Exercises: Add oop is dead gamedev blog post
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- Check your implementation for memory leaks and memory corruptions using `valgrind` and sanitizers
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See [Rule of Three](https://en.wikipedia.org/wiki/Rule_of_three_(C%2B%2B_programming)).
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## Task 07
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Read [this blog post](https://www.gamedev.net/blogs/entry/2265481-oop-is-dead-long-live-oop).
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- Pay attention to *implementation vs. interface inheritance*
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- Pay attention to the use of templates (assuming you've already covered them)
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- Think about the benefits and drawbacks of the used patterns
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