and holder for the progress bars
|
||
|
*
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.SeekBar = vjs.Slider.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.Slider.call(this, player, options);
|
||
|
this.on(player, 'timeupdate', this.updateARIAAttributes);
|
||
|
player.ready(vjs.bind(this, this.updateARIAAttributes));
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.SeekBar.prototype.options_ = {
|
||
|
children: {
|
||
|
'loadProgressBar': {},
|
||
|
'playProgressBar': {},
|
||
|
'seekHandle': {}
|
||
|
},
|
||
|
'barName': 'playProgressBar',
|
||
|
'handleName': 'seekHandle'
|
||
|
};
|
||
|
|
||
|
vjs.SeekBar.prototype.playerEvent = 'timeupdate';
|
||
|
|
||
|
vjs.SeekBar.prototype.createEl = function(){
|
||
|
return vjs.Slider.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-progress-holder',
|
||
|
'aria-label': 'video progress bar'
|
||
|
});
|
||
|
};
|
||
|
|
||
|
vjs.SeekBar.prototype.updateARIAAttributes = function(){
|
||
|
// Allows for smooth scrubbing, when player can't keep up.
|
||
|
var time = (this.player_.scrubbing) ? this.player_.getCache().currentTime : this.player_.currentTime();
|
||
|
this.el_.setAttribute('aria-valuenow',vjs.round(this.getPercent()*100, 2)); // machine readable value of progress bar (percentage complete)
|
||
|
this.el_.setAttribute('aria-valuetext',vjs.formatTime(time, this.player_.duration())); // human readable value of progress bar (time complete)
|
||
|
};
|
||
|
|
||
|
vjs.SeekBar.prototype.getPercent = function(){
|
||
|
return this.player_.currentTime() / this.player_.duration();
|
||
|
};
|
||
|
|
||
|
vjs.SeekBar.prototype.onMouseDown = function(event){
|
||
|
vjs.Slider.prototype.onMouseDown.call(this, event);
|
||
|
|
||
|
this.player_.scrubbing = true;
|
||
|
this.player_.addClass('vjs-scrubbing');
|
||
|
|
||
|
this.videoWasPlaying = !this.player_.paused();
|
||
|
this.player_.pause();
|
||
|
};
|
||
|
|
||
|
vjs.SeekBar.prototype.onMouseMove = function(event){
|
||
|
var newTime = this.calculateDistance(event) * this.player_.duration();
|
||
|
|
||
|
// Don't let video end while scrubbing.
|
||
|
if (newTime == this.player_.duration()) { newTime = newTime - 0.1; }
|
||
|
|
||
|
// Set new time (tell player to seek to new time)
|
||
|
this.player_.currentTime(newTime);
|
||
|
};
|
||
|
|
||
|
vjs.SeekBar.prototype.onMouseUp = function(event){
|
||
|
vjs.Slider.prototype.onMouseUp.call(this, event);
|
||
|
|
||
|
this.player_.scrubbing = false;
|
||
|
this.player_.removeClass('vjs-scrubbing');
|
||
|
if (this.videoWasPlaying) {
|
||
|
this.player_.play();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.SeekBar.prototype.stepForward = function(){
|
||
|
this.player_.currentTime(this.player_.currentTime() + 5); // more quickly fast forward for keyboard-only users
|
||
|
};
|
||
|
|
||
|
vjs.SeekBar.prototype.stepBack = function(){
|
||
|
this.player_.currentTime(this.player_.currentTime() - 5); // more quickly rewind for keyboard-only users
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Shows load progress
|
||
|
*
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.LoadProgressBar = vjs.Component.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.Component.call(this, player, options);
|
||
|
this.on(player, 'progress', this.update);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.LoadProgressBar.prototype.createEl = function(){
|
||
|
return vjs.Component.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-load-progress',
|
||
|
innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Loaded') + '</span>: 0%</span>'
|
||
|
});
|
||
|
};
|
||
|
|
||
|
vjs.LoadProgressBar.prototype.update = function(){
|
||
|
var i, start, end, part,
|
||
|
buffered = this.player_.buffered(),
|
||
|
duration = this.player_.duration(),
|
||
|
bufferedEnd = this.player_.bufferedEnd(),
|
||
|
children = this.el_.children,
|
||
|
// get the percent width of a time compared to the total end
|
||
|
percentify = function (time, end){
|
||
|
var percent = (time / end) || 0; // no NaN
|
||
|
return (percent * 100) + '%';
|
||
|
};
|
||
|
|
||
|
// update the width of the progress bar
|
||
|
this.el_.style.width = percentify(bufferedEnd, duration);
|
||
|
|
||
|
// add child elements to represent the individual buffered time ranges
|
||
|
for (i = 0; i < buffered.length; i++) {
|
||
|
start = buffered.start(i),
|
||
|
end = buffered.end(i),
|
||
|
part = children[i];
|
||
|
|
||
|
if (!part) {
|
||
|
part = this.el_.appendChild(vjs.createEl());
|
||
|
}
|
||
|
|
||
|
// set the percent based on the width of the progress bar (bufferedEnd)
|
||
|
part.style.left = percentify(start, bufferedEnd);
|
||
|
part.style.width = percentify(end - start, bufferedEnd);
|
||
|
}
|
||
|
|
||
|
// remove unused buffered range elements
|
||
|
for (i = children.length; i > buffered.length; i--) {
|
||
|
this.el_.removeChild(children[i-1]);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Shows play progress
|
||
|
*
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.PlayProgressBar = vjs.Component.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.Component.call(this, player, options);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.PlayProgressBar.prototype.createEl = function(){
|
||
|
return vjs.Component.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-play-progress',
|
||
|
innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>'
|
||
|
});
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The Seek Handle shows the current position of the playhead during playback,
|
||
|
* and can be dragged to adjust the playhead.
|
||
|
*
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.SeekHandle = vjs.SliderHandle.extend({
|
||
|
init: function(player, options) {
|
||
|
vjs.SliderHandle.call(this, player, options);
|
||
|
this.on(player, 'timeupdate', this.updateContent);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
/**
|
||
|
* The default value for the handle content, which may be read by screen readers
|
||
|
*
|
||
|
* @type {String}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.SeekHandle.prototype.defaultValue = '00:00';
|
||
|
|
||
|
/** @inheritDoc */
|
||
|
vjs.SeekHandle.prototype.createEl = function() {
|
||
|
return vjs.SliderHandle.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-seek-handle',
|
||
|
'aria-live': 'off'
|
||
|
});
|
||
|
};
|
||
|
|
||
|
vjs.SeekHandle.prototype.updateContent = function() {
|
||
|
var time = (this.player_.scrubbing) ? this.player_.getCache().currentTime : this.player_.currentTime();
|
||
|
this.el_.innerHTML = '<span class="vjs-control-text">' + vjs.formatTime(time, this.player_.duration()) + '</span>';
|
||
|
};
|
||
|
/**
|
||
|
* The component for controlling the volume level
|
||
|
*
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.VolumeControl = vjs.Component.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.Component.call(this, player, options);
|
||
|
|
||
|
// hide volume controls when they're not supported by the current tech
|
||
|
if (player.tech && player.tech['featuresVolumeControl'] === false) {
|
||
|
this.addClass('vjs-hidden');
|
||
|
}
|
||
|
this.on(player, 'loadstart', function(){
|
||
|
if (player.tech['featuresVolumeControl'] === false) {
|
||
|
this.addClass('vjs-hidden');
|
||
|
} else {
|
||
|
this.removeClass('vjs-hidden');
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.VolumeControl.prototype.options_ = {
|
||
|
children: {
|
||
|
'volumeBar': {}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.VolumeControl.prototype.createEl = function(){
|
||
|
return vjs.Component.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-volume-control vjs-control'
|
||
|
});
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The bar that contains the volume level and can be clicked on to adjust the level
|
||
|
*
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.VolumeBar = vjs.Slider.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.Slider.call(this, player, options);
|
||
|
this.on(player, 'volumechange', this.updateARIAAttributes);
|
||
|
player.ready(vjs.bind(this, this.updateARIAAttributes));
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.VolumeBar.prototype.updateARIAAttributes = function(){
|
||
|
// Current value of volume bar as a percentage
|
||
|
this.el_.setAttribute('aria-valuenow',vjs.round(this.player_.volume()*100, 2));
|
||
|
this.el_.setAttribute('aria-valuetext',vjs.round(this.player_.volume()*100, 2)+'%');
|
||
|
};
|
||
|
|
||
|
vjs.VolumeBar.prototype.options_ = {
|
||
|
children: {
|
||
|
'volumeLevel': {},
|
||
|
'volumeHandle': {}
|
||
|
},
|
||
|
'barName': 'volumeLevel',
|
||
|
'handleName': 'volumeHandle'
|
||
|
};
|
||
|
|
||
|
vjs.VolumeBar.prototype.playerEvent = 'volumechange';
|
||
|
|
||
|
vjs.VolumeBar.prototype.createEl = function(){
|
||
|
return vjs.Slider.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-volume-bar',
|
||
|
'aria-label': 'volume level'
|
||
|
});
|
||
|
};
|
||
|
|
||
|
vjs.VolumeBar.prototype.onMouseMove = function(event) {
|
||
|
if (this.player_.muted()) {
|
||
|
this.player_.muted(false);
|
||
|
}
|
||
|
|
||
|
this.player_.volume(this.calculateDistance(event));
|
||
|
};
|
||
|
|
||
|
vjs.VolumeBar.prototype.getPercent = function(){
|
||
|
if (this.player_.muted()) {
|
||
|
return 0;
|
||
|
} else {
|
||
|
return this.player_.volume();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.VolumeBar.prototype.stepForward = function(){
|
||
|
this.player_.volume(this.player_.volume() + 0.1);
|
||
|
};
|
||
|
|
||
|
vjs.VolumeBar.prototype.stepBack = function(){
|
||
|
this.player_.volume(this.player_.volume() - 0.1);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Shows volume level
|
||
|
*
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.VolumeLevel = vjs.Component.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.Component.call(this, player, options);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.VolumeLevel.prototype.createEl = function(){
|
||
|
return vjs.Component.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-volume-level',
|
||
|
innerHTML: '<span class="vjs-control-text"></span>'
|
||
|
});
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The volume handle can be dragged to adjust the volume level
|
||
|
*
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.VolumeHandle = vjs.SliderHandle.extend();
|
||
|
|
||
|
vjs.VolumeHandle.prototype.defaultValue = '00:00';
|
||
|
|
||
|
/** @inheritDoc */
|
||
|
vjs.VolumeHandle.prototype.createEl = function(){
|
||
|
return vjs.SliderHandle.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-volume-handle'
|
||
|
});
|
||
|
};
|
||
|
/**
|
||
|
* A button component for muting the audio
|
||
|
*
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.MuteToggle = vjs.Button.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.Button.call(this, player, options);
|
||
|
|
||
|
this.on(player, 'volumechange', this.update);
|
||
|
|
||
|
// hide mute toggle if the current tech doesn't support volume control
|
||
|
if (player.tech && player.tech['featuresVolumeControl'] === false) {
|
||
|
this.addClass('vjs-hidden');
|
||
|
}
|
||
|
|
||
|
this.on(player, 'loadstart', function(){
|
||
|
if (player.tech['featuresVolumeControl'] === false) {
|
||
|
this.addClass('vjs-hidden');
|
||
|
} else {
|
||
|
this.removeClass('vjs-hidden');
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.MuteToggle.prototype.createEl = function(){
|
||
|
return vjs.Button.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-mute-control vjs-control',
|
||
|
innerHTML: '<div><span class="vjs-control-text">' + this.localize('Mute') + '</span></div>'
|
||
|
});
|
||
|
};
|
||
|
|
||
|
vjs.MuteToggle.prototype.onClick = function(){
|
||
|
this.player_.muted( this.player_.muted() ? false : true );
|
||
|
};
|
||
|
|
||
|
vjs.MuteToggle.prototype.update = function(){
|
||
|
var vol = this.player_.volume(),
|
||
|
level = 3;
|
||
|
|
||
|
if (vol === 0 || this.player_.muted()) {
|
||
|
level = 0;
|
||
|
} else if (vol < 0.33) {
|
||
|
level = 1;
|
||
|
} else if (vol < 0.67) {
|
||
|
level = 2;
|
||
|
}
|
||
|
|
||
|
// Don't rewrite the button text if the actual text doesn't change.
|
||
|
// This causes unnecessary and confusing information for screen reader users.
|
||
|
// This check is needed because this function gets called every time the volume level is changed.
|
||
|
if(this.player_.muted()){
|
||
|
if(this.el_.children[0].children[0].innerHTML!=this.localize('Unmute')){
|
||
|
this.el_.children[0].children[0].innerHTML = this.localize('Unmute'); // change the button text to "Unmute"
|
||
|
}
|
||
|
} else {
|
||
|
if(this.el_.children[0].children[0].innerHTML!=this.localize('Mute')){
|
||
|
this.el_.children[0].children[0].innerHTML = this.localize('Mute'); // change the button text to "Mute"
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* TODO improve muted icon classes */
|
||
|
for (var i = 0; i < 4; i++) {
|
||
|
vjs.removeClass(this.el_, 'vjs-vol-'+i);
|
||
|
}
|
||
|
vjs.addClass(this.el_, 'vjs-vol-'+level);
|
||
|
};
|
||
|
/**
|
||
|
* Menu button with a popup for showing the volume slider.
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.VolumeMenuButton = vjs.MenuButton.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.MenuButton.call(this, player, options);
|
||
|
|
||
|
// Same listeners as MuteToggle
|
||
|
this.on(player, 'volumechange', this.volumeUpdate);
|
||
|
|
||
|
// hide mute toggle if the current tech doesn't support volume control
|
||
|
if (player.tech && player.tech['featuresVolumeControl'] === false) {
|
||
|
this.addClass('vjs-hidden');
|
||
|
}
|
||
|
this.on(player, 'loadstart', function(){
|
||
|
if (player.tech['featuresVolumeControl'] === false) {
|
||
|
this.addClass('vjs-hidden');
|
||
|
} else {
|
||
|
this.removeClass('vjs-hidden');
|
||
|
}
|
||
|
});
|
||
|
this.addClass('vjs-menu-button');
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.VolumeMenuButton.prototype.createMenu = function(){
|
||
|
var menu = new vjs.Menu(this.player_, {
|
||
|
contentElType: 'div'
|
||
|
});
|
||
|
var vc = new vjs.VolumeBar(this.player_, this.options_['volumeBar']);
|
||
|
vc.on('focus', function() {
|
||
|
menu.lockShowing();
|
||
|
});
|
||
|
vc.on('blur', function() {
|
||
|
menu.unlockShowing();
|
||
|
});
|
||
|
menu.addChild(vc);
|
||
|
return menu;
|
||
|
};
|
||
|
|
||
|
vjs.VolumeMenuButton.prototype.onClick = function(){
|
||
|
vjs.MuteToggle.prototype.onClick.call(this);
|
||
|
vjs.MenuButton.prototype.onClick.call(this);
|
||
|
};
|
||
|
|
||
|
vjs.VolumeMenuButton.prototype.createEl = function(){
|
||
|
return vjs.Button.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-volume-menu-button vjs-menu-button vjs-control',
|
||
|
innerHTML: '<div><span class="vjs-control-text">' + this.localize('Mute') + '</span></div>'
|
||
|
});
|
||
|
};
|
||
|
vjs.VolumeMenuButton.prototype.volumeUpdate = vjs.MuteToggle.prototype.update;
|
||
|
/**
|
||
|
* The component for controlling the playback rate
|
||
|
*
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.PlaybackRateMenuButton = vjs.MenuButton.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.MenuButton.call(this, player, options);
|
||
|
|
||
|
this.updateVisibility();
|
||
|
this.updateLabel();
|
||
|
|
||
|
this.on(player, 'loadstart', this.updateVisibility);
|
||
|
this.on(player, 'ratechange', this.updateLabel);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.PlaybackRateMenuButton.prototype.buttonText = 'Playback Rate';
|
||
|
vjs.PlaybackRateMenuButton.prototype.className = 'vjs-playback-rate';
|
||
|
|
||
|
vjs.PlaybackRateMenuButton.prototype.createEl = function(){
|
||
|
var el = vjs.MenuButton.prototype.createEl.call(this);
|
||
|
|
||
|
this.labelEl_ = vjs.createEl('div', {
|
||
|
className: 'vjs-playback-rate-value',
|
||
|
innerHTML: 1.0
|
||
|
});
|
||
|
|
||
|
el.appendChild(this.labelEl_);
|
||
|
|
||
|
return el;
|
||
|
};
|
||
|
|
||
|
// Menu creation
|
||
|
vjs.PlaybackRateMenuButton.prototype.createMenu = function(){
|
||
|
var menu = new vjs.Menu(this.player());
|
||
|
var rates = this.player().options()['playbackRates'];
|
||
|
|
||
|
if (rates) {
|
||
|
for (var i = rates.length - 1; i >= 0; i--) {
|
||
|
menu.addChild(
|
||
|
new vjs.PlaybackRateMenuItem(this.player(), { 'rate': rates[i] + 'x'})
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return menu;
|
||
|
};
|
||
|
|
||
|
vjs.PlaybackRateMenuButton.prototype.updateARIAAttributes = function(){
|
||
|
// Current playback rate
|
||
|
this.el().setAttribute('aria-valuenow', this.player().playbackRate());
|
||
|
};
|
||
|
|
||
|
vjs.PlaybackRateMenuButton.prototype.onClick = function(){
|
||
|
// select next rate option
|
||
|
var currentRate = this.player().playbackRate();
|
||
|
var rates = this.player().options()['playbackRates'];
|
||
|
// this will select first one if the last one currently selected
|
||
|
var newRate = rates[0];
|
||
|
for (var i = 0; i <rates.length ; i++) {
|
||
|
if (rates[i] > currentRate) {
|
||
|
newRate = rates[i];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
this.player().playbackRate(newRate);
|
||
|
};
|
||
|
|
||
|
vjs.PlaybackRateMenuButton.prototype.playbackRateSupported = function(){
|
||
|
return this.player().tech
|
||
|
&& this.player().tech['featuresPlaybackRate']
|
||
|
&& this.player().options()['playbackRates']
|
||
|
&& this.player().options()['playbackRates'].length > 0
|
||
|
;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Hide playback rate controls when they're no playback rate options to select
|
||
|
*/
|
||
|
vjs.PlaybackRateMenuButton.prototype.updateVisibility = function(){
|
||
|
if (this.playbackRateSupported()) {
|
||
|
this.removeClass('vjs-hidden');
|
||
|
} else {
|
||
|
this.addClass('vjs-hidden');
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Update button label when rate changed
|
||
|
*/
|
||
|
vjs.PlaybackRateMenuButton.prototype.updateLabel = function(){
|
||
|
if (this.playbackRateSupported()) {
|
||
|
this.labelEl_.innerHTML = this.player().playbackRate() + 'x';
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The specific menu item type for selecting a playback rate
|
||
|
*
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.PlaybackRateMenuItem = vjs.MenuItem.extend({
|
||
|
contentElType: 'button',
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
var label = this.label = options['rate'];
|
||
|
var rate = this.rate = parseFloat(label, 10);
|
||
|
|
||
|
// Modify options for parent MenuItem class's init.
|
||
|
options['label'] = label;
|
||
|
options['selected'] = rate === 1;
|
||
|
vjs.MenuItem.call(this, player, options);
|
||
|
|
||
|
this.on(player, 'ratechange', this.update);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.PlaybackRateMenuItem.prototype.onClick = function(){
|
||
|
vjs.MenuItem.prototype.onClick.call(this);
|
||
|
this.player().playbackRate(this.rate);
|
||
|
};
|
||
|
|
||
|
vjs.PlaybackRateMenuItem.prototype.update = function(){
|
||
|
this.selected(this.player().playbackRate() == this.rate);
|
||
|
};
|
||
|
/* Poster Image
|
||
|
================================================================================ */
|
||
|
/**
|
||
|
* The component that handles showing the poster image.
|
||
|
*
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.PosterImage = vjs.Button.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.Button.call(this, player, options);
|
||
|
|
||
|
this.update();
|
||
|
player.on('posterchange', vjs.bind(this, this.update));
|
||
|
}
|
||
|
});
|
||
|
|
||
|
/**
|
||
|
* Clean up the poster image
|
||
|
*/
|
||
|
vjs.PosterImage.prototype.dispose = function(){
|
||
|
this.player().off('posterchange', this.update);
|
||
|
vjs.Button.prototype.dispose.call(this);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Create the poster image element
|
||
|
* @return {Element}
|
||
|
*/
|
||
|
vjs.PosterImage.prototype.createEl = function(){
|
||
|
var el = vjs.createEl('div', {
|
||
|
className: 'vjs-poster',
|
||
|
|
||
|
// Don't want poster to be tabbable.
|
||
|
tabIndex: -1
|
||
|
});
|
||
|
|
||
|
// To ensure the poster image resizes while maintaining its original aspect
|
||
|
// ratio, use a div with `background-size` when available. For browsers that
|
||
|
// do not support `background-size` (e.g. IE8), fall back on using a regular
|
||
|
// img element.
|
||
|
if (!vjs.BACKGROUND_SIZE_SUPPORTED) {
|
||
|
this.fallbackImg_ = vjs.createEl('img');
|
||
|
el.appendChild(this.fallbackImg_);
|
||
|
}
|
||
|
|
||
|
return el;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Event handler for updates to the player's poster source
|
||
|
*/
|
||
|
vjs.PosterImage.prototype.update = function(){
|
||
|
var url = this.player().poster();
|
||
|
|
||
|
this.setSrc(url);
|
||
|
|
||
|
// If there's no poster source we should display:none on this component
|
||
|
// so it's not still clickable or right-clickable
|
||
|
if (url) {
|
||
|
this.show();
|
||
|
} else {
|
||
|
this.hide();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Set the poster source depending on the display method
|
||
|
*/
|
||
|
vjs.PosterImage.prototype.setSrc = function(url){
|
||
|
var backgroundImage;
|
||
|
|
||
|
if (this.fallbackImg_) {
|
||
|
this.fallbackImg_.src = url;
|
||
|
} else {
|
||
|
backgroundImage = '';
|
||
|
// Any falsey values should stay as an empty string, otherwise
|
||
|
// this will throw an extra error
|
||
|
if (url) {
|
||
|
backgroundImage = 'url("' + url + '")';
|
||
|
}
|
||
|
|
||
|
this.el_.style.backgroundImage = backgroundImage;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Event handler for clicks on the poster image
|
||
|
*/
|
||
|
vjs.PosterImage.prototype.onClick = function(){
|
||
|
// We don't want a click to trigger playback when controls are disabled
|
||
|
// but CSS should be hiding the poster to prevent that from happening
|
||
|
this.player_.play();
|
||
|
};
|
||
|
/* Loading Spinner
|
||
|
================================================================================ */
|
||
|
/**
|
||
|
* Loading spinner for waiting events
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @class
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.LoadingSpinner = vjs.Component.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
vjs.Component.call(this, player, options);
|
||
|
|
||
|
// MOVING DISPLAY HANDLING TO CSS
|
||
|
|
||
|
// player.on('canplay', vjs.bind(this, this.hide));
|
||
|
// player.on('canplaythrough', vjs.bind(this, this.hide));
|
||
|
// player.on('playing', vjs.bind(this, this.hide));
|
||
|
// player.on('seeking', vjs.bind(this, this.show));
|
||
|
|
||
|
// in some browsers seeking does not trigger the 'playing' event,
|
||
|
// so we also need to trap 'seeked' if we are going to set a
|
||
|
// 'seeking' event
|
||
|
// player.on('seeked', vjs.bind(this, this.hide));
|
||
|
|
||
|
// player.on('ended', vjs.bind(this, this.hide));
|
||
|
|
||
|
// Not showing spinner on stalled any more. Browsers may stall and then not trigger any events that would remove the spinner.
|
||
|
// Checked in Chrome 16 and Safari 5.1.2. http://help.videojs.com/discussions/problems/883-why-is-the-download-progress-showing
|
||
|
// player.on('stalled', vjs.bind(this, this.show));
|
||
|
|
||
|
// player.on('waiting', vjs.bind(this, this.show));
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.LoadingSpinner.prototype.createEl = function(){
|
||
|
return vjs.Component.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-loading-spinner'
|
||
|
});
|
||
|
};
|
||
|
/* Big Play Button
|
||
|
================================================================================ */
|
||
|
/**
|
||
|
* Initial play button. Shows before the video has played. The hiding of the
|
||
|
* big play button is done via CSS and player states.
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @class
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.BigPlayButton = vjs.Button.extend();
|
||
|
|
||
|
vjs.BigPlayButton.prototype.createEl = function(){
|
||
|
return vjs.Button.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-big-play-button',
|
||
|
innerHTML: '<span aria-hidden="true"></span>',
|
||
|
'aria-label': 'play video'
|
||
|
});
|
||
|
};
|
||
|
|
||
|
vjs.BigPlayButton.prototype.onClick = function(){
|
||
|
this.player_.play();
|
||
|
};
|
||
|
/**
|
||
|
* Display that an error has occurred making the video unplayable
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.ErrorDisplay = vjs.Component.extend({
|
||
|
init: function(player, options){
|
||
|
vjs.Component.call(this, player, options);
|
||
|
|
||
|
this.update();
|
||
|
this.on(player, 'error', this.update);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.ErrorDisplay.prototype.createEl = function(){
|
||
|
var el = vjs.Component.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-error-display'
|
||
|
});
|
||
|
|
||
|
this.contentEl_ = vjs.createEl('div');
|
||
|
el.appendChild(this.contentEl_);
|
||
|
|
||
|
return el;
|
||
|
};
|
||
|
|
||
|
vjs.ErrorDisplay.prototype.update = function(){
|
||
|
if (this.player().error()) {
|
||
|
this.contentEl_.innerHTML = this.localize(this.player().error().message);
|
||
|
}
|
||
|
};
|
||
|
(function() {
|
||
|
var createTrackHelper;
|
||
|
/**
|
||
|
* @fileoverview Media Technology Controller - Base class for media playback
|
||
|
* technology controllers like Flash and HTML5
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* Base class for media (HTML5 Video, Flash) controllers
|
||
|
* @param {vjs.Player|Object} player Central player instance
|
||
|
* @param {Object=} options Options object
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.MediaTechController = vjs.Component.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options, ready){
|
||
|
options = options || {};
|
||
|
// we don't want the tech to report user activity automatically.
|
||
|
// This is done manually in addControlsListeners
|
||
|
options.reportTouchActivity = false;
|
||
|
vjs.Component.call(this, player, options, ready);
|
||
|
|
||
|
// Manually track progress in cases where the browser/flash player doesn't report it.
|
||
|
if (!this['featuresProgressEvents']) {
|
||
|
this.manualProgressOn();
|
||
|
}
|
||
|
|
||
|
// Manually track timeupdates in cases where the browser/flash player doesn't report it.
|
||
|
if (!this['featuresTimeupdateEvents']) {
|
||
|
this.manualTimeUpdatesOn();
|
||
|
}
|
||
|
|
||
|
this.initControlsListeners();
|
||
|
|
||
|
if (!this['featuresNativeTextTracks']) {
|
||
|
this.emulateTextTracks();
|
||
|
}
|
||
|
|
||
|
this.initTextTrackListeners();
|
||
|
}
|
||
|
});
|
||
|
|
||
|
/**
|
||
|
* Set up click and touch listeners for the playback element
|
||
|
* On desktops, a click on the video itself will toggle playback,
|
||
|
* on a mobile device a click on the video toggles controls.
|
||
|
* (toggling controls is done by toggling the user state between active and
|
||
|
* inactive)
|
||
|
*
|
||
|
* A tap can signal that a user has become active, or has become inactive
|
||
|
* e.g. a quick tap on an iPhone movie should reveal the controls. Another
|
||
|
* quick tap should hide them again (signaling the user is in an inactive
|
||
|
* viewing state)
|
||
|
*
|
||
|
* In addition to this, we still want the user to be considered inactive after
|
||
|
* a few seconds of inactivity.
|
||
|
*
|
||
|
* Note: the only part of iOS interaction we can't mimic with this setup
|
||
|
* is a touch and hold on the video element counting as activity in order to
|
||
|
* keep the controls showing, but that shouldn't be an issue. A touch and hold on
|
||
|
* any controls will still keep the user active
|
||
|
*/
|
||
|
vjs.MediaTechController.prototype.initControlsListeners = function(){
|
||
|
var player, activateControls;
|
||
|
|
||
|
player = this.player();
|
||
|
|
||
|
activateControls = function(){
|
||
|
if (player.controls() && !player.usingNativeControls()) {
|
||
|
this.addControlsListeners();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// Set up event listeners once the tech is ready and has an element to apply
|
||
|
// listeners to
|
||
|
this.ready(activateControls);
|
||
|
this.on(player, 'controlsenabled', activateControls);
|
||
|
this.on(player, 'controlsdisabled', this.removeControlsListeners);
|
||
|
|
||
|
// if we're loading the playback object after it has started loading or playing the
|
||
|
// video (often with autoplay on) then the loadstart event has already fired and we
|
||
|
// need to fire it manually because many things rely on it.
|
||
|
// Long term we might consider how we would do this for other events like 'canplay'
|
||
|
// that may also have fired.
|
||
|
this.ready(function(){
|
||
|
if (this.networkState && this.networkState() > 0) {
|
||
|
this.player().trigger('loadstart');
|
||
|
}
|
||
|
});
|
||
|
};
|
||
|
|
||
|
vjs.MediaTechController.prototype.addControlsListeners = function(){
|
||
|
var userWasActive;
|
||
|
|
||
|
// Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do
|
||
|
// trigger mousedown/up.
|
||
|
// http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object
|
||
|
// Any touch events are set to block the mousedown event from happening
|
||
|
this.on('mousedown', this.onClick);
|
||
|
|
||
|
// If the controls were hidden we don't want that to change without a tap event
|
||
|
// so we'll check if the controls were already showing before reporting user
|
||
|
// activity
|
||
|
this.on('touchstart', function(event) {
|
||
|
userWasActive = this.player_.userActive();
|
||
|
});
|
||
|
|
||
|
this.on('touchmove', function(event) {
|
||
|
if (userWasActive){
|
||
|
this.player().reportUserActivity();
|
||
|
}
|
||
|
});
|
||
|
|
||
|
this.on('touchend', function(event) {
|
||
|
// Stop the mouse events from also happening
|
||
|
event.preventDefault();
|
||
|
});
|
||
|
|
||
|
// Turn on component tap events
|
||
|
this.emitTapEvents();
|
||
|
|
||
|
// The tap listener needs to come after the touchend listener because the tap
|
||
|
// listener cancels out any reportedUserActivity when setting userActive(false)
|
||
|
this.on('tap', this.onTap);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Remove the listeners used for click and tap controls. This is needed for
|
||
|
* toggling to controls disabled, where a tap/touch should do nothing.
|
||
|
*/
|
||
|
vjs.MediaTechController.prototype.removeControlsListeners = function(){
|
||
|
// We don't want to just use `this.off()` because there might be other needed
|
||
|
// listeners added by techs that extend this.
|
||
|
this.off('tap');
|
||
|
this.off('touchstart');
|
||
|
this.off('touchmove');
|
||
|
this.off('touchleave');
|
||
|
this.off('touchcancel');
|
||
|
this.off('touchend');
|
||
|
this.off('click');
|
||
|
this.off('mousedown');
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Handle a click on the media element. By default will play/pause the media.
|
||
|
*/
|
||
|
vjs.MediaTechController.prototype.onClick = function(event){
|
||
|
// We're using mousedown to detect clicks thanks to Flash, but mousedown
|
||
|
// will also be triggered with right-clicks, so we need to prevent that
|
||
|
if (event.button !== 0) return;
|
||
|
|
||
|
// When controls are disabled a click should not toggle playback because
|
||
|
// the click is considered a control
|
||
|
if (this.player().controls()) {
|
||
|
if (this.player().paused()) {
|
||
|
this.player().play();
|
||
|
} else {
|
||
|
this.player().pause();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Handle a tap on the media element. By default it will toggle the user
|
||
|
* activity state, which hides and shows the controls.
|
||
|
*/
|
||
|
vjs.MediaTechController.prototype.onTap = function(){
|
||
|
this.player().userActive(!this.player().userActive());
|
||
|
};
|
||
|
|
||
|
/* Fallbacks for unsupported event types
|
||
|
================================================================================ */
|
||
|
// Manually trigger progress events based on changes to the buffered amount
|
||
|
// Many flash players and older HTML5 browsers don't send progress or progress-like events
|
||
|
vjs.MediaTechController.prototype.manualProgressOn = function(){
|
||
|
this.manualProgress = true;
|
||
|
|
||
|
// Trigger progress watching when a source begins loading
|
||
|
this.trackProgress();
|
||
|
};
|
||
|
|
||
|
vjs.MediaTechController.prototype.manualProgressOff = function(){
|
||
|
this.manualProgress = false;
|
||
|
this.stopTrackingProgress();
|
||
|
};
|
||
|
|
||
|
vjs.MediaTechController.prototype.trackProgress = function(){
|
||
|
this.progressInterval = this.setInterval(function(){
|
||
|
// Don't trigger unless buffered amount is greater than last time
|
||
|
|
||
|
var bufferedPercent = this.player().bufferedPercent();
|
||
|
|
||
|
if (this.bufferedPercent_ != bufferedPercent) {
|
||
|
this.player().trigger('progress');
|
||
|
}
|
||
|
|
||
|
this.bufferedPercent_ = bufferedPercent;
|
||
|
|
||
|
if (bufferedPercent === 1) {
|
||
|
this.stopTrackingProgress();
|
||
|
}
|
||
|
}, 500);
|
||
|
};
|
||
|
vjs.MediaTechController.prototype.stopTrackingProgress = function(){ this.clearInterval(this.progressInterval); };
|
||
|
|
||
|
/*! Time Tracking -------------------------------------------------------------- */
|
||
|
vjs.MediaTechController.prototype.manualTimeUpdatesOn = function(){
|
||
|
var player = this.player_;
|
||
|
|
||
|
this.manualTimeUpdates = true;
|
||
|
|
||
|
this.on(player, 'play', this.trackCurrentTime);
|
||
|
this.on(player, 'pause', this.stopTrackingCurrentTime);
|
||
|
// timeupdate is also called by .currentTime whenever current time is set
|
||
|
|
||
|
// Watch for native timeupdate event
|
||
|
this.one('timeupdate', function(){
|
||
|
// Update known progress support for this playback technology
|
||
|
this['featuresTimeupdateEvents'] = true;
|
||
|
// Turn off manual progress tracking
|
||
|
this.manualTimeUpdatesOff();
|
||
|
});
|
||
|
};
|
||
|
|
||
|
vjs.MediaTechController.prototype.manualTimeUpdatesOff = function(){
|
||
|
var player = this.player_;
|
||
|
|
||
|
this.manualTimeUpdates = false;
|
||
|
this.stopTrackingCurrentTime();
|
||
|
this.off(player, 'play', this.trackCurrentTime);
|
||
|
this.off(player, 'pause', this.stopTrackingCurrentTime);
|
||
|
};
|
||
|
|
||
|
vjs.MediaTechController.prototype.trackCurrentTime = function(){
|
||
|
if (this.currentTimeInterval) { this.stopTrackingCurrentTime(); }
|
||
|
this.currentTimeInterval = this.setInterval(function(){
|
||
|
this.player().trigger('timeupdate');
|
||
|
}, 250); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15
|
||
|
};
|
||
|
|
||
|
// Turn off play progress tracking (when paused or dragging)
|
||
|
vjs.MediaTechController.prototype.stopTrackingCurrentTime = function(){
|
||
|
this.clearInterval(this.currentTimeInterval);
|
||
|
|
||
|
// #1002 - if the video ends right before the next timeupdate would happen,
|
||
|
// the progress bar won't make it all the way to the end
|
||
|
this.player().trigger('timeupdate');
|
||
|
};
|
||
|
|
||
|
vjs.MediaTechController.prototype.dispose = function() {
|
||
|
// Turn off any manual progress or timeupdate tracking
|
||
|
if (this.manualProgress) { this.manualProgressOff(); }
|
||
|
|
||
|
if (this.manualTimeUpdates) { this.manualTimeUpdatesOff(); }
|
||
|
|
||
|
vjs.Component.prototype.dispose.call(this);
|
||
|
};
|
||
|
|
||
|
vjs.MediaTechController.prototype.setCurrentTime = function() {
|
||
|
// improve the accuracy of manual timeupdates
|
||
|
if (this.manualTimeUpdates) { this.player().trigger('timeupdate'); }
|
||
|
};
|
||
|
|
||
|
// TODO: Consider looking at moving this into the text track display directly
|
||
|
// https://github.com/videojs/video.js/issues/1863
|
||
|
vjs.MediaTechController.prototype.initTextTrackListeners = function() {
|
||
|
var player = this.player_,
|
||
|
tracks,
|
||
|
textTrackListChanges = function() {
|
||
|
var textTrackDisplay = player.getChild('textTrackDisplay'),
|
||
|
controlBar;
|
||
|
|
||
|
if (textTrackDisplay) {
|
||
|
textTrackDisplay.updateDisplay();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
tracks = this.textTracks();
|
||
|
|
||
|
if (!tracks) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
tracks.addEventListener('removetrack', textTrackListChanges);
|
||
|
tracks.addEventListener('addtrack', textTrackListChanges);
|
||
|
|
||
|
this.on('dispose', vjs.bind(this, function() {
|
||
|
tracks.removeEventListener('removetrack', textTrackListChanges);
|
||
|
tracks.removeEventListener('addtrack', textTrackListChanges);
|
||
|
}));
|
||
|
};
|
||
|
|
||
|
vjs.MediaTechController.prototype.emulateTextTracks = function() {
|
||
|
var player = this.player_,
|
||
|
textTracksChanges,
|
||
|
tracks,
|
||
|
script;
|
||
|
|
||
|
if (!window['WebVTT']) {
|
||
|
script = document.createElement('script');
|
||
|
script.src = player.options()['vtt.js'] || '../node_modules/vtt.js/dist/vtt.js';
|
||
|
player.el().appendChild(script);
|
||
|
window['WebVTT'] = true;
|
||
|
}
|
||
|
|
||
|
tracks = this.textTracks();
|
||
|
if (!tracks) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
textTracksChanges = function() {
|
||
|
var i, track, textTrackDisplay;
|
||
|
|
||
|
textTrackDisplay = player.getChild('textTrackDisplay'),
|
||
|
|
||
|
textTrackDisplay.updateDisplay();
|
||
|
|
||
|
for (i = 0; i < this.length; i++) {
|
||
|
track = this[i];
|
||
|
track.removeEventListener('cuechange', vjs.bind(textTrackDisplay, textTrackDisplay.updateDisplay));
|
||
|
if (track.mode === 'showing') {
|
||
|
track.addEventListener('cuechange', vjs.bind(textTrackDisplay, textTrackDisplay.updateDisplay));
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
tracks.addEventListener('change', textTracksChanges);
|
||
|
|
||
|
this.on('dispose', vjs.bind(this, function() {
|
||
|
tracks.removeEventListener('change', textTracksChanges);
|
||
|
}));
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Provide default methods for text tracks.
|
||
|
*
|
||
|
* Html5 tech overrides these.
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* List of associated text tracks
|
||
|
* @type {Array}
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.MediaTechController.prototype.textTracks_;
|
||
|
|
||
|
vjs.MediaTechController.prototype.textTracks = function() {
|
||
|
this.player_.textTracks_ = this.player_.textTracks_ || new vjs.TextTrackList();
|
||
|
return this.player_.textTracks_;
|
||
|
};
|
||
|
|
||
|
vjs.MediaTechController.prototype.remoteTextTracks = function() {
|
||
|
this.player_.remoteTextTracks_ = this.player_.remoteTextTracks_ || new vjs.TextTrackList();
|
||
|
return this.player_.remoteTextTracks_;
|
||
|
};
|
||
|
|
||
|
createTrackHelper = function(self, kind, label, language, options) {
|
||
|
var tracks = self.textTracks(),
|
||
|
track;
|
||
|
|
||
|
options = options || {};
|
||
|
|
||
|
options['kind'] = kind;
|
||
|
if (label) {
|
||
|
options['label'] = label;
|
||
|
}
|
||
|
if (language) {
|
||
|
options['language'] = language;
|
||
|
}
|
||
|
options['player'] = self.player_;
|
||
|
|
||
|
track = new vjs.TextTrack(options);
|
||
|
tracks.addTrack_(track);
|
||
|
|
||
|
return track;
|
||
|
};
|
||
|
|
||
|
vjs.MediaTechController.prototype.addTextTrack = function(kind, label, language) {
|
||
|
if (!kind) {
|
||
|
throw new Error('TextTrack kind is required but was not provided');
|
||
|
}
|
||
|
|
||
|
return createTrackHelper(this, kind, label, language);
|
||
|
};
|
||
|
|
||
|
vjs.MediaTechController.prototype.addRemoteTextTrack = function(options) {
|
||
|
var track = createTrackHelper(this, options['kind'], options['label'], options['language'], options);
|
||
|
this.remoteTextTracks().addTrack_(track);
|
||
|
return {
|
||
|
track: track
|
||
|
};
|
||
|
};
|
||
|
|
||
|
vjs.MediaTechController.prototype.removeRemoteTextTrack = function(track) {
|
||
|
this.textTracks().removeTrack_(track);
|
||
|
this.remoteTextTracks().removeTrack_(track);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Provide a default setPoster method for techs
|
||
|
*
|
||
|
* Poster support for techs should be optional, so we don't want techs to
|
||
|
* break if they don't have a way to set a poster.
|
||
|
*/
|
||
|
vjs.MediaTechController.prototype.setPoster = function(){};
|
||
|
|
||
|
vjs.MediaTechController.prototype['featuresVolumeControl'] = true;
|
||
|
|
||
|
// Resizing plugins using request fullscreen reloads the plugin
|
||
|
vjs.MediaTechController.prototype['featuresFullscreenResize'] = false;
|
||
|
vjs.MediaTechController.prototype['featuresPlaybackRate'] = false;
|
||
|
|
||
|
// Optional events that we can manually mimic with timers
|
||
|
// currently not triggered by video-js-swf
|
||
|
vjs.MediaTechController.prototype['featuresProgressEvents'] = false;
|
||
|
vjs.MediaTechController.prototype['featuresTimeupdateEvents'] = false;
|
||
|
|
||
|
vjs.MediaTechController.prototype['featuresNativeTextTracks'] = false;
|
||
|
|
||
|
/**
|
||
|
* A functional mixin for techs that want to use the Source Handler pattern.
|
||
|
*
|
||
|
* ##### EXAMPLE:
|
||
|
*
|
||
|
* videojs.MediaTechController.withSourceHandlers.call(MyTech);
|
||
|
*
|
||
|
*/
|
||
|
vjs.MediaTechController.withSourceHandlers = function(Tech){
|
||
|
/**
|
||
|
* Register a source handler
|
||
|
* Source handlers are scripts for handling specific formats.
|
||
|
* The source handler pattern is used for adaptive formats (HLS, DASH) that
|
||
|
* manually load video data and feed it into a Source Buffer (Media Source Extensions)
|
||
|
* @param {Function} handler The source handler
|
||
|
* @param {Boolean} first Register it before any existing handlers
|
||
|
*/
|
||
|
Tech.registerSourceHandler = function(handler, index){
|
||
|
var handlers = Tech.sourceHandlers;
|
||
|
|
||
|
if (!handlers) {
|
||
|
handlers = Tech.sourceHandlers = [];
|
||
|
}
|
||
|
|
||
|
if (index === undefined) {
|
||
|
// add to the end of the list
|
||
|
index = handlers.length;
|
||
|
}
|
||
|
|
||
|
handlers.splice(index, 0, handler);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Return the first source handler that supports the source
|
||
|
* TODO: Answer question: should 'probably' be prioritized over 'maybe'
|
||
|
* @param {Object} source The source object
|
||
|
* @returns {Object} The first source handler that supports the source
|
||
|
* @returns {null} Null if no source handler is found
|
||
|
*/
|
||
|
Tech.selectSourceHandler = function(source){
|
||
|
var handlers = Tech.sourceHandlers || [],
|
||
|
can;
|
||
|
|
||
|
for (var i = 0; i < handlers.length; i++) {
|
||
|
can = handlers[i].canHandleSource(source);
|
||
|
|
||
|
if (can) {
|
||
|
return handlers[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Check if the tech can support the given source
|
||
|
* @param {Object} srcObj The source object
|
||
|
* @return {String} 'probably', 'maybe', or '' (empty string)
|
||
|
*/
|
||
|
Tech.canPlaySource = function(srcObj){
|
||
|
var sh = Tech.selectSourceHandler(srcObj);
|
||
|
|
||
|
if (sh) {
|
||
|
return sh.canHandleSource(srcObj);
|
||
|
}
|
||
|
|
||
|
return '';
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Create a function for setting the source using a source object
|
||
|
* and source handlers.
|
||
|
* Should never be called unless a source handler was found.
|
||
|
* @param {Object} source A source object with src and type keys
|
||
|
* @return {vjs.MediaTechController} self
|
||
|
*/
|
||
|
Tech.prototype.setSource = function(source){
|
||
|
var sh = Tech.selectSourceHandler(source);
|
||
|
|
||
|
if (!sh) {
|
||
|
// Fall back to a native source hander when unsupported sources are
|
||
|
// deliberately set
|
||
|
if (Tech.nativeSourceHandler) {
|
||
|
sh = Tech.nativeSourceHandler;
|
||
|
} else {
|
||
|
vjs.log.error('No source hander found for the current source.');
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Dispose any existing source handler
|
||
|
this.disposeSourceHandler();
|
||
|
this.off('dispose', this.disposeSourceHandler);
|
||
|
|
||
|
this.currentSource_ = source;
|
||
|
this.sourceHandler_ = sh.handleSource(source, this);
|
||
|
this.on('dispose', this.disposeSourceHandler);
|
||
|
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Clean up any existing source handler
|
||
|
*/
|
||
|
Tech.prototype.disposeSourceHandler = function(){
|
||
|
if (this.sourceHandler_ && this.sourceHandler_.dispose) {
|
||
|
this.sourceHandler_.dispose();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
};
|
||
|
|
||
|
vjs.media = {};
|
||
|
|
||
|
})();
|
||
|
/**
|
||
|
* @fileoverview HTML5 Media Controller - Wrapper for HTML5 Media API
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* HTML5 Media Controller - Wrapper for HTML5 Media API
|
||
|
* @param {vjs.Player|Object} player
|
||
|
* @param {Object=} options
|
||
|
* @param {Function=} ready
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.Html5 = vjs.MediaTechController.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options, ready){
|
||
|
var nodes, nodesLength, i, node, nodeName, removeNodes;
|
||
|
|
||
|
if (options['nativeCaptions'] === false || options['nativeTextTracks'] === false) {
|
||
|
this['featuresNativeTextTracks'] = false;
|
||
|
}
|
||
|
|
||
|
vjs.MediaTechController.call(this, player, options, ready);
|
||
|
|
||
|
this.setupTriggers();
|
||
|
|
||
|
var source = options['source'];
|
||
|
|
||
|
// Set the source if one is provided
|
||
|
// 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)
|
||
|
// 2) Check to see if the network state of the tag was failed at init, and if so, reset the source
|
||
|
// anyway so the error gets fired.
|
||
|
if (source && (this.el_.currentSrc !== source.src || (player.tag && player.tag.initNetworkState_ === 3))) {
|
||
|
this.setSource(source);
|
||
|
}
|
||
|
|
||
|
if (this.el_.hasChildNodes()) {
|
||
|
|
||
|
nodes = this.el_.childNodes;
|
||
|
nodesLength = nodes.length;
|
||
|
removeNodes = [];
|
||
|
|
||
|
while (nodesLength--) {
|
||
|
node = nodes[nodesLength];
|
||
|
nodeName = node.nodeName.toLowerCase();
|
||
|
if (nodeName === 'track') {
|
||
|
if (!this['featuresNativeTextTracks']) {
|
||
|
// Empty video tag tracks so the built-in player doesn't use them also.
|
||
|
// This may not be fast enough to stop HTML5 browsers from reading the tags
|
||
|
// so we'll need to turn off any default tracks if we're manually doing
|
||
|
// captions and subtitles. videoElement.textTracks
|
||
|
removeNodes.push(node);
|
||
|
} else {
|
||
|
this.remoteTextTracks().addTrack_(node['track']);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (i=0; i<removeNodes.length; i++) {
|
||
|
this.el_.removeChild(removeNodes[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (this['featuresNativeTextTracks']) {
|
||
|
this.on('loadstart', vjs.bind(this, this.hideCaptions));
|
||
|
}
|
||
|
|
||
|
// Determine if native controls should be used
|
||
|
// Our goal should be to get the custom controls on mobile solid everywhere
|
||
|
// so we can remove this all together. Right now this will block custom
|
||
|
// controls on touch enabled laptops like the Chrome Pixel
|
||
|
if (vjs.TOUCH_ENABLED && player.options()['nativeControlsForTouch'] === true) {
|
||
|
this.useNativeControls();
|
||
|
}
|
||
|
|
||
|
// Chrome and Safari both have issues with autoplay.
|
||
|
// In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work.
|
||
|
// In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays)
|
||
|
// This fixes both issues. Need to wait for API, so it updates displays correctly
|
||
|
player.ready(function(){
|
||
|
if (this.src() && this.tag && this.options_['autoplay'] && this.paused()) {
|
||
|
delete this.tag['poster']; // Chrome Fix. Fixed in Chrome v16.
|
||
|
this.play();
|
||
|
}
|
||
|
});
|
||
|
|
||
|
this.triggerReady();
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.Html5.prototype.dispose = function(){
|
||
|
vjs.Html5.disposeMediaElement(this.el_);
|
||
|
vjs.MediaTechController.prototype.dispose.call(this);
|
||
|
};
|
||
|
|
||
|
vjs.Html5.prototype.createEl = function(){
|
||
|
var player = this.player_,
|
||
|
track,
|
||
|
trackEl,
|
||
|
i,
|
||
|
// If possible, reuse original tag for HTML5 playback technology element
|
||
|
el = player.tag,
|
||
|
attributes,
|
||
|
newEl,
|
||
|
clone;
|
||
|
|
||
|
// Check if this browser supports moving the element into the box.
|
||
|
// On the iPhone video will break if you move the element,
|
||
|
// So we have to create a brand new element.
|
||
|
if (!el || this['movingMediaElementInDOM'] === false) {
|
||
|
|
||
|
// If the original tag is still there, clone and remove it.
|
||
|
if (el) {
|
||
|
clone = el.cloneNode(false);
|
||
|
vjs.Html5.disposeMediaElement(el);
|
||
|
el = clone;
|
||
|
player.tag = null;
|
||
|
} else {
|
||
|
el = vjs.createEl('video');
|
||
|
|
||
|
// determine if native controls should be used
|
||
|
attributes = videojs.util.mergeOptions({}, player.tagAttributes);
|
||
|
if (!vjs.TOUCH_ENABLED || player.options()['nativeControlsForTouch'] !== true) {
|
||
|
delete attributes.controls;
|
||
|
}
|
||
|
|
||
|
vjs.setElementAttributes(el,
|
||
|
vjs.obj.merge(attributes, {
|
||
|
id:player.id() + '_html5_api',
|
||
|
'class':'vjs-tech'
|
||
|
})
|
||
|
);
|
||
|
}
|
||
|
// associate the player with the new tag
|
||
|
el['player'] = player;
|
||
|
|
||
|
if (player.options_.tracks) {
|
||
|
for (i = 0; i < player.options_.tracks.length; i++) {
|
||
|
track = player.options_.tracks[i];
|
||
|
trackEl = document.createElement('track');
|
||
|
trackEl.kind = track.kind;
|
||
|
trackEl.label = track.label;
|
||
|
trackEl.srclang = track.srclang;
|
||
|
trackEl.src = track.src;
|
||
|
if ('default' in track) {
|
||
|
trackEl.setAttribute('default', 'default');
|
||
|
}
|
||
|
el.appendChild(trackEl);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
vjs.insertFirst(el, player.el());
|
||
|
}
|
||
|
|
||
|
// Update specific tag settings, in case they were overridden
|
||
|
var settingsAttrs = ['autoplay','preload','loop','muted'];
|
||
|
for (i = settingsAttrs.length - 1; i >= 0; i--) {
|
||
|
var attr = settingsAttrs[i];
|
||
|
var overwriteAttrs = {};
|
||
|
if (typeof player.options_[attr] !== 'undefined') {
|
||
|
overwriteAttrs[attr] = player.options_[attr];
|
||
|
}
|
||
|
vjs.setElementAttributes(el, overwriteAttrs);
|
||
|
}
|
||
|
|
||
|
return el;
|
||
|
// jenniisawesome = true;
|
||
|
};
|
||
|
|
||
|
|
||
|
vjs.Html5.prototype.hideCaptions = function() {
|
||
|
var tracks = this.el_.querySelectorAll('track'),
|
||
|
track,
|
||
|
i = tracks.length,
|
||
|
kinds = {
|
||
|
'captions': 1,
|
||
|
'subtitles': 1
|
||
|
};
|
||
|
|
||
|
while (i--) {
|
||
|
track = tracks[i].track;
|
||
|
if ((track && track['kind'] in kinds) &&
|
||
|
(!tracks[i]['default'])) {
|
||
|
track.mode = 'disabled';
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// Make video events trigger player events
|
||
|
// May seem verbose here, but makes other APIs possible.
|
||
|
// Triggers removed using this.off when disposed
|
||
|
vjs.Html5.prototype.setupTriggers = function(){
|
||
|
for (var i = vjs.Html5.Events.length - 1; i >= 0; i--) {
|
||
|
this.on(vjs.Html5.Events[i], this.eventHandler);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.Html5.prototype.eventHandler = function(evt){
|
||
|
// In the case of an error on the video element, set the error prop
|
||
|
// on the player and let the player handle triggering the event. On
|
||
|
// some platforms, error events fire that do not cause the error
|
||
|
// property on the video element to be set. See #1465 for an example.
|
||
|
if (evt.type == 'error' && this.error()) {
|
||
|
this.player().error(this.error().code);
|
||
|
|
||
|
// in some cases we pass the event directly to the player
|
||
|
} else {
|
||
|
// No need for media events to bubble up.
|
||
|
evt.bubbles = false;
|
||
|
|
||
|
this.player().trigger(evt);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.Html5.prototype.useNativeControls = function(){
|
||
|
var tech, player, controlsOn, controlsOff, cleanUp;
|
||
|
|
||
|
tech = this;
|
||
|
player = this.player();
|
||
|
|
||
|
// If the player controls are enabled turn on the native controls
|
||
|
tech.setControls(player.controls());
|
||
|
|
||
|
// Update the native controls when player controls state is updated
|
||
|
controlsOn = function(){
|
||
|
tech.setControls(true);
|
||
|
};
|
||
|
controlsOff = function(){
|
||
|
tech.setControls(false);
|
||
|
};
|
||
|
player.on('controlsenabled', controlsOn);
|
||
|
player.on('controlsdisabled', controlsOff);
|
||
|
|
||
|
// Clean up when not using native controls anymore
|
||
|
cleanUp = function(){
|
||
|
player.off('controlsenabled', controlsOn);
|
||
|
player.off('controlsdisabled', controlsOff);
|
||
|
};
|
||
|
tech.on('dispose', cleanUp);
|
||
|
player.on('usingcustomcontrols', cleanUp);
|
||
|
|
||
|
// Update the state of the player to using native controls
|
||
|
player.usingNativeControls(true);
|
||
|
};
|
||
|
|
||
|
|
||
|
vjs.Html5.prototype.play = function(){ this.el_.play(); };
|
||
|
vjs.Html5.prototype.pause = function(){ this.el_.pause(); };
|
||
|
vjs.Html5.prototype.paused = function(){ return this.el_.paused; };
|
||
|
|
||
|
vjs.Html5.prototype.currentTime = function(){ return this.el_.currentTime; };
|
||
|
vjs.Html5.prototype.setCurrentTime = function(seconds){
|
||
|
try {
|
||
|
this.el_.currentTime = seconds;
|
||
|
} catch(e) {
|
||
|
vjs.log(e, 'Video is not ready. (Video.js)');
|
||
|
// this.warning(VideoJS.warnings.videoNotReady);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.Html5.prototype.duration = function(){ return this.el_.duration || 0; };
|
||
|
vjs.Html5.prototype.buffered = function(){ return this.el_.buffered; };
|
||
|
|
||
|
vjs.Html5.prototype.volume = function(){ return this.el_.volume; };
|
||
|
vjs.Html5.prototype.setVolume = function(percentAsDecimal){ this.el_.volume = percentAsDecimal; };
|
||
|
vjs.Html5.prototype.muted = function(){ return this.el_.muted; };
|
||
|
vjs.Html5.prototype.setMuted = function(muted){ this.el_.muted = muted; };
|
||
|
|
||
|
vjs.Html5.prototype.width = function(){ return this.el_.offsetWidth; };
|
||
|
vjs.Html5.prototype.height = function(){ return this.el_.offsetHeight; };
|
||
|
|
||
|
vjs.Html5.prototype.supportsFullScreen = function(){
|
||
|
if (typeof this.el_.webkitEnterFullScreen == 'function') {
|
||
|
|
||
|
// Seems to be broken in Chromium/Chrome && Safari in Leopard
|
||
|
if (/Android/.test(vjs.USER_AGENT) || !/Chrome|Mac OS X 10.5/.test(vjs.USER_AGENT)) {
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
};
|
||
|
|
||
|
vjs.Html5.prototype.enterFullScreen = function(){
|
||
|
var video = this.el_;
|
||
|
|
||
|
if ('webkitDisplayingFullscreen' in video) {
|
||
|
this.one('webkitbeginfullscreen', function() {
|
||
|
this.player_.isFullscreen(true);
|
||
|
|
||
|
this.one('webkitendfullscreen', function() {
|
||
|
this.player_.isFullscreen(false);
|
||
|
this.player_.trigger('fullscreenchange');
|
||
|
});
|
||
|
|
||
|
this.player_.trigger('fullscreenchange');
|
||
|
});
|
||
|
}
|
||
|
|
||
|
if (video.paused && video.networkState <= video.HAVE_METADATA) {
|
||
|
// attempt to prime the video element for programmatic access
|
||
|
// this isn't necessary on the desktop but shouldn't hurt
|
||
|
this.el_.play();
|
||
|
|
||
|
// playing and pausing synchronously during the transition to fullscreen
|
||
|
// can get iOS ~6.1 devices into a play/pause loop
|
||
|
this.setTimeout(function(){
|
||
|
video.pause();
|
||
|
video.webkitEnterFullScreen();
|
||
|
}, 0);
|
||
|
} else {
|
||
|
video.webkitEnterFullScreen();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.Html5.prototype.exitFullScreen = function(){
|
||
|
this.el_.webkitExitFullScreen();
|
||
|
};
|
||
|
|
||
|
|
||
|
vjs.Html5.prototype.src = function(src) {
|
||
|
if (src === undefined) {
|
||
|
return this.el_.src;
|
||
|
} else {
|
||
|
// Setting src through `src` instead of `setSrc` will be deprecated
|
||
|
this.setSrc(src);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.Html5.prototype.setSrc = function(src) {
|
||
|
this.el_.src = src;
|
||
|
};
|
||
|
|
||
|
vjs.Html5.prototype.load = function(){ this.el_.load(); };
|
||
|
vjs.Html5.prototype.currentSrc = function(){ return this.el_.currentSrc; };
|
||
|
|
||
|
vjs.Html5.prototype.poster = function(){ return this.el_.poster; };
|
||
|
vjs.Html5.prototype.setPoster = function(val){ this.el_.poster = val; };
|
||
|
|
||
|
vjs.Html5.prototype.preload = function(){ return this.el_.preload; };
|
||
|
vjs.Html5.prototype.setPreload = function(val){ this.el_.preload = val; };
|
||
|
|
||
|
vjs.Html5.prototype.autoplay = function(){ return this.el_.autoplay; };
|
||
|
vjs.Html5.prototype.setAutoplay = function(val){ this.el_.autoplay = val; };
|
||
|
|
||
|
vjs.Html5.prototype.controls = function(){ return this.el_.controls; };
|
||
|
vjs.Html5.prototype.setControls = function(val){ this.el_.controls = !!val; };
|
||
|
|
||
|
vjs.Html5.prototype.loop = function(){ return this.el_.loop; };
|
||
|
vjs.Html5.prototype.setLoop = function(val){ this.el_.loop = val; };
|
||
|
|
||
|
vjs.Html5.prototype.error = function(){ return this.el_.error; };
|
||
|
vjs.Html5.prototype.seeking = function(){ return this.el_.seeking; };
|
||
|
vjs.Html5.prototype.ended = function(){ return this.el_.ended; };
|
||
|
vjs.Html5.prototype.defaultMuted = function(){ return this.el_.defaultMuted; };
|
||
|
|
||
|
vjs.Html5.prototype.playbackRate = function(){ return this.el_.playbackRate; };
|
||
|
vjs.Html5.prototype.setPlaybackRate = function(val){ this.el_.playbackRate = val; };
|
||
|
|
||
|
vjs.Html5.prototype.networkState = function(){ return this.el_.networkState; };
|
||
|
vjs.Html5.prototype.readyState = function(){ return this.el_.readyState; };
|
||
|
|
||
|
vjs.Html5.prototype.textTracks = function() {
|
||
|
if (!this['featuresNativeTextTracks']) {
|
||
|
return vjs.MediaTechController.prototype.textTracks.call(this);
|
||
|
}
|
||
|
|
||
|
return this.el_.textTracks;
|
||
|
};
|
||
|
vjs.Html5.prototype.addTextTrack = function(kind, label, language) {
|
||
|
if (!this['featuresNativeTextTracks']) {
|
||
|
return vjs.MediaTechController.prototype.addTextTrack.call(this, kind, label, language);
|
||
|
}
|
||
|
|
||
|
return this.el_.addTextTrack(kind, label, language);
|
||
|
};
|
||
|
|
||
|
vjs.Html5.prototype.addRemoteTextTrack = function(options) {
|
||
|
if (!this['featuresNativeTextTracks']) {
|
||
|
return vjs.MediaTechController.prototype.addRemoteTextTrack.call(this, options);
|
||
|
}
|
||
|
|
||
|
var track = document.createElement('track');
|
||
|
options = options || {};
|
||
|
|
||
|
if (options['kind']) {
|
||
|
track['kind'] = options['kind'];
|
||
|
}
|
||
|
if (options['label']) {
|
||
|
track['label'] = options['label'];
|
||
|
}
|
||
|
if (options['language'] || options['srclang']) {
|
||
|
track['srclang'] = options['language'] || options['srclang'];
|
||
|
}
|
||
|
if (options['default']) {
|
||
|
track['default'] = options['default'];
|
||
|
}
|
||
|
if (options['id']) {
|
||
|
track['id'] = options['id'];
|
||
|
}
|
||
|
if (options['src']) {
|
||
|
track['src'] = options['src'];
|
||
|
}
|
||
|
|
||
|
this.el().appendChild(track);
|
||
|
|
||
|
if (track.track['kind'] === 'metadata') {
|
||
|
track['track']['mode'] = 'hidden';
|
||
|
} else {
|
||
|
track['track']['mode'] = 'disabled';
|
||
|
}
|
||
|
|
||
|
track['onload'] = function() {
|
||
|
var tt = track['track'];
|
||
|
if (track.readyState >= 2) {
|
||
|
if (tt['kind'] === 'metadata' && tt['mode'] !== 'hidden') {
|
||
|
tt['mode'] = 'hidden';
|
||
|
} else if (tt['kind'] !== 'metadata' && tt['mode'] !== 'disabled') {
|
||
|
tt['mode'] = 'disabled';
|
||
|
}
|
||
|
track['onload'] = null;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
this.remoteTextTracks().addTrack_(track.track);
|
||
|
|
||
|
return track;
|
||
|
};
|
||
|
|
||
|
vjs.Html5.prototype.removeRemoteTextTrack = function(track) {
|
||
|
if (!this['featuresNativeTextTracks']) {
|
||
|
return vjs.MediaTechController.prototype.removeRemoteTextTrack.call(this, track);
|
||
|
}
|
||
|
|
||
|
var tracks, i;
|
||
|
|
||
|
this.remoteTextTracks().removeTrack_(track);
|
||
|
|
||
|
tracks = this.el()['querySelectorAll']('track');
|
||
|
|
||
|
for (i = 0; i < tracks.length; i++) {
|
||
|
if (tracks[i] === track || tracks[i]['track'] === track) {
|
||
|
tracks[i]['parentNode']['removeChild'](tracks[i]);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/* HTML5 Support Testing ---------------------------------------------------- */
|
||
|
|
||
|
/**
|
||
|
* Check if HTML5 video is supported by this browser/device
|
||
|
* @return {Boolean}
|
||
|
*/
|
||
|
vjs.Html5.isSupported = function(){
|
||
|
// IE9 with no Media Player is a LIAR! (#984)
|
||
|
try {
|
||
|
vjs.TEST_VID['volume'] = 0.5;
|
||
|
} catch (e) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return !!vjs.TEST_VID.canPlayType;
|
||
|
};
|
||
|
|
||
|
// Add Source Handler pattern functions to this tech
|
||
|
vjs.MediaTechController.withSourceHandlers(vjs.Html5);
|
||
|
|
||
|
/**
|
||
|
* The default native source handler.
|
||
|
* This simply passes the source to the video element. Nothing fancy.
|
||
|
* @param {Object} source The source object
|
||
|
* @param {vjs.Html5} tech The instance of the HTML5 tech
|
||
|
*/
|
||
|
vjs.Html5.nativeSourceHandler = {};
|
||
|
|
||
|
/**
|
||
|
* Check if the video element can handle the source natively
|
||
|
* @param {Object} source The source object
|
||
|
* @return {String} 'probably', 'maybe', or '' (empty string)
|
||
|
*/
|
||
|
vjs.Html5.nativeSourceHandler.canHandleSource = function(source){
|
||
|
var match, ext;
|
||
|
|
||
|
function canPlayType(type){
|
||
|
// IE9 on Windows 7 without MediaPlayer throws an error here
|
||
|
// https://github.com/videojs/video.js/issues/519
|
||
|
try {
|
||
|
return vjs.TEST_VID.canPlayType(type);
|
||
|
} catch(e) {
|
||
|
return '';
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// If a type was provided we should rely on that
|
||
|
if (source.type) {
|
||
|
return canPlayType(source.type);
|
||
|
} else if (source.src) {
|
||
|
// If no type, fall back to checking 'video/[EXTENSION]'
|
||
|
match = source.src.match(/\.([^.\/\?]+)(\?[^\/]+)?$/i);
|
||
|
ext = match && match[1];
|
||
|
|
||
|
return canPlayType('video/'+ext);
|
||
|
}
|
||
|
|
||
|
return '';
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Pass the source to the video element
|
||
|
* Adaptive source handlers will have more complicated workflows before passing
|
||
|
* video data to the video element
|
||
|
* @param {Object} source The source object
|
||
|
* @param {vjs.Html5} tech The instance of the Html5 tech
|
||
|
*/
|
||
|
vjs.Html5.nativeSourceHandler.handleSource = function(source, tech){
|
||
|
tech.setSrc(source.src);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Clean up the source handler when disposing the player or switching sources..
|
||
|
* (no cleanup is needed when supporting the format natively)
|
||
|
*/
|
||
|
vjs.Html5.nativeSourceHandler.dispose = function(){};
|
||
|
|
||
|
// Register the native source handler
|
||
|
vjs.Html5.registerSourceHandler(vjs.Html5.nativeSourceHandler);
|
||
|
|
||
|
/**
|
||
|
* Check if the volume can be changed in this browser/device.
|
||
|
* Volume cannot be changed in a lot of mobile devices.
|
||
|
* Specifically, it can't be changed from 1 on iOS.
|
||
|
* @return {Boolean}
|
||
|
*/
|
||
|
vjs.Html5.canControlVolume = function(){
|
||
|
var volume = vjs.TEST_VID.volume;
|
||
|
vjs.TEST_VID.volume = (volume / 2) + 0.1;
|
||
|
return volume !== vjs.TEST_VID.volume;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Check if playbackRate is supported in this browser/device.
|
||
|
* @return {[type]} [description]
|
||
|
*/
|
||
|
vjs.Html5.canControlPlaybackRate = function(){
|
||
|
var playbackRate = vjs.TEST_VID.playbackRate;
|
||
|
vjs.TEST_VID.playbackRate = (playbackRate / 2) + 0.1;
|
||
|
return playbackRate !== vjs.TEST_VID.playbackRate;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Check to see if native text tracks are supported by this browser/device
|
||
|
* @return {Boolean}
|
||
|
*/
|
||
|
vjs.Html5.supportsNativeTextTracks = function() {
|
||
|
var supportsTextTracks;
|
||
|
|
||
|
// Figure out native text track support
|
||
|
// If mode is a number, we cannot change it because it'll disappear from view.
|
||
|
// Browsers with numeric modes include IE10 and older (<=2013) samsung android models.
|
||
|
// Firefox isn't playing nice either with modifying the mode
|
||
|
// TODO: Investigate firefox: https://github.com/videojs/video.js/issues/1862
|
||
|
supportsTextTracks = !!vjs.TEST_VID.textTracks;
|
||
|
if (supportsTextTracks && vjs.TEST_VID.textTracks.length > 0) {
|
||
|
supportsTextTracks = typeof vjs.TEST_VID.textTracks[0]['mode'] !== 'number';
|
||
|
}
|
||
|
if (supportsTextTracks && vjs.IS_FIREFOX) {
|
||
|
supportsTextTracks = false;
|
||
|
}
|
||
|
|
||
|
return supportsTextTracks;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Set the tech's volume control support status
|
||
|
* @type {Boolean}
|
||
|
*/
|
||
|
vjs.Html5.prototype['featuresVolumeControl'] = vjs.Html5.canControlVolume();
|
||
|
|
||
|
/**
|
||
|
* Set the tech's playbackRate support status
|
||
|
* @type {Boolean}
|
||
|
*/
|
||
|
vjs.Html5.prototype['featuresPlaybackRate'] = vjs.Html5.canControlPlaybackRate();
|
||
|
|
||
|
/**
|
||
|
* Set the tech's status on moving the video element.
|
||
|
* In iOS, if you move a video element in the DOM, it breaks video playback.
|
||
|
* @type {Boolean}
|
||
|
*/
|
||
|
vjs.Html5.prototype['movingMediaElementInDOM'] = !vjs.IS_IOS;
|
||
|
|
||
|
/**
|
||
|
* Set the the tech's fullscreen resize support status.
|
||
|
* HTML video is able to automatically resize when going to fullscreen.
|
||
|
* (No longer appears to be used. Can probably be removed.)
|
||
|
*/
|
||
|
vjs.Html5.prototype['featuresFullscreenResize'] = true;
|
||
|
|
||
|
/**
|
||
|
* Set the tech's progress event support status
|
||
|
* (this disables the manual progress events of the MediaTechController)
|
||
|
*/
|
||
|
vjs.Html5.prototype['featuresProgressEvents'] = true;
|
||
|
|
||
|
/**
|
||
|
* Sets the tech's status on native text track support
|
||
|
* @type {Boolean}
|
||
|
*/
|
||
|
vjs.Html5.prototype['featuresNativeTextTracks'] = vjs.Html5.supportsNativeTextTracks();
|
||
|
|
||
|
// HTML5 Feature detection and Device Fixes --------------------------------- //
|
||
|
(function() {
|
||
|
var canPlayType,
|
||
|
mpegurlRE = /^application\/(?:x-|vnd\.apple\.)mpegurl/i,
|
||
|
mp4RE = /^video\/mp4/i;
|
||
|
|
||
|
vjs.Html5.patchCanPlayType = function() {
|
||
|
// Android 4.0 and above can play HLS to some extent but it reports being unable to do so
|
||
|
if (vjs.ANDROID_VERSION >= 4.0) {
|
||
|
if (!canPlayType) {
|
||
|
canPlayType = vjs.TEST_VID.constructor.prototype.canPlayType;
|
||
|
}
|
||
|
|
||
|
vjs.TEST_VID.constructor.prototype.canPlayType = function(type) {
|
||
|
if (type && mpegurlRE.test(type)) {
|
||
|
return 'maybe';
|
||
|
}
|
||
|
return canPlayType.call(this, type);
|
||
|
};
|
||
|
}
|
||
|
|
||
|
// Override Android 2.2 and less canPlayType method which is broken
|
||
|
if (vjs.IS_OLD_ANDROID) {
|
||
|
if (!canPlayType) {
|
||
|
canPlayType = vjs.TEST_VID.constructor.prototype.canPlayType;
|
||
|
}
|
||
|
|
||
|
vjs.TEST_VID.constructor.prototype.canPlayType = function(type){
|
||
|
if (type && mp4RE.test(type)) {
|
||
|
return 'maybe';
|
||
|
}
|
||
|
return canPlayType.call(this, type);
|
||
|
};
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.Html5.unpatchCanPlayType = function() {
|
||
|
var r = vjs.TEST_VID.constructor.prototype.canPlayType;
|
||
|
vjs.TEST_VID.constructor.prototype.canPlayType = canPlayType;
|
||
|
canPlayType = null;
|
||
|
return r;
|
||
|
};
|
||
|
|
||
|
// by default, patch the video element
|
||
|
vjs.Html5.patchCanPlayType();
|
||
|
})();
|
||
|
|
||
|
// List of all HTML5 events (various uses).
|
||
|
vjs.Html5.Events = 'loadstart,suspend,abort,error,emptied,stalled,loadedmetadata,loadeddata,canplay,canplaythrough,playing,waiting,seeking,seeked,ended,durationchange,timeupdate,progress,play,pause,ratechange,volumechange'.split(',');
|
||
|
|
||
|
vjs.Html5.disposeMediaElement = function(el){
|
||
|
if (!el) { return; }
|
||
|
|
||
|
el['player'] = null;
|
||
|
|
||
|
if (el.parentNode) {
|
||
|
el.parentNode.removeChild(el);
|
||
|
}
|
||
|
|
||
|
// remove any child track or source nodes to prevent their loading
|
||
|
while(el.hasChildNodes()) {
|
||
|
el.removeChild(el.firstChild);
|
||
|
}
|
||
|
|
||
|
// remove any src reference. not setting `src=''` because that causes a warning
|
||
|
// in firefox
|
||
|
el.removeAttribute('src');
|
||
|
|
||
|
// force the media element to update its loading state by calling load()
|
||
|
// however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)
|
||
|
if (typeof el.load === 'function') {
|
||
|
// wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
|
||
|
(function() {
|
||
|
try {
|
||
|
el.load();
|
||
|
} catch (e) {
|
||
|
// not supported
|
||
|
}
|
||
|
})();
|
||
|
}
|
||
|
};
|
||
|
/**
|
||
|
* @fileoverview VideoJS-SWF - Custom Flash Player with HTML5-ish API
|
||
|
* https://github.com/zencoder/video-js-swf
|
||
|
* Not using setupTriggers. Using global onEvent func to distribute events
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* Flash Media Controller - Wrapper for fallback SWF API
|
||
|
*
|
||
|
* @param {vjs.Player} player
|
||
|
* @param {Object=} options
|
||
|
* @param {Function=} ready
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.Flash = vjs.MediaTechController.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options, ready){
|
||
|
vjs.MediaTechController.call(this, player, options, ready);
|
||
|
|
||
|
var source = options['source'],
|
||
|
|
||
|
// Generate ID for swf object
|
||
|
objId = player.id()+'_flash_api',
|
||
|
|
||
|
// Store player options in local var for optimization
|
||
|
// TODO: switch to using player methods instead of options
|
||
|
// e.g. player.autoplay();
|
||
|
playerOptions = player.options_,
|
||
|
|
||
|
// Merge default flashvars with ones passed in to init
|
||
|
flashVars = vjs.obj.merge({
|
||
|
|
||
|
// SWF Callback Functions
|
||
|
'readyFunction': 'videojs.Flash.onReady',
|
||
|
'eventProxyFunction': 'videojs.Flash.onEvent',
|
||
|
'errorEventProxyFunction': 'videojs.Flash.onError',
|
||
|
|
||
|
// Player Settings
|
||
|
'autoplay': playerOptions.autoplay,
|
||
|
'preload': playerOptions.preload,
|
||
|
'loop': playerOptions.loop,
|
||
|
'muted': playerOptions.muted
|
||
|
|
||
|
}, options['flashVars']),
|
||
|
|
||
|
// Merge default parames with ones passed in
|
||
|
params = vjs.obj.merge({
|
||
|
'wmode': 'opaque', // Opaque is needed to overlay controls, but can affect playback performance
|
||
|
'bgcolor': '#000000' // Using bgcolor prevents a white flash when the object is loading
|
||
|
}, options['params']),
|
||
|
|
||
|
// Merge default attributes with ones passed in
|
||
|
attributes = vjs.obj.merge({
|
||
|
'id': objId,
|
||
|
'name': objId, // Both ID and Name needed or swf to identify itself
|
||
|
'class': 'vjs-tech'
|
||
|
}, options['attributes'])
|
||
|
;
|
||
|
|
||
|
// If source was supplied pass as a flash var.
|
||
|
if (source) {
|
||
|
this.ready(function(){
|
||
|
this.setSource(source);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
// Add placeholder to player div
|
||
|
vjs.insertFirst(this.el_, options['parentEl']);
|
||
|
|
||
|
// Having issues with Flash reloading on certain page actions (hide/resize/fullscreen) in certain browsers
|
||
|
// This allows resetting the playhead when we catch the reload
|
||
|
if (options['startTime']) {
|
||
|
this.ready(function(){
|
||
|
this.load();
|
||
|
this.play();
|
||
|
this['currentTime'](options['startTime']);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
// firefox doesn't bubble mousemove events to parent. videojs/video-js-swf#37
|
||
|
// bugzilla bug: https://bugzilla.mozilla.org/show_bug.cgi?id=836786
|
||
|
if (vjs.IS_FIREFOX) {
|
||
|
this.ready(function(){
|
||
|
this.on('mousemove', function(){
|
||
|
// since it's a custom event, don't bubble higher than the player
|
||
|
this.player().trigger({ 'type':'mousemove', 'bubbles': false });
|
||
|
});
|
||
|
});
|
||
|
}
|
||
|
|
||
|
// native click events on the SWF aren't triggered on IE11, Win8.1RT
|
||
|
// use stageclick events triggered from inside the SWF instead
|
||
|
player.on('stageclick', player.reportUserActivity);
|
||
|
|
||
|
this.el_ = vjs.Flash.embed(options['swf'], this.el_, flashVars, params, attributes);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.Flash.prototype.dispose = function(){
|
||
|
vjs.MediaTechController.prototype.dispose.call(this);
|
||
|
};
|
||
|
|
||
|
vjs.Flash.prototype.play = function(){
|
||
|
this.el_.vjs_play();
|
||
|
};
|
||
|
|
||
|
vjs.Flash.prototype.pause = function(){
|
||
|
this.el_.vjs_pause();
|
||
|
};
|
||
|
|
||
|
vjs.Flash.prototype.src = function(src){
|
||
|
if (src === undefined) {
|
||
|
return this['currentSrc']();
|
||
|
}
|
||
|
|
||
|
// Setting src through `src` not `setSrc` will be deprecated
|
||
|
return this.setSrc(src);
|
||
|
};
|
||
|
|
||
|
vjs.Flash.prototype.setSrc = function(src){
|
||
|
// Make sure source URL is absolute.
|
||
|
src = vjs.getAbsoluteURL(src);
|
||
|
this.el_.vjs_src(src);
|
||
|
|
||
|
// Currently the SWF doesn't autoplay if you load a source later.
|
||
|
// e.g. Load player w/ no source, wait 2s, set src.
|
||
|
if (this.player_.autoplay()) {
|
||
|
var tech = this;
|
||
|
this.setTimeout(function(){ tech.play(); }, 0);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.Flash.prototype['setCurrentTime'] = function(time){
|
||
|
this.lastSeekTarget_ = time;
|
||
|
this.el_.vjs_setProperty('currentTime', time);
|
||
|
vjs.MediaTechController.prototype.setCurrentTime.call(this);
|
||
|
};
|
||
|
|
||
|
vjs.Flash.prototype['currentTime'] = function(time){
|
||
|
// when seeking make the reported time keep up with the requested time
|
||
|
// by reading the time we're seeking to
|
||
|
if (this.seeking()) {
|
||
|
return this.lastSeekTarget_ || 0;
|
||
|
}
|
||
|
return this.el_.vjs_getProperty('currentTime');
|
||
|
};
|
||
|
|
||
|
vjs.Flash.prototype['currentSrc'] = function(){
|
||
|
if (this.currentSource_) {
|
||
|
return this.currentSource_.src;
|
||
|
} else {
|
||
|
return this.el_.vjs_getProperty('currentSrc');
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.Flash.prototype.load = function(){
|
||
|
this.el_.vjs_load();
|
||
|
};
|
||
|
|
||
|
vjs.Flash.prototype.poster = function(){
|
||
|
this.el_.vjs_getProperty('poster');
|
||
|
};
|
||
|
vjs.Flash.prototype['setPoster'] = function(){
|
||
|
// poster images are not handled by the Flash tech so make this a no-op
|
||
|
};
|
||
|
|
||
|
vjs.Flash.prototype.buffered = function(){
|
||
|
return vjs.createTimeRange(0, this.el_.vjs_getProperty('buffered'));
|
||
|
};
|
||
|
|
||
|
vjs.Flash.prototype.supportsFullScreen = function(){
|
||
|
return false; // Flash does not allow fullscreen through javascript
|
||
|
};
|
||
|
|
||
|
vjs.Flash.prototype.enterFullScreen = function(){
|
||
|
return false;
|
||
|
};
|
||
|
|
||
|
(function(){
|
||
|
// Create setters and getters for attributes
|
||
|
var api = vjs.Flash.prototype,
|
||
|
readWrite = 'rtmpConnection,rtmpStream,preload,defaultPlaybackRate,playbackRate,autoplay,loop,mediaGroup,controller,controls,volume,muted,defaultMuted'.split(','),
|
||
|
readOnly = 'error,networkState,readyState,seeking,initialTime,duration,startOffsetTime,paused,played,seekable,ended,videoTracks,audioTracks,videoWidth,videoHeight'.split(','),
|
||
|
// Overridden: buffered, currentTime, currentSrc
|
||
|
i;
|
||
|
|
||
|
function createSetter(attr){
|
||
|
var attrUpper = attr.charAt(0).toUpperCase() + attr.slice(1);
|
||
|
api['set'+attrUpper] = function(val){ return this.el_.vjs_setProperty(attr, val); };
|
||
|
}
|
||
|
function createGetter(attr) {
|
||
|
api[attr] = function(){ return this.el_.vjs_getProperty(attr); };
|
||
|
}
|
||
|
|
||
|
// Create getter and setters for all read/write attributes
|
||
|
for (i = 0; i < readWrite.length; i++) {
|
||
|
createGetter(readWrite[i]);
|
||
|
createSetter(readWrite[i]);
|
||
|
}
|
||
|
|
||
|
// Create getters for read-only attributes
|
||
|
for (i = 0; i < readOnly.length; i++) {
|
||
|
createGetter(readOnly[i]);
|
||
|
}
|
||
|
})();
|
||
|
|
||
|
/* Flash Support Testing -------------------------------------------------------- */
|
||
|
|
||
|
vjs.Flash.isSupported = function(){
|
||
|
return vjs.Flash.version()[0] >= 10;
|
||
|
// return swfobject.hasFlashPlayerVersion('10');
|
||
|
};
|
||
|
|
||
|
// Add Source Handler pattern functions to this tech
|
||
|
vjs.MediaTechController.withSourceHandlers(vjs.Flash);
|
||
|
|
||
|
/**
|
||
|
* The default native source handler.
|
||
|
* This simply passes the source to the video element. Nothing fancy.
|
||
|
* @param {Object} source The source object
|
||
|
* @param {vjs.Flash} tech The instance of the Flash tech
|
||
|
*/
|
||
|
vjs.Flash.nativeSourceHandler = {};
|
||
|
|
||
|
/**
|
||
|
* Check Flash can handle the source natively
|
||
|
* @param {Object} source The source object
|
||
|
* @return {String} 'probably', 'maybe', or '' (empty string)
|
||
|
*/
|
||
|
vjs.Flash.nativeSourceHandler.canHandleSource = function(source){
|
||
|
var type;
|
||
|
|
||
|
if (!source.type) {
|
||
|
return '';
|
||
|
}
|
||
|
|
||
|
// Strip code information from the type because we don't get that specific
|
||
|
type = source.type.replace(/;.*/,'').toLowerCase();
|
||
|
|
||
|
if (type in vjs.Flash.formats) {
|
||
|
return 'maybe';
|
||
|
}
|
||
|
|
||
|
return '';
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Pass the source to the flash object
|
||
|
* Adaptive source handlers will have more complicated workflows before passing
|
||
|
* video data to the video element
|
||
|
* @param {Object} source The source object
|
||
|
* @param {vjs.Flash} tech The instance of the Flash tech
|
||
|
*/
|
||
|
vjs.Flash.nativeSourceHandler.handleSource = function(source, tech){
|
||
|
tech.setSrc(source.src);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Clean up the source handler when disposing the player or switching sources..
|
||
|
* (no cleanup is needed when supporting the format natively)
|
||
|
*/
|
||
|
vjs.Flash.nativeSourceHandler.dispose = function(){};
|
||
|
|
||
|
// Register the native source handler
|
||
|
vjs.Flash.registerSourceHandler(vjs.Flash.nativeSourceHandler);
|
||
|
|
||
|
vjs.Flash.formats = {
|
||
|
'video/flv': 'FLV',
|
||
|
'video/x-flv': 'FLV',
|
||
|
'video/mp4': 'MP4',
|
||
|
'video/m4v': 'MP4'
|
||
|
};
|
||
|
|
||
|
vjs.Flash['onReady'] = function(currSwf){
|
||
|
var el, player;
|
||
|
|
||
|
el = vjs.el(currSwf);
|
||
|
|
||
|
// get player from the player div property
|
||
|
player = el && el.parentNode && el.parentNode['player'];
|
||
|
|
||
|
// if there is no el or player then the tech has been disposed
|
||
|
// and the tech element was removed from the player div
|
||
|
if (player) {
|
||
|
// reference player on tech element
|
||
|
el['player'] = player;
|
||
|
// check that the flash object is really ready
|
||
|
vjs.Flash['checkReady'](player.tech);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// The SWF isn't always ready when it says it is. Sometimes the API functions still need to be added to the object.
|
||
|
// If it's not ready, we set a timeout to check again shortly.
|
||
|
vjs.Flash['checkReady'] = function(tech){
|
||
|
// stop worrying if the tech has been disposed
|
||
|
if (!tech.el()) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// check if API property exists
|
||
|
if (tech.el().vjs_getProperty) {
|
||
|
// tell tech it's ready
|
||
|
tech.triggerReady();
|
||
|
} else {
|
||
|
// wait longer
|
||
|
this.setTimeout(function(){
|
||
|
vjs.Flash['checkReady'](tech);
|
||
|
}, 50);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// Trigger events from the swf on the player
|
||
|
vjs.Flash['onEvent'] = function(swfID, eventName){
|
||
|
var player = vjs.el(swfID)['player'];
|
||
|
player.trigger(eventName);
|
||
|
};
|
||
|
|
||
|
// Log errors from the swf
|
||
|
vjs.Flash['onError'] = function(swfID, err){
|
||
|
var player = vjs.el(swfID)['player'];
|
||
|
var msg = 'FLASH: '+err;
|
||
|
|
||
|
if (err == 'srcnotfound') {
|
||
|
player.error({ code: 4, message: msg });
|
||
|
|
||
|
// errors we haven't categorized into the media errors
|
||
|
} else {
|
||
|
player.error(msg);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// Flash Version Check
|
||
|
vjs.Flash.version = function(){
|
||
|
var version = '0,0,0';
|
||
|
|
||
|
// IE
|
||
|
try {
|
||
|
version = new window.ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version').replace(/\D+/g, ',').match(/^,?(.+),?$/)[1];
|
||
|
|
||
|
// other browsers
|
||
|
} catch(e) {
|
||
|
try {
|
||
|
if (navigator.mimeTypes['application/x-shockwave-flash'].enabledPlugin){
|
||
|
version = (navigator.plugins['Shockwave Flash 2.0'] || navigator.plugins['Shockwave Flash']).description.replace(/\D+/g, ',').match(/^,?(.+),?$/)[1];
|
||
|
}
|
||
|
} catch(err) {}
|
||
|
}
|
||
|
return version.split(',');
|
||
|
};
|
||
|
|
||
|
// Flash embedding method. Only used in non-iframe mode
|
||
|
vjs.Flash.embed = function(swf, placeHolder, flashVars, params, attributes){
|
||
|
var code = vjs.Flash.getEmbedCode(swf, flashVars, params, attributes),
|
||
|
|
||
|
// Get element by embedding code and retrieving created element
|
||
|
obj = vjs.createEl('div', { innerHTML: code }).childNodes[0],
|
||
|
|
||
|
par = placeHolder.parentNode
|
||
|
;
|
||
|
|
||
|
placeHolder.parentNode.replaceChild(obj, placeHolder);
|
||
|
obj[vjs.expando] = placeHolder[vjs.expando];
|
||
|
|
||
|
// IE6 seems to have an issue where it won't initialize the swf object after injecting it.
|
||
|
// This is a dumb fix
|
||
|
var newObj = par.childNodes[0];
|
||
|
setTimeout(function(){
|
||
|
newObj.style.display = 'block';
|
||
|
}, 1000);
|
||
|
|
||
|
return obj;
|
||
|
|
||
|
};
|
||
|
|
||
|
vjs.Flash.getEmbedCode = function(swf, flashVars, params, attributes){
|
||
|
|
||
|
var objTag = '<object type="application/x-shockwave-flash" ',
|
||
|
flashVarsString = '',
|
||
|
paramsString = '',
|
||
|
attrsString = '';
|
||
|
|
||
|
// Convert flash vars to string
|
||
|
if (flashVars) {
|
||
|
vjs.obj.each(flashVars, function(key, val){
|
||
|
flashVarsString += (key + '=' + val + '&');
|
||
|
});
|
||
|
}
|
||
|
|
||
|
// Add swf, flashVars, and other default params
|
||
|
params = vjs.obj.merge({
|
||
|
'movie': swf,
|
||
|
'flashvars': flashVarsString,
|
||
|
'allowScriptAccess': 'always', // Required to talk to swf
|
||
|
'allowNetworking': 'all' // All should be default, but having security issues.
|
||
|
}, params);
|
||
|
|
||
|
// Create param tags string
|
||
|
vjs.obj.each(params, function(key, val){
|
||
|
paramsString += '<param name="'+key+'" value="'+val+'" />';
|
||
|
});
|
||
|
|
||
|
attributes = vjs.obj.merge({
|
||
|
// Add swf to attributes (need both for IE and Others to work)
|
||
|
'data': swf,
|
||
|
|
||
|
// Default to 100% width/height
|
||
|
'width': '100%',
|
||
|
'height': '100%'
|
||
|
|
||
|
}, attributes);
|
||
|
|
||
|
// Create Attributes string
|
||
|
vjs.obj.each(attributes, function(key, val){
|
||
|
attrsString += (key + '="' + val + '" ');
|
||
|
});
|
||
|
|
||
|
return objTag + attrsString + '>' + paramsString + '</object>';
|
||
|
};
|
||
|
vjs.Flash.streamingFormats = {
|
||
|
'rtmp/mp4': 'MP4',
|
||
|
'rtmp/flv': 'FLV'
|
||
|
};
|
||
|
|
||
|
vjs.Flash.streamFromParts = function(connection, stream) {
|
||
|
return connection + '&' + stream;
|
||
|
};
|
||
|
|
||
|
vjs.Flash.streamToParts = function(src) {
|
||
|
var parts = {
|
||
|
connection: '',
|
||
|
stream: ''
|
||
|
};
|
||
|
|
||
|
if (! src) {
|
||
|
return parts;
|
||
|
}
|
||
|
|
||
|
// Look for the normal URL separator we expect, '&'.
|
||
|
// If found, we split the URL into two pieces around the
|
||
|
// first '&'.
|
||
|
var connEnd = src.indexOf('&');
|
||
|
var streamBegin;
|
||
|
if (connEnd !== -1) {
|
||
|
streamBegin = connEnd + 1;
|
||
|
}
|
||
|
else {
|
||
|
// If there's not a '&', we use the last '/' as the delimiter.
|
||
|
connEnd = streamBegin = src.lastIndexOf('/') + 1;
|
||
|
if (connEnd === 0) {
|
||
|
// really, there's not a '/'?
|
||
|
connEnd = streamBegin = src.length;
|
||
|
}
|
||
|
}
|
||
|
parts.connection = src.substring(0, connEnd);
|
||
|
parts.stream = src.substring(streamBegin, src.length);
|
||
|
|
||
|
return parts;
|
||
|
};
|
||
|
|
||
|
vjs.Flash.isStreamingType = function(srcType) {
|
||
|
return srcType in vjs.Flash.streamingFormats;
|
||
|
};
|
||
|
|
||
|
// RTMP has four variations, any string starting
|
||
|
// with one of these protocols should be valid
|
||
|
vjs.Flash.RTMP_RE = /^rtmp[set]?:\/\//i;
|
||
|
|
||
|
vjs.Flash.isStreamingSrc = function(src) {
|
||
|
return vjs.Flash.RTMP_RE.test(src);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* A source handler for RTMP urls
|
||
|
* @type {Object}
|
||
|
*/
|
||
|
vjs.Flash.rtmpSourceHandler = {};
|
||
|
|
||
|
/**
|
||
|
* Check Flash can handle the source natively
|
||
|
* @param {Object} source The source object
|
||
|
* @return {String} 'probably', 'maybe', or '' (empty string)
|
||
|
*/
|
||
|
vjs.Flash.rtmpSourceHandler.canHandleSource = function(source){
|
||
|
if (vjs.Flash.isStreamingType(source.type) || vjs.Flash.isStreamingSrc(source.src)) {
|
||
|
return 'maybe';
|
||
|
}
|
||
|
|
||
|
return '';
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Pass the source to the flash object
|
||
|
* Adaptive source handlers will have more complicated workflows before passing
|
||
|
* video data to the video element
|
||
|
* @param {Object} source The source object
|
||
|
* @param {vjs.Flash} tech The instance of the Flash tech
|
||
|
*/
|
||
|
vjs.Flash.rtmpSourceHandler.handleSource = function(source, tech){
|
||
|
var srcParts = vjs.Flash.streamToParts(source.src);
|
||
|
|
||
|
tech['setRtmpConnection'](srcParts.connection);
|
||
|
tech['setRtmpStream'](srcParts.stream);
|
||
|
};
|
||
|
|
||
|
// Register the native source handler
|
||
|
vjs.Flash.registerSourceHandler(vjs.Flash.rtmpSourceHandler);
|
||
|
/**
|
||
|
* The Media Loader is the component that decides which playback technology to load
|
||
|
* when the player is initialized.
|
||
|
*
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.MediaLoader = vjs.Component.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options, ready){
|
||
|
vjs.Component.call(this, player, options, ready);
|
||
|
|
||
|
// If there are no sources when the player is initialized,
|
||
|
// load the first supported playback technology.
|
||
|
if (!player.options_['sources'] || player.options_['sources'].length === 0) {
|
||
|
for (var i=0,j=player.options_['techOrder']; i<j.length; i++) {
|
||
|
var techName = vjs.capitalize(j[i]),
|
||
|
tech = window['videojs'][techName];
|
||
|
|
||
|
// Check if the browser supports this technology
|
||
|
if (tech && tech.isSupported()) {
|
||
|
player.loadTech(techName);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
// // Loop through playback technologies (HTML5, Flash) and check for support.
|
||
|
// // Then load the best source.
|
||
|
// // A few assumptions here:
|
||
|
// // All playback technologies respect preload false.
|
||
|
player.src(player.options_['sources']);
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
/*
|
||
|
* https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode
|
||
|
*
|
||
|
* enum TextTrackMode { "disabled", "hidden", "showing" };
|
||
|
*/
|
||
|
vjs.TextTrackMode = {
|
||
|
'disabled': 'disabled',
|
||
|
'hidden': 'hidden',
|
||
|
'showing': 'showing'
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
* https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackkind
|
||
|
*
|
||
|
* enum TextTrackKind { "subtitles", "captions", "descriptions", "chapters", "metadata" };
|
||
|
*/
|
||
|
vjs.TextTrackKind = {
|
||
|
'subtitles': 'subtitles',
|
||
|
'captions': 'captions',
|
||
|
'descriptions': 'descriptions',
|
||
|
'chapters': 'chapters',
|
||
|
'metadata': 'metadata'
|
||
|
};
|
||
|
(function() {
|
||
|
/*
|
||
|
* https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack
|
||
|
*
|
||
|
* interface TextTrack : EventTarget {
|
||
|
* readonly attribute TextTrackKind kind;
|
||
|
* readonly attribute DOMString label;
|
||
|
* readonly attribute DOMString language;
|
||
|
*
|
||
|
* readonly attribute DOMString id;
|
||
|
* readonly attribute DOMString inBandMetadataTrackDispatchType;
|
||
|
*
|
||
|
* attribute TextTrackMode mode;
|
||
|
*
|
||
|
* readonly attribute TextTrackCueList? cues;
|
||
|
* readonly attribute TextTrackCueList? activeCues;
|
||
|
*
|
||
|
* void addCue(TextTrackCue cue);
|
||
|
* void removeCue(TextTrackCue cue);
|
||
|
*
|
||
|
* attribute EventHandler oncuechange;
|
||
|
* };
|
||
|
*/
|
||
|
|
||
|
vjs.TextTrack = function(options) {
|
||
|
var tt, id, mode, kind, label, language, cues, activeCues, timeupdateHandler, changed, prop;
|
||
|
|
||
|
options = options || {};
|
||
|
|
||
|
if (!options['player']) {
|
||
|
throw new Error('A player was not provided.');
|
||
|
}
|
||
|
|
||
|
tt = this;
|
||
|
if (vjs.IS_IE8) {
|
||
|
tt = document.createElement('custom');
|
||
|
|
||
|
for (prop in vjs.TextTrack.prototype) {
|
||
|
tt[prop] = vjs.TextTrack.prototype[prop];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
tt.player_ = options['player'];
|
||
|
|
||
|
mode = vjs.TextTrackMode[options['mode']] || 'disabled';
|
||
|
kind = vjs.TextTrackKind[options['kind']] || 'subtitles';
|
||
|
label = options['label'] || '';
|
||
|
language = options['language'] || options['srclang'] || '';
|
||
|
id = options['id'] || 'vjs_text_track_' + vjs.guid++;
|
||
|
|
||
|
if (kind === 'metadata' || kind === 'chapters') {
|
||
|
mode = 'hidden';
|
||
|
}
|
||
|
|
||
|
tt.cues_ = [];
|
||
|
tt.activeCues_ = [];
|
||
|
|
||
|
cues = new vjs.TextTrackCueList(tt.cues_);
|
||
|
activeCues = new vjs.TextTrackCueList(tt.activeCues_);
|
||
|
|
||
|
changed = false;
|
||
|
timeupdateHandler = vjs.bind(tt, function() {
|
||
|
this['activeCues'];
|
||
|
if (changed) {
|
||
|
this['trigger']('cuechange');
|
||
|
changed = false;
|
||
|
}
|
||
|
});
|
||
|
if (mode !== 'disabled') {
|
||
|
tt.player_.on('timeupdate', timeupdateHandler);
|
||
|
}
|
||
|
|
||
|
Object.defineProperty(tt, 'kind', {
|
||
|
get: function() {
|
||
|
return kind;
|
||
|
},
|
||
|
set: Function.prototype
|
||
|
});
|
||
|
|
||
|
Object.defineProperty(tt, 'label', {
|
||
|
get: function() {
|
||
|
return label;
|
||
|
},
|
||
|
set: Function.prototype
|
||
|
});
|
||
|
|
||
|
Object.defineProperty(tt, 'language', {
|
||
|
get: function() {
|
||
|
return language;
|
||
|
},
|
||
|
set: Function.prototype
|
||
|
});
|
||
|
|
||
|
Object.defineProperty(tt, 'id', {
|
||
|
get: function() {
|
||
|
return id;
|
||
|
},
|
||
|
set: Function.prototype
|
||
|
});
|
||
|
|
||
|
Object.defineProperty(tt, 'mode', {
|
||
|
get: function() {
|
||
|
return mode;
|
||
|
},
|
||
|
set: function(newMode) {
|
||
|
if (!vjs.TextTrackMode[newMode]) {
|
||
|
return;
|
||
|
}
|
||
|
mode = newMode;
|
||
|
if (mode === 'showing') {
|
||
|
this.player_.on('timeupdate', timeupdateHandler);
|
||
|
}
|
||
|
this.trigger('modechange');
|
||
|
}
|
||
|
});
|
||
|
|
||
|
Object.defineProperty(tt, 'cues', {
|
||
|
get: function() {
|
||
|
if (!this.loaded_) {
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
return cues;
|
||
|
},
|
||
|
set: Function.prototype
|
||
|
});
|
||
|
|
||
|
Object.defineProperty(tt, 'activeCues', {
|
||
|
get: function() {
|
||
|
var i, l, active, ct, cue;
|
||
|
|
||
|
if (!this.loaded_) {
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
if (this['cues'].length === 0) {
|
||
|
return activeCues; // nothing to do
|
||
|
}
|
||
|
|
||
|
ct = this.player_.currentTime();
|
||
|
i = 0;
|
||
|
l = this['cues'].length;
|
||
|
active = [];
|
||
|
|
||
|
for (; i < l; i++) {
|
||
|
cue = this['cues'][i];
|
||
|
if (cue['startTime'] <= ct && cue['endTime'] >= ct) {
|
||
|
active.push(cue);
|
||
|
} else if (cue['startTime'] === cue['endTime'] && cue['startTime'] <= ct && cue['startTime'] + 0.5 >= ct) {
|
||
|
active.push(cue);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
changed = false;
|
||
|
|
||
|
if (active.length !== this.activeCues_.length) {
|
||
|
changed = true;
|
||
|
} else {
|
||
|
for (i = 0; i < active.length; i++) {
|
||
|
if (indexOf.call(this.activeCues_, active[i]) === -1) {
|
||
|
changed = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
this.activeCues_ = active;
|
||
|
activeCues.setCues_(this.activeCues_);
|
||
|
|
||
|
return activeCues;
|
||
|
},
|
||
|
set: Function.prototype
|
||
|
});
|
||
|
|
||
|
if (options.src) {
|
||
|
loadTrack(options.src, tt);
|
||
|
} else {
|
||
|
tt.loaded_ = true;
|
||
|
}
|
||
|
|
||
|
if (vjs.IS_IE8) {
|
||
|
return tt;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.TextTrack.prototype = vjs.obj.create(vjs.EventEmitter.prototype);
|
||
|
vjs.TextTrack.prototype.constructor = vjs.TextTrack;
|
||
|
|
||
|
/*
|
||
|
* cuechange - One or more cues in the track have become active or stopped being active.
|
||
|
*/
|
||
|
vjs.TextTrack.prototype.allowedEvents_ = {
|
||
|
'cuechange': 'cuechange'
|
||
|
};
|
||
|
|
||
|
vjs.TextTrack.prototype.addCue = function(cue) {
|
||
|
var tracks = this.player_.textTracks(),
|
||
|
i = 0;
|
||
|
|
||
|
if (tracks) {
|
||
|
for (; i < tracks.length; i++) {
|
||
|
if (tracks[i] !== this) {
|
||
|
tracks[i].removeCue(cue);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
this.cues_.push(cue);
|
||
|
this['cues'].setCues_(this.cues_);
|
||
|
};
|
||
|
|
||
|
vjs.TextTrack.prototype.removeCue = function(removeCue) {
|
||
|
var i = 0,
|
||
|
l = this.cues_.length,
|
||
|
cue,
|
||
|
removed = false;
|
||
|
|
||
|
for (; i < l; i++) {
|
||
|
cue = this.cues_[i];
|
||
|
if (cue === removeCue) {
|
||
|
this.cues_.splice(i, 1);
|
||
|
removed = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (removed) {
|
||
|
this.cues.setCues_(this.cues_);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
* Downloading stuff happens below this point
|
||
|
*/
|
||
|
var loadTrack, parseCues, indexOf;
|
||
|
|
||
|
loadTrack = function(src, track) {
|
||
|
vjs.xhr(src, vjs.bind(this, function(err, response, responseBody){
|
||
|
if (err) {
|
||
|
return vjs.log.error(err);
|
||
|
}
|
||
|
|
||
|
|
||
|
track.loaded_ = true;
|
||
|
parseCues(responseBody, track);
|
||
|
}));
|
||
|
};
|
||
|
|
||
|
parseCues = function(srcContent, track) {
|
||
|
if (typeof window['WebVTT'] !== 'function') {
|
||
|
//try again a bit later
|
||
|
return window.setTimeout(function() {
|
||
|
parseCues(srcContent, track);
|
||
|
}, 25);
|
||
|
}
|
||
|
|
||
|
var parser = new window['WebVTT']['Parser'](window, window['vttjs'], window['WebVTT']['StringDecoder']());
|
||
|
|
||
|
parser['oncue'] = function(cue) {
|
||
|
track.addCue(cue);
|
||
|
};
|
||
|
parser['onparsingerror'] = function(error) {
|
||
|
vjs.log.error(error);
|
||
|
};
|
||
|
|
||
|
parser['parse'](srcContent);
|
||
|
parser['flush']();
|
||
|
};
|
||
|
|
||
|
indexOf = function(searchElement, fromIndex) {
|
||
|
|
||
|
var k;
|
||
|
|
||
|
if (this == null) {
|
||
|
throw new TypeError('"this" is null or not defined');
|
||
|
}
|
||
|
|
||
|
var O = Object(this);
|
||
|
|
||
|
var len = O.length >>> 0;
|
||
|
|
||
|
if (len === 0) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
var n = +fromIndex || 0;
|
||
|
|
||
|
if (Math.abs(n) === Infinity) {
|
||
|
n = 0;
|
||
|
}
|
||
|
|
||
|
if (n >= len) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
k = Math.max(n >= 0 ? n : len - Math.abs(n), 0);
|
||
|
|
||
|
while (k < len) {
|
||
|
if (k in O && O[k] === searchElement) {
|
||
|
return k;
|
||
|
}
|
||
|
k++;
|
||
|
}
|
||
|
return -1;
|
||
|
};
|
||
|
|
||
|
})();
|
||
|
/*
|
||
|
* https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist
|
||
|
*
|
||
|
* interface TextTrackList : EventTarget {
|
||
|
* readonly attribute unsigned long length;
|
||
|
* getter TextTrack (unsigned long index);
|
||
|
* TextTrack? getTrackById(DOMString id);
|
||
|
*
|
||
|
* attribute EventHandler onchange;
|
||
|
* attribute EventHandler onaddtrack;
|
||
|
* attribute EventHandler onremovetrack;
|
||
|
* };
|
||
|
*/
|
||
|
vjs.TextTrackList = function(tracks) {
|
||
|
var list = this,
|
||
|
prop,
|
||
|
i = 0;
|
||
|
|
||
|
if (vjs.IS_IE8) {
|
||
|
list = document.createElement('custom');
|
||
|
|
||
|
for (prop in vjs.TextTrackList.prototype) {
|
||
|
list[prop] = vjs.TextTrackList.prototype[prop];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
tracks = tracks || [];
|
||
|
list.tracks_ = [];
|
||
|
|
||
|
Object.defineProperty(list, 'length', {
|
||
|
get: function() {
|
||
|
return this.tracks_.length;
|
||
|
}
|
||
|
});
|
||
|
|
||
|
for (; i < tracks.length; i++) {
|
||
|
list.addTrack_(tracks[i]);
|
||
|
}
|
||
|
|
||
|
if (vjs.IS_IE8) {
|
||
|
return list;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.TextTrackList.prototype = vjs.obj.create(vjs.EventEmitter.prototype);
|
||
|
vjs.TextTrackList.prototype.constructor = vjs.TextTrackList;
|
||
|
|
||
|
/*
|
||
|
* change - One or more tracks in the track list have been enabled or disabled.
|
||
|
* addtrack - A track has been added to the track list.
|
||
|
* removetrack - A track has been removed from the track list.
|
||
|
*/
|
||
|
vjs.TextTrackList.prototype.allowedEvents_ = {
|
||
|
'change': 'change',
|
||
|
'addtrack': 'addtrack',
|
||
|
'removetrack': 'removetrack'
|
||
|
};
|
||
|
|
||
|
// emulate attribute EventHandler support to allow for feature detection
|
||
|
(function() {
|
||
|
var event;
|
||
|
|
||
|
for (event in vjs.TextTrackList.prototype.allowedEvents_) {
|
||
|
vjs.TextTrackList.prototype['on' + event] = null;
|
||
|
}
|
||
|
})();
|
||
|
|
||
|
vjs.TextTrackList.prototype.addTrack_ = function(track) {
|
||
|
var index = this.tracks_.length;
|
||
|
if (!(''+index in this)) {
|
||
|
Object.defineProperty(this, index, {
|
||
|
get: function() {
|
||
|
return this.tracks_[index];
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
|
||
|
track.addEventListener('modechange', vjs.bind(this, function() {
|
||
|
this.trigger('change');
|
||
|
}));
|
||
|
this.tracks_.push(track);
|
||
|
|
||
|
this.trigger({
|
||
|
type: 'addtrack',
|
||
|
track: track
|
||
|
});
|
||
|
};
|
||
|
|
||
|
vjs.TextTrackList.prototype.removeTrack_ = function(rtrack) {
|
||
|
var i = 0,
|
||
|
l = this.length,
|
||
|
result = null,
|
||
|
track;
|
||
|
|
||
|
for (; i < l; i++) {
|
||
|
track = this[i];
|
||
|
if (track === rtrack) {
|
||
|
this.tracks_.splice(i, 1);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
this.trigger({
|
||
|
type: 'removetrack',
|
||
|
track: rtrack
|
||
|
});
|
||
|
};
|
||
|
|
||
|
vjs.TextTrackList.prototype.getTrackById = function(id) {
|
||
|
var i = 0,
|
||
|
l = this.length,
|
||
|
result = null,
|
||
|
track;
|
||
|
|
||
|
for (; i < l; i++) {
|
||
|
track = this[i];
|
||
|
if (track.id === id) {
|
||
|
result = track;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
};
|
||
|
/*
|
||
|
* https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist
|
||
|
*
|
||
|
* interface TextTrackCueList {
|
||
|
* readonly attribute unsigned long length;
|
||
|
* getter TextTrackCue (unsigned long index);
|
||
|
* TextTrackCue? getCueById(DOMString id);
|
||
|
* };
|
||
|
*/
|
||
|
|
||
|
vjs.TextTrackCueList = function(cues) {
|
||
|
var list = this,
|
||
|
prop;
|
||
|
|
||
|
if (vjs.IS_IE8) {
|
||
|
list = document.createElement('custom');
|
||
|
|
||
|
for (prop in vjs.TextTrackCueList.prototype) {
|
||
|
list[prop] = vjs.TextTrackCueList.prototype[prop];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
vjs.TextTrackCueList.prototype.setCues_.call(list, cues);
|
||
|
|
||
|
Object.defineProperty(list, 'length', {
|
||
|
get: function() {
|
||
|
return this.length_;
|
||
|
}
|
||
|
});
|
||
|
|
||
|
if (vjs.IS_IE8) {
|
||
|
return list;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.TextTrackCueList.prototype.setCues_ = function(cues) {
|
||
|
var oldLength = this.length || 0,
|
||
|
i = 0,
|
||
|
l = cues.length,
|
||
|
defineProp;
|
||
|
|
||
|
this.cues_ = cues;
|
||
|
this.length_ = cues.length;
|
||
|
|
||
|
defineProp = function(i) {
|
||
|
if (!(''+i in this)) {
|
||
|
Object.defineProperty(this, '' + i, {
|
||
|
get: function() {
|
||
|
return this.cues_[i];
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
};
|
||
|
|
||
|
if (oldLength < l) {
|
||
|
i = oldLength;
|
||
|
for(; i < l; i++) {
|
||
|
defineProp.call(this, i);
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.TextTrackCueList.prototype.getCueById = function(id) {
|
||
|
var i = 0,
|
||
|
l = this.length,
|
||
|
result = null,
|
||
|
cue;
|
||
|
|
||
|
for (; i < l; i++) {
|
||
|
cue = this[i];
|
||
|
if (cue.id === id) {
|
||
|
result = cue;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
};
|
||
|
(function() {
|
||
|
'use strict';
|
||
|
|
||
|
/* Text Track Display
|
||
|
============================================================================= */
|
||
|
// Global container for both subtitle and captions text. Simple div container.
|
||
|
|
||
|
/**
|
||
|
* The component for displaying text track cues
|
||
|
*
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.TextTrackDisplay = vjs.Component.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options, ready){
|
||
|
vjs.Component.call(this, player, options, ready);
|
||
|
|
||
|
player.on('loadstart', vjs.bind(this, this.toggleDisplay));
|
||
|
|
||
|
// This used to be called during player init, but was causing an error
|
||
|
// if a track should show by default and the display hadn't loaded yet.
|
||
|
// Should probably be moved to an external track loader when we support
|
||
|
// tracks that don't need a display.
|
||
|
player.ready(vjs.bind(this, function() {
|
||
|
if (player.tech && player.tech['featuresNativeTextTracks']) {
|
||
|
this.hide();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var i, tracks, track;
|
||
|
|
||
|
player.on('fullscreenchange', vjs.bind(this, this.updateDisplay));
|
||
|
|
||
|
tracks = player.options_['tracks'] || [];
|
||
|
for (i = 0; i < tracks.length; i++) {
|
||
|
track = tracks[i];
|
||
|
this.player_.addRemoteTextTrack(track);
|
||
|
}
|
||
|
}));
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.TextTrackDisplay.prototype.toggleDisplay = function() {
|
||
|
if (this.player_.tech && this.player_.tech['featuresNativeTextTracks']) {
|
||
|
this.hide();
|
||
|
} else {
|
||
|
this.show();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.TextTrackDisplay.prototype.createEl = function(){
|
||
|
return vjs.Component.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-text-track-display'
|
||
|
});
|
||
|
};
|
||
|
|
||
|
vjs.TextTrackDisplay.prototype.clearDisplay = function() {
|
||
|
if (typeof window['WebVTT'] === 'function') {
|
||
|
window['WebVTT']['processCues'](window, [], this.el_);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// Add cue HTML to display
|
||
|
var constructColor = function(color, opacity) {
|
||
|
return 'rgba(' +
|
||
|
// color looks like "#f0e"
|
||
|
parseInt(color[1] + color[1], 16) + ',' +
|
||
|
parseInt(color[2] + color[2], 16) + ',' +
|
||
|
parseInt(color[3] + color[3], 16) + ',' +
|
||
|
opacity + ')';
|
||
|
};
|
||
|
var darkGray = '#222';
|
||
|
var lightGray = '#ccc';
|
||
|
var fontMap = {
|
||
|
monospace: 'monospace',
|
||
|
sansSerif: 'sans-serif',
|
||
|
serif: 'serif',
|
||
|
monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace',
|
||
|
monospaceSerif: '"Courier New", monospace',
|
||
|
proportionalSansSerif: 'sans-serif',
|
||
|
proportionalSerif: 'serif',
|
||
|
casual: '"Comic Sans MS", Impact, fantasy',
|
||
|
script: '"Monotype Corsiva", cursive',
|
||
|
smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif'
|
||
|
};
|
||
|
var tryUpdateStyle = function(el, style, rule) {
|
||
|
// some style changes will throw an error, particularly in IE8. Those should be noops.
|
||
|
try {
|
||
|
el.style[style] = rule;
|
||
|
} catch (e) {}
|
||
|
};
|
||
|
|
||
|
vjs.TextTrackDisplay.prototype.updateDisplay = function() {
|
||
|
var tracks = this.player_.textTracks(),
|
||
|
i = 0,
|
||
|
track;
|
||
|
|
||
|
this.clearDisplay();
|
||
|
|
||
|
if (!tracks) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for (; i < tracks.length; i++) {
|
||
|
track = tracks[i];
|
||
|
if (track['mode'] === 'showing') {
|
||
|
this.updateForTrack(track);
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.TextTrackDisplay.prototype.updateForTrack = function(track) {
|
||
|
if (typeof window['WebVTT'] !== 'function' || !track['activeCues']) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var i = 0,
|
||
|
property,
|
||
|
cueDiv,
|
||
|
overrides = this.player_['textTrackSettings'].getValues(),
|
||
|
fontSize,
|
||
|
cues = [];
|
||
|
|
||
|
for (; i < track['activeCues'].length; i++) {
|
||
|
cues.push(track['activeCues'][i]);
|
||
|
}
|
||
|
|
||
|
window['WebVTT']['processCues'](window, track['activeCues'], this.el_);
|
||
|
|
||
|
i = cues.length;
|
||
|
while (i--) {
|
||
|
cueDiv = cues[i].displayState;
|
||
|
if (overrides.color) {
|
||
|
cueDiv.firstChild.style.color = overrides.color;
|
||
|
}
|
||
|
if (overrides.textOpacity) {
|
||
|
tryUpdateStyle(cueDiv.firstChild,
|
||
|
'color',
|
||
|
constructColor(overrides.color || '#fff',
|
||
|
overrides.textOpacity));
|
||
|
}
|
||
|
if (overrides.backgroundColor) {
|
||
|
cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;
|
||
|
}
|
||
|
if (overrides.backgroundOpacity) {
|
||
|
tryUpdateStyle(cueDiv.firstChild,
|
||
|
'backgroundColor',
|
||
|
constructColor(overrides.backgroundColor || '#000',
|
||
|
overrides.backgroundOpacity));
|
||
|
}
|
||
|
if (overrides.windowColor) {
|
||
|
if (overrides.windowOpacity) {
|
||
|
tryUpdateStyle(cueDiv,
|
||
|
'backgroundColor',
|
||
|
constructColor(overrides.windowColor, overrides.windowOpacity));
|
||
|
} else {
|
||
|
cueDiv.style.backgroundColor = overrides.windowColor;
|
||
|
}
|
||
|
}
|
||
|
if (overrides.edgeStyle) {
|
||
|
if (overrides.edgeStyle === 'dropshadow') {
|
||
|
cueDiv.firstChild.style.textShadow = '2px 2px 3px ' + darkGray + ', 2px 2px 4px ' + darkGray + ', 2px 2px 5px ' + darkGray;
|
||
|
} else if (overrides.edgeStyle === 'raised') {
|
||
|
cueDiv.firstChild.style.textShadow = '1px 1px ' + darkGray + ', 2px 2px ' + darkGray + ', 3px 3px ' + darkGray;
|
||
|
} else if (overrides.edgeStyle === 'depressed') {
|
||
|
cueDiv.firstChild.style.textShadow = '1px 1px ' + lightGray + ', 0 1px ' + lightGray + ', -1px -1px ' + darkGray + ', 0 -1px ' + darkGray;
|
||
|
} else if (overrides.edgeStyle === 'uniform') {
|
||
|
cueDiv.firstChild.style.textShadow = '0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray;
|
||
|
}
|
||
|
}
|
||
|
if (overrides.fontPercent && overrides.fontPercent !== 1) {
|
||
|
fontSize = window.parseFloat(cueDiv.style.fontSize);
|
||
|
cueDiv.style.fontSize = (fontSize * overrides.fontPercent) + 'px';
|
||
|
cueDiv.style.height = 'auto';
|
||
|
cueDiv.style.top = 'auto';
|
||
|
cueDiv.style.bottom = '2px';
|
||
|
}
|
||
|
if (overrides.fontFamily && overrides.fontFamily !== 'default') {
|
||
|
if (overrides.fontFamily === 'small-caps') {
|
||
|
cueDiv.firstChild.style.fontVariant = 'small-caps';
|
||
|
} else {
|
||
|
cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
/**
|
||
|
* The specific menu item type for selecting a language within a text track kind
|
||
|
*
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.TextTrackMenuItem = vjs.MenuItem.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
var track = this.track = options['track'],
|
||
|
tracks = player.textTracks(),
|
||
|
changeHandler,
|
||
|
event;
|
||
|
|
||
|
if (tracks) {
|
||
|
changeHandler = vjs.bind(this, function() {
|
||
|
var selected = this.track['mode'] === 'showing',
|
||
|
track,
|
||
|
i,
|
||
|
l;
|
||
|
|
||
|
if (this instanceof vjs.OffTextTrackMenuItem) {
|
||
|
selected = true;
|
||
|
|
||
|
i = 0,
|
||
|
l = tracks.length;
|
||
|
|
||
|
for (; i < l; i++) {
|
||
|
track = tracks[i];
|
||
|
if (track['kind'] === this.track['kind'] && track['mode'] === 'showing') {
|
||
|
selected = false;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
this.selected(selected);
|
||
|
});
|
||
|
tracks.addEventListener('change', changeHandler);
|
||
|
player.on('dispose', function() {
|
||
|
tracks.removeEventListener('change', changeHandler);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
// Modify options for parent MenuItem class's init.
|
||
|
options['label'] = track['label'] || track['language'] || 'Unknown';
|
||
|
options['selected'] = track['default'] || track['mode'] === 'showing';
|
||
|
vjs.MenuItem.call(this, player, options);
|
||
|
|
||
|
// iOS7 doesn't dispatch change events to TextTrackLists when an
|
||
|
// associated track's mode changes. Without something like
|
||
|
// Object.observe() (also not present on iOS7), it's not
|
||
|
// possible to detect changes to the mode attribute and polyfill
|
||
|
// the change event. As a poor substitute, we manually dispatch
|
||
|
// change events whenever the controls modify the mode.
|
||
|
if (tracks && tracks.onchange === undefined) {
|
||
|
this.on(['tap', 'click'], function() {
|
||
|
if (typeof window.Event !== 'object') {
|
||
|
// Android 2.3 throws an Illegal Constructor error for window.Event
|
||
|
try {
|
||
|
event = new window.Event('change');
|
||
|
} catch(err){}
|
||
|
}
|
||
|
|
||
|
if (!event) {
|
||
|
event = document.createEvent('Event');
|
||
|
event.initEvent('change', true, true);
|
||
|
}
|
||
|
|
||
|
tracks.dispatchEvent(event);
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.TextTrackMenuItem.prototype.onClick = function(){
|
||
|
var kind = this.track['kind'],
|
||
|
tracks = this.player_.textTracks(),
|
||
|
mode,
|
||
|
track,
|
||
|
i = 0;
|
||
|
|
||
|
vjs.MenuItem.prototype.onClick.call(this);
|
||
|
|
||
|
if (!tracks) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for (; i < tracks.length; i++) {
|
||
|
track = tracks[i];
|
||
|
|
||
|
if (track['kind'] !== kind) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (track === this.track) {
|
||
|
track['mode'] = 'showing';
|
||
|
} else {
|
||
|
track['mode'] = 'disabled';
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* A special menu item for turning of a specific type of text track
|
||
|
*
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.OffTextTrackMenuItem = vjs.TextTrackMenuItem.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
// Create pseudo track info
|
||
|
// Requires options['kind']
|
||
|
options['track'] = {
|
||
|
'kind': options['kind'],
|
||
|
'player': player,
|
||
|
'label': options['kind'] + ' off',
|
||
|
'default': false,
|
||
|
'mode': 'disabled'
|
||
|
};
|
||
|
vjs.TextTrackMenuItem.call(this, player, options);
|
||
|
this.selected(true);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.CaptionSettingsMenuItem = vjs.TextTrackMenuItem.extend({
|
||
|
init: function(player, options) {
|
||
|
options['track'] = {
|
||
|
'kind': options['kind'],
|
||
|
'player': player,
|
||
|
'label': options['kind'] + ' settings',
|
||
|
'default': false,
|
||
|
mode: 'disabled'
|
||
|
};
|
||
|
|
||
|
vjs.TextTrackMenuItem.call(this, player, options);
|
||
|
this.addClass('vjs-texttrack-settings');
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.CaptionSettingsMenuItem.prototype.onClick = function() {
|
||
|
this.player().getChild('textTrackSettings').show();
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The base class for buttons that toggle specific text track types (e.g. subtitles)
|
||
|
*
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.TextTrackButton = vjs.MenuButton.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
var tracks, updateHandler;
|
||
|
|
||
|
vjs.MenuButton.call(this, player, options);
|
||
|
|
||
|
tracks = this.player_.textTracks();
|
||
|
|
||
|
if (this.items.length <= 1) {
|
||
|
this.hide();
|
||
|
}
|
||
|
|
||
|
if (!tracks) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
updateHandler = vjs.bind(this, this.update);
|
||
|
tracks.addEventListener('removetrack', updateHandler);
|
||
|
tracks.addEventListener('addtrack', updateHandler);
|
||
|
|
||
|
this.player_.on('dispose', function() {
|
||
|
tracks.removeEventListener('removetrack', updateHandler);
|
||
|
tracks.removeEventListener('addtrack', updateHandler);
|
||
|
});
|
||
|
}
|
||
|
});
|
||
|
|
||
|
// Create a menu item for each text track
|
||
|
vjs.TextTrackButton.prototype.createItems = function(){
|
||
|
var items = [], track, tracks;
|
||
|
|
||
|
if (this instanceof vjs.CaptionsButton && !(this.player().tech && this.player().tech['featuresNativeTextTracks'])) {
|
||
|
items.push(new vjs.CaptionSettingsMenuItem(this.player_, { 'kind': this.kind_ }));
|
||
|
}
|
||
|
|
||
|
// Add an OFF menu item to turn all tracks off
|
||
|
items.push(new vjs.OffTextTrackMenuItem(this.player_, { 'kind': this.kind_ }));
|
||
|
|
||
|
tracks = this.player_.textTracks();
|
||
|
|
||
|
if (!tracks) {
|
||
|
return items;
|
||
|
}
|
||
|
|
||
|
for (var i = 0; i < tracks.length; i++) {
|
||
|
track = tracks[i];
|
||
|
|
||
|
// only add tracks that are of the appropriate kind and have a label
|
||
|
if (track['kind'] === this.kind_) {
|
||
|
items.push(new vjs.TextTrackMenuItem(this.player_, {
|
||
|
'track': track
|
||
|
}));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return items;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The button component for toggling and selecting captions
|
||
|
*
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.CaptionsButton = vjs.TextTrackButton.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options, ready){
|
||
|
vjs.TextTrackButton.call(this, player, options, ready);
|
||
|
this.el_.setAttribute('aria-label','Captions Menu');
|
||
|
}
|
||
|
});
|
||
|
vjs.CaptionsButton.prototype.kind_ = 'captions';
|
||
|
vjs.CaptionsButton.prototype.buttonText = 'Captions';
|
||
|
vjs.CaptionsButton.prototype.className = 'vjs-captions-button';
|
||
|
|
||
|
vjs.CaptionsButton.prototype.update = function() {
|
||
|
var threshold = 2;
|
||
|
vjs.TextTrackButton.prototype.update.call(this);
|
||
|
|
||
|
// if native, then threshold is 1 because no settings button
|
||
|
if (this.player().tech && this.player().tech['featuresNativeTextTracks']) {
|
||
|
threshold = 1;
|
||
|
}
|
||
|
|
||
|
if (this.items && this.items.length > threshold) {
|
||
|
this.show();
|
||
|
} else {
|
||
|
this.hide();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The button component for toggling and selecting subtitles
|
||
|
*
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.SubtitlesButton = vjs.TextTrackButton.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options, ready){
|
||
|
vjs.TextTrackButton.call(this, player, options, ready);
|
||
|
this.el_.setAttribute('aria-label','Subtitles Menu');
|
||
|
}
|
||
|
});
|
||
|
vjs.SubtitlesButton.prototype.kind_ = 'subtitles';
|
||
|
vjs.SubtitlesButton.prototype.buttonText = 'Subtitles';
|
||
|
vjs.SubtitlesButton.prototype.className = 'vjs-subtitles-button';
|
||
|
|
||
|
// Chapters act much differently than other text tracks
|
||
|
// Cues are navigation vs. other tracks of alternative languages
|
||
|
/**
|
||
|
* The button component for toggling and selecting chapters
|
||
|
*
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.ChaptersButton = vjs.TextTrackButton.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options, ready){
|
||
|
vjs.TextTrackButton.call(this, player, options, ready);
|
||
|
this.el_.setAttribute('aria-label','Chapters Menu');
|
||
|
}
|
||
|
});
|
||
|
vjs.ChaptersButton.prototype.kind_ = 'chapters';
|
||
|
vjs.ChaptersButton.prototype.buttonText = 'Chapters';
|
||
|
vjs.ChaptersButton.prototype.className = 'vjs-chapters-button';
|
||
|
|
||
|
// Create a menu item for each text track
|
||
|
vjs.ChaptersButton.prototype.createItems = function(){
|
||
|
var items = [], track, tracks;
|
||
|
|
||
|
tracks = this.player_.textTracks();
|
||
|
|
||
|
if (!tracks) {
|
||
|
return items;
|
||
|
}
|
||
|
|
||
|
for (var i = 0; i < tracks.length; i++) {
|
||
|
track = tracks[i];
|
||
|
if (track['kind'] === this.kind_) {
|
||
|
items.push(new vjs.TextTrackMenuItem(this.player_, {
|
||
|
'track': track
|
||
|
}));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return items;
|
||
|
};
|
||
|
|
||
|
vjs.ChaptersButton.prototype.createMenu = function(){
|
||
|
var tracks = this.player_.textTracks() || [],
|
||
|
i = 0,
|
||
|
l = tracks.length,
|
||
|
track, chaptersTrack,
|
||
|
items = this.items = [];
|
||
|
|
||
|
for (; i < l; i++) {
|
||
|
track = tracks[i];
|
||
|
if (track['kind'] == this.kind_) {
|
||
|
if (!track.cues) {
|
||
|
track['mode'] = 'hidden';
|
||
|
/* jshint loopfunc:true */
|
||
|
// TODO see if we can figure out a better way of doing this https://github.com/videojs/video.js/issues/1864
|
||
|
window.setTimeout(vjs.bind(this, function() {
|
||
|
this.createMenu();
|
||
|
}), 100);
|
||
|
/* jshint loopfunc:false */
|
||
|
} else {
|
||
|
chaptersTrack = track;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
var menu = this.menu;
|
||
|
if (menu === undefined) {
|
||
|
menu = new vjs.Menu(this.player_);
|
||
|
menu.contentEl().appendChild(vjs.createEl('li', {
|
||
|
className: 'vjs-menu-title',
|
||
|
innerHTML: vjs.capitalize(this.kind_),
|
||
|
tabindex: -1
|
||
|
}));
|
||
|
}
|
||
|
|
||
|
if (chaptersTrack) {
|
||
|
var cues = chaptersTrack['cues'], cue, mi;
|
||
|
i = 0;
|
||
|
l = cues.length;
|
||
|
|
||
|
for (; i < l; i++) {
|
||
|
cue = cues[i];
|
||
|
|
||
|
mi = new vjs.ChaptersTrackMenuItem(this.player_, {
|
||
|
'track': chaptersTrack,
|
||
|
'cue': cue
|
||
|
});
|
||
|
|
||
|
items.push(mi);
|
||
|
|
||
|
menu.addChild(mi);
|
||
|
}
|
||
|
this.addChild(menu);
|
||
|
}
|
||
|
|
||
|
if (this.items.length > 0) {
|
||
|
this.show();
|
||
|
}
|
||
|
|
||
|
return menu;
|
||
|
};
|
||
|
|
||
|
|
||
|
/**
|
||
|
* @constructor
|
||
|
*/
|
||
|
vjs.ChaptersTrackMenuItem = vjs.MenuItem.extend({
|
||
|
/** @constructor */
|
||
|
init: function(player, options){
|
||
|
var track = this.track = options['track'],
|
||
|
cue = this.cue = options['cue'],
|
||
|
currentTime = player.currentTime();
|
||
|
|
||
|
// Modify options for parent MenuItem class's init.
|
||
|
options['label'] = cue.text;
|
||
|
options['selected'] = (cue['startTime'] <= currentTime && currentTime < cue['endTime']);
|
||
|
vjs.MenuItem.call(this, player, options);
|
||
|
|
||
|
track.addEventListener('cuechange', vjs.bind(this, this.update));
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.ChaptersTrackMenuItem.prototype.onClick = function(){
|
||
|
vjs.MenuItem.prototype.onClick.call(this);
|
||
|
this.player_.currentTime(this.cue.startTime);
|
||
|
this.update(this.cue.startTime);
|
||
|
};
|
||
|
|
||
|
vjs.ChaptersTrackMenuItem.prototype.update = function(){
|
||
|
var cue = this.cue,
|
||
|
currentTime = this.player_.currentTime();
|
||
|
|
||
|
// vjs.log(currentTime, cue.startTime);
|
||
|
this.selected(cue['startTime'] <= currentTime && currentTime < cue['endTime']);
|
||
|
};
|
||
|
})();
|
||
|
(function() {
|
||
|
'use strict';
|
||
|
|
||
|
vjs.TextTrackSettings = vjs.Component.extend({
|
||
|
init: function(player, options) {
|
||
|
vjs.Component.call(this, player, options);
|
||
|
this.hide();
|
||
|
|
||
|
vjs.on(this.el().querySelector('.vjs-done-button'), 'click', vjs.bind(this, function() {
|
||
|
this.saveSettings();
|
||
|
this.hide();
|
||
|
}));
|
||
|
|
||
|
vjs.on(this.el().querySelector('.vjs-default-button'), 'click', vjs.bind(this, function() {
|
||
|
this.el().querySelector('.vjs-fg-color > select').selectedIndex = 0;
|
||
|
this.el().querySelector('.vjs-bg-color > select').selectedIndex = 0;
|
||
|
this.el().querySelector('.window-color > select').selectedIndex = 0;
|
||
|
this.el().querySelector('.vjs-text-opacity > select').selectedIndex = 0;
|
||
|
this.el().querySelector('.vjs-bg-opacity > select').selectedIndex = 0;
|
||
|
this.el().querySelector('.vjs-window-opacity > select').selectedIndex = 0;
|
||
|
this.el().querySelector('.vjs-edge-style select').selectedIndex = 0;
|
||
|
this.el().querySelector('.vjs-font-family select').selectedIndex = 0;
|
||
|
this.el().querySelector('.vjs-font-percent select').selectedIndex = 2;
|
||
|
this.updateDisplay();
|
||
|
}));
|
||
|
|
||
|
vjs.on(this.el().querySelector('.vjs-fg-color > select'), 'change', vjs.bind(this, this.updateDisplay));
|
||
|
vjs.on(this.el().querySelector('.vjs-bg-color > select'), 'change', vjs.bind(this, this.updateDisplay));
|
||
|
vjs.on(this.el().querySelector('.window-color > select'), 'change', vjs.bind(this, this.updateDisplay));
|
||
|
vjs.on(this.el().querySelector('.vjs-text-opacity > select'), 'change', vjs.bind(this, this.updateDisplay));
|
||
|
vjs.on(this.el().querySelector('.vjs-bg-opacity > select'), 'change', vjs.bind(this, this.updateDisplay));
|
||
|
vjs.on(this.el().querySelector('.vjs-window-opacity > select'), 'change', vjs.bind(this, this.updateDisplay));
|
||
|
vjs.on(this.el().querySelector('.vjs-font-percent select'), 'change', vjs.bind(this, this.updateDisplay));
|
||
|
vjs.on(this.el().querySelector('.vjs-edge-style select'), 'change', vjs.bind(this, this.updateDisplay));
|
||
|
vjs.on(this.el().querySelector('.vjs-font-family select'), 'change', vjs.bind(this, this.updateDisplay));
|
||
|
|
||
|
if (player.options()['persistTextTrackSettings']) {
|
||
|
this.restoreSettings();
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
|
||
|
vjs.TextTrackSettings.prototype.createEl = function() {
|
||
|
return vjs.Component.prototype.createEl.call(this, 'div', {
|
||
|
className: 'vjs-caption-settings vjs-modal-overlay',
|
||
|
innerHTML: captionOptionsMenuTemplate()
|
||
|
});
|
||
|
};
|
||
|
|
||
|
vjs.TextTrackSettings.prototype.getValues = function() {
|
||
|
var el, bgOpacity, textOpacity, windowOpacity, textEdge, fontFamily, fgColor, bgColor, windowColor, result, name, fontPercent;
|
||
|
|
||
|
el = this.el();
|
||
|
|
||
|
textEdge = getSelectedOptionValue(el.querySelector('.vjs-edge-style select'));
|
||
|
fontFamily = getSelectedOptionValue(el.querySelector('.vjs-font-family select'));
|
||
|
fgColor = getSelectedOptionValue(el.querySelector('.vjs-fg-color > select'));
|
||
|
textOpacity = getSelectedOptionValue(el.querySelector('.vjs-text-opacity > select'));
|
||
|
bgColor = getSelectedOptionValue(el.querySelector('.vjs-bg-color > select'));
|
||
|
bgOpacity = getSelectedOptionValue(el.querySelector('.vjs-bg-opacity > select'));
|
||
|
windowColor = getSelectedOptionValue(el.querySelector('.window-color > select'));
|
||
|
windowOpacity = getSelectedOptionValue(el.querySelector('.vjs-window-opacity > select'));
|
||
|
fontPercent = window['parseFloat'](getSelectedOptionValue(el.querySelector('.vjs-font-percent > select')));
|
||
|
|
||
|
result = {
|
||
|
'backgroundOpacity': bgOpacity,
|
||
|
'textOpacity': textOpacity,
|
||
|
'windowOpacity': windowOpacity,
|
||
|
'edgeStyle': textEdge,
|
||
|
'fontFamily': fontFamily,
|
||
|
'color': fgColor,
|
||
|
'backgroundColor': bgColor,
|
||
|
'windowColor': windowColor,
|
||
|
'fontPercent': fontPercent
|
||
|
};
|
||
|
for (name in result) {
|
||
|
if (result[name] === '' || result[name] === 'none' || (name === 'fontPercent' && result[name] === 1.00)) {
|
||
|
delete result[name];
|
||
|
}
|
||
|
}
|
||
|
return result;
|
||
|
};
|
||
|
|
||
|
vjs.TextTrackSettings.prototype.setValues = function(values) {
|
||
|
var el = this.el(), fontPercent;
|
||
|
|
||
|
setSelectedOption(el.querySelector('.vjs-edge-style select'), values.edgeStyle);
|
||
|
setSelectedOption(el.querySelector('.vjs-font-family select'), values.fontFamily);
|
||
|
setSelectedOption(el.querySelector('.vjs-fg-color > select'), values.color);
|
||
|
setSelectedOption(el.querySelector('.vjs-text-opacity > select'), values.textOpacity);
|
||
|
setSelectedOption(el.querySelector('.vjs-bg-color > select'), values.backgroundColor);
|
||
|
setSelectedOption(el.querySelector('.vjs-bg-opacity > select'), values.backgroundOpacity);
|
||
|
setSelectedOption(el.querySelector('.window-color > select'), values.windowColor);
|
||
|
setSelectedOption(el.querySelector('.vjs-window-opacity > select'), values.windowOpacity);
|
||
|
|
||
|
fontPercent = values.fontPercent;
|
||
|
|
||
|
if (fontPercent) {
|
||
|
fontPercent = fontPercent.toFixed(2);
|
||
|
}
|
||
|
|
||
|
setSelectedOption(el.querySelector('.vjs-font-percent > select'), fontPercent);
|
||
|
};
|
||
|
|
||
|
vjs.TextTrackSettings.prototype.restoreSettings = function() {
|
||
|
var values;
|
||
|
try {
|
||
|
values = JSON.parse(window.localStorage.getItem('vjs-text-track-settings'));
|
||
|
} catch (e) {}
|
||
|
|
||
|
if (values) {
|
||
|
this.setValues(values);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
vjs.TextTrackSettings.prototype.saveSettings = function() {
|
||
|
var values;
|
||
|
|
||
|
if (!this.player_.options()['persistTextTrackSettings']) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
values = this.getValues();
|
||
|
try {
|
||
|
if (!vjs.isEmpty(values)) {
|
||
|
window.localStorage.setItem('vjs-text-track-settings', JSON.stringify(values));
|
||
|
} else {
|
||
|
window.localStorage.removeItem('vjs-text-track-settings');
|
||
|
}
|
||
|
} catch (e) {}
|
||
|
};
|
||
|
|
||
|
vjs.TextTrackSettings.prototype.updateDisplay = function() {
|
||
|
var ttDisplay = this.player_.getChild('textTrackDisplay');
|
||
|
if (ttDisplay) {
|
||
|
ttDisplay.updateDisplay();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
function getSelectedOptionValue(target) {
|
||
|
var selectedOption;
|
||
|
// not all browsers support selectedOptions, so, fallback to options
|
||
|
if (target.selectedOptions) {
|
||
|
selectedOption = target.selectedOptions[0];
|
||
|
} else if (target.options) {
|
||
|
selectedOption = target.options[target.options.selectedIndex];
|
||
|
}
|
||
|
|
||
|
return selectedOption.value;
|
||
|
}
|
||
|
|
||
|
function setSelectedOption(target, value) {
|
||
|
var i, option;
|
||
|
|
||
|
if (!value) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < target.options.length; i++) {
|
||
|
option = target.options[i];
|
||
|
if (option.value === value) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
target.selectedIndex = i;
|
||
|
}
|
||
|
|
||
|
function captionOptionsMenuTemplate() {
|
||
|
return '<div class="vjs-tracksettings">' +
|
||
|
'<div class="vjs-tracksettings-colors">' +
|
||
|
'<div class="vjs-fg-color vjs-tracksetting">' +
|
||
|
'<label class="vjs-label">Foreground</label>' +
|
||
|
'<select>' +
|
||
|
'<option value="">---</option>' +
|
||
|
'<option value="#FFF">White</option>' +
|
||
|
'<option value="#000">Black</option>' +
|
||
|
'<option value="#F00">Red</option>' +
|
||
|
'<option value="#0F0">Green</option>' +
|
||
|
'<option value="#00F">Blue</option>' +
|
||
|
'<option value="#FF0">Yellow</option>' +
|
||
|
'<option value="#F0F">Magenta</option>' +
|
||
|
'<option value="#0FF">Cyan</option>' +
|
||
|
'</select>' +
|
||
|
'<span class="vjs-text-opacity vjs-opacity">' +
|
||
|
'<select>' +
|
||
|
'<option value="">---</option>' +
|
||
|
'<option value="1">Opaque</option>' +
|
||
|
'<option value="0.5">Semi-Opaque</option>' +
|
||
|
'</select>' +
|
||
|
'</span>' +
|
||
|
'</div>' + // vjs-fg-color
|
||
|
'<div class="vjs-bg-color vjs-tracksetting">' +
|
||
|
'<label class="vjs-label">Background</label>' +
|
||
|
'<select>' +
|
||
|
'<option value="">---</option>' +
|
||
|
'<option value="#FFF">White</option>' +
|
||
|
'<option value="#000">Black</option>' +
|
||
|
'<option value="#F00">Red</option>' +
|
||
|
'<option value="#0F0">Green</option>' +
|
||
|
'<option value="#00F">Blue</option>' +
|
||
|
'<option value="#FF0">Yellow</option>' +
|
||
|
'<option value="#F0F">Magenta</option>' +
|
||
|
'<option value="#0FF">Cyan</option>' +
|
||
|
'</select>' +
|
||
|
'<span class="vjs-bg-opacity vjs-opacity">' +
|
||
|
'<select>' +
|
||
|
'<option value="">---</option>' +
|
||
|
'<option value="1">Opaque</option>' +
|
||
|
'<option value="0.5">Semi-Transparent</option>' +
|
||
|
'<option value="0">Transparent</option>' +
|
||
|
'</select>' +
|
||
|
'</span>' +
|
||
|
'</div>' + // vjs-bg-color
|
||
|
'<div class="window-color vjs-tracksetting">' +
|
||
|
'<label class="vjs-label">Window</label>' +
|
||
|
'<select>' +
|
||
|
'<option value="">---</option>' +
|
||
|
'<option value="#FFF">White</option>' +
|
||
|
'<option value="#000">Black</option>' +
|
||
|
'<option value="#F00">Red</option>' +
|
||
|
'<option value="#0F0">Green</option>' +
|
||
|
'<option value="#00F">Blue</option>' +
|
||
|
'<option value="#FF0">Yellow</option>' +
|
||
|
'<option value="#F0F">Magenta</option>' +
|
||
|
'<option value="#0FF">Cyan</option>' +
|
||
|
'</select>' +
|
||
|
'<span class="vjs-window-opacity vjs-opacity">' +
|
||
|
'<select>' +
|
||
|
'<option value="">---</option>' +
|
||
|
'<option value="1">Opaque</option>' +
|
||
|
'<option value="0.5">Semi-Transparent</option>' +
|
||
|
'<option value="0">Transparent</option>' +
|
||
|
'</select>' +
|
||
|
'</span>' +
|
||
|
'</div>' + // vjs-window-color
|
||
|
'</div>' + // vjs-tracksettings
|
||
|
'<div class="vjs-tracksettings-font">' +
|
||
|
'<div class="vjs-font-percent vjs-tracksetting">' +
|
||
|
'<label class="vjs-label">Font Size</label>' +
|
||
|
'<select>' +
|
||
|
'<option value="0.50">50%</option>' +
|
||
|
'<option value="0.75">75%</option>' +
|
||
|
'<option value="1.00" selected>100%</option>' +
|
||
|
'<option value="1.25">125%</option>' +
|
||
|
'<option value="1.50">150%</option>' +
|
||
|
'<option value="1.75">175%</option>' +
|
||
|
'<option value="2.00">200%</option>' +
|
||
|
'<option value="3.00">300%</option>' +
|
||
|
'<option value="4.00">400%</option>' +
|
||
|
'</select>' +
|
||
|
'</div>' + // vjs-font-percent
|
||
|
'<div class="vjs-edge-style vjs-tracksetting">' +
|
||
|
'<label class="vjs-label">Text Edge Style</label>' +
|
||
|
'<select>' +
|
||
|
'<option value="none">None</option>' +
|
||
|
'<option value="raised">Raised</option>' +
|
||
|
'<option value="depressed">Depressed</option>' +
|
||
|
'<option value="uniform">Uniform</option>' +
|
||
|
'<option value="dropshadow">Dropshadow</option>' +
|
||
|
'</select>' +
|
||
|
'</div>' + // vjs-edge-style
|
||
|
'<div class="vjs-font-family vjs-tracksetting">' +
|
||
|
'<label class="vjs-label">Font Family</label>' +
|
||
|
'<select>' +
|
||
|
'<option value="">Default</option>' +
|
||
|
'<option value="monospaceSerif">Monospace Serif</option>' +
|
||
|
'<option value="proportionalSerif">Proportional Serif</option>' +
|
||
|
'<option value="monospaceSansSerif">Monospace Sans-Serif</option>' +
|
||
|
'<option value="proportionalSansSerif">Proportional Sans-Serif</option>' +
|
||
|
'<option value="casual">Casual</option>' +
|
||
|
'<option value="script">Script</option>' +
|
||
|
'<option value="small-caps">Small Caps</option>' +
|
||
|
'</select>' +
|
||
|
'</div>' + // vjs-font-family
|
||
|
'</div>' +
|
||
|
'</div>' +
|
||
|
'<div class="vjs-tracksettings-controls">' +
|
||
|
'<button class="vjs-default-button">Defaults</button>' +
|
||
|
'<button class="vjs-done-button">Done</button>' +
|
||
|
'</div>';
|
||
|
}
|
||
|
|
||
|
})();
|
||
|
/**
|
||
|
* @fileoverview Add JSON support
|
||
|
* @suppress {undefinedVars}
|
||
|
* (Compiler doesn't like JSON not being declared)
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* Javascript JSON implementation
|
||
|
* (Parse Method Only)
|
||
|
* https://github.com/douglascrockford/JSON-js/blob/master/json2.js
|
||
|
* Only using for parse method when parsing data-setup attribute JSON.
|
||
|
* @suppress {undefinedVars}
|
||
|
* @namespace
|
||
|
* @private
|
||
|
*/
|
||
|
vjs.JSON;
|
||
|
|
||
|
if (typeof window.JSON !== 'undefined' && typeof window.JSON.parse === 'function') {
|
||
|
vjs.JSON = window.JSON;
|
||
|
|
||
|
} else {
|
||
|
vjs.JSON = {};
|
||
|
|
||
|
var cx = /[\u0000\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g;
|
||
|
|
||
|
/**
|
||
|
* parse the json
|
||
|
*
|
||
|
* @memberof vjs.JSON
|
||
|
* @param {String} text The JSON string to parse
|
||
|
* @param {Function=} [reviver] Optional function that can transform the results
|
||
|
* @return {Object|Array} The parsed JSON
|
||
|
*/
|
||
|
vjs.JSON.parse = function (text, reviver) {
|
||
|
var j;
|
||
|
|
||
|
function walk(holder, key) {
|
||
|
var k, v, value = holder[key];
|
||
|
if (value && typeof value === 'object') {
|
||
|
for (k in value) {
|
||
|
if (Object.prototype.hasOwnProperty.call(value, k)) {
|
||
|
v = walk(value, k);
|
||
|
if (v !== undefined) {
|
||
|
value[k] = v;
|
||
|
} else {
|
||
|
delete value[k];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return reviver.call(holder, key, value);
|
||
|
}
|
||
|
text = String(text);
|
||
|
cx.lastIndex = 0;
|
||
|
if (cx.test(text)) {
|
||
|
text = text.replace(cx, function (a) {
|
||
|
return '\\u' +
|
||
|
('0000' + a.charCodeAt(0).toString(16)).slice(-4);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
if (/^[\],:{}\s]*$/
|
||
|
.test(text.replace(/\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g, '@')
|
||
|
.replace(/"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g, ']')
|
||
|
.replace(/(?:^|:|,)(?:\s*\[)+/g, ''))) {
|
||
|
|
||
|
j = eval('(' + text + ')');
|
||
|
|
||
|
return typeof reviver === 'function' ?
|
||
|
walk({'': j}, '') : j;
|
||
|
}
|
||
|
|
||
|
throw new SyntaxError('JSON.parse(): invalid or malformed JSON data');
|
||
|
};
|
||
|
}
|
||
|
/**
|
||
|
* @fileoverview Functions for automatically setting up a player
|
||
|
* based on the data-setup attribute of the video tag
|
||
|
*/
|
||
|
|
||
|
// Automatically set up any tags that have a data-setup attribute
|
||
|
vjs.autoSetup = function(){
|
||
|
var options, mediaEl, player, i, e;
|
||
|
|
||
|
// One day, when we stop supporting IE8, go back to this, but in the meantime...*hack hack hack*
|
||
|
// var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));
|
||
|
// var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));
|
||
|
// var mediaEls = vids.concat(audios);
|
||
|
|
||
|
// Because IE8 doesn't support calling slice on a node list, we need to loop through each list of elements
|
||
|
// to build up a new, combined list of elements.
|
||
|
var vids = document.getElementsByTagName('video');
|
||
|
var audios = document.getElementsByTagName('audio');
|
||
|
var mediaEls = [];
|
||
|
if (vids && vids.length > 0) {
|
||
|
for(i=0, e=vids.length; i<e; i++) {
|
||
|
mediaEls.push(vids[i]);
|
||
|
}
|
||
|
}
|
||
|
if (audios && audios.length > 0) {
|
||
|
for(i=0, e=audios.length; i<e; i++) {
|
||
|
mediaEls.push(audios[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Check if any media elements exist
|
||
|
if (mediaEls && mediaEls.length > 0) {
|
||
|
|
||
|
for (i=0,e=mediaEls.length; i<e; i++) {
|
||
|
mediaEl = mediaEls[i];
|
||
|
|
||
|
// Check if element exists, has getAttribute func.
|
||
|
// IE seems to consider typeof el.getAttribute == 'object' instead of 'function' like expected, at least when loading the player immediately.
|
||
|
if (mediaEl && mediaEl.getAttribute) {
|
||
|
|
||
|
// Make sure this player hasn't already been set up.
|
||
|
if (mediaEl['player'] === undefined) {
|
||
|
options = mediaEl.getAttribute('data-setup');
|
||
|
|
||
|
// Check if data-setup attr exists.
|
||
|
// We only auto-setup if they've added the data-setup attr.
|
||
|
if (options !== null) {
|
||
|
// Create new video.js instance.
|
||
|
player = videojs(mediaEl);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// If getAttribute isn't defined, we need to wait for the DOM.
|
||
|
} else {
|
||
|
vjs.autoSetupTimeout(1);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// No videos were found, so keep looping unless page is finished loading.
|
||
|
} else if (!vjs.windowLoaded) {
|
||
|
vjs.autoSetupTimeout(1);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// Pause to let the DOM keep processing
|
||
|
vjs.autoSetupTimeout = function(wait){
|
||
|
setTimeout(vjs.autoSetup, wait);
|
||
|
};
|
||
|
|
||
|
if (document.readyState === 'complete') {
|
||
|
vjs.windowLoaded = true;
|
||
|
} else {
|
||
|
vjs.one(window, 'load', function(){
|
||
|
vjs.windowLoaded = true;
|
||
|
});
|
||
|
}
|
||
|
|
||
|
// Run Auto-load players
|
||
|
// You have to wait at least once in case this script is loaded after your video in the DOM (weird behavior only with minified version)
|
||
|
vjs.autoSetupTimeout(1);
|
||
|
/**
|
||
|
* the method for registering a video.js plugin
|
||
|
*
|
||
|
* @param {String} name The name of the plugin
|
||
|
* @param {Function} init The function that is run when the player inits
|
||
|
*/
|
||
|
vjs.plugin = function(name, init){
|
||
|
vjs.Player.prototype[name] = init;
|
||
|
};
|